Tumgik
#perhaps my next playthrough i will try normal mode. maybe. i could probably do it
transgaysex · 8 months
Text
finished act 2 of baldurs gate today
1 note · View note
zydrateacademy · 6 years
Text
Review: Conan Exiles
Quick disclaimer; I’ve only played single player with some interest in coop. I’ve yet to attempt open servers. As a result, I probably haven’t run into the more annoying stock of communities like purges and raids. I’ve played alone, modded, and at my own speed; that may color how I see this game. I’m okay with this. Let’s talk about Skyrim for a moment. Yes, it’s relevant. Do you all remember the first five to ten hours you played it? You were still weak, dealing with iron and steel swords and slashing your way through new caverns and dungeons while scrounging every bit of material you could for your smithing skill. Everything was new and different, and every new playthrough with a different race or weapon type. Then something happens. Several hours in, your smithing and sneak is 75+, you’re level 40 on Expert Difficulty one-shotting every bandit in every dungeon because you took a couple of very specific perks that make the entire game a cakewalk. Or you used alchemy to hilariously boost your stats in the several hundreds or thousands and now your armor rating is at a complete maximum and you’re doing sixty times melee damage on sneak attacks. At a certain point, Skyrim gameplay becomes less about mechanics and just about exploration. However, Exiles basically takes those first few hours and expands them across the entire experience. I get a bit of a Skyrim meets ARK and a lesser used comparison is that I’m honestly getting an Assassin’s Creed: Origins vibe, if nothing else certainly the aesthetics. Large sandy dunes and mountains with spotty greenery and oases, and I’m pretty sure I have an identical screenshot of climbing up a red mountain. My exile and Bayek would probably get along.
Tumblr media
For whatever reason, I find Exiles to be a bit more accessible than ARK ever was. I think it’s perhaps the single player admin menu which if ARK has I have never found. Through it you’re able to manipulate things to an insane degree, like ten times the amount of experience and resource gain, as well as modifying how much damage you do and enemies take. I went through a largely unaffected run (though I did bump my experience up to 2X) the first time around and that sucked me in for several hours. In future games, I made it a little easier on myself with quality of life workshop mods including upping armor durability and reducing boss health pools. That last one might sound like a cheat, but when they have up to 30,000 health and I’m alone in the world, lowering it down to 10,000 or something makes the experience a LOT more bearable. I’m not saying ARK does not have these features (it does have workshop support) but it just wasn’t nearly as compelling as Exiles, which does in fact have a story contrary to what some reviews claim.
You start the game creating your character and get a randomized set of “crimes” which can include anything from punching a camel to lewd acts with corpses. It ranged wildly and there’s quite a list that can be quite comical, though the game itself is largely void of humor. Conan himself shows up to remove you from the cross and the game dumps you in a desert road, entirely naked and scrounging for fibers, rocks, and branches; all the things you’ll need to quickly craft a set of clothes and basic tools. The story doesn’t really hold your hand, nor does it tell you what to do. There are runestones dotted around the land that give you snippets and clues. The idea is that you have a magical slave bracelet that’s holding you in what is literally called “The Exiled Lands”, which is the whole area of the map you’re in. Go too far, and you’ll find a green shield that will automatically kill you. What’s involved in this is finding a large variety of bosses and McGuffins that will eventually remove the curse of the bracelet and allow your exile to leave.
That’s the basis of your presence in this strange world. What happens after that point is really up to you. Since you can hardly take on an undead dragon right out of the gate, you pretty much engage in the usual ARK/Minecraft flare. Build a house, hunt animals for hide, and generally spend a lot of time working your way up.
Tumblr media
Eventually I found that I had the most fun when I had a decent set of medium armor and a good stock of weapons that I could repair on the fly and that allowed me to make various expeditions outside the comfort zone of what people call the “newbie river”, the southern-most landscape that offer you the most resources within a reasonable travel time. I eventually made it to the Hinterlands where I was able to harvest heavier leathers for better armors, which in turn allowed me to travel farther and take on more intimidating enemies. As you’d expect, you have to manage some resources including hunger, thirst, heat and weight. Thirst can be fairly easy to manage if you’re hanging around the southern portions of the map. Hunger isn’t too bad, and weight I’ve modded out entirely, which I’ll justify shortly. Beyond that there’s a full listing of RPG elements with various perks and stats you can acquire as you level up. In an unmodded game you can only max out a couple so in multiplayer or co-op games you may want to split roles between survivors, gatherers, and combatants. The most fun I’ve had in this game is just the unrestrained exploring, which for me has only been with the help of some workshop mods. I got an insane encumbrance mod early in my career because once I acquired a legit “decent” set of armor, my weight was at 70% regardless of how much stuff I tried to store away. Even in my most purist playthroughs, that mod will always remain. I am less irritated with weight in the likes of Skyrim because I typically have fast travel and stores to sell my crap to, but here I do not have that convenience. Fast travel in Exiles is possible but more of a mid- to end-game perk once you explore enough of the map. There’s a bunch of obelisks you can purify and then travel to through a map room, of which I haven’t done a lot of research and I’m not sure where to find that. As it stands, everything you need you have to get on foot. No horses, no mounts, just hauling all the ass.
Tumblr media
The lack of fast travel is indeed a late-game annoyance. Alongside that are a variety of bugs that you’ll come across for a post Early-Access game. I’ve found that engaging in combat within certain variables will have me and the NPC I’m fighting just... sorta flail at each other for a bit. Neither of us take damage, and I noticed that it is because we had some buildings and terrain above us. I lured them out and now we both took damage again. Speaking of, the combat leaves a lot to be desired. It gives me Origins vibes again with some blocking, dodging and health bars. However there’s absolutely no lock-on and hit detection is very wonky when I try to do some light attacks right next to a crocodile only for them to miss entirely. I had to back up and try again and it would work. This happens about twenty percent of the time, depending on my attack. Conversely, a heavy spear attack always hits my enemy.
Tumblr media
Some enemies also have knockback effects. I’d be fighting basic bird type enemies and they’d reel in, walk towards me and I’d be knocked over. Apparently they’re “charging” but they don’t go faster than walk speed and thus are difficult to detect. Maybe that’s my fault but it’s just a bit annoying. I also find base building to be vaguely irritating and I find myself doing the ol’ Fallout 4 thing of turning on god mode (in this game, admin mode), getting unlimited resources and at least starting with the basic shape of the building that I want. I’ve only resorted to that once in my ~5 playthroughs and my next semi-purist play will try to be a little more conservative and patient. Patience is really the key here if you want to get the most out of the game. I’ve tried rushing towards the revered “Star Metal” for the endgame gear but found myself perfectly content with some normally crafted heavy stuff, or light armor if I want to dodge enemies more often. Exiles is kind of a slow burn at first but once you find an established area with decent walking distance to most forms of resource, you’re probably in good shape. My experience shined when I was in expedition mode, treating every corner as a new experience. Maybe in a few hundred hours nothing in this game will be new to me, but for now all I can do is stare wide-eyed at the world before me.
3 notes · View notes
ddrkirbyisq · 5 years
Link
Suppose I should do another update.  I may not post often, but you can bet your butt that I still come back to it again and again...as I do with everything in life.  Everything. We've got non-personal advertising stuff, game stuff, and life stuff to go over. On Wattam finally getting released Wattam, the crazy game I worked on for 2 years at Funomena, finally has a release date and will be coming out for PC and PS4 this December on 12/17, just in time for the holiday season.
You can pre-order it now with a 15% discount, just go to http://www.funomena.com/wattamgame Wattam is not really a normal game...in fact it's abnormal in a crazy way that you kind of just have to play.  This game has been a LONG time coming and as one of the engineers on the small team that brought it all together I worked on quite a lot of it directly.  I hope that you'll give it a try, maybe even with a friend with 2-player co-op for double the laughs and fun. On Day of the Devs and Chicory I stopped by "Day of the Devs", an indie game event in SF which I was also at 2 years ago when I was first joining up with the Wattam team.  Back then 2 years ago I believe both Rain World and Hollow Knight were exhibiting there, along with a number of other games of course. This time around my main focus was on Chicory, a charming little game by the same developer of Wandersong (that one game about a singing bard):
I got to play the little demo build of Chicory and it basically ended up hitting most of the notes that I expected it to (which is great!).  It's got a fun and playful energy and looks to be a world that will make you smile as you go around and meet its inhabitants. I also ran into quite the assortment of random people at Day of the Devs...I brought a pair of glowsticks in case there was some apt music playing and indeed, there was at one point, so I did some freehand....literally within the next 15 minutes I got recognized by like 4 separate people whom I had no idea would be there......so funny haha. On the upcoming "Fusion" album I've got a new album coming out in just a bit!
This is a 4-track collaboration EP between me and A-zu-ra, with whom I've also worked with in the past on "Twin Wings".  We've had this music finished for quite some time and were just waiting on a good album art design to put everything out, so I'm happy that it's finally getting a release.  It's been quite a while since I've put out any actual high quality original music, so I hope you guys like this one. On Super Punch Out Super Punch Out playthrough is complete!  It wasn't too bad at all, honestly, especially after watching some guides.  The Special Circuit opponents took some getting used to, but weren't crazy difficult once you got the hang of it.  I didn't end up getting a 4-0 on the special circuit, but didn't really bother, as I'm sure I could, just a matter of trying it one or two more times.  Anyways, calling that game done! On Super Metroid My "Reverse Boss Order" run in Super Metroid continues, and I've got into the most exciting segment -- Lower Norfair!  I have pretty much the =maximum= amount of energy tanks, reserve tanks, and super missiles/ammo that you can reasonable have before going in there, so things are definitely on the easy side, especially now that there is so much more information out there on how to optimize movement through rooms as well as the Ridley fight. It's even easier than it was the last time I was doing an RBO run, since I have a couple of extra items: I have the botwoon energy tank, and also the maridia reserve tank, which definitely help.  The maridia reserve tank is quite tricky to get without gravity suit as you need to do some really tight underwater walljumps, but I eventually managed to get it. Anyways, I did the lava dive (though I failed the bounceball in that room, d'oh), did my save, and went through the first part of lower norfair, stopping by to get screw attack and get the supers from the golden torizo room as well as farm up a bunch of ammo.  Went through the Worst Room In The Game (yes, it's actually called that), grabbed the energy tank, went down and saved. I've now been practicing the Ridley fight a bunch and I have to say it's actually....way easier than I remembered it to be, mainly because of ShinyZeni's great tutorial on the ridley fight, covering ridley's AI as well as how to manipulate his pogo attack, and how to set up a wave beam X-factor right at the beginning of the fight to do a bunch of damage up front. I've got so much energy and ammo to spare that besides the ridley fight itself, the rest of this section is actually not that hard at all, I could probably even do an extra crystal flash if I really wanted to.  I feel like I'll probably get this segment on one of my first tries if nothing too bad goes wrong.  I think the main danger is ridley doing something unexpected and running into me during the fight, or failing to get grabbed properly by ridley. I've been watching some Super Metroid randomizer videos and it's something I'm actually considering getting into, maybe not super seriously but at least to some degree, at least just trying it.  Now that I've refamiliarized myself with a lot of the movement stuff and the general layout of Zebes, it's probably a great time to give it another try... On Dance Dance has been taking a bit of a backseat ever since I had a "bad experience" at a certain dance event -- not that anything actually went wrong, just I got put in a really bad mood unfortunately.  I'll be bouncing back from it I'm sure, but I wanted to just take it easy for a while.  I didn't want to write about it at the time, but it's been long enough now that I figured it can't really hurt anymore.  It ended up putting me back into the mindset I had while I was DM, something which hasn't really happened in a long time.  That's not a place that I want to be in. I did some glowsticking the other week, that was fun.  As always, it's hard to improve, but practice is practice.  I wish I could say that I was invested in improving in dance in general (solo and/or partner alike) at the moment, but as I'll explain later, now is not the time for it. Sayuri made an appearance at dance too, that was really interesting and I am actually really grateful for her presence there.  It has been a long time...too long, perhaps.  But she is not gone, not gone I don't think. There is another dance this Saturday...against perhaps my better judgment I am cautiously hoping to be more outgoing again for this.  But we will see if that ends up playing out, or whether I will need to just again retreat to safety.  There's not that much point in forcing it.  But I also know that there is light amidst the shadows. On Life I hit a bit of a hitch lately, been bothered by something that was nagging at me in the background until finally I figured out what it was.  It's good that I figured it out, but doesn't quite make it suck any less lol.  I spent a good chunk of today in recovery mode giving myself the luxury of taking it easy and focusing on just doing whatever I needed to feel OK.  Mainly taking a long bath, which was nice haha. I'll be bouncing back from this, too, but there's no need to rush it.
0 notes