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#pf&r patch
soumarhea · 3 days
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Propwash Junction Corn Festival,
The fact that, Maru and the jumpers probably built those ramps themselves.
The fact that, Blade and Windlifter were smiling at each other at the end there.
The fact that, Cabbie gets to participate beyond just dropping the jumpers.
The fact that, Blade made one (1) water drop and then immediately kicks himself into a hover to helicopter parent his entire team.
The Air Attack team isn't a found family; they're established family. In this essay, I will talk about how Patch got the short end of the stick and had to stay back home and look after the base while everyone else got to have fun at Propwash Junction😭😭😭
Also, literally every fire department from Piston Peak (Air Attack + Pulaski) left the Park for their much needed vacation while still in the middle of fire season. The entire Park burned down and they really went "well, nothing else to catch fire here" and promptly peaces out💀💀
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Blade and Pulaski be like, "Finally getting that vacation Cad denied huh?" "Yeah."
Also, Mayday, there's this thing called "show don't tell", so how come we never see you two "old friend" interacts hm??
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tillman · 2 years
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hiii tillman guilty gear's been on my radar for a good while but your posting has really got me curious :) + i was wondering what youd recommend as like a good game for starting out (esp if you dont play a lot of fighting games 😔)
HIII IM GLAD. honestly I think u can start anywhere (I started with whats considered the hardest pf the main 3 people play and I turned out ok) but I think both strive the newest game and xrd rev 2 are really solid. Xrd has an amazing tutorial mode that teaches u a lot of basic stuff and really nice character combo tutorials that help u dive into whatever character seems fun. I havent messed with strives tutorials much but strive in general is a much easier to approach game . + its the one currently being updated with new characters and such ! So its fun to mess around with new patches as they come out … honesty any whatever one fits ur style more is the one to go with I think. Tho +r isnt beginner friendly at all LMAO I love it to buts but that game is a bit brutal with the timing for inputs and just in general complexity.
For story u can find primer videos on the early games (missing link (gg1) -> vastegde (the pachinko)) big plot points pretty easily online but xrd SIGN is the start of the current big arc thats going on so its a decent place to start. its a big series so it seems intimidating but the story is pretty much told in order of game release so its kinda easy to follow 👍 there is even a manga covering the story from the first games to xrd sign (xrd sign and xrd rev2 r different stories but rev2 is the current like. Version of it people play. Its so confusing.)
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soumarhea · 6 days
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Planes Human!au character ref sheet updated designs + new additions. (I'm sticking with the chibi style this time since it's mass-producible. One day I'll try the semi-real style again.) [Prev. post]
Dusty; (clockwise from top-left: Farm boy, Honorary Jolly Rogers, Firefighter, and Air racer.)
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I would've given him a cap to match his og character design, but I like his hair...
Decides to go plain and simple with his Honorary Jolly Rogers flight suit.
Leadbottom sponsored for his air racer suit. Dusty is thankful for it, but that doesn't mean he's a big fan of Vitaminamulch being front and center. (As long as it's not on his plane, he'll tolerate it.)
Firefighter flight suit is just Blade's spare suit customized for Dusty. The Air Attack team get their entertainment (read: teasing) out of it.
Skipper;
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His old flight suit and the fresh new one he got when he returns to the Flysenhower.
Blade;
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Gave him a cap while deployed to fight fire, just to match his og character design. Also, he's more serious while on active duty.
Dipper;
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No major changes, I like her design the way she is.
Windlifter;
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Decides to add the shades he tried at the Lodge because it actually looks cute on him lol. Maru didn't lie when he said he look good.
Cabbie;
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Was debating on giving him a prosthetic right arm, but am not sure how well that'd work with his career as an aerial firefighter.
Smokejumpers: (top-bottom: Dynamite, Drip, Blackout, Pinecone, and Avalanche.)
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Clockwise from top-left: Their wildland firefighting uniform without their gears; casuals while on duty; and their smokejumpers' jumpsuit also without all the gears.
I still haven't decided between having Cabbie's C119 as an air tanker or as the smokejumpers' jump plane.
Maru and Patch;
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Every guys here are baby face except for Maru lol. (I would give Skipper some facial hair, but Leadbottom already shown us how a plane with similar nose cowling can depicts facial hair, and I have a hard time getting out of that "babyface Skipper" mindset since.)
CHoPs;
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The only major change was which way Nick's fringe swept to.
Height comparison. (I'm too lazy to draw it myself so have chart instead.)
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Tried cramming the entire Air Attack crew in one, but Patch was just... a bar. (My ass can't read that "Maximum 10" alright?) Splitting it in two to fit more people in;
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And I still forgot Skipper smh. For simplicity sake, he's the same height as Blade (I couldn't be bothered atp).
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soumarhea · 18 days
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Piston Peak Air Attack base, concept arts from The Art of Planes. Excerpts added where relevant.
[Residential circle]
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Dusty’s ultimate destination on his journey to Piston Peak National Park is the Air Attack Base, where he will train to be a firefighter under the guidance of Mayday’s associate, Blade Ranger. The base stands west of Canopy Dome, on the outskirts of the park. The location of the base was intentionally separated from the park proper so that the firefighters could never be mistaken for stepping into the fire and risking their lives because they themselves are already in danger. “It needed to be clear that they are making the distinct decision that there are people who need their help and they are putting themselves in danger to help them,” explains Planes: Fire & Rescue director Bobs Gannaway.
Piston Peak National Park official map;
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Main hangar;
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Don't mind Dusty. He's watching CHoPs.
I didn't find any excerpts talking about the main hanger specifically, but the main hangar is BIG big. It has to be, to shelter two of the base's large aircraft simultaneously.
Smokejumpers hangar; (If you're standing at the main hangar entrance looking out, it's to the right.)
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Again, no excerpts directly talking about the jumpers' hangar. But in the film proper, iirc, you can see that it can actually house ~six jumpers (there's about six lockers in the hangar iirc).
Maru's workspace and Patch's tower; (standing at the main hangar looking out, it's to the left, across the jumpers' hangar. Main entrance to the base is between the main hangar and Maru's workspace, I think.)
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Maru’s workspace is an airfoil shaped hangar with an open door garage to make the constant wheeling in and out of aircraft more efficient. By the looks of his space, Maru is a pack rat, and “all of the shelving is pallet-based, since that’s the way forklifts manage storage,” adds Planes: Fire & Rescue art director Toby Wilson. From his garage, Maru can oversee the whole base in his perchlike location, and he also maintains the Wall of Heroes, a tribute to the fallen members of the team.
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This has nothing to do with the tower itself, but I found it interesting;
Patch is an aircraft tug who serves as the dispatcher at the base. She never leaves her tower, from which she mans the radio and scans the skies, ready and waiting to sound the Klaxon to call the team to action. In her downtime, she’s a bit obsessive about keeping her tower windows clean, and she uses the PA to broadcast her favorite vinyl albums across the base. Graphic designer Marty Baumann quite enjoyed the task of brainstorming and designing the albums in her collection, with a bent toward 1970s heavy metal and soft rock.
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