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#original is 256x
blog-of-atlas · 7 months
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8-bit pixel art of Joel from Schloß Einstein because I literally couldn't come up with anything better to draw so F it here we go. Looks sorta shit and was generally a pain to do but enjoy I guess.
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so either taigas on bedrock use a different pixel on the colormaps than on java or the wiki is just straight up wrong.
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suteflower · 3 months
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4TO3 Zauma - AnimePlushies
this plushies are so cuteee ^^
request by @sussimmin / photos take by @wanderingsimsfinds
infos:
Luffy-OP, Kaneki-TG, Ace-OP, Gray-FT 2k polycounts (h-lod) 1 preset - not recolorable - 256x textures found in Decor > Misc
Kurumi-DL 8.7k polycounts (h-lod) 1 preset - not recolorable - 256x textures found in Decor > Misc
Sinnon-SAO 1.8k polycounts (h-lod) 1 preset - not recolorable - 256x textures found in Decor > Misc
DOWNLOAD
simfileshare / simblr.cc
ALL CREDITS GO TO @ Zauma (deactivated). Original post can be found here.
any problems please let me know! if you like my work and want to give me extra support or make a large request (open again in 10th July) here is my Ko-Fi !
@pis3update @eternalccfinds @sisilou @xto3conversionsfinds @gifappels-stuff @simfluencer-network
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d--oak · 5 years
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in another texturing mood now. will take more requests :)
i do 32x and 8x textures (rarely will i do 16x) because i fluctuate wildly between wanting detail and enjoying the pixelly aesthetic. pls tell me if you want something else (eg. just a sprite edit would end up 16x, while hyperrealistic i will go up to 256x and you cannot stop me)
i can do vanilla, modded, and cursed textures! no cursed chests or pether nortal type stuff tho, thats not original or fun :(
also i can do entities and blocks. if an on model display is needed (any entity, blocks with different textures on different faces like grass) i have to go in game but i can and will do entities and blocks
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terryblount · 5 years
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Minecraft looks like a next-gen game thanks to Stratum 2K Texture Pack & Ray Tracing Shaders
YouTube’s member ‘hodilton’ has shared a video, showing off a realistic, high resolution and high quality resource/texture pack for Minecraft with some Ray Tracing effects. The results are mind-blowing and completely transform Minecraft into a current-gen title, full with highly detailed textures and lighting effects.
According to its official page, the Stratum Texture Pack is built with shader compatibility in mind and supports many of high end shader effects, including Parallax Occlusion Mapping, which provides a new layer of depth to surfaces in game, as well as high quality normal and specular maps. Stratum also uses fully Physically Based materials, just like many AAA titles do today.
“Stratum is being built specifically with Continuum in mind, but it should work well with a variety of other Minecraft shaders. It should also run on a variety of systems; more modest gaming rigs can choose one of the lower resolution options, such as 256x, or maybe 512x. Higher end systems can go with 1024x, and the highest end systems of the future can use the full 2048x pack (In it’s final form OptiFine will not be able to load this pack on modern hardware, upon Nova’s completion this should become a more viable resolution for a wide range of systems).
For now, the pack is only going to cover the base Minecraft textures, but in the future there will likely be add-on modules for mods, such as Better Foliage, or even Buildcraft. That said, as it is still currently being developed, the focus is only on finishing the base game textures for now.”
In the following video, hodilton used the 2K pack for Stratum alongside the Continuum RT Shaders. Continuum RT aims to make fully Ray-Traced Minecraft a reality by taking advantage of Voxel Cone Tracing, Spatio-Temporal Filtering, the latest Bidirectional Reflectance Distribution Function’s (BRDF’s) and other lighting methods.
“Some new features coming with RT are things like proper caustics through glass and water and temporally integrated cloud systems with proper light scattering functions. These features still boast all the great toning and camera features as their counterparts in the original Continuum shader.”
As said, the end result of this combination is truly incredible, making Minecraft look better than other triple-A games like Skyrim.
Enjoy the video below and kudos to our reader ‘Metal Messiah’ for bringing this to our attention!
youtube
Minecraft looks like a next-gen game thanks to Stratum 2K Texture Pack & Ray Tracing Shaders published first on https://touchgen.tumblr.com/
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terryblount · 5 years
Text
Minecraft looks like a next-gen game thanks to Stratum 2K Texture Pack & Ray Tracing Shaders
YouTube’s member ‘hodilton’ has shared a video, showing off a realistic, high resolution and high quality resource/texture pack for Minecraft with some Ray Tracing effects. The results are mind-blowing and completely transform Minecraft into a current-gen title, full with highly detailed textures and lighting effects.
According to its official page, the Stratum Texture Pack is built with shader compatibility in mind and supports many of high end shader effects, including Parallax Occlusion Mapping, which provides a new layer of depth to surfaces in game, as well as high quality normal and specular maps. Stratum also uses fully Physically Based materials, just like many AAA titles do today.
“Stratum is being built specifically with Continuum in mind, but it should work well with a variety of other Minecraft shaders. It should also run on a variety of systems; more modest gaming rigs can choose one of the lower resolution options, such as 256x, or maybe 512x. Higher end systems can go with 1024x, and the highest end systems of the future can use the full 2048x pack (In it’s final form OptiFine will not be able to load this pack on modern hardware, upon Nova’s completion this should become a more viable resolution for a wide range of systems).
For now, the pack is only going to cover the base Minecraft textures, but in the future there will likely be add-on modules for mods, such as Better Foliage, or even Buildcraft. That said, as it is still currently being developed, the focus is only on finishing the base game textures for now.”
In the following video, hodilton used the 2K pack for Stratum alongside the Continuum RT Shaders. Continuum RT aims to make fully Ray-Traced Minecraft a reality by taking advantage of Voxel Cone Tracing, Spatio-Temporal Filtering, the latest Bidirectional Reflectance Distribution Function’s (BRDF’s) and other lighting methods.
“Some new features coming with RT are things like proper caustics through glass and water and temporally integrated cloud systems with proper light scattering functions. These features still boast all the great toning and camera features as their counterparts in the original Continuum shader.”
As said, the end result of this combination is truly incredible, making Minecraft look better than other triple-A games like Skyrim.
Enjoy the video below and kudos to our reader ‘Metal Messiah’ for bringing this to our attention!
youtube
Minecraft looks like a next-gen game thanks to Stratum 2K Texture Pack & Ray Tracing Shaders published first on https://touchgen.tumblr.com/
0 notes