#perfectlove dev logs
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Perfect Love Devlog #54
Oops I forgot about my devlogs for a second, that's on me. Anyways, making progress on some things so I think I was able to finish two more scenes and I'm working on another one as we're going. Most of it is coding stuff, which includes a scene with Desmond and Valli. I ended up drawing some of the CGs, like the one you see above. I think it came out pretty good though (maybe too good...I wonder if Desmond will get a bunch more fans, that's kinda my goal haha).
So basically I'll be working on them more. I'm going to take another crack at doing the inactivity timers so I can use some of those images I drew for it that I wasn't able to put in the first time. I also need to work on some of the mini floating figures later as well as the name card.
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Perfect Love Devlog #52
I haven’t posted dev logs recently though I do have a perfectly good reason which is that my dad is currently borrowing my drawing laptop to practice for his interviews so I haven’t been able to draw any sprites. So instead I’ve been writing a bunch of stuff, but that’s kinda boring to talk about and it doesn’t make for good screenshots so that’s what’s going on.
What you see above is what I call the undertale fun value. Basically the idea is that each game will get a randomized scene for one of their extra scenes that it will choose out of 10 different scenes. This is mostly just an extension of the regular extra scenes you see and this is mostly because as everyone knows I love Easter eggs lol. Unlike the normal extra scenes I tried to focus more on having the various side characters interact (though there are a couple with Milo). This is also to incentivize sharing the game with others I guess because sharing is caring? I have no idea really just look up undertale fun value and you’ll get an idea of what I was going for. This is also just to see if I can make the randomization for Renpy work.
Anyways this is just a sneak peak into one of the 10 scenes you can get. This one is probably the most comedic out of the current ones I’ve written. I still need to make about two more and then finish writing two.
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Perfect Love Devlog #51
I got sick yesterday, but before that I as able to work a bit more on this scene. I had to redo some of his sprites for blushing and whatnot. The sprites lag a whole bunch because of how many layers of animations are on it, which is... I have no idea how to fix that, I don't think I really can. There's only a handful of things to add for this scene including his nametag and a couple of scenes I need to draw for the mini CGs, and the small version of him when you try to leave the game.
After this I probably need to work on adding some stuff for the "fun factor" in terms of writing. For that one ask about how Manipulation Milo and Emil will interact, I thought it was such a good idea that I'll probably just add that in as an event. Yay.
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Perfect Love Devlog #50
This is actually the first time I've been putting all of these glitchy things in the game and I'm glad it kinda looks good. I've changed the background since it looks kind of weird that he's in a bedroom when he's actually at the docks stealing things, you know as you do. I've had to do some adjusting to the blinking and glitching since the timing is important to make it as good as possible. I've drawn some other sprites too, but the glitching effects are the hardest and most time consuming part. Even more so than the various blinking animations that I've been doing, which is saying something.
I'm going on a trip next week though for Thanksgiving, so I won't be accessing my computer very much. Hopefully I can get most of the Gamma sprites done around that time. After that I might more focus on the easter eggs and any missing things that I've been kind of ignoring haha. We'll see.
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Perfect Love Devlog #42
Hrrgh, okay more art time. I'm working on the scene with PreMilo in his little bunny onesie, but it turns out my brain was like you should add some more cgs so here we are. I ended up doing my favorite thing of drawing a kabillion eyes to symbolize something in the game. This one especially was pretty hard because I also had to draw all of these eyes again for a line boil effect. Fun times!
I am almost done with this scene, which is good. I think that I need to have one or two more CGs I need to draw for this scene and we should be good to go. I may try to do some more eye animations that were showcased on the previous devlog or I might try doing the Poison scene next.
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Perfect Love Devlog #45
Coding all of the Poison stuff was a lot easier than I thought it would be and I did it really fast before procrastinating drawing like the three CGs I needed for her route, so that sounds about right for what I usually do. I also worked on a certain easter egg, you know who you are.
As per usual for pushing back that one Gamma story, but mostly because my dad is using my drawing computer to store some photos, so I can't draw any new assets for a couple of days. I'll probably work on the "date" that Milo goes on, which is totally going to be wholesome and I'm sure nothing will happen to them. That way I can focus more on grabbing the proper backgrounds and not having to draw new sprites.
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Perfect Love Devlog #40
I'll be going to be camping with family and friends until Wednesday, so I might just skip next week's devlog in that case. I was able to finish Ryan's extra route and I also made something for someone's birthday (cough Pandora) so that's also in the game now I guess.
I was watching a video on how undertale was coded and I got this horrible idea based off of the fun value that Toby Fox did. Well not horrible, but the idea is that you would get a random extra scene that gets rolled when you first open the game. Of course that would mean that I would have to make a bunch of scenes, but considering that I made two of the easter eggs on the menu screen the day before I released the game, well I could probably just make some scenarios for all of the character's interactions. Like I said, horrible idea.
If I have time next week, I'll either do some corrections based on Vivian's corrections or I'l try to do Valli and Gamma's route next. I still have no idea how I'm going to do the holographic look that Gamma's gonna have, but I'll just try it out. I'm really into dredge again though so I'm just going to go back to fishing.
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Perfect Love Devlog #39
And back to doing more miniCGs. I actually didn't make any of them for Alpha's route so, I guess this is punishment for that. Ryan's route will be all miniCgs since I think it better showcases the intensity of the route. I've draw a couple of CGs now and I'm about halfway I want to say. I will see if I can get this route done by next week. I think I probably should be able to assuming I don't procrastinate.
Also, big shout out to @darlingkisses01 for sending me corrections for the entire script, you are the best. I will be using those corrections next week (after I finish the Ryan route probably) and spending the week after doing just typo/grammer corrections based on it.
After this I guess I'll be doing Valli's route. I've decided on some glitchy effects and I probably will edit some of that scene so that it makes sense in context of what is going on.
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Perfect Love Dev Log #24
I was going to upload this yesterday actually, but the recording system I was using didn't want to work, so today it is. I've been pretty busy hanging out with friends for my birthday ad me rushing to do a bunch of birthday stuff, so I haven't been working on it as hard as I should. Plus I've been like obsessed with people's fanart of this game because you guys are way too good at drawing and finding things out, I'm getting like fanart every day I'm so happy.
Anyways, like mentioned in the previous devlog, this is Emil, Desmond's best friend and person he won't shut up about. I finished making all of the sprites and expressions for him, though I had to go back and forth because I had to resize one of the sprites, and then I had to add in even more expressions and stuff. He has a bunch of the little effects like sparkles and emotes that I spent way too much time animating. I found out about different types of easein and out functions so that get me hooked on transformations again. Like it was way too much time trying to figure out how to get things to move up and down or disappear in a way I want them to. He only shows up in this one scene, so I'm not sure why I'm putting so much effort into it. It's because he's fun to write is why probably, haha.
For his route, I'm going to change up his nametag (the thing that says Emil in it) as well as if you try to quit out since I think it would be cool to have a different guy floating for the extra scenes specifically.
I have to remind myself to rewrite part of the picnic scene with Eris since I feel like Eris's dialogue is a bit wonky. That and some other things like adding in more nicknames/names for things. I think my process will still be doing all the sprite assignments and then working on the sfx/music like I did before. After this scene, I'm going to work on Desmond's scene with his girlfriend, Iya.
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Perfect Love Devlog #41
I spent the last two weeks doing nothing but sprites and then I went way WAY too overboard on one of them so that's always a good sign. I was working on some Milo PJs which you can see in this ask here. I actually kind of went overboard on the Milo PJs too, because the scene I made it for is NOT that long, so I might have to reuse it for something else in the game. What can you do, am I right?
The other thing I was working on was some animations for Perfect Milo as you can see above there. I took inspiration from @your-perfect-love's way of animation, but then I went overboard. As of current I figured out a way for it to work through four different sets of animations at random. I might add more if I feel insane enough but it really does look cool in the game, but I'm not sure it fits the stories that I wrote so I'll have to figure out a way for it to be used. Still, it looks really cool and will be in the game in some capacity.
Will be working on the PJ Milo scene next. I've also been writing some of the extra scenes between other characters as well.
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Perfect Love Devlog #46
I've been working on a bit on this route, but I got distracted adding a ton of nicknames and whatnot for certain easter eggs. Though I still need to draw a bunch of sprites for them too. My dad is still using my drawing computer to back up some stuff so I had to focus mostly about writing and doing pose assignment. I'm not sure what's causing that weird glitches when the text is like that, but hopefully it will be fixed at some point.
But yeah, I just need to finish up some more of the minicgs for this scene and then do the easter eggs. Next up is either doing some more eye animations or finally doing the Gamma scene that I've been putting off forever.
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Perfect Love Devlog #44
I dunno why but it was really hard for me to figure out the proper sprites for Poison, probably because I shouldn't have gone so hard on all of the scars and I want each of the sprites to be individual to each character to show off their personality. So I ended up really focusing on the foreshortening for her. Poison makes an impact and gets what they want, after all.
I've drawn the sprites I wanted for her and coded in her layered sprites, so now what's left is to actually get it all done. I think I still need to draw one or two different mini cgs for this route, but I think with this we will get a better look on how the "deal" between Eris and Poison was made on the Violence Route.
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Perfect Love Devlog #43
Yeah so remember when I said I was going to do Poison's route next? Yeah, I lied. I got distracted and I did a bunch of other things (also my friend kept hanging out with me this week, which is really fun, but it doesn't leave me with a lot of time to do stuff for the game). This one is actually tied to Devlog #41 with the eyes, but I had to hide since I don't want people to see the rest of the animations I did (or might do later).
Anyways, I will try to actually do Poison's route next and if I have time maybe do some more easter eggs. I'm probably aiming for maybe two more Poison Sprites to work with just in case I need them for later stories.
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Perfect Love Devlog #49
I missed a week because I was at two birthday parties and then a convention so you can imagine that I was pretty busy. Anyways, I finished up the animations for the eyes in the previous sprite and now I'm just doing the glitches for the new sprite here. I'm going to make Gamma change the distance from the screen because he's technically in a "video call" and he doesn't play well with electronics. Fun fact, the pupil type thing that Perfect Milo had in his Perfect Ending was actually pulled from the idea I had for Gamma that his broken eye does that when he's looking through something or feeling extreme emotion, so I'm just returning it back to whence it came.
Anyways, that being said, I am still in the middle of trying to get these glitching sprites for him working. I think I have four of the six total sets I'm working with and I'm almost done with the third one. Then comes exporting everything and then setting them up for animation. I'm really hoping this will look good because I've spent a lot of time doing the animations for the blinking and whatnot. Anyways that should be done soon. I might have to make a couple of different sprites for him for one use, though those will probably only have one glitch effect to save time.
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Perfect Love Devlog #27
This week has kind of been hard for me, both in the fact that I got sick at least twice this week and the fact that emotionally, I'm just in complete chaos and turmoil, so I'm glad that the goal this week wasn't too hard, since it was just make some more emotions for Desmond's sprites and then one more base sprite. He matches Iya, that's kind of cute, right?
I'm still missing those mini CGs for Emil's route, which I'll see if I can get to tomorrow. Hopefully it won't be too bad since it's just draw them and them plop them into the game, though I have to look at my sketches again and see if I can implement it properly.
Hopefully next week, I'll get to actually coding these two fighting like an old married couple. I'll probably feel a bit better by then too.
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Perfect Love Devlog #31
I sort of forgot to do a devlog last week so I’ll make up for it now. As you can see I started coding the scene for it after I finally got all the sprites and set up for the layered sprites. I was struggling for a bit since I needed a place for Seph to do his weird little summoning ritual. Initially I was going to use this abandoned attic with a bookcase, but after searching around for a bit, I just couldn’t find a book place that I really liked. Then I tried parking lots and still nothing. Finally I settled on this kind of abandoned warehouse thing. It reminds me of the abandoned train construction building near my college.
I had to write some more lines for this scene so that it felt more like a haunted place, ooh spooky along with some more Seph being a weirdoooo. I need to still do Iyas name tag and probably still figure out two of the three monster forms, but hey we gotta start somewhere right.
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