#orv has its answer - the constraint is overcome by the perception of the reader
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the walls in orv are often discussed as either character metaphors (ie. the fourth wall as dissociation, or the wall of impossible communication as connection) or as the themes they embody, but it's important to note here what they can represent metanarratively too. the final wall itself symbolizes the constraints of the text - the fact that a story has to exist on a page and within the covers of a book in order to exist at all, regardless of how much that might limit the scope of its ability to tell the story. of course, that's not all a story is, but its existence at a base level is dependent on those limits.
themes in a story can work as defining limitations, too. a story is focused on certain ideas, and that's what allows it to be what it is. that's why the pieces of the final wall are thematic & character symbols - those are a crucial part of what defines a story!
#nic's great orv reread#the metanarrative tension btwn needing to escape the constraints of a text to be truly free AND the fact that those constraints define a txt#is something i think abt quite often!#if you're creating metafiction that has the thematic goal of 'overcoming' the script you're going to have to have a pretty clear idea#of how that might even be possible#orv has its answer - the constraint is overcome by the perception of the reader#and the story's ability to exist in the reader's mind beyond mere letters on a page#(as an aside this train of thought always makes me wonder how deltarune will handle this aspect of its metafiction-#-since it also has themes of overcoming the roles and scripts placed on the characters in it)
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