#perks of fe3h being a pure fantasy instead of si-fi
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i-am-a-meat-popcicle · 8 months ago
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Are you interested in more Fe3h worldbuilding lore because there's so much implicit stuff!! You can look at the character and country name and what they reference, the way the dress, or even what Fe3h is inspired from ( did you know the game take a lot of inspiration from Irish culture )!
For example, did you know that Sothis correspond to the Egyptian goddess Sopdet? She's the personification of the star Sirius, a reference to how Sothis come from space which lead to her being called "Fell Star" by the Agarthans. But more importantly, Sopdet is linked to the annual flooding of the Nile! It join how Sothis flooded Fodlan "In the land of Thinis, where the old gods are said to live, the False God has awakened. Its looming, heteromorphic vessel was resurrected to sink the world to the depths of the ocean. It will bring extinction to all children of men, and salvation to all beasts of the land, sky, and sea. [...] And soon, a flood aptly named Despair will drown this world. [...]" ( from the book "Romance of the World's Perdition" in the Shadow Library of the DLC ). Also, she's the goddess of the fertility brought to the soil by the flooding which tie with how Sothis created the Nabataean, the current humans, magic outside of Dark Magic and the crest. It's implied she created more than that in the book of Seiros ( it says she created all plants and animals ), but we can't take it by words with how the current Nabataeans rewrote the past to found the Church of Seiros to protect their kind.
For more crest lore personally I love this dialog from Linhardt A support with Byleth:
"Well, I don't see how Crests have much use in times of peace. Certainly there are Crests that make you stronger and could be used in engineering. And I suppose Crests that increase magical abilities might help doctors heal injuries... Still, the possibilities seem limited. It's as if Crests were designed to be used only in times of war. Their power meant to bring about death and destruction. I cannot prove what I say is true, but suppose for a moment that it is... The longer this war goes on, the more useful my Crest research becomes. But if the war were to end today, we would go on living, perhaps not using the power of our Crests at all."
( Very sorry for the unwanted ranting! I have no control over myself when it comes Fe3h lore )
Short answer: I'm just a little weirdo that gets hung up about weird details in games, and Fe3h has a lot of weird and interesting details. Long answer [and I might even talk about unrelated stuff too, sorry I don't often have the chance to talk about fe3h]: About fe3h, the game is surprisingly good at giving you just enough information to ask more questions, and then when you start paying more attention you're hit with more moments of "wait a second- what?" "That doesn't seem right." And part of that has to do with the fact that a lot of the time the information that characters give you [or Byleth] is somewhat unreliable, due to them either keeping vital information to them selves, they don't know the whole story, they're trying to manipulate you, or they're outright lying to you.
I remember I had a lot of hang-ups about Dimitri blaming Edelgard for what happened in Duscur because I had a hard time believing that a fourteen year-old would be able to orchestrate the assassination of a foreign nation's king [especially when considering the timeline of events for Edelgard herself]. However, in Dimititri's case his perception of the truth was warped by multiple factors. Such as his severe lack of sleep and rest, possible malnutrition, his abysmal emotional state, implied schizophrenia [or something like it idk I'm not a doctor], and the fact that Edelgard was, indeed, working to kill him and all of his friends for a year. It's not so much that he logically believes it or that Edelgard was responsible for Duscur, it's that he had to fight her anyway, and her involvement with it may as well make her responsible. [still kinda bullshit but it makes sense as to why he's being the way he is]
A better example would have been how Tomas/Solan tries to manipulate Claude into thinking that there was some kind of church conspiracy with information about the immaculate one only for Claude to later stop listening to him after he found out who Solan really was and what he wanted. But that was one of the things that were solved in-story which left me less room to chomp on and obsess over. [not a bad thing- this is good story writing.]
The other reason is that sometimes the writers mess something up but depending on what that is it can be more interesting to find an in-universe reason why something doesn't add up. For instance the whole thing about the Red Canyon. It's implied to be called that because the Nabateans were genocides there. The funky thing there is that Nabatean blood isn't red, it's green. What this can imply is a few things, that Nabateans have red blood in a human form, or there was a mistranslation somewhere between the Nabateans and the humans they worked with, or it was deliberate [which makes more sense now that I think about it]. Basically, it was probably called something along the lines of "bloody canyon" or something due to the tragedy that happened there, but it got changed to red canyon because The saints [or just Rhea/Sieros] wanted to both keep the history a secret, but also wanted memorialize what happened.
The game is filled with little stuff like this that give me so many little brain worms, and that tends to be the start of it. The rest of it comes with me mentally writing fanfic with an oc and I start to go: "Like what are their bathrooms like, how does the plumbing systems work, what tools are available, if magic exists how does it work, does magic still follow the law of conservation of mass, how does magic and using it affect the body, etc."
Like, the implicit stuff and the inspirations are definitely a factor, but it's primarily my little brain going off the rails and asking way too many questions that probably doesn't matter.
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