#pixel yinglets for vrchat
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aviyinglet · 9 months ago
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Running zhrough a rollercoaster of emotions right now
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Version 0.96 of Pixel Yinglets for VRChat (the "LET'S EXPRESS" update) is out! You can buy this lovely model at my similarly lovely Gumroad page for $30.
Official announcement below!
Hello, everyone! Last night I uploaded the 0.96 zipfile for Pixel Yinglets for VRChat. Barring any major issues, this update should be at the point where users should be able to comfortably customize the texture (though there's still some work to be done). The above pic is a Unity GIF of a yinglet customized with a custom color scheme created by bucket-filling colors in Krita, cycling through faces from one of the new radial submenus. Neither of these features were in 0.95!~
A look behind the curtain: While I consider this reasonably polished, there's still a lot of work to be done before 1.0 -- and I'm still listening for feature suggestions. 0.97 will add customizability sliders for the face and body (including the hue slider), and 0.98 will include some basic modern clothing. I consider these necessary before I start work on any bespoke elements that are meant to exactly match my former main model (and I miss looking at myself in VR, besides!), so I'll be working on these every work day until I reach that point. 0.98 will also be the point where I upload a public version; my goal is to exhibit this on FurHub and at Furality Umbra, I ain't stopping till I hit both those venues at least!
02/14/2024
0.96: THE "LET'S EXPRESS" UPDATE
Feature additions:
Radial menu ability to toggle facial expression hand gestures!
Two new submenus filled with facial expression presets! (The above option must be toggled off to make use of preset faces.)
UV/texture tweaks:
Eyebrows now no longer show what's behind the model.
PC version of model now has 2 extra material slots, for eyes and eye sparkles.
Eyes are now 20% emissive. (Emission color determined by color in pixelyingletbase-improved.png.)
Eye sparkles are now fullbright (no longer react to shading).
Quest version no longer has eye sparkles. (Fix coming in later patch.)
Other tweaks:
Added Quest version with as many compatible updates as possible, alongside instructions to upload Quest version. (I anticipate updating 'em further, considering VRChat now says creating a second project is no longer necessary -- but following the instructions as provided creates a working result.)
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aviyinglet · 8 months ago
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My life has been like this recently and it's been fekking phenomenal. I am beyond lucky
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aviyinglet · 7 months ago
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Overview for the week starting 5/5/2024
Exciting week this week! I'm going to set a deadline of the 10th for when Pixel Yinglets .98 is out, I made a big list of objectives and I think it's reasonable to expect everything to be done by then. I've decided I'm also going to be on Picarto every evening until then, then I'll be off on Friday and (possibly) Saturday depending on how I'm feeling
I also turn 40 on Saturday! My livestream celebration's going to be at a later date, but I welcome gifts of TF catalysts and edible sea life in the meantime. Zhanks for following, folx <3 ~v~
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aviyinglet · 11 months ago
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Pixel Yinglets v0.95 for VRChat! Now available!
Hiya, folks! I've been hard at work the last few weeks making my own yinglet base for VRChat from scratch. Details after the jump!
You can buy it if you like, BUT bear these things in mind first!
1. My yinglets' arms are close to the limb proportions you find in the yinglets of Out-of-Placers, meaning forearms are 2x as long as biceps; it was very important to me that I not compromise on this. For rigging this uncommon setup on PC, controller position is mapped to a point halfway down the forearm instead of on the model's hand, and because of that the model's hands are further out than your own. However, there's a tradeoff: grabbed items snap to the forearm controller position instead of to the hand, and hands/fingers do not move on Quest (this is why I do not recommend Quest-only users buy it for themselves). I have not found a way around this that keeps the proportions and improved elbow IK intact, but I've personally used this solution on my main model for over a year and have grown used to it. A public try-out base will be made available in the next few weeks so you can make a more informed decision; if you're on the fence, my advice is to wait until then rather than risk disappointment.
2. I haven't tried this with full-body tracking, so I wouldn't be surprised if this broke under those circumstances, but I aim to use the revenues from this to get a set of trackers and tweak the rig in this into something that works. This is going to be my main avatar as I continue to use VRChat on a weekly basis, any improvements I make to my own base will roll into the paid version.
3. This is my first paid base, and so some things are rough around the edges. I've made it entirely from scratch with free software (aside from a little bit of time in Aseprite), point-to-point modeling in Blender and painting in Krita; I bring all this up to say, if you'd like to support me beyond purchasing the base, five-starring it afterward and sharing this around to any interested parties would mean a lot. -v-
The yinglet species was created and developed in detail by Valsalia; it's fair to say at this point I owe a lot to the concept. Thanks, everyone. <3
I think that's it for now! I want to add a bunch of stuff to it, and enable all sorts of yinglet bases in VR (among other species), but for now, I'm breaking for a week, after which I'll polish what's here beyond "shippable" status before adding new features. With that out of the way, here's the purchase link:
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