#or played the minish cap instead on my pc
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As you said just war theory isn't really relevant in current international law isn't really relevant anymore and the UN sees no war justified unless it's in self-defence (like Ukraine fighting back). If the person genuinely wanted to use just war theory you would expect them to use sources like Aristotle, St. Augustine, Thomas Aquinas and Hugo Grotius, not contemporary sources like the Red Cross.
IIRC the "Just War" theory had a resurgence during the early 2000s, but, well...
As for the sources, that's why I don't think this essay was an academical essay but felt closer to a 10k words redshit "essay", where you cite random sources, no sources, or at times, Wikipedia (Wiki is useful to find sources, but then you should read the article sourced, not the abstract Bob wrote on the wiki article!).
I still think discussing "Just War" regarding Fodlan is as pointless as discussing sewer facilities in Magvel, because the games aren't interested in depicting those topics in detail.
#anon#replies#redshit woes#here basically when you want to write something involving a concept or theory#you have to go back to its origins#how it was conceived/perceived by the people who first came up with it#then why did it change and what is the modern acceptation nowadays#and what are the criticisms#ditto for the lectures#that's why i always slept on the first part of said lectures lol#or played the minish cap instead on my pc
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Top 5 favorite games
Alright so here is the second, part I’ve been spending a lot of time working on this whole thing so I hope you enjoy!
Number 5:The Legend of Zelda: The Minish Cap Developer and Release year: Nintendo, 2004 Japan, 2005 NA What it can be played on: GBA/ Wii U Virtual Console
So I’m not gonna pretend like 4 of my top 5 picks aren’t Zelda games, that being said the Minish Cap is a game I played more recently, around last year, and at first after beating it I sort of just put it in my top 20, I loved it yeah, but I never really thought about it until now that, even though it was short, every thing about this game was solid and fun to me, the shrinking mechanic was challenging but very well done aesthetically, and the story was good, with the relationship between Link and Zelda, them being childhood friends and Link doing whatever it takes to have his friend back, and the villain Vaati was interesting in his relationship with the Minish (The inhabitants of the tiny world) and his final boss fight being very difficult for me, and the story wraps up nicely as usual, all in all it was a Zelda experience that I truly loved, and my favorite 2D Zelda game.
Favorite part(s): Definitely the Aesthetic and design of the tiny world, and all the charm around the entire game
Number 4:Sonic Adventure 2 Developer and Release year: Sega, 2001 What it can be played on: Dreamcast/Gamecube/PC/PS3/XB360
There it is, probably the most controversial pick on this entire list, unless maybe the next one is too i dont know, but I am a Sonic fan, which is something sort of rare these days, unless you like Mania which is pretty awesome but I’m more of a 3D guy, but this game is my favorite Sonic game because, even though the story is confusing I love it, it was dark and i legitimately felt like Dr.Robotnik was actually a major threat. There are 3 types of gameplay, the Classic Sonic/Shadow, The treasure hunting, and the robot/mech levels that make up the game, the best is the Classic gameplay of Sonic and Shadow, that usually isn’t up for debate, the other modes are pretty fun, but I love the game for the Sonic/Shadow levels, and the game to me really picks up on the Space Colony Ark in the Final Act. The *spoilers ahead* part where Shadow (who I forgot to mention is one of my favorite characters and not because I’m an edgy frick) turns to Sonic’s side and fights the Biolizard to buy them time, Shadow’s character arc was amazing in this game, and the final boss was really fun too, not to mention the soundtrack i mean, it’s a sonic game of course there’s a good soundtrack.
Favorite part(s): Shadow the Hedgehog, his levels, character arc, and general mystery surrounding the black and red anti-hero was amazing to me.
Number 3:The Legend of Zelda: Skyward Sword Developer and Release year: Nintendo, 2011 What it can be played on: Wii/Wii U virtual console
I have defended this game in so many tweets and irl debates it’s incredible, Skyward Sword released to a 10/10 from IGN (that doesn’t matter to me much but it is an accolade) a 93 Metacritic score, which I do care about since it is an overall score and even got some Game of the Year awards in a year where Skyrim, Portal 2, Minecraft, Mario Galaxy 2, and many more were up for contention, but that proves nothing I just wanted to prove that I have argued about it enough that I know what I’m talking about. The main problem everyone has with this game is the motion controls, they say they are not accurate or don’t work, which can sometimes be true but, Scott Falco (he makes the “”with a side of salt series which he has some very good opinions on) says it the best, he said that he didn’t like it sitting down just waggling the wii remote, you’ve gotta stand up and play, then you fell immersed like YOU are the one doing it and not the wii remote, that is what i agree with and stand by anyway. Now past those criticisms I don’t think there are many more, some people don’t like the story, but to me this game has the BEST story in maybe any game I’ve ever played, the Link and Zelda relationship is better than any other game in my opinion and only Breath of the Wild comes close to that relationship in my opinion, now, the rest of the story is intriguing too, the origin of the master sword (I’m not going to comment on Fi, some people got too annoyed with her to focus on her amazing character arc in my opinion) the existence of Skyloft and the very first Link, Zelda, and Ganon in the form of Demise, all of it was done well and was very interesting to me. I liked the gameplay too, I think the new sprinting and stamina system was revolutionary to the series and made movement a lot more improved from previous entries in the franchise. The final act with the boss battle with Ghirahim and eventually Demise were very cinematic and awesome, and with Zelda’s life on the line during the whole thing it made it just that much more intense.
Favorite part(s): THE STORY, I can not say enough how much I love the story but also I loved the boss battles, Demise,Ghirahim,The Ancient Automaton, and all of them were fun to me.
Number 2:The Legend of Zelda: Breath of the Wild Developer and Release year: Nintendo, 2017 What it can be played on: Switch/Wii U
This game is a new staple in the Zelda series, the highest selling of all time, a new open world, a Game of the Year winner in almost all the awards shows, and even still people love to pick on this game a little bit, with all the weapon-breaking criticisms, and I know that can get annoying, but it does add a new layer of difficulty to an already difficult game, anyway Breath of the Wild was first known as Zelda for the Wii U, and it was revealed with a trailer at E3 2014 and was slated for release in 2015, of course it got pushed back and with Nintendo now finished with the switch they announced Breath of the Wild as a launch title, March 3rd, 2017 will always be one of my favorite days of all time, as I got my switch and had the first mainline Zelda game release as a fan of the series, and I did NOT stop playing it that night until about 1 AM (thats a rookie number now i mean c’mon I tweeted at 3 AM last night then went ahead and watched a movie) which was super late for me at the time though and I went to bed ecstatic about the game, I had gotten to a part where the story was starting to go forward and I couldn’t wait to finish it, about 6 or 7 days later I did and BOI let me tell ya I loved every second of that week, the gameplay is smooth and fun with combat being re-invented and then the Guardians were really fun because up until the end i didnt know about the shield thing so I would just bash them with all the brute force i had, the final boss fight was incredible (thats a common theme with my favorite Zelda games) and the Dark Beast Ganon fight was really atmospheric and entertaining as well and the ending with the re-uniting of Link and Zelda was so well done and just makes for a perfect ending.
Favorite Part(s): I loved the massive open world and all the secrets and new enemies and shrines to discover, it just made my time playing the game very enjoyable! Plus everything else like the story and the combat.
Number 1:The Legend of Zelda: The Wind Waker Developer and Release year: Nintendo 2002 JP/2003/ 2013 HD What it can be played on: Gamecube/Wii U
The Wind Waker. My unwavering favorite game for who knows how long now, the first Zelda game I ever finished and my introduction to great single player games as a whole really. The Wind Waker released in December in Japan and followed up the next year World Wide, the art style of the cell-shaded characters had never been seen before in a Zelda game and people were skeptical about whether or not it would go down well. Well it released and the people of December in Japan and of March World wide were very pleased with the game and loved it for its gameplay, story, vast ocean and many islands to explore with many hours of gameplay to be put in discovering everything the game had to offer, as for me i wouldnt get to play it for a while longer considering i was VERY young at the time of its release, so I would get to play it when it re-released for the Wii U in 2013, about ten years after the release of the original, I didnt get it though until Christmas of 2015 (or 2014 Im not honestly sure) but it wasnt even my gift, as I’ve said before it was my brother’s and i just watched him play it for a bit and tried it myself after being intrigued, and I dont know if I stopped very much over the course of the time I played it, I was challenged by the puzzles, and from the very opening at Outset Island I loved the art style and loved the characters in the story, with the new unique take on Zelda as Tetra, having Link sailing instead of walking, heck even having Hyrule not even the setting (for most of the game anyway) was new to the series and as my first 3D Zelda game I was captivated by all of it, everything about my favorite franchise now was fresh and new and thats something I’ll never get to experience again which is probably why I remember and still play the Wind Waker which such a fondness today, because of how new everything was to me and how much I enjoyed all of it, not to mention the final boss fight (here we go again) was and is still my favorite, with the world being submerged around you and you and Zelda enclosed with no way out other than through Ganondorf, the games story as always (I hate how repetitive I am) ended very well and to this day it remains one of my favorite stories ever told, and I don’t know if anything will be able to top this game just because of the time in my life in which I got to experience it and with how solid the game as a whole is.
Favorite Part(s): The Wide-open sea and the islands are all so cool and creative, plus the Final boss fight still stands as my favorite to this day.
Thanks a TON for reading through all of this, I had started work on it some time last year and got super busy doing other things during all this time but it really means a ton to me that people would actually care enough to read what I write, or even just skim it,
Thanks -Ben :)
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My Breath of the Wild impressions
The new Zelda is out and the hype for it has been... Well, typical of Zelda games. I remember people were declaring Twilight Princess as the best Zelda ever when it came out and months later after the hype died down, people came to their senses and admitted that it was just OK. Similarly, I've heard one hyperbolic statement after another in regards to Breath of the Wild. I read somebody say it's the best Zelda in 10 years, for instance. (Motherfuckers, did you play A Link Between Worlds?)
I initially wasn't going to buy the game since I wanted to wait and see and the launch day DLC was very souring. But I admit, I got sucked in to the hype a bit after watching some Twitch streams and reading a couple of reviews from people I've known to be critical of Zelda in the past.
I've put in quite a number of hours into the game -- enough to feel comfortable sharing my thoughts on it. Since this is a new kind of Zelda game, I thought it might be appropriate to compare it to the three most recent open world games that I loved to see how Nintendo stacks up. At the end, I'll also compare BotW to the rest of the Zelda games I've played. So let's start.
Graphics The Witcher III > Dragon Age: Inquisition > Metal Gear Solid V > Breath of the Wild
I mean, really? There's no comparison. Breath of the Wild looks like a very nice game for 2007, not 2017.
I'm guessing this game doesn't look better because the hardware (Wii U here) struggles to render the game as it is. I would like to have seen better lighting, better models, better textures, better view distances, better anti-aliasing, more lush environments, and generally more pizazz. Wandering a forest in a Zelda game should feel majestic. In BotW, it's nothing you haven't seen before. In fact, it’s pretty underwhelming compared to the forests in The Witcher III that come alive and react to the weather in astounding ways.
Plain as BotW is visually, it would still look far better with a higher resolution and better framerate. So here's hoping that Wii U/Switch emulation really comes along!
Music Dragon Age: Inquisition > The Witcher III > Metal Gear Solid V > Breath of the Wild
Here again, Breath of the Wild is a let down. There's really not much music in BotW. Unfortunately, it's mostly ambient instead of melodic. I remember how jazzed I was to hear the main theme when exploring in A Link to the Past and how hummable and memorable that score was. BotW is completely forgettable. I guess it's a good game to play while catching up on podcasts.
Story The Witcher III > Dragon Age: Inquisition > Breath of the Wild > Metal Gear Solid V
What's cool about Breath of the Wild is that the story is revealed to you as you play. Although the tutorial is still maybe one to two hours long depending on how quick you are, it doesn't feel like a tutorial because you're actually playing and exploring the game instead of talking to some dumb farmer about wrangling animals and having to slog through endlessly banal conversations like you would in Twilight Princess. (I hear Skyward Sword is even worse, but seeing as I abhor motion controls, I’ll probably never play it.)
Once you start getting the bits and pieces of the story, it's fairly good for a Zelda game. I'd argue that story only became a thing with Zelda games from Wind Waker on and so far I'm enjoying what I'm seeing.
Voice Acting The Witcher III > Dragon Age: Inquisition > Metal Gear Solid V > Breath of the Wild
This category is confusing. Nintendo is one of the biggest game companies out there, so wouldn't it make sense that they would have quality voice acting? Well... Breath of the Wild's voice acting ranges from poor to mediocre at best. It's also strange the King of Hyrule and Princess Zelda have different accents. Thankfully, not a lot of the game is voiced, but I would have rather this been an entirely text-based game if Nintendo wasn't going to make the effort in the first place. (Thankfully, it’s not Other M bad, however.)
Transportation Options/Exploration Metal Gear Solid V = Dragon Age: Inquisition = The Witcher III > Breath of the Wild
You know what sucks in Breath of the Wild? Horses. They're damn near useless. Unlike Roach in the Witcher III who magically appears near you whenever you whistle, in BotW you have to hope that your horse is close in the first place. If you're in a different part of the map, they won't even attempt to come to you. On top of that, there's a very annoying mechanic where you have to tame a horse and make them mind you by mashing L1 whenever you're riding them to build affection. So you have to deal with their disobedience and hope that they don't randomly decide to start running a random direction. (Yet random desert walruses behave just fine.) Oh, and your horses can die too. Yay!
The other thing that really sucks for exploring is your stamina meter. Nintendo thought it would be fun if you had to manage your stamina as you run about the massive world. So you can't always run and climb like you would like to because you're worried about maintaining your stamina instead of focusing on playing the game. It's a fun-killing mechanic to me.
Also why is there a run button in a 3D game? Super Mario 64 was smart enough to realize that the analog stick gives you all the range of movement you need, so why do so many modern games ignore this?
And fast travel works OK, but you can only travel to shrines and the regional watchtowers. You can't even travel directly to towns which kinda blows. It's not so bad though once you start collecting these points of interest, but it still takes quite a bit of time to walk from point A to point B -- especially since you can't run the entire way.
Overall The Witcher III > Metal Gear Solid V > Dragon Age: Inquisition > Breath of the Wild
As an open world game, I've played much better in the past year or two. But perhaps it's not really fair to compare them to Zelda. I wish Nintendo was as ambitious as CD Projekt Red, but that's sadly just a dream I have.
If Breath of the Wild were a PC game, I think I would like it way more since it would undoubtedly look better and I would immediately install mods that grant infinite weapon durability and infinite stamina since those two mechanics are super NOT FUN. A mod that makes horses useful and adding equipment storage would be great too.
As it is, stuck on two hardware systems that are woefully underpowered... It's pretty good, but it's far from "perfect". For the next Zelda, I'm hoping that Nintendo will combine the best elements of A Link Between World and Breath of the Wild. That game, I think could be really be great. Oh, except it will probably only be on the Switch... So it's still going to look underwhelming. But as long as it plays great, right?
But really, after all the complaints (because a major Nintendo title will always bring high expectations), I still like this game a lot. I like the direction Zelda has been going in ever since A Link Between Worlds where some of the more annoying things have been curbed. Breath of the Wild features plenty of good puzzles (and a few bad ones -- need I say more than "motion controls"?) and I really appreciate that townsfolk aren't ultra creepy like in Majora's Mask and that I haven't made hide nor hair of abominations like Tingle or the Ooccoos. So thank god for that. If Breath of the Wild is a rough draft of the Zeldas to come, then I remain pretty optimistic.
My Ranking of the Zelda Series A Link to the Past = Wind Waker > Link's Awakening > A Link Between Worlds > Ocarina of Time > Breath of the Wild > Minish Cap > The Adventure of Link > Twilight Princess > Phantom Hourglass > The Legend of Zelda > Majora's Mask
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