The Grail War comes to a close.
ENDING - PART 1 - PART 2 - PART 3
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Click here to start from the beginning.
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SABER
LANCER
ARCHER
ASSASSIN
RIDER
CASTER
BERSERKER
AVENGER
FOREIGNER
Heed my words,
My will creates your body, And your sword creates my destiny.
If you heed the Grail's call, and obey my will and reason, then answer my summoning!
I hereby swear:
That I shall be all the good in the world,
That I shall defeat all evil in the world!
Then let thine eyes be clouded, with the fog of turmoil and chaos,
Thou, who art trapped in a cage of madness,
And I, the summoner, who holds thy chains!
Seventh heaven clad, and the great words of power,
Come forth from the circle of bindings, Guardian of the Scales!
Thank you for participating in the First Tumblr Holy Grail War!
Grail War Overview
Grail War Rules
Main tags to follow:
'#team _____' (Main way to follow a specific servant, insert Servant class name here, be it 'saber', 'archer', etc. Be sure the class name is in lowercase.)
'#ruler adjudication' for posts relating to the Ruler-class Servant summoned.
'#forgotten ______' (same as following the teams, put in the class name in lowecase)
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So I've been playing Spearmaster, because sometimes you gotta pick play order with your heart and not logic. I like the mechanic, being a weird little vampire slugcat with infinite weapon. It's an interesting contrast to Hunter since this one you can just take potshots at large enemies taking as many risks trying to kill them (and you don't have to scream at other creatures for taking your corpse), but also if you accidentally kill it with something else you can't use your spears on a body.
I've found some of the "Live Broadcast" thingies in several places, not going into the exact lore atm because I don't have the brainpower to collect all my thoughts but basically !!!! And also I am so confused about where on the timeline this is supposed to be.
Very excited about them color-coding the iterators by their overseer color, that felt really clever.
My path so far has been Outskirts -> Industrial -> Pipeyard -> Waterfront Facility -> Underhang -> Five Pebbles -> Wall -> Chimney (aka mostly following around 7RS's overseer. Except the part where I was just outside Five Pebbles and it was trying to get me to go the long way around because I was not capable of doing some of those platforming acrobatics)
I knew that there were new areas but I wasn't expecting the old areas to get changed so much (specifically Waterfront being sooo different from Shoreline). It's kind of neat.
But now that 7RS's overseer is exploded and it seems they don't have another/aren't bothering to guide us anymore, I got no fucking clue where to go. This wouldn't really be a problem (and is interesting in how it throws you off of the usual structure of how the game routes have been so far) except that I have no idea how I'm supposed to get to Looks to the Moon with how things have gotten changed and I'm very cranky about that
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Greetings, prospective Masters.
If you're seeing this message, then you've become a candidate for a spectacular ritual with an even more worthwhile prize.
I am the Overseer of this Ritual, @lapithae, and you will be fighting tooth and nail for something amazing.
What are you fighting for, you ask? What a splendid question.
An omnipotent wish granter, a mystic artifact that was only spoken about in legend. I am, of course, speaking about the legendary Holy Grail.
Of course, this is a war driven by chance. Not purely luck, but your choices as Masters will have a heavy impact on how you win. But do not worry, you won't be fighting yourselves. You'll be summoning Heroic Spirits, or Servants. Do not get too attached to them. They're just familiars, after all.
You'll be sharing Servants, of course. You'll have to pick from several teams. Team Saber, Archer, Lancer, Assassin, Rider, Caster, and Berserker.
The Summoning System here is... shoddy. Catalysts aren't entirely effective, and the incantation is going to need to go through a couple steps before you're presented with your Servant. But have no fear. As I stand as your humble Overseer, I will help you along this process with the Tumblr Poll Summoning System. Or T-POSE.
...Don't think about the acronym too hard.
Simply submit to me which Servants you would like to see in the war, and their Class, and then you and the rest of your fellow Masters will be presented an opportunity to vote on which Servants answer the Grail's call for this illustrious prize. Please, submit them here for them to be considered and counted.
Once the Servants have been summoned (voted on), the rules for this Grail War will be revealed.
Hm? Reveal the rules beforehand? Perhaps I can explain things a little.
However, this won't simply function as a popularity contest. The other observed versions of this ritual (which have all gone INCREDIBLY well, with no complications) each summoned Servant class functions slightly differently. The numbers are important. Close calls may unwittingly turn the tides against you. Remember, this is a world of Magi, and Magi don't live by 'close calls'. Victory must be clear and swift, and small percentages may result in you losing your Servant entirely.
Further details regarding Servant skills will be underneath the cut, though they may change, and be clearer once the rules are solidified.
I'll take prospective Servant submissions until 6PM EST, Monday (2/13), and the Summoning Polls will be open for a week*, as well as more defined rules on the war.
Rejoice, young bloggers. Perhaps your dreams will finally come true.
*(The summoning time has been shortened to a 24-hour poll).
THE SEVEN CLASSES:
SABER-class Servants are solid jacks-of-all-trade picks, and great single-target combatants. When engaging another Servant 1-on-1, they get +3% to their combat poll results.
ARCHER-class Servants are good at distance combat. If they decide to play defensively, and are attacked by another Servant, they get +3% to their combat poll results.
LANCER-class Servants are fast and agile. If they end up in the bottom 2 of a 3-way confrontation, if there’s only a 5% difference in scoring between them and 2nd place, they make it out unscathed.
ASSASSIN-class Servants are best for quiet, one-on-one confrontations. If they pick a Servant that isn’t targeted by anyone else, they get +5% to their combat poll results.
RIDER-classes are competent commanders with great maneuverability. If engaged with 2 Servants, Riders get a +3% to their combat poll results.
CASTER-class Servants are best confined to their mage workshops. If they decide to play defensively, and are attacked by another Servant, they get +3% to their combat poll results.
BERSERKER-class Servants are loose cannons that can’t be recklessly fought head-on or easily managed. If engaged in a fight with another Servant, they get +5% to their final combat poll results, and the attacking Servant gains 2 ‘wounds’ if they lose.
If BERSERKERs are engaged in a fight with 2 Servants, they get +7% to their final combat poll results, but sustain 2 ‘wounds’ if on the bottom, and 1 ‘wound’ if in 2nd place on the poll.
Also as a result of their difficulty to manage, BERSERKER Masters can only pick either the 2nd or 3rd Command Spell options.
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