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toku-explained · 5 years ago
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Guide to GARO: Pachinko 7: CR Garo Konjiki ni Nare
This machine, based on Yami wo Terasu Mono, started a few trends, one being a greater amount of time between the property the machine was based on ending and the machine coming out, as it came out over 9 months after the series conclusion, and of more distinct variants coming out. The first for this machine, CRA Garo Konjiki no Nare ~Zaruba no Keikyaku~, added some Zaruba focused gimmicks, the second, CR Garo Yami wo Terasu Mono was just a simplified version.
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Each of these numbers had at least 2 levels, with the standard armour/Horror versions, plus a few other symbols, featuring Zaruba, Kouga, Kouga and Kaoru amongst others can appear under circumstances. There are also circumstances where the number 4 becomes Zedom instead.
The 2D scenes are Burai training Ryuga, Rian infiltrating SG-1, Takeru hallucinating beautiful woman, and Aguri practicing archery.
The Battles are divided in two, 3 for Shikoku Garo are:
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Sonicuras
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Pinbaju
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Bouqueria, the Horror from episode 1 revived and merged with a Goddess Statue.
For Ougon Garo:
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Violator
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Beguru, this one features Goten and might be in the Hidden Village
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Andoragao, this one features all 3 Knights riding on Hiryu.
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The special battle is against Zaji, who removes the gold from the armour, and becomes the powerful Jaryu Zaji. A certain man in a white coat appears to Garo and grants him power, allowing him to become Shingetsu Garo, which can fly.
The arcade mode is here called Yami Terasu, and has two variants.
In the first it starts as a fight between Shikoku Garo and Sonshi, and then Ryuga has to eliminate the 3 major Madou Horrors.
The special battle is against Zaji, who takes on a special Jaryu form. A certain man in a white coat appears and empower Ryuga into the flying Shingetsu Garo.
A few story battles are included, notable is the Bright Hope one which reveals the Horror from that story as Metallic.
There are also scenes focused on each of the 5 protagonists, and while Burai is just training and Rian is just selecting disguises, Ryuga's has him use Shingetsu Garo and Takeru and Aguri's are both epilogues, and see them briefly use their golden forms.
The other starts with Zedom clashing with the 3 Makai Knights, and then Garo has to defeat 15 Horrors I believe.
Ally characters are Zen, Gai, Rian and Burai.
Despite Yami wo Terasu Mono infamously lacking in unique Horror designs, unique Horrors were designed for this machine, and are included as enemies here. This includes all those featured in the original battles for Shikoku Garo. The list includes Bouqueria, Semiterio, Metallic, Charm, Clovo, Watarado, Pinebage, Magenta, Fanerete, Sonicuras, Dokutorion, Cragrocker, Goppa, Papiot, Bodisa, Moradia, Cabaheilo, Fabrica, Congeresista and Biuru. A few of these got used in proper battles in a later machine.
Other features are a scene of Ryuga meeting Gajari.
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The occasionally seen in backgrounds and cut in dragon Hiryu, ridden by Garo.
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And the win guarantee triggering Ougon Kiba.
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deeryou-id · 8 years ago
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