#or how to customize / flavor rewards to make specific skillsets feel really useful without changing the balance of the party
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i’m really loving the fantasy flight games star wars rpg system! i think it’s a combo of things, not all inherent to the system itself, but it’s deffo the one i’m having the most fun with out of my solo games. i’m also genuinely impressed by the adventure modules i’ve played so far, which all have lots of useful sidebars highlighting good places to customize things to challenge your PCs’ unique emotional strengths and weaknesses, which are also built into the mechanical morality system.
speaking of, i also really like?? the morality system?? in a star wars game lmao. ttrpg format is just so much better equipped for it than video games that always wind up boiling down to “did you help this person? good! did you murder several civilians? evil! were you mean about it? even worse!” like the rulebook itself posits that the core of star wars stories are meant to be the moral question of good and evil in relation to a person’s choices in a difficult universe, and it so includes various tools for how to build a story around your PCs exploring that with direct mechanical impact and support.
maybe it’s just the contrast to the absolute lack of gm guidance in certain other games but it’s been very approachable and surprisingly fulfilling and interesting, even playing alone!
there’s also a frankly obscene number of modular xp advancement tree options available which will always always be my jam. and i’m going to hit the ceiling of the (also obscene) optional crafting system *fairly* soon but the great news about playing solo ttrpgs, as always, is that I can just do absolutely whatever I want
#i'm going to put a mechanical workshop on this stolen starship if it kills us#i do think it's not just the system but also a) having more experience vis a vis solo ttrpgs#and b) having a very intuitive grounding in the star wars universe as a playground for exploring actually interesting stories#but the system itself i think is also doing a lot of the lifting#there are expanded splatbooks for each career too and they have a lot of specific suggestions for how to build stories and adventures#of interest to that character while also fitting around other characters who DON'T have that specialization#or how to customize / flavor rewards to make specific skillsets feel really useful without changing the balance of the party#all with the assumption that if you are playing a specific kind of character it's because you want to experience a specific kind of story#& thus the gaming system should be set up to support you in getting the experience you want out of that story!#idk. it just feels very aware that its role as a system is to provide you with tools to evoke specific feelings & it's very cool#solo ttrpg posting
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