#parallels earth resources negligible
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the-world-of-books23 · 5 months ago
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«Всадники Перна» Энн Маккефри. Незаслуженно забытое фэнтези
В очередной раз перечитываю «Всадников Перна» Энн Маккефри. И в очередной раз не могу понять, почему этот цикл не стал таким же популярным, как, например «Ведьмак» или «Игра престолов». На мой взгляд, этот цикл ничем не хуже, а по оригинальности идеи даже лучше многих других фэнтези-книг.
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Если бы я составляла список самых любимых книг, начиная с детства, «Всадники Перна» туда бы точно вошли наряду с «Карлсоном», «Волшебником Изумрудного города» и первыми «Анжеликами». Меня подсадила на них подружка, а я подсадила маму, а потом и свекровь. Как наркотик, да. Энн Маккефри – известная американская писательница, обладательница премий «Хьюго», «Ньюбола» и еще около десятка других. В 2005 году Американская ассоциация писателей-фантастов назвала Энн Маккефри 22-м Великим мастером, а в 2006 она была включена в Зал славы научной фантастики.
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Маккефри начала свой творческий путь в 50-е и не останавливалась до самой смерти в 2011 году. Книги она писала циклами, самые известные из которых «Сага о живых кораблях» и «Всадники Перна». Я бы еще выделила «Сурс» - про разумную планету. Но раз уж сегодня речь зашла в «Всадниках Перна», о них и продолжим. Далекое-далекое, легендарное прошлое Перна – это далекое-далекое фантастическое будущее Земли. Где-то между этим будущим и прошлым земляне построили три огромных корабля и отправились колонизировать цветущую гостеприимную планету, которую назвали Перн (parallel Earth resources negligible, планета Земного типа, ресурсы незначительны). Она была как Земля, только лучше – первозданнее, чище, теплее – словом, Земля до того, как люди ее загадили. Исследовательская экспедиция доложила, что Перн – настоящий рай для людей, самое подходящее место для того, чтобы основать колонию. Но когда переселенцы уже разложили свои пожитки и радостно стали налаживать новую жизнь в инопланетном раю, выяснилось, что радовались рано. Оказалось, что планета живет периодами 400/50 лет, где 400 лет – рай и благоденствие, а 50 – смерть для всего живого. Дело в том, что вокруг Перна по вытянутой эллиптический орбите движется маленькая красная планета, и когда она приближается к Перну, то сбрасывает на него споры. Попадая в атмосферу, они превращаются в серебристые Нити, которые уничтожают на свое пути все живое, пожирают любую органику и стремительно размножаются. Нити боятся только огня (он их сжигает), воды (они в ней погибают) и камня (в него нельзя зарыться и без пищи они опять же погибают). Нити падают пятьдесят лет, потом планета несколько лет очухивается и возрождается до следующего Прохождения (так колонисты назвали период падения Нитей). Среди местной фауны поселенцы обнаружили крылатых ящериц – файров, чем-то напоминающих драконов из земных сказок.
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Выяснилось, что файры могут сжигать Нити в воздухе. Методом генной инженерии из крылатых ящериц вывели огромных драконов. При рождении каждый дракон проходит Запечатление с человеком: между ними устанавливается прочная ментальная связь на всю жизнь.
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С теплого, цветущего Южного континента периниты перебрались на Северный – более каменистый, потому что Нити в камнях не размножаются, и его легче оборонять. Драконы со своими Всадниками поселились в Вейрах – жерлах потухших вулканов с большими естественными пещерами, а простые жители – в холдах – поселениях, вырубленных в скалах. Шли годы, воспоминания о Земле были утрачены, так же, как и все достижения науки и техники. Жизнь Перна постепенно приобрела уклад, чем-то напоминающий средневековую Европу – типичную фэнтези-арену.
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Мы следим за жизнь Перна на протяжении двух с лишним тысяч лет его истории. Следим не линейно. Книг много, они относятся к разным временным периодам – от колонизации планеты до времени, когда Нити полностью побеждены и Всадники ��щут свое место в новой реальности Перна. Энн Маккефри написала о Перне пятнадцать романов и несколько рассказов, еще восемь романов написал ее сын Тодд, а один совсем недавно – в 2018 году – дочь Жоржанн. Произведения можно разделить на следующие логические циклы:
Основной цикл:
Иногда Алая Звезда (так назвали маленькую зловещую планету) проходит далеко от Перна и даже в период Прохождения Нити не падают. Такой период называется Долгим интервалом. Именно в конце такого Долгого интервала начинается основной цикл «Всадников Перна». Планета давно живет мирной жизнью, мало кто верит в возвращение Нитей, и Всадники вместо былого преклонения вызывают раздражение. Холды отказываются платить им положенную продовольственную десятину. Единственному оставшемуся на планете Вейру грозит голод, а зловещий свет Алой Звезды в небесах Перна становится все ярче.
1. Первоначальная трилогия – «Полет дракона», «Странствия дракона», «Белый дракон». 2. Трилогия «Арфистка Менолли» - «Песни Перна», «Певица Перна» и «Барабаны Перна». Действие происходит параллельно первоначальной трилогии, но в центре повествования первых двух книг – талантливая певица и музыкант Менолли, а третьей – активный подросток Пьемур, ученик цеха арфистов, который отвечает на Перне за политику, просвещение, культуру и шпионаж. 3. «Отщепенцы Перна» - действие происходит параллельно первоначальной трилогии, но главные герои – разбойники и скитальцы. 4. «Все Вейры Перна» - роман, логически завершающий основной цикл. Нити побеждены, Перн ждет новая жизнь.
К этому же временному периоду относятся рассказы: «Младший претендент» «Девушка, которая слышала драконов» «Скороходы Перна» «Неразлучная пара» «Запечатление» Чуть раньше по времени: «Мастер-арфист» - роман о детстве и юности Робинтона - Главного арфиста Перна, одного из героев основного цикла.
Изначальный Перн – о переселенцах и колонизации Перна
Роман «Заря драконов» Сборник «��роники Перна: первое Падение» Включает рассказы: «Отчет об исследовании: P.E.R.N» «Колокол Дельфинов» «Брод Рэда Ханрахана» «Второй Вейр» «Спасательная экспедиция»
Второе Прохождение
Роман «Глаз дракона» - о том, как Перн стал таким, каким мы его знаем.
Третье Прохождение
Романы (написаны Тоддом Маккефри в соавторстве с Энн): «Драконий родич» «Кровь драконов» «Драконье пламя» «Арфист драконов» Цикл «Древний Перн» - Шестое Прохождение Романы: «Морита – Повелительница драконов» «История Нерилки» Рассказ «По ту сторону Промежутка» Новый Перн – жизнь планеты после победы над Нитями Романы: «Дельфины Перна» «Небеса Перна» Еще несколько романов Тодда Маккефри на русском языке не издавались, как и «Драконий код» Жоржанн Маккефри.
К моему удивлению, на просторах русского интернета я нашла ПернВики, там много всякой информации по миру Перна, есть арты и даже видео, сделанные энтузиастами. Вот ссылочка.
Я читала далеко не все романы из цикла. Основной цикл перечитывала несколько раз, но из остальных временных периодов – единичные романы и рассказы. На данный момент самая любимая – «Все Вейры Перна», а самая нелюбимая – «Отщепенцы Перна». Люблю «Зарю драконов», хотя обычно приквелы даются мне с трудом: кажется, что я уже знаю все, что будет дальше. Но здесь романы разделяют тысячи лет, так что не страшно. Сейчас в планах прочитать оставшиеся книги и в очередной раз перечитать самые любимые. А если вы еще не читали «Всадников Перна», то я вам завидую.
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liopleurodean · 8 months ago
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Wait I have answers for a couple of these (but yeah a lot of it is crazy)
As far as the money thing, everyone belongs to a Hold. Every minor hold belongs to a major Hold, most of which are associated with a craft hall (and if they aren't, they export their goods to one or have their own trading system). Minor holders keep their own farms/fisheries/whatever to keep themselves fed, but a good portion of whatever their export is goes to the major Hold or craft hall to be sold, which is where they get their money (and how they acquire living essentials).
As far as the 'no one is curious about anything,' 9th Pass Pern definitely disproves that. The issue is that Thread is such a violent threat that for 50 years (plus previous prep time) there is simply no way to put effort into expanding sciences. Of course, there are Intervals (especially the long ones) where people could explore and learn, but Pern is also not set up very well for an industrial revolution.
Not only that, but Pern was chosen as a colony world specifically because it did not have the right native materials to achieve advanced technologies (Pern stands for Parallel Earth, Resources Negligible, referring to a distinct lack of minerals that could be used for batteries and such). Combining that with the fact that most of the Ancients' resources were on the Southern Continent, which was (rightfully) abandoned, and you have a society that could eventually discover how to make something such as a telephone, but certainly nothing more advanced than a landline (if that).
It is acknowledged by multiple Harpers on behalf of their craft that they control the flow of information and ideas, and it is also acknowledged that many Harpers have agendas that affect the world at large. However, the main goal of the Harpercrafthall is to preserve the essential knowledge of Pern, i.e. how to fight Thread, how the political system works, and information about the local flora & fauna. While Harpers are seen to have an influence on political issues while holding the title of 'arbitrary,' it is generally noted that the Harpers are meant to take whatever side benefits all of Pern the most (which generally happens to coincide with the plans of our heroes). It's not a perfect system by a long shot, but at least it's interesting.
I'm not going to touch very far on the Weyrleader thing because it's an acknowledged issue from the characters themselves, but it is noted that generally the only bronzes that are fast enough to fly the queens are the ones who have competent riders (who care for and adequately train their dragons). The real issue is when a Queen becomes Senior just because she's the oldest, even if she's not qualified.
Weyrs keep their own herds for dragon hunting, and I think it's implied somewhere that they work with the animals to keep them healthy despite terror? I'm pretty sure it's also noted that riders are supposed to encourage their dragons to make swift, clean kills (or at least, such traits are praised in dragons like Mnementh and Ramoth, who are role models for exemplary dragon behavior).
A couple of these can also be explained by the Southern Continent being Weird and also Banned (you're right about the mint thing, though. That's concerning). The fire lizards don't like the cold of the Northern Continent, so they're mostly kept south, where Terran animals have been left behind. It's a little unrealistic that so many foreign animals would have much of an impact on the local ecosystem, but both predator and prey were left behind, especially when we factor in Thread.
That's about all I have to say about the issues listed. Obviously the world of Pern has many flaws, and I'm not trying to excuse them, but I love to ramble about Pern and its idiosyncrasies.
Dragonriders of Pern is a series
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Anne McCaffrey:
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kogiopsis · 3 years ago
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Took me a bit to reply to this because a) Tumblr’s reply function is stupid and New Xkit’s seems not to work and b) I was dealing with the whiplash of realizing there are readers who don’t know who Anne McCaffrey is because when I was a kid she was big enough that Skies of Pern was on the rack at the checkout of my local grocery store. ANYHOW.
@benkinsky​: Dragonflight is the first book of Anne McCaffrey’s Dragonriders of Pern series and, while in some worldbuilding elements it diverges from later canon, it generally establishes the setting of a pseudo-medieval planet menaced by a spaceborne... let’s call it an ‘organism’, from which the inhabitants are protected by people who ride telepathic, fire-breathing dragons. (Please note that while the edition linked above makes it sound like it’s early-2000s YA it is VERY MUCH NOT. It’s adult SFF from the 60s.)
Bearing in mind that I haven’t reread Skyward since it came out, there are a lot of thematic similarities, included but not limited to Spensa’s cytonic abilities being very close to the discovery Lessa makes in Dragonflight which pretty much completely reshapes the future of her world. There’s also the plot element of ‘faceless threat falling from the sky’, though varying degrees of actual facelessness; and said threat must be faced by a special group of people who have access to flight; and the protagonist comes from a family which was brought low through conflicts relating to her father, but then ends up connecting with the most special and important flying machine/creature to discover (or rediscover) secrets which will change the fight. And the whole ‘space colony that has forgotten where it came from’ thing. And there are probably even more parallels between M-Bot and AIVAS than I can recall right now because it’s been a loooooong time since I reread Masterharper of Pern.
I am about 90% sure that I remember Brandon talking about having read Pern in a Writing Excuses ep or two but whether or not I can find the exact episode doesn’t matter because he says it point-blank here. (The White Dragon is technically the third book of the first Pern ‘trilogy’, of which Dragonflight is the first and Dragonquest is the second.)
Pern is one of those series that was absolutely formative to me, but I do want to caution you that if all of this has made you curious about it, it’s important to be aware that it is very much the product of its times and of a VERY different culture around gender and sexuality, as well as a publishing industry with, let’s say, a cavalier attitude towards sexual assault. There’s... telepathic dragon-facilitated dubcon, basically, and McCaffrey said some things about it which can be read as pretty damn homophobic. (They can also be read as ‘clueless but not ill-intentioned’ but YMMV and in the interest of a warning, I want to emphasize the potential hurtfulness of her statements).
If you are curious, I suggest starting where I did as a kid - with the Harper Hall Trilogy, starting with Dragonsong. The books are shorter and will generally introduce you to the world and the writing style without being a big commitment, and because they feature younger characters and were written for a younger audience, the aforementioned dubious consent issue doesn’t come up. It can be a good intro to a series which is, IMO, still a very relevant classic of the genre.
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kailasastrinidad · 3 years ago
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LIVE SUNDARESHWARA PARAMASHIVA SAYUJYA SAMADHI DARSHAN | 12 NOV 2021
#𝐒𝐏𝐄𝐂𝐈𝐀𝐋 𝐋𝐈𝐕𝐄  ||  𝐒𝐔𝐍𝐃𝐀𝐑𝐄𝐒𝐇𝐖𝐀𝐑𝐀 𝐏𝐀𝐑𝐀𝐌𝐀𝐒𝐇𝐈𝐕𝐀 𝐒𝐀𝐘𝐔𝐉𝐘𝐀 𝐒𝐀𝐌𝐀𝐃𝐇𝐈 𝐃𝐀𝐑𝐒𝐇𝐀𝐍- #𝐀𝐊𝐀𝐒𝐇𝐈𝐂𝐑𝐄𝐀𝐃𝐈𝐍𝐆𝐒 || 𝐒𝐏𝐇 𝐉𝐆𝐌 𝐇𝐃𝐇 𝐁𝐇𝐀𝐆𝐀𝐕𝐀𝐍 𝐍𝐈𝐓𝐇𝐘𝐀𝐍𝐀𝐍𝐃𝐀 𝐏𝐀𝐑𝐀𝐌𝐀𝐒𝐇𝐈𝐕𝐀𝐌|| ||  𝐍𝐨𝐯 𝟏2 𝟐𝟎𝟐𝟏 ||   𝐉𝐨𝐢𝐧 𝐇𝐞𝐫𝐞 https://youtu.be/63uIdH7Bm2s #𝐍𝐢𝐭𝐡𝐲𝐚𝐧𝐚𝐧𝐝���� #𝐊𝐚𝐢𝐥𝐚𝐬𝐚 *THE FIRST STATEMENT: SANATANA HINDU DHARMA IS REAL. PARAMASHIVA IS REAL. *THE HUMAN MIND THROUGH MODERN SCIENCE CAN DECODE ONLY UP TO THE FOUR POWERS - THE POWER OF GRAVITY, ELECTROMAGNETIC FORCE, LIGHT NUCLEAR FORCE AND STRONG NUCLEAR FORCE. *WHATEVER YOU KNOW ABOUT THE PARALLEL UNIVERSE OR QUANTUM PHYSICS, FALLS UNDER THESE FOUR. *THE 5TH FORCE OR POWER IS CONSCIOUSNESS. *HINDUISM, USING THIS POWER OF CONSCIOUSNESS, HAS PENETRATED, ELABORATELY REVEALED, NOT JUST DETAILS, PHILOSOPHY, PRINCIPLES, SCIENCE, BUT EVEN THE APPLIED SCIENCE, OF ALL THE 14 POWERS, AND HOW IT CAN BE USED. *ONE OF THE GREATEST PROBLEMS MODERN HUMAN BEINGS ARE FACING - GLOBAL WARMING - CAN BE SOLVED JUST BY UNDERSTANDING THE 5TH FORCE - CONSCIOUSNESS. *49 DOCUMENTED ANCIENT CIVILISATIONS SUCH AS THE EGYPTIAN, MESOPOTAMIAN CIVILIZATIONS, HAD ALTERNATIVE NON-EXPLOITATIVE ENERGY SOURCES RESOURCES. *PYRAMIDS WERE ACTUALLY USED AS RENEWABLE AND SUSTAINABLE ENERGY SOURCES WITHOUT DESTROYING NATURE. *EACH ANCIENT CIVILIZATION HAD A DIFFERENT METHODOLOGY / TECHNOLOGY FOR GENERATING ENERGY WITHOUT DESTROYING NATURE OR PUTTING THE PLANET EARTH IN RISK; BUT IT HAS BEEN LOST OVER THE LAST 400 YEARS THROUGH THE MADNESS OF HUMANITY THAT HAS UPROOTED 48 OUT OF 49 ANCIENT CIVILIZATIONS. *IN THE 49 ANCIENT CIVILIZATIONS, HINDUISM IS THE ONLY SURVIVING CIVILIZATION. *THAT IS WHY I SAY HINDUISM IS THE ONLY OLDEST SURVIVING CIVILIZATION. *OTHER THAN HINDUISM, ALL THE 48 HAVE ALREADY GONE TO THE MUSEUM. *TODAY YOU DON'T KNOW HOW TO GENERATE ENERGY USING PYRAMIDS. *TODAY YOU CAN SEE PYRAMIDS JUST LIKE YOU SEE MUSEUM PIECES; THEY ARE NOT FUNCTIONAL. *O HINDUS! DON'T TRY TO JUSTIFY YOUR LAZINESS AND CRIMINAL NEGLIGENCE WITH THE FALSE BELIEF AND HYPOCRITICAL WORDS THAT HINDUISM IS ETERNAL AND SANATANA HINDU DHARMA CANNOT BE DESTROYED. *I WANT ALL HINDUS TO LISTEN TO THIS AGAIN AND AGAIN. *NO MODERN MEDICAL SCIENCE CAN EVEN COMPETE WITH THE REVELATIONS ON BODY, MIND, MEDICINE AND DISEASE TO THE DEPTH HINDU MEDICINAL SCIENCE HAS GONE. *THE WHOLE HINDU CIVILIZATION IS NOT MARKETING BASED OR COPYRIGHT BASED. IT IS NOT A SELLING OR PRODUCTISING CIVILIZATION. IT IS IDEOLOGY BASED. THAT IS THE STRENGTH OF HINDUISM. IT IS PURE TRUTH, TRUTH, TRUTH. *HINDUISM IS THE GREATEST SCIENCE. *I HAVE STUDIED 100’S OF HINDU MEDICAL BOOKS. I HAVE NOT COME UP WITH ONE LINE OR IDEA THAT MANIPULATES THIS KNOWLEDGE OF MEDICINE FOR THE SAKE OF INTERESTS LIKE MONEY, NAME AND FAME ETC. 
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reflectingchaos · 7 years ago
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            HEADCANON.     ( l’ux & company. )     so in light of deciding to bring yet another obscure muse back to life, I’ve decided I’ll start by explaining a few basics in layman’s terms. the muse in question is named L’ux ( an honorific from the full name Lorux ) who is born and raised on the planet Pern. the technical acronym P.E.R.N. stands for ‘parallel earth, resources negligible.’ but that’s a whole different cup of the tea. the main reason I mention that bit to to help lead into their bizarre culture that has been formed out of a certain lack of resources that made the planet habitable, but unwise to colonise. and also toss up the sci-fi potential.
moving forward, L’ux is part of the Pernese military who are a select group of soldiers trained to ride dragons out to burn up an organism that falls periodically from the sky. this organism, called Thread, burns up in the atmosphere which exposes a lifeform beneath a hard shell. if it reaches Pern, this lifeform devours all organic material. here’s the kicker. one of the things that can help protect against them is metal. guess which resource Pern had very little of which made it deemed uninhabitable. you got it. the planet is basically perfect except for this one, fairly dangerous flaw. only three things can kill Thread -- extreme heat, extreme cold, and drowning.
          so now we move onto the best part. teleporting, telepathic dragons. fuck yeah! so the deal is that Pernese military is chosen pretty young. in L’ux’s case, he was Searched when he was nine years old and taken to train as a Candidate. what this means is he was chosen for his telepathic sensitivity and his likelihood of bonding with a dragon. after time spent as a Candidate, they get to stand on the Sands where the Queen dragon is tending to her eggs. the eggs hatch and the Candidates pray they Impress and don’t get mauled. baby dragons are very hungry, and if you get in the way of them and their new Rider... well, you just really don’t wanna get in the way. poor L’ux got in the way and now he has a limp in his left leg. he can tell you, getting mauled by a dragon sucks.
since I don’t want to ramble in any one headcanon, I’m going to wrap it up in this paragraph by talking briefly about his dragon. she is based off the White Dragon and shares said dragon’s aspects and abilities. the main difference is that I’ve made her female instead of male and changed her name. we shall call her Runeth and she’s unique in being the only white dragon on Pern. she is essentially a runt, being a little bigger than a large horse, and wouldn’t have survived without L’ux breaking open her shell when he sensed her inside. she is naturally infertile and asexual. she is also unique from any other dragon in that she can teleport to any When in addition to any Where. all dragons can teleport, but she is the only one of her kind that can also time travel.
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allcheatscodes · 8 years ago
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Genre: Simulation, Business Sim Developer: Unknown Publisher: Take2 Interactive Software ESRB Rating: Everyone Release Date: October 10, 2003
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Service And Complex Cargoes
Making sure a city receives the cargo it will buy significantly promotes growth. It is not enough to build an exclusive passenger line. Build short adjunctive lines from industrial centers into cities, and build industries to support the development of such resources: e.g., steel mills, factories, etc. It is wise to check whether or not such industries can be built in any given area before building a station. Such checks may determine the exact placements of stations. Food and wine cargoes, while barely profitable, will markedly encourage a city’s growth. If one industrial center can service two or more cities it will allow a player to devote the least amount of resources to it.
Speed And Signal Towers
Learn the designations of trains. Use the limited, express, through, and local classifications to build a fast line. Signal towers will substantially increase speeds as well. Focusing on passengers and mail will decrease overall loading times and will allow trains to run faster. Bulk freight will slow an entire line down: depending on the profits from such cargo, a player may wish to build parallel lines to accommodate slower cargoes. Double tracking is also vital, despite the harsh maintenance costs. Ultimately speed will determine how profitable a railroad is, how well it delivers priority shipments, and how effectively a player makes use out of the 32 stations and trains the game imposes on your railroad.
Priority Shipments
The annual cost of maintaining an engine runs from $8,000 to $18,000: the bonus from one timely delivery of a priority shipment can run as high as $500,000. Do the math – making priority shipments a priority will more than justify the cost of a train devoted entirely to such tasks. In fact, depending on the bonus, building a new, direct track may be justified as well.
Net Worth
Profits and net worth will increase for each industry a player builds. When a railroad becomes prosperous and is no longer struggling to stake out territory, players can promote growth in cities by building industries. Each industry becomes a static bonus to your net worth and also (for those players concentrating on service) affords more cargo opportunities.
Company Stock
Another way to increase net worth and stock profits, while leaving cash flow unaffected, is to buy your own stock. In all conditions it serves a player to do so: buying one’s own stock defends against hostile takeovers and almost always pays off with profits. It also serves as a bit of a war chest if a player can afford to sell his or her own stock in times of need.
Profit
Building revenue depends on passengers and mail. Find large cities and always build terminals – which help to promote growth – and make sure to pick up each and every passenger. Almost every station’s restaurant will pay for itself in four to six years, after which you’ll be pulling in direct profits for a negligible increase in maintenance. Post offices are even more lucrative, and hotels, while slow to appreciate, do also bring in profits. A profitable train line will undoubtedly focus on passenger and mail revenues.
Profit Vs. Service
Since the game so cruelly imposes a 32 train and station limit, a player must maximize his or her resources: some players prefer a line which services every available cargo and others go for cash, ignoring the less profitable cargoes. Either method is exciting and challenging, though money is the most quantifiable measure of success in the game.
Your First Line
Your first terminal is important: find a level area between two cities and lay a straight, short line between the two. It is more important to make the line short than to link two huge cities: simply find one large city and an adjacent serviceable city, make sure your elevation remains flat, and try to build a track no longer than twelve squares. You’ll depend on this section of track for speed throughout the game. Named trains are extremely valuable: use this short, fast section to make speed records and to quickly build revenue.
Setting Up
After the opening credits have ended, select your geographic location; each offers tests of your skill with perhaps Europe containing the most economic complexities. Next select Tycoon level for the greatest challenge and fun. Then choose a complex economy and cutthroat competition. Last you must decide whether or not you enjoy playing traffic cop.Railroad Tycoons have divided into two camps: purists who think Dispatcher Operation is actually entertaining, and those of us who believe life is too short for worrying about train collisions. This column will unabashedly favor the later bias. (However, for those of you who have never tried Dispatcher Operation it is well worth one or two sessions. There’s a theory advocating that Dispatcher Operation was the inspiration for Lemmings.)
The Stock Market
Making a profit in Railroad Tycoon’s stock market is nearly impossible. Competitors tend to buy their own stock when it is low and the broker’s 10% prevents any easy, short-term cashing in of stock. To truly make a profit, one must be patient, buy when a railroad is in its infancy and sell when the stock grows. This helps occasionally with cash flow, but doesn’t provide much revenue compared to other methods and requires a great deal of time.The real value of the stock market lies in the opportunity to take over other railroads. In the early stages of the game, allow a competitor (you won’t have any choice) to prosper. Buy your own stock to prevent any surprises and keep an eye on cash heavy railroads. Then, when you’ve cash enough to support yourself, make a run on an opponent’s stock. Don’t mess around: either commit to taking over another railroad or don’t bother even calling the broker. Take out as many bonds as it will require to conquer the target railroad – don’t worry about interest or debt: they will be taken care of as soon as control is achieved. Buy the competitor’s stock as fast as possible, ignore the price, and without fail take it over.When you’ve achieved ownership, don’t bother with trying to make the line profitable: suck it dry for cash. The game will allow a player to take $100,000 from a controlled railroad for as long as it exists, regardless of its actual cash and debt load. A railroad which cost $2,000,000 to takeover can provide $8,000,000 to $12,000,000 dollars from cash raids which more than pays for itself and the bonds necessary to win control. Here lies the way to win the game: seize control of a railroad as soon as possible in the game, bleed it dry for four years, and unload its stock before it goes bankrupt. Your once formidable competitor will drown in debt once you release control and will within two or four years be dissolved – freeing up virgin territories for your line. The windfall cash from the takeover will allow you to buy other railroads or to build so quickly that you’ll soon outstrip the competition.
Record Keeping
Those bi-annual reports pop up for a reason: learn to use their data. Graph the various revenues your railroad generates and, if a certain type of cargo can’t justify itself, discontinue carrying it. Ending each year with more cash than the previous will help your stock to increase and replacing trains will keep maintenance costs down. Watch these balance sheets. Also learn to interpret the efficiency charts. Since the Earth cannot maintain more than 32 trains, try to build the most efficient line possible. Minimize empty travel.
The Competition
Building a profitable railroad is challenge enough, but the game achieves a new level of excitement with J.P. Morgan trying to conquer the same territories. A number of tactics will help defend and attack against the competition but all of them require cash. A large portion of your profits will be consumed in the battles of board rooms and in the war to conquer the world.If an opponent begins to buy your railroad’s stock, either buy your own stock to achieve a majority share or reset the game to friendly competition for a few years. Owning your own stock is always recommended. Switching to friendly competition though, while unsportsmanlike, will prevent a hostile takeover – which is the most frustrating way to lose the game by far. (Experience is speaking here.)
Ride Names
Here are some names for Rides:
Steel RC: Eliminator,Terminator,Python,The Tomb indoor/underground), Vortex, Blaster, Vertigo.Wooden RC: The Dipper, Wild one, Mean Streak, Thunderbolt, The Beast.Swinging Ship: Searay, Pharo's Fury, S.S. Swinger.Scrambler: Sizzler,Observation Tower: Hawk's eye Hawk's nest Sky Spiral.Whoa Belly: Power Tower, Up Draft, Down Draft.
Cheats
$500,000
At the top layer of maps, press [Shift] + 4.
$3 million
Press [Shift] + 4 + [F1]. Note: This code may only be enabled once per game.
Unlockables
Currently we have no unlockables for Railroad Tycoon yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Railroad Tycoon yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Railroad Tycoon yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
982/”>Strategy Guide
have no achievements or trophies for Railroad Tycoon yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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kogiopsis · 11 years ago
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the thing about AIVAS is  (spoilers under the cut but tbh there are very few of you to whom I would actively recommend reading Pern books)
that he's not just an AI but an instrument of social change, and a lot of what makes him interesting as a character is that he's struggling so hard to help the Pernese, but a lot of them don't want the help.  He disrupts the society they're accustomed to, and so they fear and hate him - so the bond he forms in particular with Robinton is really touching, because in a lot of ways AIVAS is alone in the 10th Pass.
it's kind of hard not to see him as like.  the equivalent of a cryogenically preserved original colonist, who gets woken up centuries in the future to find out that the technological paradise his peers dreamed of and crossed the stars for has degraded to a feudal medieval system that's painfully resistant to change, even though they should have started out with all the tech he tries to give them.
And then, of course, AIVAS deactivated himself in the end and it hurts so much.
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kogiopsis · 12 years ago
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when-thethrush-knocks replied to your post: when-thethrush-knocks replied to your post: hahaha...
Ah, yes, that one. :) Dude, I didn’t even read Pern and I’m attached to Robinton. I might have to dive in this summer… My sister will be so pleased.
:D :D :D  you should!  At the very least try the Harper Hall trilogy; they're pretty much self-contained, fairly short, and will give you a good idea of what the series is like in terms of writing style and worldbuilding.  Also, Menolly and her fire lizards are fantastic.
(if you do get into the series, though, avoid books with Todd McCaffrey listed as an author.  He tried to take over the series after his mother's death and... didn't do well.)
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kogiopsis · 12 years ago
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when-thethrush-knocks replied to your post: hahaha vikings gifset with a quote that was also...
Was that me? Which gifset/quote!? I didn’t read Pern, but my sister inundated me with it constantly, so I know basically everything…except exact quotes. I’m curious now, though… :D
yup, it was you - four gifs, the first one was Aethelstan talking about 'a time for every matter under heaven'.  That Biblical quote (in slightly different wording) is one of the last lines of The Masterharper of Pern - at the title character's death scene (which is also the 'death' scene of another major character).  and.  anyone who reads Pern books and isn't ridiculously attached to Robinton is lying through their teeth.
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kogiopsis · 12 years ago
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hahaha vikings gifset with
a quote that was also used in Masterharper Robinton's death scene
did you know I thought I was over my Pern feelings
did you know
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wheel-of-fandoms · 3 years ago
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I think All the Weyrs of Pern had more of AIVAS than Masterharper of Pern… though MoP came out much later and I have only read it like twice maybe, vs AtWoP which I probably read 20+ times, so maybe I just don't recall.
Sounds like I really need to read Skyward though (I mean it's Sanderson so of course, but another reason). If only I hadn't let the internet ruin my ability to read books… depression doesn't help either, but books used to be my way to get away from depression…
Re: questionable things in Pern books, especially earlier ones: it never fails to amaze me how common stuff like that is in say, 70s and earlier SF/Fantasy… even when written by women. Started to fade in the 80s, seems like the 90s were generally better. I mean, sure if that's what authors want to write, not like they shouldn't be allowed to, but it was so startlingly common at one point.
Agree Pern is still a pretty worthwhile series to check out, personally I love it, maybe only Valdemar ( @mercedeslackeyblog ) comes in higher for my teenaged/young adult beloved series. Though once Pern gets to the point where her son is co-author and then takes over, the quality is more questionable IMO. Certainly he retcons and just ignores a lot more…
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Took me a bit to reply to this because a) Tumblr’s reply function is stupid and New Xkit’s seems not to work and b) I was dealing with the whiplash of realizing there are readers who don’t know who Anne McCaffrey is because when I was a kid she was big enough that Skies of Pern was on the rack at the checkout of my local grocery store. ANYHOW.
@benkinsky​: Dragonflight is the first book of Anne McCaffrey’s Dragonriders of Pern series and, while in some worldbuilding elements it diverges from later canon, it generally establishes the setting of a pseudo-medieval planet menaced by a spaceborne… let’s call it an ‘organism’, from which the inhabitants are protected by people who ride telepathic, fire-breathing dragons. (Please note that while the edition linked above makes it sound like it’s early-2000s YA it is VERY MUCH NOT. It’s adult SFF from the 60s.)
Bearing in mind that I haven’t reread Skyward since it came out, there are a lot of thematic similarities, included but not limited to Spensa’s cytonic abilities being very close to the discovery Lessa makes in Dragonflight which pretty much completely reshapes the future of her world. There’s also the plot element of ‘faceless threat falling from the sky’, though varying degrees of actual facelessness; and said threat must be faced by a special group of people who have access to flight; and the protagonist comes from a family which was brought low through conflicts relating to her father, but then ends up connecting with the most special and important flying machine/creature to discover (or rediscover) secrets which will change the fight. And the whole ‘space colony that has forgotten where it came from’ thing. And there are probably even more parallels between M-Bot and AIVAS than I can recall right now because it’s been a loooooong time since I reread Masterharper of Pern.
I am about 90% sure that I remember Brandon talking about having read Pern in a Writing Excuses ep or two but whether or not I can find the exact episode doesn’t matter because he says it point-blank here. (The White Dragon is technically the third book of the first Pern ‘trilogy’, of which Dragonflight is the first and Dragonquest is the second.)
Pern is one of those series that was absolutely formative to me, but I do want to caution you that if all of this has made you curious about it, it’s important to be aware that it is very much the product of its times and of a VERY different culture around gender and sexuality, as well as a publishing industry with, let’s say, a cavalier attitude towards sexual assault. There’s… telepathic dragon-facilitated dubcon, basically, and McCaffrey said some things about it which can be read as pretty damn homophobic. (They can also be read as ‘clueless but not ill-intentioned’ but YMMV and in the interest of a warning, I want to emphasize the potential hurtfulness of her statements).
If you are curious, I suggest starting where I did as a kid - with the Harper Hall Trilogy, starting with Dragonsong. The books are shorter and will generally introduce you to the world and the writing style without being a big commitment, and because they feature younger characters and were written for a younger audience, the aforementioned dubious consent issue doesn’t come up. It can be a good intro to a series which is, IMO, still a very relevant classic of the genre.
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