#or straight up just miss bc this game still has the weird design flaw of having points of no return where quests autofail
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the maister system and the new 'find vocations out in the world' system is...ok, but I prefer the old colour system
#saint plays dd2#like coming in as someone who knows nothing abt how DD:O worked DD2's vocation system feels like a major step back#95% of the augments are useless and aren't worth using so there's no real build variety anymore#nor is there any real weight to choosing what to run in terms of combat effectiveness and QoL stuff like carry weight anymore#bc there's only like 5-8 augments worth taking bc the stat bonus are insultingly low for the effort of leveling the vocation#and the colours feel arbitrary bc it's not a tree system anymore. thief is green bc it's green and there's no hybrid green#whereas in DD1 every base vocation had a hybrid colour mix and it made logical sense#strider (yellow) and mage (blue) became a magick archer. strider and fighter (red) doubled down on the melee and became assassin.#while keeping the bow as a sidearm.#pure red became warrior and dumped the shield for 2h colossal but slow attacks. pure blue sacrificed utility for highest tier damage spells#and so on. it just felt so much more intuitive and felt like actual growth when you could 'upgrade' to a hybrid vocation bc#you actually needed to have X number of ranks in both colours before you could take it whereas in 2 they're all just standalone classes#and the meister skill systems are....ok. I don't know how I feel abt all of them being connected to optional sidequests you can fuck up#or straight up just miss bc this game still has the weird design flaw of having points of no return where quests autofail#also like I feel to get the meister skill either you or your pawn should actually have like. maxed the vocation out.#like it feels weird when I get magick archer and then immediately unlock the meister skill at the same time#when I haven't even bought the vocation yet.
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