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Poppies among the ruins on Palantine Hill
Bonus: orange trees!
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Vatican City - p3
Vatican Museum and the Sistine Chapel – The Vatican Museum and the Sistine Chapel are two of the most remarkable attractions in the city. The Vatican Museum houses an extensive collection of art and historical artifacts, showcasing the rich and diverse cultural heritage of the Catholic Church. Visitors can admire masterpieces from renowned artists such as Rafael, Leonardo da Vinci, and…
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#Castel sant angelo#Colosseum#Content#Palantine Hill#Pantheon#Photography#Roman Forum#Rome#Sistine Chapel#Spanish Steps#Travel#Travel experience#Travel Photography#Vatican City#Vatican Museum
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Something about seeing the Alexamenos graffito really deepens my abiding love for humanity.
"Alexamenos worships [his] god"
Some dickhead Roman pagan carved this into a wall near the Palantine Hill in like 200AD to make fun of a Christian. The ancient equivalent of an edgy 15 year old atheist posting anti religion memes on reddit. Fucking incredible. We have always been little shits and I love that about us.
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Anyone remember Mistakes Were Made: 41 A.D.? This is a screenshot I took of the Google maps sketch of Crowley and Aziraphale's possible walk through Rome.
Found this while trying to find a different file on some heresy I wrote. That little extra loop was unintentional and I couldn't get rid of it, iirc, but it helped with getting a better estimate of the time.
I was trying to figure out how long it would take them to walk around the area between the tavern, the restaurant, and Crowley's insula room (using socioeconomic information about ancient Roman neighborhoods), and notably what bridges they would have crossed. The bridge they ended up crossing in the story does not exist anymore in modern Rome, so this map was an approximation and I think I just tacked on a little extra time in their walk to account for the difference.
Here's what I said about this in the end notes:
I used these two map projects to roughly get an idea where Crowley and Aziraphale walked. http://mappingrome.com/NFUR/ http://nolli.uoregon.edu/
The idea is that they met in a tavern somewhere near the Coliseum, then walked across the Pons Aemilius to a restaurant on the other side of the river in what would later be the Trastevere District (Rione), and then walked back to the neighborhood where Crowley is staying.
Crowley (and probably Aziraphale too) is staying in the Sant'Angelo District (rione) of Rome. It won’t be called that for some time, but it’s Palantine Hill-adjacent and convenient for people who are being sent to tempt Emperors and future Emperors.
#good omens#mistakes were made#i think the heresy is interesting but i have been hesitant to post it#hesitant since at least august of 2019 apparently#it's interesting meta though
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Colosseum, Palantine Hill, Roman Forum Ancient Rome, Italy
#photographers on tumblr#original photography#rome#italy#roma#italia#ancient rome#roman forum#palantine hill#roman colosseum#day moon#travel#travel photography#travel photo blog#get outside#stay and wander#wanderlust#wysteria#visit rome#explore rome#travel italy#nikon
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roman forum
#landscape#nature#cityscape#rome#city#colosseum#roman forum#palantine hill#travel#italy#canon#canon 60d
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A Setting: The City of Sethennai
Because I’ve spent long enough tinkering on this that I might as well share it with a population of more than a half-dozen potential players. Also it could almost certainly use an editing pass, and I don’t want to lose it all next time my computer dies.
So, a collection of densely packed plot hooks in the shape of a city
City History
The City of Sethennai is quite possibly the oldest city in the world, or at least the oldest still inhabited. When the first Dwarfs and Goliaths fled the Titans for the coast, they found ziggurats already rising from the water and tunnels dug beneath their feet, ruined by some already ancient cataclysm. Supported by fertile soil and full waters, they built their own city over it, and welcomed their own gods to it, a center of resistance to the Titanomarchy that became an empire in its own right.
Centuries passed and power drifted inland, to the mountain palaces of the Titans’ Giant heirs and the divinely appointed heroes who sometimes overthrew them. The City was rich, but peaceful, its soldiers only raised when one princess or another took it as a capital during a civil war. Such was the case when the first ships appeared from the East.
The adventurers from the League of Free Cities had been spurred across the sea by visions of fortune and glory, overwhelming the defenders with armies of goblin slaves and the ability to evoke demons far beyond what they could deal with. Their leader Sethennai proclaimed himself Emperor and renamed the city in his honour, taking it as his capital. After his assassination some years later the ‘empire’ fell into an anarchy it has never quite recovered from, but the name has stuck, and for the two hundred years since wonders and riches have flowed across the eastern ocean while mercenaries and adventurers have poured west in ever greater numbers.
The city’s ruler for the last fifteen years has been Prince Cael, an adventurer universally believed to be supported by the League’s political rivals back East. If so, they got what they paid for – experts and financiers have been imported and sponsored, and trade opened to anyone capable of paying the reasonable import duties.
Until two years ago, he had been the picture of brutal decadence, rousing himself from luxurious hedonism only to brutally deal with any threats to his power. Recently though, he changed – sponsoring vast expeditions into the ancient palaces of the interior and the ruins buried on the city’s outskirts, and installing a self-proclaimed Hierophant whose heresies had earned her a death warrant back East in the city’s grandest temples (violently banishing the cults which had held them since the Conquest in the process).
One week ago, at exactly noon, the sun vanished from the sky for one minute, and the entire city was filled with a deafening scream. Since then, the Prince’s grand palace has been sealed tight, with ingeniously horrifying magical defences ensuring that anyone who tries to force a door or window isn’t around to try again. Everything’s very rapidly falling apart, and the city’s traditional power brokers are reacting like so many rabid weasels in too small a cage.
It is, then, a perfect opportunity for people with the will to seize it.
Districts
The Palantine
If Sethennai is the oldest continually inhabited city in the world, the vast palace complex which crowns its central hill is probably likewise the oldest building still in use. Its foundation is burrowed deep into the hill on which it stands, to the point that some delvers and historians have theorized that it was once a truly massive pyramid now mostly buried by the ages. Rising out of it are two great peaks - impressive ziggurats in their own right - of obvious dwarven make, fashioned to house their ancient Ancestors-Kings and gods in suitable splendor, and since renovated and built over to house the city’s rulers and most favored priesthoods. Surrounding them are a dozen smaller peaks, each the estate of one of the city’s foremost patrician families, teeming with retainers and servants. The land around them is pristine and perfectly manicured, full of wondrous botanical gardens and menageries for the amusement of Sethennai’s greatest citizens.
Location of Interest: The Throne
A palace built on the ruins of a palace built on the ruins of a palace. The grand ziggurat which the city’s rulers have called home since time immemorial is built into and sits at the peak of its highest hill, the highest point in the sky for dozens of miles in every direction. Its labyrinthine apartments, kitchens, vaults, galleries and corridors house the Prince and his family, dozens of favorites and notables, and hundreds of guards, servants, retainers and entertainers.
Or, well, housed.
One week ago, the sun vanished from the sky, and a scream echoed through the city. Since then, the palace complex has proven impenetrable. Every door and window is closed, and attempts to open them by force have fared...poorly. In a ‘never going to walk again’ sort of way. Scrying and other means of magical surveillance so far attempted have simply failed. No one has tried to escape, and no noises have been heard - the whole complex is simply silent.
Of course, that means that all its secrets and riches are there for the taking. Or that’s the growing consensus - at least three separate groups have camped out near various gates and major entrances, each preparing their own scheme to break in and seize everything within. There’s no fighting between them. Yet.
Faction of Note: The Hierophant
Yri Cenred is many things. A self-proclaimed ‘experimental theologian’. One of shockingly few mortal humans to piss off the Illyrin clergy enough to be specifically declared Anathema. A member of the Commonwealth’s very exclusive list of ‘Enemies of Reason’. Empirically immune to thunderbolts from cloudless skies and most other signs of divine disfavor. Easily one of the most powerful mages in the city. And, for most of the last two years, its High Priestess and Hierophant.
No one knows quite how her first meeting with Prince Cael went, and whether she was responsible for her change in personality or if he sought her out because of it. All anyone knows is that shortly after she arrived in the city a few days ahead of Imperial Witch-Hunters looking for her head on a pike, Cael forcibly expelled the Khasali cults which had occupied the Palantine’s grand temples since the Conquest, and installed her in their place with the newly minted title of Hierophant for the city. Since then she and her growing coterie of acolytes (bright-eyed, motivated and young, though you can flip a coin as to whether their hands are stained with ink or blood) have been extremely busy, though no one can say exactly what with. Certainly they haven’t held any public rituals or services. Despite the costs - both political and monetary - in protecting and sponsoring her, Cael never seemed to question whether it was worthwhile.
The general opinion on the streets is that she’s probably to blame for anything and everything worth complaining about. The only real divide is between those who think she bewitched the Prince and turned him into her puppet, those who think she’s the one who killed him, and the moderates who think the correct answer is probably ‘both’.
Foundrytown
The New World is absolutely full of exotic reagents, fuel sources, and materials to craft and invent with. It is also absolutely full of people who will pay in your currency of choice for finished goods, armor, weaponry, and whatever nasty alchemical tricks you can keep from blowing up in their face until they want them to. Foundrytown is the sprawling mass of smokestacks, workshops, factories and markets that has spilled to the north of Sethennai’s walls, exploiting both opportunities to the fullest while limiting the chance that some idiot will burn half the city down (again). Robber barons, militant workers, loose fraternities of tinkerers and half-trainer artificers, and the occasional rogue clockwork or alchemical monstrosity all jostle for space and control of the beating heart of Sethennai’s economy.
Faction of Note: The Grand Bazaar
Official Imperial theology accords true dragons a place of honour - the Princes of the Earth, entrusted by Heaven with containing the fury of the elements within themselves so as to render the world peaceful enough for cultivation by the younger races - and forbids very few things to wyrms willing to play the part. (Principally, do not become undead, a god in your own right, or an archdemon of the elements. Though some justification can usually be found for how any sufficiently problematic dragon is actually doing one of those).
And Tyramara the Magnificent, the Fire of the Deeps has not technically done any of those things. Still, the ancient wyrm has little interest in allowing the wasting disease which has crippled her continue to spread, and her solution is unorthodox enough that she thought it prudent to abandon her palace-lair in Imir and relocate to the New World, six treasure galleons worth of her hoard in tow.
One of the city’s wealthiest residents from the moment she landed, she has bought a plaza in Foundrytown and offered her sponsorship to nearly every tinker and engineer who cares to set up shop there, provided they help sustain and improve the mechanical and hydraulic prosthetics that supplement and replace her dying organs. She has promised a full half of her hoard to any who can permanently deal with her condition, a fortune men have killed for in the past, and certainly will again.
Faction of Note: The Hellworks
They’re not officially called the Hellworks - there are, in fact, absolutely no devils involved. Still, between the billowing clouds of soot and steam pouring from their chimneys at all hours of the day, the severe architecture, and the bound spirits who keep the looms running at all hours of the day and eagerly take any opportunity to leave anyone who gets too close crippled or maimed to vent their anger - well, the name stuck.
One of the most obvious consequences of Prince Cael’s turn towards the esoteric these last years, the ' ‘Royal Sethennai Weaver’s Trust” is the brainchild and absolute domain of the Lady Binder Katerine sol Dalme sol Telrin ir’Paimon. An Illyrin magister with heterodox opinions on the proper uses of magic, popular opinion is divided on whether it’s more accurate to say Cael invited her to reside in the city, or just offered her asylum before her elders had a chance to properly condemn her.
Regardless, after six months of operation she - and her half-dozen strictly bound and extremely unhappy ifrit, and several hundred eminently replaceable more mundane workers - are already well on their way to supplying all the clothing and textiles Sethennai’s teeming masses require single-handedly, produced at a scale and speed far beyond what any traditional artisans guild could hope to compete with.
Crossroads
Dominating the Old City - synonymous with it, really - that the district is called the ‘Crossroads’ is often considered something of a cruel joke by new arrivals. The ‘Labyrinth’ is usually offered instead. Ancient stone tenements and storehouses are basic facts of geography, surviving through conquest and fire, and over and around and through them are generations of newer building - mansions of imported oak and marble, shantytowns of cannibalized carts and derelict ships built on rooftops, and nondescript inns and stores conveniently built on top of trap doors and tunnels leading to much more exciting locales. Natives of a neighborhood who know all the secret passages and blind alleys can quickly get to anywhere they like. New arrivals are strongly advised to pay well for a reliable guide.
Faction of Note: The Dreamers
There’s something under the harbor. There always has been. There probably always will be. Most people can go their whole lives without noticing it, but a certain few find living in the Old City a haunting experience, their nights spent dreaming of drowned palaces and impossible angles, their days spent lost in alleys and markets that have never existed. Inevitably, they come out of a daze and find themselves perched on the waters edge, staring into the filthy, polluted depths with an intense sense of longing.
Called the Dreamers, they’re an eclectic and informal fraternity, living in makeshift houseboats or the cheapest tenements that press against the water. Quite a few simply sleep on the streets. They’re something like a religion, and something like a guild - the most personable and talkative are merchants, selling the fish that others catch, the strange relics and minor treasures that their divers retrieve from the harbor, and the often beautiful - if always uncanny - art they produce. They take care of each other and, though no one has ever seen a dreamer raise a hand in anger, every attempt by syndicates or rival cults to extort or expel them has ended with their opponents going mad, screaming and clawing at their flesh in the middle of the night, or found poised in some elaborate and improbable suicide. After the third time, everyone more or less got the idea.
No one knows who leads them - if anyone does. Insofar as they have a public face, Zoe Alvane is it - a street urchin who ‘found the sea’ before she had hit puberty, for the last few years she has been the one who spends seemingly every hour of the day ensuring her ‘aunts’ and ‘uncles’ have food and shelter, and looking after the other beggars and poor in the neighborhood while she can as well. She’s also the one outsiders deal with when they come looking to buy information - it’s a disquieting fact of life in Sethennai that the Dreamers’ know almost everything there is to know about almost everyone. They are generally content to be left alone, and Zoe is very sympathetic and willing to offer personal advice and play the part of fortune teller to anyone desperate and willing to trade or do a favor - but it’s generally agreed that trying to force information from them is a bad idea.
Faction of Note: Ironfang Mercenary Company
When Prince Cael seized the throne, he didn’t do so single handedly. He needed trained, disciplined soldiers to seize the Palantine and coastal forts, ensure no one escaped the palace, and keep order on the streets while the messy business of extinguishing the previous dynasty was carried out. For all this and more, he relied on the professional expertise of the Ironfang Company.
Formed around a core of hardened hobgoblin veterans of various border wars and colonial filibusters in the Free Cities, the Company has for the last fifteen years been the Prince’s favorite tool for securing his interests, keeping order, and bloodily making examples of any threats to his rule. For their trouble, they’ve grown fat and happy - a steady paycheck and yearly bonuses have left every officer with a townhouse, and most common soldiers with coin for families and apartments for them to live in.
Despite the lack of real combat - and the need to take on locals as new recruits, as more and more soldiers retire or die over the years - Captain Azaersi is a leathery old warehouse who has never let her troops grow soft. Even week the grand parade ground in Crossroads echoes with screaming drill sergeants and the crack of muskets, and it’s an open secret that the Prince paid to import stocks of grenades and munitions from Quepta for her arsenal. No one knows quite how she plans to deal with the sudden disappearance of her patron and employer, but for the moment the Ironfang seem content to keep order in the corner of Crossroads around the arsenal and parade ground that they call home.
The Ruins
The ruins are not, legally, part of Sethanni, and absolutely no one with anything resembling sense would ever actually choose to live there. No one actually knows where the eponymous ruins come from - or at least, no one can agree which section is from where. Shantytowns of the most despised and desperate and built on top of their predecessors, which are built on top of battered and broken pre-Conquest ziggurats and homes, which are built on top of - well, some of it is just a natural cave system, and no one is sure about the rest. Or ever found just how deep it goes. Aside from the casualties of the Prince’s attempts to map it, the Ruins are inhabited exclusively by those that would be strung up or burned alive if they tried to live anywhere else, or those sufficiently dedicated to their greed or ambition that they’re absolutely certain they alone can unlock the secrets and find whatever wonders are buried beneath all the traps and monsters. Not great company, either way.
Faction of Note: The Weavers’ Masquerade
Sethennai never really followed its ‘sister cities’ in the League in religion, with a sort of tolerant anarchy of different gods and sects almost always predominating over the gleefully blasphemously sublime demon-cults that the conquerors originally brought with them. But the small cultists that did exist at least enjoyed a luxurious, privileged irrelevance, with sanctums in the city’s grand temple. That finally changed when Cael seized the temples for his new Hierophant - and every relic and sacred text in them, as bloodily as necessary. Which with demon worshippers meant a massacre - letting one escape and beseech their patron for aid in crafting some horrible vengeance being generally agreed to be a terrible idea.
Not that that actually worked, of course. One acolyte managed to escape - no one’s quite sure how, but then, probably best not to ask unless you’ve got a particularly strong stomach. Well, that’s one of her stories, anyway - she goes by Maia Dayal, Beloved of the Architect, Wearer of Ten Thousand Faces, and sometimes she prefers to say she’s a recently arrived priestess from Celmy, or a street urchin who found enlightenment entirely on her own. As might be expected by the self-proclaimed title, she also changes her face (and build, age, species…) about as often as everyone else bathes.
While she has shown no interest in actually taking bloody revenge on the Prince, Dayal has done plenty to earn the price on her head. The Masquerade that has grown around her is a carnival of wonders and horrors, where all manner of temptations are offered to the truly desperate, debauched and vile. Skinweavers and facetakers always need raw material, and secrets and deaths can both be easily bought for the right price - though in keeping with their patron, the Masquerade is hardly a safe or stable place to do business, and offending the wrong cultist can easily lead to a shift from ‘visitor’ to ‘canvas for artistic expression’.
Faction of Note: The Keendream Expedition
Over the last two centuries, the actual facts about the pre-Conquest city has (with few exceptions) been buried under the weight of legends, rumors and (when necessary) several tons of rock. Despite this (or because of it) whenever things get bad (...worse) for the original population of goliaths and dwarves who can trace their lineage back to that time, stories about some hidden savior or buried relic that will free them spread like wildfire. This is just such a time.
Ilidak Keendream Kathu-Viano is an explorer from a family with some grounds for its claim of being pre-conquest nobility. For the last year he has worked on commission for the Prince, leading a large and incredibly well-armed expedition into the ruins across the water from the Old City, digging into them in search of..something. No one who knows the goal has been willing to talk, but certainly it has involved hiring every historian and scholar with anything like knowledge of the city before it was Sethennai (not to mention half the charlatans and rumor mongers who might know something).
Once news of the Prince’s disappearance reached Kathu-Viano, work shifted from its previous sedate pace to something much more determined. Certain paranoid minds have said it’s almost like he was waiting for this. Other, moderately less paranoid ones have pointed out it’s a bit odd that the government-sponsored expedition is so short on patricians and city notables and so high on mercenaries form the interior and goliath clans with far more reason to listen to Kathu-Viano than the Prince, should some conflict break out.
The Stacks
Museums, exhibitions, satellite campuses, mystical archives, storehouses of eldritch knowledge, and one actual wizard tower - if the faint taste of ozone in the air doesn’t warn you what you’re getting in for leaving the city’s eastern gates, then the architecture certainly will. Wedged between variously reputable bookstores and inquisitives, different formalized and longstanding campuses are dedicated to the arts of conjuration, enchantment, sparkcraft, and practical cosmology. Competition for new discoveries and to fully unlock ancient secrets are good natured and nonviolent - at least, that’s all you can get out of anyone left standing once the smoke clears.
Faction of Note: The Bookhounds
The Bookhounds aren’t any sort of formal organization - and at least half of them would roll their eyes at the name - but rather a loose network of gutter mages, disreputable academics, private inquisitives and researchers for hire, and people with a little talent or cash to burn and far too much curiosity for their own good. They act as a sort of volunteer police force in the Stacks, passing each other clues and leads and doing each other favors to track down stolen (or escaped) relics and curses, stop idiots from unleashing anything really dramatic, and generally help people and save the day. Not to mention accumulate really impressive bags of tricks and rare books themselves in the process.
While they don’t have anything like a real leader, the group’s beating heart is Nikos Roth, an Esheri academic who arrived in the city as a fresh-faced student on a three month expedition a decade back and who never intends to leave. Running a small, incredibly ramshackle-looking secondhand book store wedged between two tenements, he nonetheless has one of the more impressive collections of occult lore in the city, and is more than happy to trade for more of it, or connect anyone in need with a specialist who can help them. As more than one would-be thief has discovered, he’s also a fairly talented mage, and for all that being entirely self-taught has left him with some obvious holes in his training, it’s also left him with some tricks that basically no one comes prepared to counter.
Redgate
Once, Redgate Prison stood alone, a fearsome warning of the Prince’s power to anyone looking south from the city center. Eighty-some years of steady urban sprawl later, most of its inmates would probably just need a running start from the prison walls to land back home. Filled mostly with those whose dreams of a new world fell flat, but with too little cash or too many enemies to get home, the slums of Redgate are a natural habitat for street gangs, drug peddlers, flesh traders, and everyone else looking to take advantage of the desperate and vulnerable. The prison itself - and its infamous and heavily armed wardens - has stumbled into being the center of law writ large, dealing out summary justice for criminals that are (correctly) assumed to be beneath the Prince’s notice.
Faction of Note: Regate Prison
Sitting on a steep hill across the water from the Old City, Redgate prison was at one point a fortress, but for generations has been put to use housing the city’s worst, most dangerous, and most profitable criminals. Given the sprawling, crime-ridden slums that now surround it, its wardens also work as a sort of brutal police force, keeping the pretence of order on the street and preserving the Prince’s Peace. Usually.
The problems with discipline start at the top, really. The Prison’s infamously brutal First Warden is also its oldest and most dangerous prisoner. Before the Conquest, Vrocdruk was one of the city’s lesser gods, enthroned in one of the Palantine’s grand temples. When Sethennai - the man - defeated him, he chose to pull his demons away before they could tear the god into so much bloody aether. Instead he was crippled, lessened, and bound to a new home in the fortress and a new purpose; defending the city and its rulers. Later, less skillful, princes altered the binding, making him responsible for most crime and punishment and hoping that his sacred nature would make the native dwarves and goliaths more obedient.
Vrocdruk is still crippled, still bound to the prison, still forced to obey the orders of the city’s acclaimed ruler, and still extremely unhappy about it. He takes any excuse to work out his unhappiness on criminals or troublemakers with the incredible bad luck to catch his direct attention. His wardens largely follow his example, often acting less like agents of justice and more like a particularly well armed gang - to the point of semi-officially collecting fees for ‘security’ from nearby businesses, supplementing the cash extorted from prisoners and their families for both necessities and luxuries while incarcerated.
Sootcliff
Trailing south of Foundrytown, on and under the steep slope beneath the city’s western walls, the densely packed tenements of Sootcliff are certainly stained grey enough to earn the name. Existing primarily as a source of blood and sweat to feed into the ever-hungry foundries and assembly lines to the north, The buildings are cheap, massive, and constructed at the lowest possible cost, with all the consequences you would expect from that. With easy access to weapons and alchemical supplies from Foundrytown and (literally) beneath the notice of the Old City, Sootcliff is famous as the home of militant bands, revolutionary conspiracies, disgraced artificers, and generally anyone who has a dream for a new world and a plan that will require a lot of explosions to get there.
Faction of Note: The Painted Doctors
Less a single organization and more an extraordinarily loose confederation of - often feuding - crimelords, the Painted Doctors are a fraternity of (largely half- or self-) taught alchemists who have over the last year grown to be the dominant criminal guild in Sootcliff. The name sometimes refers to the incredibly distinctive tattoos each ‘Doctor’ has covering much of their body, universally agreed to be somehow enchanted or cursed. Otherwise it refers to the incredibly alien and vibrant skin tones that their test subjects and muscle develop after repeatedly ingesting their ‘miraculous’ potions and tonics.
While possessing remarkably little actual magical talent among them, the Doctors have perfected the recipes for several extremely useful potions - several incredibly addictive drugs, a half dozen forms of acids and grenades, and a dizzying variety of enhancing tonics to improve themselves and distribute to their thugs - and have managed to keep both the recipes and their sources for the necessary reagents entirely secret. This has left them in the enviable position of being able to promise anyone signing on with them that they’ll be able to more or less become a regenerating ogre for an hour whenever they need to fight, while their opposition has had to settle with advising their men to stock up on fire and acid.
The leading light of the Doctors is one ‘Dr’ Fadre - almost certainly not his real name - an alchemical savant whose ‘miracle cures’ are bought and resold across the city. A flashy and well dressed sort whose patronage has turned several of Sootcliff’s most prominent dens of vice into something close to palaces for those who can afford it, he’s said to be far less interested in the nuts and bolts of running a criminal empire than enjoying its fruits and indulging his passion for the Sciences. It doesn’t hurt his reputation that he doesn’t look a day over thirty, and has for as long as anyone has known him.
Chance
Facing Oldport from across the river’s mouth, the docks of Chance are significantly new, cheaper, and altogether more ramshackle. Not really a part of any conscious design, Chance grew organically as the city sprawled beyond its original walls, essentially smuggling docks so successful it was easier to legitimize and start taxing them than it was to hang everyone involved. They now provide the city with a constant infusion of nerdowells and fortune seekers, and the district around them takes great pride in fleecing new arrivals of every penny to their name by the end of their first night on land. Hostels and boarding houses are usually safe, traditional vice dealers less so, and anyone selling treasure maps or magical amulets not at all. Still, they’re probably more harmless than the various mercenary recruiters and ‘exiled princes’ promising to give new arrivals exactly the thrill and fortune they came searching for.
Faction of Note: The Red Ocean Trading Company
What is now the Red Ocean Trading Company has gone through several dramatic changes over it’s eighty years of existence. First a privateer fleet hired by the Free City of Celmy during the First Armada War. Then eventually growing strong enough to seize several islands as an independent pirate state, before being crushed by the Esheri Navy during the Second Armada War. It’s remnants learned a bit of humility from that, and it is now seemingly content with its existence as either (depending on who you ask) a obscenely profitable shipping firm, or one of the most widespread criminal syndicates in the world.
The Company’s significant interests in Sethennai - nearly half the docks in Chance, guides and guards for anyone heading into the Interior, and fingers in quite a few less legitimate pies as well - are ably represented by Captain Arun Prem, a(n in)famous adventurer and scoundrel in his own right, apparently enjoying his semi-retirement behind a desk by getting outrageously drunk with his favorite mercenaries and criminals every night and swapping incredible (and implausible) old war stories.
There’s plenty of rumors, of course - that he’s here in de facto exile after angering the Company’s mysterious senior leadership. That he’s a thousand-year-old vampire and is the Company’s mysterious senior leadership. That he ate a kraken’s heart, and is immortal as long as he doesn’t lose sight of the water. That he’s biding his time to prepare an army before heading inland to carve a new kingdom for himself. That he’s only in the city for as long as it takes to carry out some truly spectacular heist. That he killed Prince Cael in a secret duel and trapped his soul in the pocketwatch he wears at all times. And so on. Of course, other rumours say that he started all of those himself to preserve his mystique as he grows fat in his old age.
Oldport
Facing out to the harbour but safely ensconced within the city walls, Oldpot is, as the name implies, one of the oldest ports in the new world - and certainly one of the busiest. Fully loaded merchant ships arrive daily, their cargoes emptied and replaced with the plunder of the New World almost overnight so they can return home on the next turn of the wind. Beyond the grand ports themselves, this district is home to all the most respectable shipping companies, merchant banks, hotels, and townhouses and apartments, as well as all the official consulates and embassies that Sethennai plays host to.
Faction of Note: First Bank of Sethennai
Despite only being as old as Prince Cael’s reign, the Bank already feels like an eternal and irreplaceable part of Sethennai. This isn’t something people are necessarily happy about, but its leadership had done a truly amazing job at keeping dissent to grumbling and resentment of the inevitable, and not actual resistance. They’re good at that sort of thing, even when they used Prince Cael’s (and, thus, the City’s) massive debts to his foreign benefactors as justification for taking control of the city’s tariffs and tolls, and began rigorously enforcing them, possibly for the first time ever.
Combined with a legal monopoly on the ability to mint coins, this has of course made the Bank incredibly wealthy. But not to the degree that might be assumed - the riches collected are to a large degree shipped back east to foreign creditors. Of the remaining, quite a bit is invested with as much an eye for politics as strict profit.
Executive Director Salman Ticaret, like most of his staff, is a Sethennai native who sought education in the Commonwealth (like most, he took a new name on gaining citizenship). Along with modern accounting and investing techniques, he came home with a firm grasp of political economy - and so for the last decade and a half has been more than happy to offer favorable rates to well positioned patrician and merchant houses, in exchange for their own favors and consideration in turn. The result is that the bank’s marble halls and adamant vaults house information as much as money. And Ticaret is perfectly willing to invest both, if the opportunity is promising enough.
Foreign Interests
The League of Free Cities
The League of Free Cities is not so much a single power as a collection of fiercely independent deomcratic city-states held together by the intertwined private empires of their leading citizens, deep and interdependent trading relationships, and a common religion that the rest of the world calls demon-worship - they view this as deeply offensive. Also they’ve been doing it for hundreds of years and they’re not all dead yet, so clearly everyone else is just doing demonology wrong. Politics are a mess of knives in the dark and openly bribing the voting populace with feasts and spectacles, with glory and riches to anyone who can hold the mob’s favor for long.
Demonic evocation - and the arts learned as a result of it, like fleshweaving, orienomarchy , breaking reality down into elemental chaos and shaping it to your whims, and so on - are in the rest of the world generally met with very thorough execution, making the freethinkers of the League the world’s bleeding edge in magical innovation. The entire culture of the League is also nearly custom-made to produce bold idiots willing to do what it takes to get rich or die trying, and the various Free City’s Adventurers Guilds are (in)famous the world over.
Until recently, the Free Cities considered Sethennai, if not one of them, then at least a younger sibling or benevolent dependency. Prince Cael’s coup has been taken as something of a wound, and the merchant interests who have lost out as he opened trade have made sure that in the decades since his name has become synonymous with bloody-handed tyranny. The first broadsheets celebrating his death will sell out in moments, and the acclaimed merchant adventurer Vyas Asraya, said to be en route to the city, is said to be very optimistic about future trading opportunities.
Holy Illyric Empire
Technically speaking a vast and sprawling feudal state unified only in the person of the Sovereign (Empress of Illyrin, Queen of Belthaya, Defender of the Hierophant of Imir, Grand Duchess of Abhari, etc, and so on, and so forth), the Empire dominates the better part of two continents, and in terms of size and prestige is unquestionably the foremost state on the globe. It is also a bureaucrat’s nightmare, its aristocracy distracted from their internal feuds only when they need to defend their ancestral rights from central overreach.
Ancient controls and long established relationships make Imperial binders the most fearsome conjurers and thaumaturges in the known world, a process not at all hurt by the wholesale incorporation of any powerful spirits or terrestrial god who will sign on the dotted line into the official pantheon. Illyrin Paladins are also easily the most storied heavy cavalry the world has ever seen, and Abharic necromancers are generally held to be the heirs (or direct pupils) of the inventors of the craft.
Illyric interests have prospered under Prince Cael’s reign, but the last years have seen Sethennai become a haven for heretical priests and radical binders, something Ambassador Konrad Reingard has been rumored to be increasingly frustrated with, though no one heard a word from his Oldport estate since the chaos began.
The Sublime Esheri Commonwealth
A thoroughly modern and enlightened state, the Commonwealth is history’s gift to the cartographer, an empire with firmly delineated borders and clear, rationally determined administrative divisions. Governed by a Janissary Corps educated and conditioned from childhood to put principle above self interest and the good of the Commonwealth above friends or (nonexistent) family, the Esheri control far less land than the Illyrin Empire, but has been able to fight it to a standstill and even force it to abandon certain far flung dependencies over a series of wars across the last century.
Beyond a ruthlessly efficient system for taxation and conscription, the Commonwealth’s military might is credited to two sources - on the one hand, its marines are the finest and most disciplined line infantry anyone is likely to ever see, experts in the use of gas and artillery and famously cool under fire. One the other, their heavy automata are an answer to any conjured devil or bound beast, enlightened clockwork providing enough force to cleave through scales and enchanted plate without missing a beat. But the Janissaries are as happy as their enemies to admit that they prefer unfair fights - though they credit their infamous spy network to the fruits of their scientific studies of society and history, while their enemies instead blame the corrupting effects of gold, blackmail, and a complete indifference to the morals of those they work with.
While the Commonwealth does have an embassy in the city, it mostly exists as an appendage of the First Sethennai Bank, the private institution responsible for printing and guarding the solvency of the city’s currency, its entire upper rung staffed by experts trained in the Commonwealth and generally considered Prince Cael’s way of paying back their support for his coup. More recently, it has been rumored that the Secretariat has taken an interest in the struggles in the interior. Coincidentally, an ‘Academic’ has been seen floating around various less than reputable bars in Chance, ostensibly as part of a project to record the city’s myths and folklore.
The Warlord States
For the last two hundred years, the interior has been an evershifting patchwork of successor kingdoms, native revolts, monstrous empires, released horrors, and stranger things besides, the unending tide of weapons and adventurers ensuring that no single player was ever able to secure dominance (and the various rulers of Sethennai have certainly played their part in keeping things that way). At the moment the foremost powers are a giantblooded kingdom led by a messaniac priest-king claiming to be the reincarnation of a Titan, a personal union enforced at sword point between a Khasli pirate queen and a goliath ‘emperor’, a red dragon who has claimed an old giant palace and forced the dwarves living in the mountains around it to provide tribute and worship, and several dozen more minor principalities. It should go without saying that war is the natural state of being, and soldiers are sucked up like ships in a whirlpool.
Adventurers are the lifeblood of Sethennai, and they don’t only flow one way. A constant stream of veterans - either enriched or embittered - skulk, limp or run back once they’ve had their fill of the wonders of the new world, usually missing something important or carrying something priceless - sometimes both. The courts and inner circles of every powerful warlord are composed exclusively of this sort of hard, tricky and generally insufferable type of rogue, and they’re often the only agents trusted enough to be dispatched on delicate missions. The line between warlord and criminal kingpin or pirate magnate is also extremely thin - sometimes nonexistent - as smuggling, sabotage and assassinations are simply basic tools of statecraft in the ruthless arena of the interior. More than once, an ambitious Prince of Sethennai has attempted to recreate their ancestor’s short lived empire, only to be found butchered in their bed but the agents of one warlord or another.
The Warlord States view Sethennai as a vital artery for supplies and funding, and for manpower to refill their armies with disposable bodies for their constant border wars. On a grander scale, those with ambition view it as either a crown jewel and future capital, or a bleeding ulcer on the land which needs to be razed to its foundations. In either case, few are interested in a strong, stable government for it. Regardless of their opinions, sending emissaries and embassies to the city is the first (and often only) diplomatic initiative of every new warlord state - though in truth their role is often closer to mercenary recruiter and fundraiser.
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A Reconstructed View of the Palace on the Palantine Hill, Jan Goeree, before 1704, Metropolitan Museum of Art: Drawings and Prints
Gift of Helen and Janos Scholz, 1958 Size: 6 7/16 x 8 3/8 in. (16.4 x 21.3 cm) Medium: Pen and black and brown ink, brush and grey wash, over traces of red chalk, squared with black chalk.
https://www.metmuseum.org/art/collection/search/336148
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💕 All About Lupercalia 💕
The Pagan Origins of Valentine’s Day
Lupercalia is a very old festival coming from Ancient Rome. It takes place on February 15th and it began as a way to honor the founding of Rome. The root of the word Lupercalia means “wolf” so this festival celebrated the twin founders Romulus & Remus, who were cared for by a she-wolf as children.
On Lupercalia two groups of priests would meet in the Luperical Cave within the Palantine Hill. One group of priests were descended from the followers of Romulus and the other group were descended from the followers of Remus. Like most pagan festivals, Lupercalia began with a big feast and lots of wine. After the feasting the priests would sacrifice some goats & one dog to the Gods.
It was very rare among the Romans to sacrifice a dog so Lupercalia was most likely the only time during the year when this happened. Since this festival celebrated the she-wolf that saved Romulus & Remus, the dog was a symbolic stand-in for a wolf in this instance.
After the sacrifice two priests would come forward and the sacrificial blood would be placed on the forehead and then washed off with goats milk. This symbolically washed away the feud & violence between the founding brothers of Rome.
Afterward, all the priests would leave the cave and take the hides of the sacrificed goats to create whips out of the pieces of hide. They stripped naked and ran up and down the city streets lightly whipping the people as they ran. The whips weren’t designed to hurt anyone; this was meant to be a playful and humorous act. In fact, people wanted to get hit as it was believed that being hit with the goat whip would bring good luck and make you more fertile.
Over the years Lupercalia increased in popularity among the Roman people and transformed into a festival that primarily celebrated fertility & childbirth. This festival was so loved that it even survived after the Western Roman Empire fell. Unfortunately, in the 5th Century Pope Gelasius banned the festival due to its nudity and drunkenness and then replaced it with a much more sober occasion called the the Festival of the Purification of the Virgin Mary.
Even though Lupercalia stopped being widely celebrated after the 5th century I do think it’s telling that we celebrate our own modern fertility festival, Valentine's Day, at about the same time as Lupercalia.
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#witch#witchcraft#wicca#wiccan#pagan#paganism#lupercalia#valentines#valentine's day#baby witch#witches#witchblr
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Day 64, Oct 4, Rome Italy 🇮🇹
Time for some sightseeing! Today we booked tours of the Vatican City and the Colosseum!
Everything started with the Vatican where we took a guided tour through the museums, learning tons about the nation state and the works of art along the way to the Sistine chapel. We saw many statues and tapestries and other works of art. But then we finally made it to the chapel. Wow! It was so amazing to see the works of Michelangelo and others! We weren’t allowed to take photos in the chapel but we snuck some in anyways 😏.
After the Sistine chapel, we made our way out through the museum and walked to St. Peter’s square where we saw the basilica (we didn’t go in yet) and ended our tour.
We were going to go into the basilica but we were really hungry so we thought we���d save it for tomorrow. Nearby there was a restaurant that was recommended to us by Mika. (a yoga friend of Chelsea’s) The restaurant was Osteria Ragno d’Oro and we scooted there!
The food there was unbelievable. We had artichoke, focaccia, and two different pastas: al maricciano and cacio e Pepe. So delicious! We finished lunch off with a tiramisu and the owner gifted us limoncello shots and a picture to share with Mika. We needed a pack me up so we got a cafe from Sciascia (nearby, their specialty is a drop of chocolate in the espresso) and headed back to our hotel.
After relaxing for a few minutes it was time to see the Colosseum! We had booked another tour today and it was also amazing! We learned a ton of history about gladiators and the ancient Roman society. Our tour guide took us throughout the monument on each floor and when we’d had enough we walked into the Roman Forum where we climbed the Palantine hill for a panoramic view. The guide was a huge history buff so we learned a lot about all the different ruins in the Forum and about the ancient Romans.
It was a lot to do all this sightseeing in one day but it was so worth it! At this point we were feeling pretty tired so we took some scooters back to our hotel to relax a bit before dinner. it just took a few showers and we felt like new!
For dinner we had reservations at Alfredo allá Scrofa which is apparently the first place that Fettuccine Alfredo was ever served. Sam got that as his main dish and was not disappointed! Chelsea’s carbonara was exceptional as well.
After a few gelatos we felt we had ended the day perfectly (also, don’t ask us how often we get gelato cuz it feels like every day, but it is such a treat we don’t even care!).
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Vatican City - P2
St. Peter’s Basilica – St. Peter’s Basilica is a magnificent architectural masterpiece located in Vatican City, within the borders of Rome. This iconic landmark is considered one of the holiest sites in Christianity and is the largest church in the world. Built in the Renaissance style, the basilica is renowned for its grandeur, intricate details, and stunning artworks. The construction of St.…
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#Castel sant angelo#Colosseum#Content#Palantine Hill#Pantheon#Photography#Roman Forum#Rome#Sistine Chapel#Spanish Steps#Travel#Travel experience#Travel Photography#Vatican City#Vatican Museum
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TØRST
Two excellent beers on tap at TØRST! Double Galaxy, a gorgeous double IPA made with galaxy hops made by Hill Farmstead, and Palantine, a crisp German-style pilsner, made by Suarez Family Brewing.
#TØRST#Double Galaxy DIPA#Hill Farmstead Double Galaxy#galaxy hops#Suarez Family Brewing#Palantine pilsner#pilsner#DIPA
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The Arch of Constantine is a triumphal Arch in Rome, situated between the Colosseum and The Palatine Hill. It was erected by the Roman Senate to commemorate Constantine’s Victory over Maxentius at the battle of Milvian Bridge on October 28, 312. The Arch is 21m high, 25,9m wide and 7,4m deep. It has three archways, the central one being 11,5m high and 6,5m wide, the lateral archways 7,4m by 3,4m each. The top, called attic, is a brickwork reveted with marble. A staircase formed in the thickness of the each arch is entered from a door at some height from the ground, in the end towards the Palantine Hill. Rome, Italy.
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between the trees
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A Reconstructed View of the Palace on the Palantine Hill, Jan Goeree, before 1704, Metropolitan Museum of Art: Drawings and Prints
Gift of Helen and Janos Scholz, 1958 Size: 6 7/16 x 8 3/8 in. (16.4 x 21.3 cm) Medium: Pen and black and brown ink, brush and grey wash, over traces of red chalk, squared with black chalk.
https://www.metmuseum.org/art/collection/search/336148
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Sometimes I feel like my life is like a conversation between myself and Tom Petty.
Me: Man, I’ve got the travel itch.
Tom: Time to move on, time to get going.
Me: But where?
Tom: You belong somewhere you feel free.
Me: Duh! Where would you suggest? Italy?
Tom: You belong on a boat out at sea.
Me: But Tom, you know my track record with seasickness…
Tom: Let me get to the point, let’s roll another joint…
Me: Okay, now we’re getting somewhere!
It’s all my dad’s fault: he listened to Tom Petty for ages before I could even say “Tom Petty.” In truth the first complete sentence I said — “Go play on the freeway,” to a cute little old lady at the grocery store — was his fault, too. Supposedly I heard him say it to the dogs… apparently it’s real kids understand more than you think.
Speaking of kids… munchkins actually play into the way things are evolving but first: I want to touch on the way I’ve been feeling lately: like a leaf in the wind. Every day I am blissfully unsure of how things will unfold. It’s the most free and open I’ve possibly ever felt in my silly little life.
So when I read this bit of “Jitterbug Perfume,” by Tom Robbins (borrowed from my Italian friend/queen Lisa) I almost fell off the toilet where I do most of my reading. In this section one of the main characters, an ex-king named Alobar, is having a conversation with the village shaman, who speaks first:
“I encourage you to ride this strange wind that is blowing through you, to ride it to wherever it will carry you.”
“But which way shall I go?”
“That is between you and the wind…”
Lately the wind and I have been having a riveting dialogue, because in the last 72 hours, the “plan” (if anyone can call it that) has changed. It’s worked itself out in the most enchanting of ways, unrolling like pastry dough on the counter, ready to be filled with crema, nutella or marmellata… But the last couple days, my friends, are a story all of their own. Long story short, I am not coming back to the States until September… but the details are still evolving and all of that deserves its own glorious post.
So, while this new direction works itself out like a much, much more pleasant kidney stone, let’s allow the wind to blow us back to Rome, shall we?
We therefore pick up the trail in a hot and humid afternoon breeze outside the train station in Spagna, the Spanish quarter, in search of our quaint hotel. Kelly and Jacob are uncomfortably warm; I — the lizard — am in my happy place.
After ditching our bags at in our cool hotel room and chugging an appropriate amount of water, we burst back into the sun to check off the first item on our tourist list: the ancient Colosseum. And on the way, enjoy horse hats, the stately Altare della Patria and some more really old crap.
Not to be that person (although I’m gonna be that person)… but last I spent time in Rome, it was March of 2005 with my good friend Amy (AP Photo!) and her friend, Sherry. The streets — and the Colosseum — were cold, but deserted. This round it was busier than centro on market day, but nonetheless, the ancient, enchantment of such a structure remained intact.
With throngs of other humans we wandered in awe past old columns the size of Redwood trees and arches that had watched not only gladiators, but now — with an ancient eye roll — modern-day Selfie Stick aficionados battling with their Smartphones. I personally don’t need one because I was born with an arm… actually, two of them…
Boom! The Colosseum 🙂
Frands.
The big picture.
Old crap.
Selfie sticksssss.
More selfie love.
Even people carried from across the globe and deposited there like so many pieces of guanciale in a really good Carbonara (one of Rome’s specialties), the magnificence of so much history was not obscured. To read the Colosseum was regularly flooded for ship battles is incredible; to read people were tossed into the labyrinth of the Colosseum with lions like fish food into a fish tank to be ripped into tiny little fish food-sized pieces is gruesome… but fascinating, to be sure. Ahhhh, history.
Outside the Colosseum, with sweat moving like curious ants through crevices on our bodies which — unlike the Roman ruins we stood among — had somehow until this point avoided excavation, we spotted something incredible: free cold water. Throughout Italy a refreshing army of potable water pours from the frozen metal maws of lions or stoic faces but here, there was a choice between naturale (still) or frizzante (sparkling) water. From that moment on, the fizzy water stop became mandatory on all expeditions.
Post-Colosseum we paused for our daily gelato stop and found an appropriately ugly spot to suck it down…
We took the scenic way home, bypassing the chaotic, clogged but more direct shopping hub on Via Del Corso, stumbling across this lovely courtyard that probably has a story of its own…
After the hot sun went to bed, we decided a trip to Trevi Fountain — featured in Fellini’s “La Dolce Vita,” — would be next. Despite feeling more like a zoo than one of Rome’s most ancient water sources (the Aqua Virgo Aqueduct built 19 B.C. provided water to the Roman baths and Rome’s central fountains), Trevi fountain at night was still magical. We grabbed a bottle of wine from a nearby enoteca and pizza al taglio (pizza baked in large rectangular pans, sliced in squares and re-nuked) and observed people chucking coins in the water. After some wine and some time, we noticed most people tossed over left shoulders, turned backwards. The key to a wish come true, apparently, is not to watch after the coin leaves your hands.
After leaving the zoo, we retreated to our cool, dark room and passed the flip out.
In the morning it was ____. Yep, you guessed it, hot! After an Italian-style caffeine-pastry breaking of the fast, we headed towards the Roman Forum, rented audio guides and proceeded to march around learning about, among so many other things, the 7th century Temple of Vesta, Umbilicus Urbis (the Roman entrance to the Underworld) and Basilica Julia, built by Julius Caesar. Over it all sat a blue sky over which the brilliant sun ruled; Kelly and Jacob sweated to death and soon retreated to a popular shady area to revamp; I continued my wandering, sweating to life 🙂
Listening to some audio…
The remains of the Temple of Castor and Pollux.
Temple of Saturn, in the distance…
The Temple of Saturn.
Sharing grounds with the Forum was Palentine Hill, one of Rome’s Seven Hills and where Romulus first founded the original city in 753 BC. We wandered among the House of the Vestal Virgins, learning those lucky ladies had to keep their virginal, ahem, properties intact or, of course, they were killed. Lovely.
Kelly and Jacob kicked it in the shade while I ran up to the top of Palentine Hill to check out the garden atop it and of course, the view!
Post-Forum we made a pit stop for acqua frizzante with a herd of other thirsty humans, found more pizza al taglio for lunch and made our way to Via Labicana to rent three neon bikes from Wheely Bike. With the wind in our hair, we zipped over to the (free!) and glorious Pantheon. Formerly a Roman Temple, the Pantheon was constructed between 118-128 BC.
Inside, with everyone else, we gazed silently upwards to marvel at the Pantheon’s spectacular oculus. And — equally stunning — to postulate how, almost two thousand years after it was built, the Pantheon is still the world’s largest un-reinforced concrete dome. My mind still struggles to wrap itself around such a feat like a thick spaghetti noodle around a fork in a bowl of cacio e pepe (cheese, pepper sauce — another irresistible Roman culinary masterpiece).
After the Pantheon, we zipped through nearby (crowded) Piazza Navona on our way to the river and our obligatory gelato stop of the day: Gelateria Del Viale, some of the best gelato in Rome, according to a friend of mine. We cooled off along the river and rode the long way back to Wheely Bike to return our neon steeds…
DCIM101GOPRO
Gelateria del Viale.
Looking down from steps near Altare della Patria.
Exiting the bike path by the Tiber River.
Coming around the back of the Forum…
After we ditched bikes, we figured we’d have enough time to trot over to the room, powder our noses and head to dinner at the charmingly-named Guilio Passami l’Olio (Guilio, pass me the olive oil). But suddenly we were the Lemony Snickets amongst a series of Unfortunate events: First, missing the first bus because we were on the wrong side of the street. Second, Sylva — The One Who Has Been to Italy Many Times Before forgot to pop in a Tabacchi and buy tickets before catching the bus. And the third bus (of course) was late enough to push our delayed arrival into the realm of “maybe they’re not actually coming at all…” Eventually, we threw in the cheaper public transportation towel in and hailed a cab.
At Giulio Passami l’Olio we found a hopping scene and our reservation had somehow gotten lost in the shuffle like an olive in a very loud, well-dressed salad. Eventually, however, we sat in sweaty clothes and tennis shoe to eat delectable food and consult the restaurant’s fantastic wine bible, or Wible.
To digest and enjoy the temperate evening, we wandered back along the river, enjoying the play of the lights on the water, the trees swaying in the breeze and the feel of a big city under darkness.
Back at the ranch, we made quick work of falling dead asleep. In the morning, at 8:30 a.m., we had a hot date with the Vatican and the even more infamous Sistine Chapel…
Morning found us squeezing onto la metropolitana with the rest of Rome — the Romans to work and us to Vatican City. Like an open bottle of red wine, we poured out onto the streets, directed this way and that by hawkers and helpful folks associated with the Vatican — problem was, it was impossible to tell the difference. But with such volume of people heading to gawk at the plush, art-full innards of the Vatican, we found ourselves funneled right into the gaping, rope-lined mouth of the museum. Luckily, we bought tickets in advance and soon marched up a long spiral staircase into the Vatican.
A sign presented two options: a short tour and a long tour. Two plus hours, Egyptian heiroglyphics, Roman statues, ancient painted maps and medieval tapestries, several Salvador Dali pictures and a Sistine Chapel later, we couldn’t even imagine what the long tour entailed…
From one of the many Vatican windows, Rome, on and on…
Old ass stuff.
The Hall of Muses.
Some of the coolest maps of Italy and Europe possibly ever.
The Vatican’s dome.
Salvador Dali! One of my favorite artists!
In the Sistine Chapel, I was a very, very bad monkey and — amongst loud, firm admonitions via intercom for “Silenzio, per favore; silence, please!” and “no pictures” I fake sneezed, glanced both ways and pointed my very incognito camera straight up:
Oops…
After the Vatican, we located some grub and had just enough time to sprint up the Spanish Steps for a view before getting sucked back into the cockles of la metropolitana and the expansive Roman stazione for the ride back to Faenza…
On subsequent episodes of The Sylva Lining… there’s Venice and I answer the same question The Clash pondered: Should I stay or should I go now? And furthermore, how? As they say, where there’s a will there’s a way. Or, as this Roman street artist penned:
La Dolce Vita Sometimes I feel like my life is like a conversation between myself and Tom Petty. Me: Man, I've got the travel itch.
#acqua frizzante#Adventure#cacio e pepe#carbonara#gelato#Guilio Passami l&039;Olio#La Dolce Vita#la metropolitana#life#Palantine Hill#Pantheon#Piazza Navona#Roma#Roman Forum#Rome#Romulus#Salvador Dali#Seven Hills#Sistine Chapel#Spagna#The Clash#Tiber River#Tom Petty#travel#travel blog#truth#Vatican City#Venezia#Venice#Wheely Bike
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