#party: the deckcrew
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The Trouble with Tempting Fate: A Primer
It is the year 997 in the country of Khors, a land that was discovered by the famed half-orc explorer Silgre Khorsblade some 300 years ago. 997 denotes the number of years after the Draconic Cataclysm, an event which altered the shape and make-up of the earth, when the two twin dragons Lliark and Malygris fought each other to the death. Magic seeps into the ground from the bodies of these two powerful dragons. Life and civilization did exist before the Cataclysm, but the event was so world-shattering that the passage of time is now marked by it.
Our story begins in the tiny rural town of Felsnor, which sits on the edge of a massive forest called The Whispering Wild. On New Year's Day, Mayor Luvea Rivenstone did not appear for her usual town address, leading six townspeople to investigate her manor and discover a group of cloaked intruders who had broken in. After routing the burglars, the party found that the Mayor had disappeared, leaving behind only a pile of soot and a small deck of cards.
The mayor's assistance, Tiberius "Ty" Calligaris, begged the party to watch after the cards -- the Deck of Many Favors, which had been hidden in a nondetection chamber beneath the mayor's manor for unknown reasons -- and, more importantly, to please find out what happened to the mayor. Without much more to go on, the party left the safety of their rural town and began their search for answers, which seems to put them at odds with a dangerous cult... the Malice.
Party below the cut! Art credited as it appears
art by @rollforalis Ash: A changeling (race currently unknown to party) wild magic sorcerer with perpetually tousled hair and soot-stained skin. Ash found himself in Felsnor on the New Year quite by chance -- he isn't from Felsnor, and indeed, seems to have traveled all around the continent; if he has a home, he hasn't revealed it. He is a skilled mage who has (apparently) has created and named all of his own spells. At some point during the party's travels, he suddenly transformed into a beautiful young woman with silver hair, purple eyes, and dancing constellation freckles, who called herself Ashley St. Elmo and claimed to be a runaway noblewoman. No one really knew what to make of this, but Ashley has been with the party ever since.
art by @rollforalis Benediction Daniir: A tiefling ranger with green skin and long brown hair. Bene has lived in Felsnor for almost his entire life; his mother Philomena moved back to Felsnor from the capital city of Khors shortly after Bene was born. He tends to speak plainly -- some would say "callously" -- but that doesn't mean he's cruel, just a little undiplomatic. He adores plants of all kinds and will gladly talk your ear off about the local flora. A few months before the start of the campaign, he found Rosenrot wandering out of the Whispering Wilds near Felsnor and brought her back to live with him and his mother.
art by @changeling-kisser Clemency: An aasimar bard with silvery hair and a long, willowy build. Clemency once lived in Felsnor, but moved to the coast with their family when they were a teenager. Instead of following after their artisan parents, Clem chose to attend college and take up the profession of bardary. They have a habit of mimicking the mannerisms of those around them during conversation. They found themselves back in Felsnor on New Year's Day after hastily leaving Fairview Harbor for yet unknown reasons, and while here, they discovered that Rosenrot was back in town -- apparently, the two of them used to know one another.
art by @changeling-kisser Mayizra Dusklin: A half-elf (Drow) noblewoman barbarian with long white hair. Mayizra -- May to her friends -- is a high class woman who has left the Underdark in order to seek out the human half of her half-elf heritage. She settled in Felsnor after leaving the Underdark, because although it isn't a fancy city, it's what she could afford. A very polite woman, May believes in the concept of "noblesse oblige", but beware if you see her let her hair out of its bun -- that means she is about to fly into a rage and take care of things as only a noblewoman can: with unbridled violence. Recently, she has been gaining wolfish qualities while in a rage, which she is having trouble coming to terms with.
art by @changeling-kisser Red: A changeling (race currently unknown to party) Cleric to Sune and your new best friend! Red always covers up with a long cloak, a wide-brimmed hat, and a white plague doctor's mask, but you can recognize them by their bushy red hair and perpetually cheery disposition. They left their hometown temple to Sune to go on a journey of faith to prove themselves to the church and find out more about themselves in the process. It was on this journey that they came to Felsnor, where they starting working with the local priest, Father Sivan. They are terrified of the dark. They are also very hesitant to take off their mask, though they have very lovely green eyes hiding underneath.
art by @rollforalis Rosenrot: A tiefling paladin with brick red skin and long braided hair. Rosenrot was born in Felsnor and grew up there until one day when she wandered into the Whispering Wilds and never came back -- at least, not until just a few months ago, when Benediction happened to come across her. She has no memory of what happened to her after leaving Felsnor, but she feels very strongly about being an honorable paladin and knight. She never wears shoes. She apparently has a history with Clemency, though the two of them have been dancing around talking about their history.
#campaign: trouble with tempting fate#party: the deckcrew#(jk they don't have a name yet)#also I know the tokens aren't the same size#I'll fix it later
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