#origins cared so much about its magic system as not merely a mechanic but something that existed in-universe. lol. lmao even.
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thedragonagelesbian · 2 months ago
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I miss raas so bad im making up codex entries for them in my head....
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level99games · 5 years ago
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Five Top 4's
I was asked by a friend to share some of my favorite media, so this post is a list of my personal favorite Books, Video Games, Board Games, Movies, and etc. Perhaps this will give you some insight into my creative tendencies, or perhaps it will just be a good opportunity for you to comment and agree/disagree/discuss with me!
Originally this was going to be a top 5 list, but I found myself with 4 obvious answers, and struggling to name a fifth in each category. So I just made it top 4—if it didn’t come to mind immediately, then it doesn’t really deserve that recognition, after all. Without further ado, here goes!
Top 4 Books
Rumo & His Miraculous Adventures - I love all of Walter Moers’ books, and if you haven’t read this author’s work before, you’re really missing out. The Zamonia series builds a wonderland-like world where whimsical species live in harmony with one another.
Good to Great - My favorite business manual. Good to Great showcases what specific elements of leadership, discipline, focus, and culture contribute to success. It’s something I’ve worked tirelessly to replicate in the offices of Level 99 Games.
The Meditations of Marcus Aurelius - One of the most influential philosophy books for me, the Meditations is a classic that instructs the reader in a calm, measured approach to life and its challenges. Much of the book deals with overcoming fear and the internal challenges that are formative to us all in growing up.
Blazing Aces: A Fistful of Family Card Games - Perhaps the best game-related book I own. Reiner Knizia turns a standard deck of playing cards on its head and uses it to play 15 stunningly original games, all based around the evaluation of Poker hands. If you want to see a real master of the game design genre at work, this is the book to get.
Top 4 Board Games
Libertalia - This game is an incredible feat of design, and it combines the simultaneous selection of games like BattleCON and Exceed with a clean resolution system and mechanics that make it appropriate for up to 6 players. The style of the game is excellent, and the mechanics lead to interesting, loaded choices every single turn. This is one game I always want to show my friends, and its something that I would recommend to players of any skill level.
Magical Athlete - Magical Athlete is not at all what we would define as a “modern” game. However, I never fail to have fun with friends when I pull this out and bring it to the table. I keep a copy in the office to remind myself that it’s important not to get too caught up on high-concept mechanics and high-budget art—all this is merely in service to fun, which can be achieved just as easily with simple mechanics and whimsical gameplay.
Dominion - Dominion is one of the most influential board games on my own personal style, and is the game that, to me, signals the temporal and stylistic break between the classic hobby games and modern ones. The incredible amount of modular content generated by shifting setups inspired the many variables present in games like BattleCON and Exceed.
Unlock Adventures - Evocative and interesting without being overwrought, Space Cowboy’s Unlock Adventure series is just the right size for a game you can only play once. I’ve got the whole collection, and eagerly watch for any new ones that drop. I love playing these with my wife and with friends, and they take only a few minutes to teach with the built-in tutorial.
Top 4 Music Artists
Scooter - Spotify tells me that Scooter is my most-listened-to artist of 2019, and a few past years to. I really enjoy the personality and character of these tracks—a Scooter album is always a bit more than an ordinary techno/trance album. 
Masterplan - Classic Power Metal. I enjoy their work just a little bit better than Symphony X, Jag Panzer, and Helloween. The characters presented in the songs are a bit more interesting, and songs have a kind of progression of story that you don’t see in a lot of other outfits.
Avantasia - I’m a huge fan of Tobias Sammet’s Edguy, which is more of a traditional Power Metal outfit. Avantasia’s tunes are more orchestral and fall squarely into the Fantasy Metal genre. I love the long epics such as “Raven Child” and “The Scarecrow.”
Electric Six - Electric Six is somewhere between comedy and irony. I enjoy the catchy lyrics and tunes, with some tracks being quite nuanced, others being pure nonsense, and some simply self-aware schlock peddled for laughs.
Top 4 Video Games
Legend of Mana - A game that I’ve idolized since I first played it nearly two decades ago. There’s so much happening in this game, and so many different systems���magic, crafting, golem making, farming, music—that all feel like they fit seamlessly into the universe. On top of that, I love the world with its fantastic races. Far more than a typical “fantasy world” with a bunch of human-like peoples, Legend of Mana presents a wonderland of mythological creatures, animated objects, and talking animals as its cast.
Crono Trigger - While many games have come after it, Crono Trigger still holds a special place. It takes an incredible feat of writing to make such a well-interlaced and cohesive series of parallel worlds. I still hum the tunes from its soundtrack to this day, and the game’s most memorable moments have inspired hundreds of later games. I also enjoyed Crono Cross. I don’t care what you think.
Atelier Escha & Logy: Alchemists of the Dusk Sky - I’ve played a large number of the games in the Atelier series. I love the aesthetics of it, and I really enjoy the puzzle of making items. I’m one of those people who plays an MMO just for the gathering and crafting systems. If you’re anything like me, you’ll likely enjoy this series. Escha & Logy has a great balance of combat and crafting, and is an excellent entry point to the series.
Danganronpa - Say what you like about it, this dark, closed-room mystery series defines the visual novel genre for me. Danganronpa’s cast and situations are wild, but it really draws you in. It has a great pacing and character development that will make you love or hate every member of the cast individually, and the mysteries always take a surprising turn.
Top 4 Movies
The Lighthouse - My favorite film of 2019. Masterful film work and character acting make this CGI-free Black & White picture a modern masterpiece of suspenseful storytelling. The Lighthouse establishes Robert Eggers as the true modern successor to Hitchcock.
Wild Tales - It’s impossible to sum up this movie in just a short paragraph, so go watch it instead. This is a vignette film about revenge and human emotion, and the lengths we will go to settle the score against perceived injustice. It’s also just fun.
The Rocketeer - Between a beautiful soundtrack, high adventure in the early age of aviation, and memorable villains, there’s a lot to love in this classic. Even more than Indiana Jones, I consider this to be the quintessential pulp-action film.
Tampopo - A classic Japanese film that remains interesting time and again. Like Wild Tales, this is a vignette film consisting of several interlaced stories about our relationship with food and with each other, all tied together by a central thread.
Anyway, there’s my list! If you have checked out any of my favorites, or if you check them out due to reading about them on this list, please leave a comment and let me know! I’m curious to hear your opinions as well!
About the Author
D. Brad Talton Jr. is the President of Level 99 Games, as well as the designer of BattleCON, Millennium Blades, Pixel Tactics, Exceed, and many more games. He lives in Albuquerque, New Mexico, with his wife Lynda and daughter Kathryn. 
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grandnincompoop · 7 years ago
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Fire Emblem, Design Philosophy, and My Quarrels
Let's harken back to 2001 and the release of Super Smash Brothers Melee. I had an N64 and a Gameboy, so I was familiar with most of the characters. You had Mario and Fox and Samus- I had either played their game or learned about them from the original Super Smash Brothers. I didn't really know you could just go on the internet and look up how to unlock all of the characters when the game came out, and even when I did, we would just look up how to get Mew in the original Pokemon. Nor did I have a Nintendo Power subscription. I had one issue- 2003's Issue 173, probably because it had Star Wars on the cover. So in the daunting quest of trying to discover how to unlock every character, you meet Marth and Roy. As with most of the non-Japanese world, I was left wondering who these two sword guys were. I was 9, so obviously I wasn't in the market for importing untranslated Famicon games. My curiosity wasn't satiated until 2003 with the release of Fire Emblem on the Game Boy Advanced, but I was immediately infatuated.
The Fire Emblem: The Binding Blade is a highly linear game. This was an age long before sprawling open worlds were commonplace in every RPG or shooter. You merely progressed from quest to quest, accumulating an ever growing roaster with each mission. Except for the three missions that include Arenas, there's no way to deviate from the progression of game's 37 chapters. The experience points you can gain are limited, and honestly the game is stronger for that. As much fun as I had grinding Final Fantasy Tactics Advanced, such as the time I trapped a high level Malboro with a cycle of sleep/attack/heal, it diminished from the thrill I experienced with Fire Emblem with its terrifying combat where every critical hit mattered. Simplicity and transparency are core to the experience. Almost like a board game, the game takes a narrow concept- in this case rock-paper-scissors, the adds some elaboration to it to make it flow into a fantasy world of mages and magical creatures. There are stats like strength and defense, and you have health and there's a grid you move on and there's a percentile to hit, all of which are visible to the player. That's about it and the game was better for it.
 The core elements could easily be fitted to a pen and paper experience which is what brought me to believe that the game had a Bottom Up development. I was introduced to this term by Mark Rosewater, the head designer of Magic: the Gathering, who describes it, along with its developmental opposite (Top Down), as "Top Down is subject matter based. I want to capture the subject matter. Bottom Up is mechanical based. There's a tool I want to make use of. How can I best make use of that tool." Not to insult the subject matter of Fire Emblem, but it, like its combat system, isn't complicated. They're collections of sometimes loosely related stories of a prince having to fight some evil in a world with dragons, drakes, wizards, EVIL wizards, undead/possessed/ etc etc. You could play them for their narrative, but most people I know and have read play it for the combat and support system (hold on, I'll get back to that in a moment). Looking at interviews with  Shouzou Kaga, the original creator of the series, his initial intent was to create a "roleplaying simulation", which he describes as
 "A strategy game. But strategy games typically are kind of “hardcore” and dry. (laughs) You only care about winning or losing the battle, and there’s no space for the player to empathize with the characters or story.
I love strategy games like that too, but I also love RPGs. By adding RPG elements, I wanted to create a game where the player could get more emotionally invested in what’s happening. Conversely, one of the drawbacks of RPGs is that there’s always just a single protagonist. Thus, to a certain extent, you can only experience the linear story that the game creator has prepared for you.
I wanted to create a game where the story and game will develop differently for each player depending on the units they use. Thus I added the strategy elements and arrived at this hybrid system."
 This idea doesn't seem to fit exactly into either of MaRo's definitions. Concept isn't exactly subject matter, usually a story or pre-established setting, nor is it strictly mechanical based, although it's definitely closer to that. If we looked at a chart from a 2007 article on Gamasutra titled "Game Design Cognition: The Bottom-Up and Top-Down Approaches:
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 We see that beginning at a concept is part of the Top-Down process. So I guess my research proved I was wrong with my assertion when taking a developmental process from a relatively simple process, making a card with rules, and applying it to a highly complicated one, creating a video game.
 The concept is a fascinating one, however, playing with ideas that a modern genre, the grand strategy game, has to tackle with mindboggling amount of complexity. Since the plot is designed to introduce you to the menagerie of personalities they've designed, the writings is. . . charming, but not patricianly nuanced. By no means is the game the pinnacle of writing in interactive narratives. The characters personalities attached to a colorful aesthetic, almost comparable to what Blizzard's Overwatch did in making such a wide spectrum of characters that at least one should be appealing to even the most surly of fans. You'll have a female caviler who is a tom boy or a timed knight who, despite his bulking armor, commonly goes unnoticed. They're archetypes, not fully realized characters like you'll find in more traditionally RPGs with tomes of backstory and goals.  Overwatch and Fire Emblem develop their characters in the same manner- mid-combat dialog. Fire Emblem's greatest development (and what makes it stand out among the other strategy role playing games) is the Support System. Sure, it's fluff, but it evokes the feeling that there was a world before you arrived. Fire Emblems Awakenings main character, Chrom, will reminisce the past with his sister, another solider in your army. Except she can permanently die, unlike the Valhalla fantasy that is Overwatch where they we return to their friends to the next bout. Kaga always intended for your unit's looming mortality to cause shifts in how you view the narrative. "I wanted to make a strategy game that was more dramatic, something where you would really be able to feel the pain and struggle of the characters. That’s why characters can’t be revived once they’re killed, to impart a sense of gravity and seriousness. In turn, I think the result is that the more love you have for your characters, the more rewarding the game is." X-Com, a highly popular western SRPG for MS-DOS that came out four years later, attempted this with randomly generated names, nationalities, and looks for its characters. But unless you're willing to really lose yourself in the game and make your own narrative for the characters, their deaths will only have an impact in the loss of your highest level sniper, not the archer who was currently flirting with your barbarian. The game could create emersion through its characters and their deaths, but instead it becomes what I believe is the bane of  the series. There's a universe where each battle is like a chess match, where you must maliciously strategize your moves so take the least amount of causalities and each critical hit will either make or ruin your day. But we don’t live in that universe. Instead we're plagued with problems twofold: the prevalence of a dominate strategy and the existence of the reset button.  
 "A dominant strategy, in the context of game design, is something that emerges due to game imbalance. A clear example of dominant strategy would be "blocking the opponent from getting three in a row", in Tic-Tac-Toe."
 Fire Emblem is amazingly easy to get into and play, although maybe not to master. Unless you count the tactic I commonly refer to as the "death blob". It's like creating a delicious candy with a hard exterior and gooey center. Looking at another game for a second, Final Fantasy Tactics, you'll send your warriors and knights forward to pick off the prime targets while your mages and archers mop up. (Of course, there's another strategy where you carefully positioning yourself defensively into one corner, but they have means of combating this by starting you on the low ground to make you fight your way to high ground.) You can afford to have one or two units fall in combat because it'll only be moments before the healer arrives to mend any major injuries. It allows for the type of aggressive playstyle the computer utilizes against you, creating "drama". Fire Emblem is the antithesis. Dave Riley of the Fast Karate for the Gentlemen podcast and occasional game reviewer for Anime News Network says about action, "Most of the game is a creeping, careful crawl that moves the entire army in an ironclad block three spaces at a time. Movements are so fraught, and battles so carefully measured, that when the tide turns in your favor it's hard know what to do with the power." Usually your objective is to rid the map of foes that don't tend to move until you've moved past a certain threshold within their vacinity. As such, you'll surround your weaker characters, the mages, archers, the ones you're just now getting to leveling up, with those that have heavier armor or are higher in level. Then you move slowly across the map. And I mean agonizingly slow. Unless there is some sort of pressure on you, like a timed mission or some character you can interact with before the enemy overtakes them, it's three squares at the time for you. They've tried to counter this in some ways by having enemy units spawn behind you if you're taking too long, but that just leads to the second problem. Allowing the units to pair up to increase stats in Awakening was a good solution, but it showed to be highly overpowered when combined with the stats gained from the support system.
The second problem has coexisted with the game since inception. Instead of having gameplay be a carefully planned chess match (similar to the newly released Into the Breach which rewards sticking with failed "timelines" and even has a continent function to undo one turn per mission), we play the game like a speedrunner, resetting innumerous times in leu of missed attacks and unfortunate critical hits until we have such an intense knowledge of the map that we could perform it to lull us to bed. By adding Casual Mode in later games they've done some work to rectify this, and while the game might be more fun to play without having to turn off the console for the nth time, we loses Kaga's initial intent. In a joint interview with Hironobu Sakaguchi, he admits to Kaga that "when I die, I always reset". Even the creator of Final Fantasy has become victim to this pitfall! Kaga notes that "it’s not a big problem if some of your characters die in Fire Emblem; I want each player to create their own unique story. Don’t get caught up trying to get a “perfect ending.” Have fun!" But we just can’t because we have to see how the almost insignificant side dialog between the dark mage and pegasus knight will turn out. Will they become friends? We'll never know if we don't reset because an unexpected arrow saw an end to the purpled haired rider.
 The problem has exasperated even further with adding generations to the games. Awakening saw those cute support conversations to their apex by having them result in children, but not just any children- super soldiers of your own siring. Instead of being something cute you do on the side, a treat if you will, they added mechanics to the system. Depending on the abilities known by the parents and the hidden stat progressions (a thorn in the side of the wonderful transparency of the game), the child might be an unkillable machine of death that gets to move twice after reaping another soul all while regaining any  lost health. Fire Emblem has always had Uber characters. There's always the gallant knight, advisor to the lordling at the beginning of your adventure! (who is there solely to suck all the experience that should be going to anyone else) Then there's the  sweet young lad who starts as the weakest possible unit, needing to be babied for dozens of hours until they've shown their true colors as the harbinger of all lives, capable of taking down armies alone. But the child rearing aspect of the later games really irks me. It makes the game feel like it's become an anime character breeding simulator, where instead of letting love naturally develop on the battlefield as it has, you have to comb through wikias to see what the best combination for a certain child is. For a game that has forgone the grinding experience, it surely got lost in not remembering what made it so great to begin with in its transparency.
 There are aspects of Fire Emblem that reflect actual war. Every character is such: an individual with hopes, dreams, and interests. Taking a little time to get to know them leaves you with a sense of loss when they're lost in a pillar of flame from some nameless enemy mage. These games could be so much more with a little more finesse. The series has gone on for decades now, and this has caused the games to roll up increasing more systems until it has reached the point now that it is hard to see the game for what it once was. The concessions you have to make are never "there's no way I can do this without sacrificing someone for the noble cause" like the newly released Battletech RPG throws at you; the concessions are "time to waste a little more time and reset the game again." I believe the game I want to make can come- they just have to do a little more resetting.
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toomanysinks · 6 years ago
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How to read fiction to build a startup
“The book itself is a curious artefact, not showy in its technology but complex and extremely efficient: a really neat little device, compact, often very pleasant to look at and handle, that can last decades, even centuries. It doesn’t have to be plugged in, activated, or performed by a machine; all it needs is light, a human eye, and a human mind. It is not one of a kind, and it is not ephemeral. It lasts. It is reliable. If a book told you something when you were 15, it will tell it to you again when you’re 50, though you may understand it so differently that it seems you’re reading a whole new book.”—Ursula K. Le Guin
Every year, Bill Gates goes off-grid, leaves friends and family behind, and spends two weeks holed up in a cabin reading books. His annual reading list rivals Oprah’s Book Club as a publishing kingmaker. Not to be outdone, Mark Zuckerberg shared a reading recommendation every two weeks for a year, dubbing 2015 his “Year of Books.” Susan Wojcicki, CEO of YouTube, joined the board of Room to Read when she realized how books like The Evolution of Calpurnia Tate were inspiring girls to pursue careers in science and technology. Many a biotech entrepreneur treasures a dog-eared copy of Daniel Suarez’s Change Agent, which extrapolates the future of CRISPR. Noah Yuval Harari’s sweeping account of world history, Sapiens, is de rigueur for Silicon Valley nightstands.
This obsession with literature isn’t limited to founders. Investors are just as avid bookworms. “Reading was my first love,” says AngelList’s Naval Ravikant. “There is always a book to capture the imagination.” Ravikant reads dozens of books at a time, dipping in and out of each one nonlinearly. When asked about his preternatural instincts, Lux Capital’s Josh Wolfe advised investors to “read voraciously and connect dots.” Foundry Group’s Brad Feld has reviewed 1,197 books on Goodreads and especially loves science fiction novels that “make the step function leaps in imagination that represent the coming dislocation from our current reality.”
This begs a fascinating question: Why do the people building the future spend so much of their scarcest resource — time — reading books?
Image by NiseriN via Getty Images. Reading time approximately 14 minutes.
Don’t Predict, Reframe
Do innovators read in order to mine literature for ideas? The Kindle was built to the specs of a science fictional children’s storybook featured in Neal Stephenson’s novel The Diamond Age, in fact, the Kindle project team was originally codenamed “Fiona” after the novel’s protagonist. Jeff Bezos later hired Stephenson as the first employee at his space startup Blue Origin. But this literary prototyping is the exception that proves the rule. To understand the extent of the feedback loop between books and technology, it’s necessary to attack the subject from a less direct angle.
David Mitchell’s Cloud Atlas is full of indirect angles that all manage to reveal deeper truths. It’s a mind-bending novel that follows six different characters through an intricate web of interconnected stories spanning three centuries. The book is a feat of pure M.C. Escher-esque imagination, featuring a structure as creative and compelling as its content. Mitchell takes the reader on a journey ranging from the 19th century South Pacific to a far-future Korean corpocracy and challenges the reader to rethink the very idea of civilization along the way. “Power, time, gravity, love,” writes Mitchell. “The forces that really kick ass are all invisible.”
The technological incarnations of these invisible forces are precisely what Kevin Kelly seeks to catalog in The Inevitable. Kelly is an enthusiastic observer of the impact of technology on the human condition. He was a co-founder of Wired, and the insights explored in his book are deep, provocative, and wide-ranging. In his own words, “When answers become cheap, good questions become more difficult and therefore more valuable.” The Inevitable raises many important questions that will shape the next few decades, not least of which concern the impacts of AI:
“Over the past 60 years, as mechanical processes have replicated behaviors and talents we thought were unique to humans, we’ve had to change our minds about what sets us apart. As we invent more species of AI, we will be forced to surrender more of what is supposedly unique about humans. Each step of surrender—we are not the only mind that can play chess, fly a plane, make music, or invent a mathematical law—will be painful and sad. We’ll spend the next three decades—indeed, perhaps the next century—in a permanent identity crisis, continually asking ourselves what humans are good for. If we aren’t unique toolmakers, or artists, or moral ethicists, then what, if anything, makes us special? In the grandest irony of all, the greatest benefit of an everyday, utilitarian AI will not be increased productivity or an economics of abundance or a new way of doing science—although all those will happen. The greatest benefit of the arrival of artificial intelligence is that AIs will help define humanity. We need AIs to tell us who we are.”
It is precisely this kind of an AI-influenced world that Richard Powers describes so powerfully in his extraordinary novel The Overstory:
“Signals swarm through Mimi’s phone. Suppressed updates and smart alerts chime at her. Notifications to flick away. Viral memes and clickable comment wars, millions of unread posts demanding to be ranked. Everyone around her in the park is likewise busy, tapping and swiping, each with a universe in his palm. A massive, crowd-sourced urgency unfolds in Like-Land, and the learners, watching over these humans’ shoulders, noting each time a person clicks, begin to see what it might be: people, vanishing en masse into a replicated paradise.”
Taking this a step further, Virginia Heffernan points out in Magic and Loss that living in a digitally mediated reality impacts our inner lives at least as much as the world we inhabit:
“The Internet suggests immortality—comes just shy of promising it—with its magic. With its readability and persistence of data. With its suggestion of universal connectedness. With its disembodied imagines and sounds. And then, just as suddenly, it stirs grief: the deep feeling that digitization has cost us something very profound. That connectedness is illusory; that we’re all more alone than ever.”
And it is the questionable assumptions underlying such a future that Nick Harkaway enumerates in his existential speculative thriller Gnomon:
“Imagine how safe it would feel to know that no one could ever commit a crime of violence and go unnoticed, ever again. Imagine what it would mean to us to know—know for certain—that the plane or the bus we’re travelling on is properly maintained, that the teacher who looks after our children doesn’t have ugly secrets. All it would cost is our privacy, and to be honest who really cares about that? What secrets would you need to keep from a mathematical construct without a heart? From a card index? Why would it matter? And there couldn’t be any abuse of the system, because the system would be built not to allow it. It’s the pathway we’re taking now, that we’ve been on for a while.” 
Machine learning pioneer, former President of Google China, and leading Chinese venture capitalist Kai-Fu Lee loves reading science fiction in this vein — books that extrapolate AI futures — like Hao Jingfang’s Hugo Award-winning Folding Beijing. Lee’s own book, AI Superpowers, provides a thought-provoking overview of the burgeoning feedback loop between machine learning and geopolitics. As AI becomes more and more powerful, it becomes an instrument of power, and this book outlines what that means for the 21st century world stage:
“Many techno-optimists and historians would argue that productivity gains from new technology almost always produce benefits throughout the economy, creating more jobs and prosperity than before. But not all inventions are created equal. Some changes replace one kind of labor (the calculator), and some disrupt a whole industry (the cotton gin). Then there are technological changes on a grander scale. These don’t merely affect one task or one industry but drive changes across hundreds of them. In the past three centuries, we’ve only really seen three such inventions: the steam engine, electrification, and information technology.”
So what’s different this time? Lee points out that “AI is inherently monopolistic: A company with more data and better algorithms will gain ever more users and data. This self-reinforcing cycle will lead to winner-take-all markets, with one company making massive profits while its rivals languish.” This tendency toward centralization has profound implications for the restructuring of world order:
“The AI revolution will be of the magnitude of the Industrial Revolution—but probably larger and definitely faster. Where the steam engine only took over physical labor, AI can perform both intellectual and physical labor. And where the Industrial Revolution took centuries to spread beyond Europe and the U.S., AI applications are already being adopted simultaneously all across the world.”
Cloud Atlas, The Inevitable, The Overstory, Gnomon, Folding Beijing, and AI Superpowers might appear to predict the future, but in fact they do something far more interesting and useful: reframe the present. They invite us to look at the world from new angles and through fresh eyes. And cultivating “beginner’s mind” is the problem for anyone hoping to build or bet on the future.
source https://techcrunch.com/2019/02/16/the-best-fiction-for-building-a-startup/
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fmservers · 6 years ago
Text
How to read fiction to build a startup
“The book itself is a curious artefact, not showy in its technology but complex and extremely efficient: a really neat little device, compact, often very pleasant to look at and handle, that can last decades, even centuries. It doesn’t have to be plugged in, activated, or performed by a machine; all it needs is light, a human eye, and a human mind. It is not one of a kind, and it is not ephemeral. It lasts. It is reliable. If a book told you something when you were 15, it will tell it to you again when you’re 50, though you may understand it so differently that it seems you’re reading a whole new book.”—Ursula K. Le Guin
Every year, Bill Gates goes off-grid, leaves friends and family behind, and spends two weeks holed up in a cabin reading books. His annual reading list rivals Oprah’s Book Club as a publishing kingmaker. Not to be outdone, Mark Zuckerberg shared a reading recommendation every two weeks for a year, dubbing 2015 his “Year of Books.” Susan Wojcicki, CEO of YouTube, joined the board of Room to Read when she realized how books like The Evolution of Calpurnia Tate were inspiring girls to pursue careers in science and technology. Many a biotech entrepreneur treasures a dog-eared copy of Daniel Suarez’s Change Agent, which extrapolates the future of CRISPR. Noah Yuval Harari’s sweeping account of world history, Sapiens, is de rigueur for Silicon Valley nightstands.
This obsession with literature isn’t limited to founders. Investors are just as avid bookworms. “Reading was my first love,” says AngelList’s Naval Ravikant. “There is always a book to capture the imagination.” Ravikant reads dozens of books at a time, dipping in and out of each one nonlinearly. When asked about his preternatural instincts, Lux Capital’s Josh Wolfe advised investors to “read voraciously and connect dots.” Foundry Group’s Brad Feld has reviewed 1,197 books on Goodreads and especially loves science fiction novels that “make the step function leaps in imagination that represent the coming dislocation from our current reality.”
This begs a fascinating question: Why do the people building the future spend so much of their scarcest resource — time — reading books?
Image by NiseriN via Getty Images. Reading time approximately 14 minutes.
Don’t Predict, Reframe
Do innovators read in order to mine literature for ideas? The Kindle was built to the specs of a science fictional children’s storybook featured in Neal Stephenson’s novel The Diamond Age, in fact, the Kindle project team was originally codenamed “Fiona” after the novel’s protagonist. Jeff Bezos later hired Stephenson as the first employee at his space startup Blue Origin. But this literary prototyping is the exception that proves the rule. To understand the extent of the feedback loop between books and technology, it’s necessary to attack the subject from a less direct angle.
David Mitchell’s Cloud Atlas is full of indirect angles that all manage to reveal deeper truths. It’s a mind-bending novel that follows six different characters through an intricate web of interconnected stories spanning three centuries. The book is a feat of pure M.C. Escher-esque imagination, featuring a structure as creative and compelling as its content. Mitchell takes the reader on a journey ranging from the 19th century South Pacific to a far-future Korean corpocracy and challenges the reader to rethink the very idea of civilization along the way. “Power, time, gravity, love,” writes Mitchell. “The forces that really kick ass are all invisible.”
The technological incarnations of these invisible forces are precisely what Kevin Kelly seeks to catalog in The Inevitable. Kelly is an enthusiastic observer of the impact of technology on the human condition. He was a co-founder of Wired, and the insights explored in his book are deep, provocative, and wide-ranging. In his own words, “When answers become cheap, good questions become more difficult and therefore more valuable.” The Inevitable raises many important questions that will shape the next few decades, not least of which concern the impacts of AI:
“Over the past 60 years, as mechanical processes have replicated behaviors and talents we thought were unique to humans, we’ve had to change our minds about what sets us apart. As we invent more species of AI, we will be forced to surrender more of what is supposedly unique about humans. Each step of surrender—we are not the only mind that can play chess, fly a plane, make music, or invent a mathematical law—will be painful and sad. We’ll spend the next three decades—indeed, perhaps the next century—in a permanent identity crisis, continually asking ourselves what humans are good for. If we aren’t unique toolmakers, or artists, or moral ethicists, then what, if anything, makes us special? In the grandest irony of all, the greatest benefit of an everyday, utilitarian AI will not be increased productivity or an economics of abundance or a new way of doing science—although all those will happen. The greatest benefit of the arrival of artificial intelligence is that AIs will help define humanity. We need AIs to tell us who we are.”
It is precisely this kind of an AI-influenced world that Richard Powers describes so powerfully in his extraordinary novel The Overstory:
“Signals swarm through Mimi’s phone. Suppressed updates and smart alerts chime at her. Notifications to flick away. Viral memes and clickable comment wars, millions of unread posts demanding to be ranked. Everyone around her in the park is likewise busy, tapping and swiping, each with a universe in his palm. A massive, crowd-sourced urgency unfolds in Like-Land, and the learners, watching over these humans’ shoulders, noting each time a person clicks, begin to see what it might be: people, vanishing en masse into a replicated paradise.”
Taking this a step further, Virginia Heffernan points out in Magic and Loss that living in a digitally mediated reality impacts our inner lives at least as much as the world we inhabit:
“The Internet suggests immortality—comes just shy of promising it—with its magic. With its readability and persistence of data. With its suggestion of universal connectedness. With its disembodied imagines and sounds. And then, just as suddenly, it stirs grief: the deep feeling that digitization has cost us something very profound. That connectedness is illusory; that we’re all more alone than ever.”
And it is the questionable assumptions underlying such a future that Nick Harkaway enumerates in his existential speculative thriller Gnomon:
“Imagine how safe it would feel to know that no one could ever commit a crime of violence and go unnoticed, ever again. Imagine what it would mean to us to know—know for certain—that the plane or the bus we’re travelling on is properly maintained, that the teacher who looks after our children doesn’t have ugly secrets. All it would cost is our privacy, and to be honest who really cares about that? What secrets would you need to keep from a mathematical construct without a heart? From a card index? Why would it matter? And there couldn’t be any abuse of the system, because the system would be built not to allow it. It’s the pathway we’re taking now, that we’ve been on for a while.” 
Machine learning pioneer, former President of Google China, and leading Chinese venture capitalist Kai-Fu Lee loves reading science fiction in this vein — books that extrapolate AI futures — like Hao Jingfang’s Hugo Award-winning Folding Beijing. Lee’s own book, AI Superpowers, provides a thought-provoking overview of the burgeoning feedback loop between machine learning and geopolitics. As AI becomes more and more powerful, it becomes an instrument of power, and this book outlines what that means for the 21st century world stage:
“Many techno-optimists and historians would argue that productivity gains from new technology almost always produce benefits throughout the economy, creating more jobs and prosperity than before. But not all inventions are created equal. Some changes replace one kind of labor (the calculator), and some disrupt a whole industry (the cotton gin). Then there are technological changes on a grander scale. These don’t merely affect one task or one industry but drive changes across hundreds of them. In the past three centuries, we’ve only really seen three such inventions: the steam engine, electrification, and information technology.”
So what’s different this time? Lee points out that “AI is inherently monopolistic: A company with more data and better algorithms will gain ever more users and data. This self-reinforcing cycle will lead to winner-take-all markets, with one company making massive profits while its rivals languish.” This tendency toward centralization has profound implications for the restructuring of world order:
“The AI revolution will be of the magnitude of the Industrial Revolution—but probably larger and definitely faster. Where the steam engine only took over physical labor, AI can perform both intellectual and physical labor. And where the Industrial Revolution took centuries to spread beyond Europe and the U.S., AI applications are already being adopted simultaneously all across the world.”
Cloud Atlas, The Inevitable, The Overstory, Gnomon, Folding Beijing, and AI Superpowers might appear to predict the future, but in fact they do something far more interesting and useful: reframe the present. They invite us to look at the world from new angles and through fresh eyes. And cultivating “beginner’s mind” is the problem for anyone hoping to build or bet on the future.
Via Danny Crichton https://techcrunch.com
0 notes
trendingnewsb · 7 years ago
Text
5 Insanely Important Jobs (We’re Running Out Of People For)
Supply and demand should ensure that we never run out of people to do the really key jobs. If there was a dire shortage of, say, potato chip flavor developers (don’t panic, this is strictly theoretical), chip companies would make the salary and perks of the job more attractive, colleges would hype up the benefits of majoring in flavor science, and new blood would enter the field, bringing with them the caramel-and-Worcestershire-sauce-flavored Pringles we truly deserve. But reality is nowhere near that efficient, and we are running out of people for some especially vital jobs. For example …
5
Old Programmers Are Dying Off … And Taking Their Computer Languages With Them
As far as we’re concerned, computers are magic. We don’t know the technical details of what goes down when we order a book from Amazon or stream truly shocking amounts of pornography, and frankly, we don’t want to. That’s why we have computer programmers. They do all the important behind-the-scenes work that lets us take complicated technology for granted, and they give us someone to complain about when that technology fails and we can’t stream Gilmore Girls on our toaster at three in the morning.
But there’s a problem: An enormous amount of our financial data is stored on systems still running ancient programming. Roughly three trillion dollars a day runs through computers still operating on COBOL, a language that was developed in 1959. Everything from ATMs to credit card networks to mortgage payments rely on a system that makes calculator watches look like absurd science fiction. And the majority of people who know how to fix the many problems with COBOL are getting ready to meet their programmers.
Via Fossbytes.comSo sleep tight knowing that your paycheck could depend on a program that looks like it should be threatening Matthew Broderick with nuclear annihilation.
It’s not as simple as moving everything onto a more modern infrastructure. At this point, the financial system is so intertwined with its COBOL roots that it would be like trying to simultaneously replace all of your veins with fiber optics. A switchover is theoretically possible, but if something goes wrong, the financial data for millions of people could vanish.
Read Next
The Secret History Of The French Horse-Butt Sniper
Since it would be impractical to make everyone temporarily withdraw all of their money until the problem is fixed, geriatric programmers are making good money running firms that specialize in COBOL. Meanwhile, the industry is rushing to train young programmers (and rehire the old guys they fired because they thought their skills were obsolete). Further compounding the problem is that programmers of the original COBOL systems rarely wrote handbooks, and deciphering someone else’s computer code 40 years later is like trying to communicate an elaborate sexual fantasy via slide whistles.
And it’s not only banking. NASA once desperately needed to find programmers who knew Fortran to communicate with their Voyager probes. These are by no means insurmountable problems, so don’t panic and put all of your money in Dogecoins tomorrow. But it’s kind of like suddenly discovering that we have to teach thousands of people Latin to prevent the English language book industry from collapsing.
4
The Demand For Oncologists Skyrockets While Supply Plummets
We’re living longer than ever, and while that’s mostly awesome, it does have some downsides. Now that we’re not frequently devoured by wolves, we have to deal with other, increasingly common causes of death, like heart disease or insisting that you could kick everyone’s ass in a hot dog eating contest. And then there’s cancer.
We need oncologists more than ever, and that’s a problem, since burnout is taking a serious toll on that profession. We’re estimated to be short 2,500 to 4,000 oncologists by 2020. The burnout can be physical — you’re constantly required to stay up to date on lab results, deal with sudden calls from patients at all hours of the day, and fight for settlements with insurance companies — but there’s also the emotional exhaustion of forming close bonds with suffering patients, having to break difficult news to them, and in some cases, watching them die.
Association of American Medical CollegesThe news isnt really great for other specialties, either.
We need to increase the number of America’s oncologists by an estimated 40 percent by 2025 merely to keep up with the need. Improving medical care is going to make us better at surviving other diseases, which means more people are going to be confronting nature’s final boss. To close the gap between the high retirement rates and new trainees entering the field, we’ll need hundreds more people to enter oncology programs each year. And we’re currently losing them hand over fist. So if you’re getting ready for med school and have no issues with emotionally crushing situations, we’ve found a promising career for you.
3
We’re Short On Farm Labor Because It’s Such A Terrible Job
85 percent of farm laborers are immigrants, and roughly 70 percent of those immigrants are undocumented. And between 2009 and 2016, that workforce decreased by three million people due to deportation. Those who do remain are growing older, and there might not be anyone to replace them.
OK, but isn’t that the whole point of deporting undocumented immigrants? To free up jobs for unemployed citizens? In theory, yes … but not enough Americans looking for work want to get into farming. It’s exhausting, physical labor with long hours in harsh weather. One farm started offering Americans $20 an hour, but still couldn’t retain workers. 401(k)s? Health insurance? Generous bonuses? None of it makes up for the fact that the work blows, despite what Stardew Valley told you about the appeal of quitting your office job to live in the country.
Norma FloresBut hey, free housing … assuming youre OK with living in dilapidated communal barracks.
With demand vastly exceeding supply, farmers have had to rethink what they can afford to grow and harvest. Nuts, for example, can be harvested by machines, but peaches require the delicate touch of a human. But replacing human labor with machines means that only a minuscule fraction of employees will be needed in the future. So an entire industry will up and vanish, and then we’ll have to think of some new problem to blame immigrants for.
2
Nobody Wants To Be A Skilled Manufacturer Anymore
While the United States undeniably has a shortage of skilled jobs that provide stability and security, there’s also a huge, undiscussed problem in the opposite direction. We don’t have enough people trained to do skilled manufacturing jobs.
MixabestShocking how no one wants a career that will obviously be done by humans forever.
That means factory work, machine maintenance, melting Terminators in giant vats of liquid metal, etc. Up to two million of those jobs will go unfilled over the next decade just because people aren’t trained for them. We’re literally running out of people who know how to make things that aren’t Minecraft videos and snarky Tweets. Do you remember Trump saying that he wanted to bring good jobs back from overseas? Factory CEOs turned around and told him that those jobs are already here, but vacant.
Why the shortage? Well, corporations cracked down on unions, which lowered wages and led to the perception that manufacturing jobs, even skilled ones, were boring, repetitive positions for lower-class bozos. So colleges started de-emphasizing manufacturing skill sets, and graduates in relevant fields, like mechanics and engineering, started dropping accordingly. The industry is turning to automation, but factories still need employees to install and maintain those machines, and even those employees are missing.
Mixabest*cough*
If you’re a cartoonish conservative stereotype loudly wondering why “America doesn’t build things anymore,” it’s not because of them lousy foreigners. It’s because corporations neglected those jobs, and now nobody wants to do them anymore.
1
We Don’t Have Nearly Enough Pilots To Meet Our Demand For Air Travel
Air travel is perhaps the modern luxury that we most take for granted. It is a damn wonder that we hurtle through the sky at will, but tell that to the tired, grumpy people in economy. Or wait, maybe you won’t have to, because we’re running out of people who know how to operate those magical flying machines, to the point where flights are getting cancelled due to a lack of pilots. Obviously there’s a lot of training required before you can be trusted with the controls of a jet-powered carrier of human lives. In fact, after the crash of Colgan Air Flight 3407 (a disaster partly attributed to insufficient pilot training), the people in charge got together and said, “Hey, maybe we should re-examine how much experience pilots need before we let them take off in these soaring hunks of metal and fire that actively defy God.”
Bureau of Aircraft Accident Archives50 dead bodies do usually lead to some reevaluation.
The result was a whopping 500 percent increase in the amount of flight time required before you can pilot a passenger or cargo plane. That’s great from a safety standpoint. The more experienced the better, right? But the unfortunate side effect is that it’s turned people away from wanting to become pilots in the first place. Those new requirements, and the north of $100,000 price tag that comes along with all that education and training, make simply becoming an accountant and buying a flight simulator look a lot more appealing.
Boeing predicts that over 600,000 pilots are going to be needed over the next 20 years to fill a demand that’s already forced one regional airline into bankruptcy. The aviation industry is trying to respond by offering increased pay and sign-on bonuses, but that’s mucking things up for another industry that needs pilots: the military. In 2017, the Air Force announced a “national aircrew crisis” which left them 1,555 pilots short of what they need, and the best thing you can say about that is that Top Gun 2 might actually be topical.
Check out Dwayne’s Facebook and Twitter accounts, where you can see the famous musicians he interviews for Revue Magazine. T.W. would like you to consider checking out the International Committee of the Red Cross. They do pretty cool stuff. Nathan Kamal lives in Oregon and writes there. He co-founded Asymmetry Fiction for all your fiction needs.
It’s not, NOT worth your time to learn COBOL, here’s a beginner’s book.
If you loved this article and want more content like this, support our site with a visit to our Contribution Page. Please and thank you.
Read more: http://www.cracked.com/article_25132_5-insanely-important-jobs-were-running-out-people-for.html
from Viral News HQ http://ift.tt/2FSjAI6 via Viral News HQ
0 notes
trendingnewsb · 7 years ago
Text
5 Insanely Important Jobs (We’re Running Out Of People For)
Supply and demand should ensure that we never run out of people to do the really key jobs. If there was a dire shortage of, say, potato chip flavor developers (don’t panic, this is strictly theoretical), chip companies would make the salary and perks of the job more attractive, colleges would hype up the benefits of majoring in flavor science, and new blood would enter the field, bringing with them the caramel-and-Worcestershire-sauce-flavored Pringles we truly deserve. But reality is nowhere near that efficient, and we are running out of people for some especially vital jobs. For example …
5
Old Programmers Are Dying Off … And Taking Their Computer Languages With Them
As far as we’re concerned, computers are magic. We don’t know the technical details of what goes down when we order a book from Amazon or stream truly shocking amounts of pornography, and frankly, we don’t want to. That’s why we have computer programmers. They do all the important behind-the-scenes work that lets us take complicated technology for granted, and they give us someone to complain about when that technology fails and we can’t stream Gilmore Girls on our toaster at three in the morning.
But there’s a problem: An enormous amount of our financial data is stored on systems still running ancient programming. Roughly three trillion dollars a day runs through computers still operating on COBOL, a language that was developed in 1959. Everything from ATMs to credit card networks to mortgage payments rely on a system that makes calculator watches look like absurd science fiction. And the majority of people who know how to fix the many problems with COBOL are getting ready to meet their programmers.
Via Fossbytes.comSo sleep tight knowing that your paycheck could depend on a program that looks like it should be threatening Matthew Broderick with nuclear annihilation.
It’s not as simple as moving everything onto a more modern infrastructure. At this point, the financial system is so intertwined with its COBOL roots that it would be like trying to simultaneously replace all of your veins with fiber optics. A switchover is theoretically possible, but if something goes wrong, the financial data for millions of people could vanish.
Read Next
The Secret History Of The French Horse-Butt Sniper
Since it would be impractical to make everyone temporarily withdraw all of their money until the problem is fixed, geriatric programmers are making good money running firms that specialize in COBOL. Meanwhile, the industry is rushing to train young programmers (and rehire the old guys they fired because they thought their skills were obsolete). Further compounding the problem is that programmers of the original COBOL systems rarely wrote handbooks, and deciphering someone else’s computer code 40 years later is like trying to communicate an elaborate sexual fantasy via slide whistles.
And it’s not only banking. NASA once desperately needed to find programmers who knew Fortran to communicate with their Voyager probes. These are by no means insurmountable problems, so don’t panic and put all of your money in Dogecoins tomorrow. But it’s kind of like suddenly discovering that we have to teach thousands of people Latin to prevent the English language book industry from collapsing.
4
The Demand For Oncologists Skyrockets While Supply Plummets
We’re living longer than ever, and while that’s mostly awesome, it does have some downsides. Now that we’re not frequently devoured by wolves, we have to deal with other, increasingly common causes of death, like heart disease or insisting that you could kick everyone’s ass in a hot dog eating contest. And then there’s cancer.
We need oncologists more than ever, and that’s a problem, since burnout is taking a serious toll on that profession. We’re estimated to be short 2,500 to 4,000 oncologists by 2020. The burnout can be physical — you’re constantly required to stay up to date on lab results, deal with sudden calls from patients at all hours of the day, and fight for settlements with insurance companies — but there’s also the emotional exhaustion of forming close bonds with suffering patients, having to break difficult news to them, and in some cases, watching them die.
Association of American Medical CollegesThe news isnt really great for other specialties, either.
We need to increase the number of America’s oncologists by an estimated 40 percent by 2025 merely to keep up with the need. Improving medical care is going to make us better at surviving other diseases, which means more people are going to be confronting nature’s final boss. To close the gap between the high retirement rates and new trainees entering the field, we’ll need hundreds more people to enter oncology programs each year. And we’re currently losing them hand over fist. So if you’re getting ready for med school and have no issues with emotionally crushing situations, we’ve found a promising career for you.
3
We’re Short On Farm Labor Because It’s Such A Terrible Job
85 percent of farm laborers are immigrants, and roughly 70 percent of those immigrants are undocumented. And between 2009 and 2016, that workforce decreased by three million people due to deportation. Those who do remain are growing older, and there might not be anyone to replace them.
OK, but isn’t that the whole point of deporting undocumented immigrants? To free up jobs for unemployed citizens? In theory, yes … but not enough Americans looking for work want to get into farming. It’s exhausting, physical labor with long hours in harsh weather. One farm started offering Americans $20 an hour, but still couldn’t retain workers. 401(k)s? Health insurance? Generous bonuses? None of it makes up for the fact that the work blows, despite what Stardew Valley told you about the appeal of quitting your office job to live in the country.
Norma FloresBut hey, free housing … assuming youre OK with living in dilapidated communal barracks.
With demand vastly exceeding supply, farmers have had to rethink what they can afford to grow and harvest. Nuts, for example, can be harvested by machines, but peaches require the delicate touch of a human. But replacing human labor with machines means that only a minuscule fraction of employees will be needed in the future. So an entire industry will up and vanish, and then we’ll have to think of some new problem to blame immigrants for.
2
Nobody Wants To Be A Skilled Manufacturer Anymore
While the United States undeniably has a shortage of skilled jobs that provide stability and security, there’s also a huge, undiscussed problem in the opposite direction. We don’t have enough people trained to do skilled manufacturing jobs.
MixabestShocking how no one wants a career that will obviously be done by humans forever.
That means factory work, machine maintenance, melting Terminators in giant vats of liquid metal, etc. Up to two million of those jobs will go unfilled over the next decade just because people aren’t trained for them. We’re literally running out of people who know how to make things that aren’t Minecraft videos and snarky Tweets. Do you remember Trump saying that he wanted to bring good jobs back from overseas? Factory CEOs turned around and told him that those jobs are already here, but vacant.
Why the shortage? Well, corporations cracked down on unions, which lowered wages and led to the perception that manufacturing jobs, even skilled ones, were boring, repetitive positions for lower-class bozos. So colleges started de-emphasizing manufacturing skill sets, and graduates in relevant fields, like mechanics and engineering, started dropping accordingly. The industry is turning to automation, but factories still need employees to install and maintain those machines, and even those employees are missing.
Mixabest*cough*
If you’re a cartoonish conservative stereotype loudly wondering why “America doesn’t build things anymore,” it’s not because of them lousy foreigners. It’s because corporations neglected those jobs, and now nobody wants to do them anymore.
1
We Don’t Have Nearly Enough Pilots To Meet Our Demand For Air Travel
Air travel is perhaps the modern luxury that we most take for granted. It is a damn wonder that we hurtle through the sky at will, but tell that to the tired, grumpy people in economy. Or wait, maybe you won’t have to, because we’re running out of people who know how to operate those magical flying machines, to the point where flights are getting cancelled due to a lack of pilots. Obviously there’s a lot of training required before you can be trusted with the controls of a jet-powered carrier of human lives. In fact, after the crash of Colgan Air Flight 3407 (a disaster partly attributed to insufficient pilot training), the people in charge got together and said, “Hey, maybe we should re-examine how much experience pilots need before we let them take off in these soaring hunks of metal and fire that actively defy God.”
Bureau of Aircraft Accident Archives50 dead bodies do usually lead to some reevaluation.
The result was a whopping 500 percent increase in the amount of flight time required before you can pilot a passenger or cargo plane. That’s great from a safety standpoint. The more experienced the better, right? But the unfortunate side effect is that it’s turned people away from wanting to become pilots in the first place. Those new requirements, and the north of $100,000 price tag that comes along with all that education and training, make simply becoming an accountant and buying a flight simulator look a lot more appealing.
Boeing predicts that over 600,000 pilots are going to be needed over the next 20 years to fill a demand that’s already forced one regional airline into bankruptcy. The aviation industry is trying to respond by offering increased pay and sign-on bonuses, but that’s mucking things up for another industry that needs pilots: the military. In 2017, the Air Force announced a “national aircrew crisis” which left them 1,555 pilots short of what they need, and the best thing you can say about that is that Top Gun 2 might actually be topical.
Check out Dwayne’s Facebook and Twitter accounts, where you can see the famous musicians he interviews for Revue Magazine. T.W. would like you to consider checking out the International Committee of the Red Cross. They do pretty cool stuff. Nathan Kamal lives in Oregon and writes there. He co-founded Asymmetry Fiction for all your fiction needs.
It’s not, NOT worth your time to learn COBOL, here’s a beginner’s book.
If you loved this article and want more content like this, support our site with a visit to our Contribution Page. Please and thank you.
Read more: http://www.cracked.com/article_25132_5-insanely-important-jobs-were-running-out-people-for.html
from Viral News HQ http://ift.tt/2FSjAI6 via Viral News HQ
0 notes