#or Taillte with Thoron
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FE4 1st gen - Obituaries
They were all glorious warriors.
Save for some of them who warmed our bench, or our main castle.
Or some who just plained sucked.
Leif’s dad had been a racist asshat even in his last moments. But he rocked that cravat and had been a good crutch unit, very useful to weaken foes so randoms would be able to finish them off. And he had a promoted pony, useful to reach far off villages. RIP Leif’s dad.
Leif’s mom hold the idiot ball in her last moments, but she had been really useful. Even if the famed Ethlyn’s smash was more of a legend than a reality, she hold her own against barbarians, and was able to use staves and move afterwards. Or even rush to the frontlines, heal her stupid brother and return somewhere safer. You were a useful unit Ethlyn, you’ll be missed and not only for your pony.
Siggy... was a disappointment. Maybe I should have given him more rings (or other rings), he had difficulties to destroy people, even with his 50 kill tinfoil sword. He wasn’t the god that was promised, just a half-god. Note to self, never trust the fanbase ever again
Poor Siggy was our hero and he really lived through traumatic shit but he hold his own. He wasn’t able to kill people dead, but Noish thanks him because his lord granted him the honour to finish peons who only had 1-2 HP left. Thanks Siggy Sigurd.
Langbalt’s slayer and Raquie’s husbando, Noish was useful at some point, but by chapter 4 he started to lag behind. I gave him special swords and the pursuit ring, he was able to fight a bit better. A good unit, not a wonderful one but a good one nonetheless. You will not be remembered by your kids, but we will.
RIP Noish.
(forgot to screencap his face)
Alec was... a useful unit against barbarians, but that’s all. Maybe I should have given him Siggy’s steel sword because his damage output was ridiculous. But he had a horse and some HP so he could take one or two blows, even if by Chapter 4 onwards, he was warming Sylvia’s heart and the bench.
You gave me the pursuit ring. You warmed my home castle. One day I’ll use you. But not today, nor tomorrow. Even if it would have been cool to have an unit with BS.
I felt bad for letting him die without any kids, but they can’t inherit his axes anyways. Lex was a solid unit who could kill stuff dead, even if against sword wielding units he had some trouble. He hit hard and could take hits. A good unit in general. You’ll be missed Lex.
the loser everyone laughed at - Azel was useful in the first chapters where he could kill barbarians, and in the subsequent ones he could weaken the randoms, but his biggest issue was his movement. I won’t say “no pony = sucks” because Azel was more useful than Alec. And thanks the shield ring, he could take a blow before crumbling like the squishy mage he is. A good unit when he manages to see some fighting, it’s a good thing he learns how to ride a horse when he promotes.
GG Azel.
a princess of Isaach Mareeta’s already born
I’m not going to lie, just like the Siggy overhype, I expected more of Ayra. If Astra doesn’t procc, Ayra has difficulties killing stuff dead, but the brave sword is here to save the day. I think glass canon units aren’t well suited to FE4′s huge maps and specific gameplay with a lot of mounted units going against you. And when Ayra doesn’t have the WTA, dodging becomes more risky and her low HP + low def give a dead Isaachian more often than you’d think. there is a reason i slap the dain scroll on mareeta as soon as dean joins
But still a solid unit. RIP Ayra, or not, who knows?
YOU’RE NOT DEAD - when Ethlyn was here, i confess, Aideen didn’t see much staff duty. Raquie had to heal stuff right and left for xp and Ethlyn was able to move further and heal the cavs before Aideen could reach them. But when Ethlyn ran home, Aideen made use of her mend and newly acquired Return staff. Aideen is a staff bot pretty good at doing her job. A good unit sadly crippled by her low move before promotion. Still good.
Midir is the counterpoint to everyone who says “horse in FE4 = god unit”. Maybe I got RNG screwed with Midir, but his low skill - coupled with low strength, pathetic def and low HP made for a sucky unit. Only useful for chip damage. Then came the brave bow. But it always missed. Then came the skill ring. Midir became the gambit unit against his former comrades of the Beigen Ritter - kill or be killed. In the end he managed to promote, but I kind of babied him. I won’t do it ever again.
The barbarian Prince on the other hand... maybe he just has a broken bow, idk. To me, when i sent Midir against someone it was pathetic, when i sent Jamke, the someone ended up dead. Jamke also has (a lot?) of def and HP, so even if he can’t counterattack, he was my “to go” unit when i had to make some sort of defensive wall or use a bait. Jamke is a superb unit!
speaking of defensive walls - when Raquie was just a Princess, she was only of staff duty (or stole money from Bridget’s former friends) and couldn’t take a hit for shit. Then she got a pony, her staff duty’s ability increased tenfolds and she became able to kill people reliably. Thanks to Eldie’s last gift, she could even tank some waves of enemy riders, even with the WTA. I feel like I didn’t fully exploit the Master knight’s versatility (i only gave her an old lance i could have gave her Lex’s old iron axe) but even with the mere sword+staff she was a more durable Ethlyn who could really be a force to be reckoned with, and not just a mounted healer. Raquie still needed babying, but way less than Midir. She’s a very good unit!
Beo had pursuit and a steel sword, he started as Alec and Noish’s love child, a mix of the two with all the good qualities. But I didn’t favour him, even if he managed to reliably kill some randoms. I guess i kind of forgot him since he wasn’t included in the bachelor’s list, and sometimes, when i look at Alec, I feel sad. Granted, I didn’t train him either.
THE LORD OF SOPHARA NOT a mere gladiator!
Holyn could tank, even if he couldn’t reliably kill people dead like his fellow Isaachian without procc’ing Luna. But for most of the time he was able to damage them enough for Midir to steal a kill, and unlike Ayra he had some defences, so it wasn’t really a risk to send him to bait foes, even with the WTA.
and he killed Reptor. GG Holyn. he also taught Bridget how to use a sword
I heard many things about Dew, and truth to be told, i didn’t promote him because his combat sucked. But damn if he wasn’t useful. Dew is a utility unit, without him no gold, and no gold means no holy weapons. Plus it’s fun to steal money from a boss! And the wind sword can steal at 2 range which is both ridiculous and hilarious. Dew is good at doing what he does best, steal stuff, but not for combat, or only for baiting axe units.
Fine. Forseti is a good tome, but without pursuit it isn’t the best thing ever. Lewyn hits hard and can dodge (unlike Azel) but before his lol!promotion he wasn’t killing a lot more than our favourite pointy hooded mage. After promotion though... the sage bonuses are insane. Lewyn was a good unit (even after receiving Forseti) but I never felt he was more than that like Siggy or Quan or Raquie.
Erin on the other hand was our only flier, and once she got her hands on Finn’s brave lance she became a force to be recknoned with. It was also nice to be able to give her a sword, so she could cover some of her weaknesses. She’s a useful unit (to save villlages) and a good fighter. Plus I like her character now than I did before playing FE4!
She’s like Rafiel? Dancers are broken in this game, and she also managed to get a barrier sword! Sylvia’s a very useful unit, but her haxx factor is kind of balanced by her low move, so she can’t dance for Siggy unless he doesn’t use all of his mov. But she’s still one of the most useful units out there! And she sometimes managed to dodge some stupid stuff (like meteors) unlike Rafiel! Sylvia >> Rafiel
Claude was a staff bot with Fortify. I didn’t bother to give him a tome because he wouldn’t use it anyways. Just like Beo, I feel like I ignored him because he was going to remain single, but he had one job and did it when he was called, healing.
Ahh Taillte, the level 3 thunder mage. She was a pain to train, i had to make her rescue civilians and use the paragon ring. But there’s some trick, if you have a lot of time to waste, send her in the arena and hope she gets defeated, then she’ll start with 1HP thus will activate Wrath and get a critical - if she manages to hit her opponent before dying again. For a Tordo blooded gal, she sure liked to miss her targets. Taillte’s the worst kind of babying - but i don’t mind. It’s for Azel’s GF and once she promoted, she could reliably kill some people (she managed to take a good chunk of her dad’s HP, granted without a critical but still!).
Bridget is the rightful Duchess of Jungby, not a mere noblewoman! Who wrote those??
An useful unit from the start to the end, partly helped by her magic bow who restores her HP and destroys enemies. But Bridget, just like Jamke, also had some defence and that is really cool for a unit who can’t counter attack at 1 range. Bridget’s a really good unit, but she needs a lot of money! Hopefully Dew and her husband exist.
and she’s also Jugdral’s best mom
#FE4#FE4 run#1st gen#the end#some units saw more use than others#i like magic users so i wanted to use them all but#aideen could have promoted earlier and stuff#killing stuff dead is difficult in FE4 because the enemies have ridiculous HP#but for Ayra/Azel who die if the enemy can hit them it becomes problematic#I didn't use Lewyn that much but he still promoted so I guess I did use him in the end#i have the feeling for some of them the weapons makes the unit and without said weapon they'd be different#like Ayra or Lex and their brave weapons#Jamke and the killer bow#or Taillte with Thoron
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Let’s Play Fire Emblem IV: Genealogy of the Holy War, Part 10: Yarrrrrrrr!
Part 9
Welcome back to FEIV! I was originally not planning to update this week, since my appendix ruptured last weekend and that’s actually pretty incredibly awful to experience. I figured I earned a week off. However, I did not consider one thing: when you’re basically required to keep yourself in bed for 90% of the day, you have a lot of time to kill. After the first four or so days of pain and eating very little, I started playing Genealogy because frankly why not. I did have to wait until I got off the IV, mind you, because industrial painkillers and strategy do not mix. Not unless you want to get all your units beaten to death by pirates.
Speaking of.
I feel like I should just point out that last week they were worried about me coming up north to attack them, and yet they willingly start a fight here, even opening up a bridge for me to reach them.
Given that our army has, at this point, defeated two entire countries, I think we can handle a bunch of pissed-off sailors, thanks. Though the first members of the group actually take their shots by going northwest after Bridget.
This exact same battle happens three more times. Bridget is awesome.
The rest of the pirates do go South, but Dew is holding the bridge and they literally can’t hit him. They’re axe men and his dodging is amazing. So they don’t even try, just walk to him and stop.
Sometimes smart AI is really annoying. When our phase starts up, some familiar faces come with it.
Taillte: Just look around! There’ll be pirates all over us if we don’t get moving!
Claude: Be at peace, Taillte. This was quite the fruitful journey! Lord Bragi has answered my prayers and revealed to me the truth. It is precisely as I had thought. Not to mention, I even found House Edda’s long-lost sacred heirloom within the tower: the staff of Valkyria.
Taillte: What, that grubby little cane?
Claude: … Taillte, please. Try to mind your manners. This is a legendary magical staff with the power to restore life to the deceased. It is usable by only the direct descendants of Saint Bragi. That is to say, me alone.
Taillte: Huh. So what you’re saying is, with this rod you could bring my sweet old grandma back to life?
Claude: Alas, most likely not. Valkyria is limited in many particular ways, and so cannot be used on just any lost soul. You see, all mankind is born bearing a life force called quintessence, which-
Taillte: Yaaaaawn… er, what’s that? You lost me. Why are you still talking about this anyway? We’ve gotta get outta here!
Well. This will be interesting, at least. Now, before we show off our new characters, there is a conversation to be held. Ethlyn, you haven’t made me angry in awhile: take it away!
Ethlyn: Here. Take this.
Quan: A spear? …. What?! I-isn’t this Gae Bolg?! Why do you-
(Yes, Ethlyn. Why do you.)
Ethlyn: Your lord father entrusted it to me, Quan. He thought it prudent for you to have it at hand in case our battles grew too fierce.
Quan: Even just holding it, I’ve never felt so strong! Why did you wait until now, though?
(YES, ETHLYN. WHY DID YOU?)
Ethlyn: With the spear, your lord father also passed onto me its tale… I’m so sorry…
Quan: … Ah. Gae Bolg bears the baggage of a truly sad legend. But that is all it is: a legend.
Ethlyn: But-
Quan: Ethlyn, trust me. Triumph is within our grasp this day. I’ll not fall victim to an old myth. I’ll not let it stop me from returning home. Our dear little Altena still awaits us, and I’ll not allow some fairy tale to disappoint her.
Ethlyn: Yes… Quan, no matter what happens… we’ll never lose each other. Right?
Quan: Ah, you’re concerned about Deirdre, aren’t you? There’s nothing to worry about. It won’t be long until we find her.
Ethlyn: Yes…. I want to believe she’ll be okay, too. I wish I could. But…
Quan: Ethlyn? Come now, dry your tears. Do you truly feel so bad about this?
(… Okay, I’m still angry at Ethlyn over her withholding the Omni-Spear from me the whole game, but she kind of has a point here. Her sister-in-law has vanished. It would be kind of weird if she wasn’t worried, Quan.)
Ethlyn: Yes… knowing th-that Sigurd and Deirdre may never meet again… they love each other so much… why, Quan? Why did this happen to them?!
Quan: Ethlyn…
Deep breath
Okay, let’s look at our new stuff. Simplest first.
Quan now has the Gae Bolg, his Holy Weapon, like Eldigan’s Mystletain and Claude’s above-mentioned Valkyria. It gives him +10 boosts to Strength, Skill, and Defense while holding it; he was already a nigh-unbreakable juggernaut, so take that ‘nigh�� off and you get the idea. It also does ten more points of damage per shot than the Silver Lance even without the strength boost, while weighing only slightly more.
So. You know.
THANKS FOR KEEPING THAT IN YOUR POCKET THIS WHOLE TIME, ETHLYN. YOU BITCH.
Now, the new characters.
Claude of Edda is basically Aideen: Part 2. Same class, similar growths; his Major Bragi Blood (+20% HP growth, +20% Magic Growth, +20% Luck growth, +40% Resistance growth) push his in a better direction for their class, but she’s leveled up so great she’s basically his equal anyway, and he has fewer levels left than her to take advantage of them. He’s also promoted, so he can use offensive magic in addition to staves… but he didn’t bring any, so that’s not much of a comfort.
And his gear at the moment is just plain not great for the situation, i.e. alone with a teenager fighting pirates. The Fortify Staff is the best healing staff in the game, giving a huge amount of health back to not a specific target, but to everyvunit within 10 spaces of Claude. Amazing… but it only has ten charges. The Valkyria staff, meanwhile, is basically a one-use get out of jail free card if someone dies: Claude can use it in the main castle to revive them, at which point it will break and require a stupid amount of money to repair for one more use. So it’s nice to have as a fallback, but if you rely on it you’re going to end up bankrupting yourself in short order.
Taillte is… a unique character. On paper, she’s quite good; her growths are solid, bolstered by Minor Tordo holy blood (+20% HP, +30% skill). She can only use Thunder magic, but that’s okay, because it’s the second-best kind of magic and she can use it up to A-rank, and even comes with the A-rank Thoron tome, meaning she joins us with the equivalent of a Silver weapon in her chosen weaponry class. And she also has a very nice personal skill, Wrath, which turns all her attacks into guaranteed criticals if her health is below half, basically taking her already ‘glass cannon’ status and allowing her to upgrade to a much bigger cannon if she’s willing to take some extra glass on board. And her stats are quite good for her level!
Which is to say, for level 3. When the rest of the army is in their late teens at the lowest.
So, we clearly need to get someone over there to help those two, because Taillte is most definitely not going to be able to hold off all the pirates in her area alone, and Claude can only heal her ten times. But whooooo is nearby to go saaaaaave them?
sniff
Oh, Bridget you’re so fine, you’re so fine you blow my mind, Hey Bridget. She’s also a little underleveled, being only 12, but she’s a pre-promote like Sigurd so if anything her stats are a little higher than most of the army; in particular, she actually has the third highest Strength stat of anyone in the army, after Quan and Lex. And a low level actually gives her more levels to gain bolstered by her Major Ullur Blood (+40% HP, +60% luck). She’s gonna be surprisingly durable for an archer class, with luck making her dodgy and plenty of hit points, on top of Strength, Speed, and Skill which are already enough to carry her the whole game. The only skill she has is Pursuit, but if you’ve been paying attention that’s the most important one for an offensive unit to have anyway, soooooo.
Let’s do this shit.
Bridget immediately begins moving west along the peninsula towards Taillte and Claude, who move toward the pirates around them to start working on things. Neither is, unfortunately, close enough to any enemies to make an attack… well, Bridget is, but she can’t run and shoot at the same time, and even the best Archer of all time can’t fight at melee. If she gets surrounded, even she’ll be in trouble. Everyone else, in turn, begins to move towards the units holding the bridge, while they themselves defend with all they’ve got.
Yeah, no, the bridge is going to fall. Horribly. The Orgahil pirates are so pitiful in comparison to Agustria that we might as well ignore them and go knit. The rest of the level is going to be entirely about Taillte and Claude’s survival. End turn!
Continues knitting
And over with Claude, Taillte takes a single hit, but survives. This leaves her in a somewhat dangerous situation because she’s fragile and will die at any slight brush now, but Wrath is now enabled and she one-shots her attacker in reply.
The rest of the pirates in her area are out at sea and will be coming ashore slowly, letting her engage them one at a time on her own terms, so. Picture that sequence of the Death Star getting ready to fire, and you have an idea what I’m about to do with Taillte. Bridget continues to move toward them as well, the edge of her movement range leaving an enemy in her sights.
Get used to screens like this.
For the bridge team, I actually don’t do any fighting this turn, because Dew is a perfect blocker, and he isn’t going to take a shot at anyone. Rather: Aideen is broke and his money is maxed, so he can’t rob any of these guys! I have her move forward to stand next to him reassuringly, and he in turn gives her 49,000 gold. I wish I had more friends like Dew.
Much better. Killing off all these idiots would have cost me so much money if I hadn’t done that. Dew will likely be right back to max money by the end of the map. The pirates, in addition, can move very slowly on water squares and some of them do go around Dew to reach other units.
Their next of kin will be reminded of the dangers of swimming. On our turn, it’s mostly movement. Quan and Ethlyn move toward our home castle, everyone else moves toward these dorks again. The dorks in question, mind you, are doing very well. I actually have Lewyn run back towards a castle because I don’t need him to hold these dorks, and his Elwind is about to break from overkilling. Instead, Jamke moves up to take a shot in his place.
For the pirates, this is kind of like saying ‘I send the killer bear home because his stomach is full, and replace him with the killer lion.’ Dew moves forward, continues robbing shit, and levels.
You know, he needs defense so badly I will take this. I have Ayra move up to back him up and soften the newly poor pirate up with her weaker Bolt Sword…
… and of course she uses Astra and kills it. I would have really liked Dew to get more kills, Ayra, he’s about to promote. Please try to be caring of me. Taillte also reaches her first victim.
“You may fire when ready, Commander.” End turn!
Dew… took a hit. From these idiots. How… why! You little jackass, your ability to make me money and your ability to dodge are your only good points right now! You better proc Sol next turn and get some of that health back, quicksmart, or I will be furious. More furious.
I also almost lose Taillte because I didn’t realize she was in range of the enemy, but unlike SOME PEOPLE she pulls off the dodge and destroys her enemy with extreme prejudice, gaining her first level. Not great, but she at least got Speed and since she certainly can’t take a hit, making her better at avoiding them is helpful.
Our turn takes over and Bridget continues to run towards the Dynamic Duo, her rage steadily building. Dew and Ayra team up to take out the first pirate in line…
And since I’m bored, I have Holyn run into this new empty space in the line and smack the guy behind it.
sigh
Holyn, I’m taking a fucking risk by putting you on the front lines. You could at least try. But on the bright side, this does open another new spot in the line for Jamke to move up and take a shot at the enemy commander.
Okay. Teach. Jamke, you ready to learn?
Yup, Jamke has totally learned fear.
Jamke also gets his personal little trinket, the Leg Ring, improving how far he can move each turn by 3 spaces. Jamke doesn’t get a horse, so he’s not a terrible choice for this, but I’m not totally sure if he’ll be keeping it or not. It’s definitely in high demand by units all over.
Erin, off on her own doing her own thing, stops at another of the villages.
Stranger with Candy: Don’t be shy. Drink up! Well, how about it? Feel the might swellin’ in yer muscles! Oughta make yer work out there so much easier.
Erin gains +3 to her Strength, another boost she sorely needed. You’re also probably realizing why I ignored most of the villages on the map; there are a lot of little gifts to be gotten on this one, and I wanted them to go to specific people. There’s still one left meant for Claude, in fact.
On the enemy phase, Jamke provides an assisted suicide and reminds me that all levels these people gain will be either flawless or the worst.
sigh No other combat happens other than some pirates missing Holyn with hand axes, and our turn begins. First, to the home base… Ethlyn, care to not disappoint me for once?
The first magic she’s gained all game! I also send Quan right into the top tier at the Arena, using his new toy. Let’s see how it goes.
Holy Weapons are the best.
Back up at the real war, I continue to break the pirates a little.
Nothing super impressive, but at least the bridge is now mine, so that battle is over and this team can start moving to flank the jerks chasing Bridget. Bridget herself has also reached Claude and Taillte; the general idea now is that she will be their tank, dodging 90% of all melee attacks and slaughtering the occasional archer while Taillte stands behind her doing her best death ray impersonation. End turn!
… I think the pirates are losing hope, you guys, this one definitely had targets to go after who wouldn’t have killed him as terribly as Holyn. Come on, pirates don’t give up! You can’t go out like Agustria!
Our turn begins, and the team that took Silvail begins to reach the pirate fight, turning it from a one-sided fight to a one-sided fight. Lachesis also gains a healing level.
I… really should have given her that Paragon band. At least Dew won’t need it much longer.
He gained a level from this battle, but I missed the stats. +1HP, +1STR, +1SPD, solid enough I won’t have to scream at his face. Aideen also levels from healing him.
… Kind of bad, but she’s gotten so many great levels on this map I don’t really care. End Turn!
… Nothing happens! A sword guy misses Bridget and an axe guy misses Beowulf.
On our turn, Lachesis gets home, and I send her into the Arena with her new Earth Sword to see if it helps her a little.
cue beating
Nope! But the fun part is that now there’s nothing to stop me from just having Ethlyn heal her and trying again next turn, so I’ll let you know if RNG turns her favor at any point.
Over to the west, my two little nukes begin their blasting away at the crowd pressing against Bridget.
Those two sword guys are the most dangerous; they’re not very strong, but are accurate enough to regularly hit Bridget. Most turns Bridget won’t actually be attacking, but I want those two dead ASAP. End turn!
WHERE THE FUCK DID HE COME FROM?! DEEP BREATH Well that scared the shit out of me. I had no idea there was a ranged enemy close enough to reach Taillte. If she hadn’t dodged I’d be up a reset. But, on the plus side, fine level! On the next turn, they both take their shots…
… For the second time this update I missed the stat screen. Bridget gained a level. It was +1HP. I would be furious if she wasn’t already basically endgame quality without any stat gains at all. Taillte is doing okay, though! And then Claude heals ‘em up.
There we go! And better yet, he instantly gains 85 experience from this; Fortify is a pretty rockin’ staff. I start moving the others toward them again; Erin is now close enough to help out next turn, and the others should arriving to reinforce soon.
Though they don’t need it, really, Taillte is dodging everything and its mom. Our turn begins again, and… slaughter?
Yup, slaughter. The enemy phase is basically just Taillte and Bridget continuing their brutal ascent to dominance.
Welp, there goes the enemy’s archer brigade. At this point the rest of the army is basically only heading their direction because I’d like Bridget and Taillte to get some trophy husbands. On our turn, Sigurd and a few others test the defenses of Orgahil itself.
It is not a test they pass well.
The western team continues their just… rampant slaughter, it’s almost humiliating…
You know, barring the horrible level. What is with you this run, Erin?! You started off so perfectly, too! Well, on the plus side, I also realize I completely forgot Ethlyn had Arena levels to challenge too, and she’s a Paladin now. Let’s see how this rolls out.
Ethlyn: Up to seven wins, gained one level: +1 HP
……………… I hate you so much, Ethlyn.
You fucking guys!
……. I want to leave Agustria.
Okay, I’m frustrated so I’m going to take Orgahill now. The boss is nothing special beyond holding the Strength Ring; I’m gonna try to give it to Sigurd, actually, since his Strength stat is actually somewhat on the low end for how high his level is. Luckily he’s a sword dude fighting an axe moron, so it shouldn’t be hard to arrange.
Yeah, this will be over quickly. End turn, and Duvall once again seeks to destroy us with all his skill and power.
See how much he needs that Strength? Duvall should definitely be dead by now. On our turn, it’s… basically… just kind of a pitiful slaughter again, you know the drill.
And Sigurd finishes off Duvall, ending his 27-minute reign as cap’n and gaining himself a sweet +5 to strength.
Welp, might as well end the turn here. Good times. The few remaining pirates all take swings at Bridget and… all hit? How the… no. No. Not engaging. Her defense is good enough it doesn’t matter, and they…
Will not be taking any more swings. One more turn of the same and the enemy army is gone forever, with Erin leveling.
If I had another Pegasus Knight to use she would be so fucking benched right now.
Anyway, there are no more enemies on the map, so from here it’s a matter of just cleaning stuff up. Like this village of ungrateful bitches!
Bitch: Why are you even here? We’ve absolutely nothin’ to do with Agustria or Grannvale! If you’ve really gotta fight, take it somewhere else, you thoughtless sod.
Take a close look at her village in that image. A section is burned, meaning we literally ran in and saved it from being slaughtered by pirates. Next time, we won’t.
More importantly, Aideen finally meets Bridget. Were yooooooooooou paying attention…?
(D’aaaaaaaaaaaaw. Yup, Aideen mentioned her sister Bridget way back in Verdane, and we finally reunited them. Heart: Melted.)
Aideen: Surely you recall me?
Bridget: What? How do you know my name? Hang on… you look just like me! Aideen, huh… it sounds kinda familiar. But where from…?
Aideen: Bridget, listen well. I am your twin sister! We lost you to pirates years ago, when you were just five years old. I’ve searched for you for years. I never lost hope we would meet again!
(D’aaaaaaaaaaaaaaw!)
Bridget: This is all so sudden… no. Weird feelings aren’t enough. I need proof!
Aideen: Proof, you say? Here. Draw this bow.
Bridget: Huh? Okay, a nice bow and all, but what’s it gotta do with anything? Well, I’ll humor you. So I draw it, and… Whoa! Wh-what’s going on?! The hell is this? This… weird feeling boiling within me… are these memories? Ah, my heart is on fire… Aideen? Yes… you’re Aideen... my sister...
Aideen: Oh, thank the gods! You remember! That bow is your birthright, Bridget. It is Yewfelle, the sacred bow of Jungby. Legends tell that the exalted weapons of this land, such as this one, can only be wielded by a single heir per generation. For House Jungby and Yewfelle, that rightful heir is you, Bridget.
Bridget: Oh, Aideen, come here… Let me get a good look at you. How is our father doing? And our brother… Andre, right?
Aideen: I’ve so much to tell you, too… Bridget. My sister.
Well. That was adorable. And Bridget also gets a hold of Yewfelle, which gives her a +10 to Strength and Speed, along with the natural ability Renewal to heal her a small amount per-turn. Not quite as great as Gae Bolg, but frankly Bridget doesn’t need much help to start with so this turns her from unbreakable to super unbreakable. From here it’s mostly last-second healing and warping around, to get Claude to the one village he still needs to get his holy butt to, and to have everyone else start moving the new dudes toward the arena.
Though Aideen does hit 20! Probably won’t promote her this chapter, though, I have no way to get her home quickly. And next, I trigger the secret event by moving Dew over to the sacred tower… no, once again, no hint to do this…
Dew: Mmm… nope, nothin’ over here. Over there, maybe? Aw man! What a boring little dump.
Strange Voice: Who… are you…
Dew: Huh?!
Strange Voice: … State your business…
Dew: Heh, maybe if I pretend I can’t hear it…
Strange Voice: How dare you… defile this sacred ground… BEGONE!
Dew: Kyaaa! S-sorry! Please don’t hurt me! Hah… hah… what just happened?! Hang on… a sword? What’s it doin’ sitting around a place like this? Eh, who cares? Guess I’m getting’ something outta this after all!
Dew gets the Wind Sword, a magic blade like Ayra’s bolt sword and Ethlyn’s light brand, and it will be put to good use over time. Also he’s an awful person. I kind of wish the event had been the ghost eating his soul and joining our army instead.
Over on the other side of the map, Claude grabs the final village:
Cool Old Dude: We can’t thank you enough, but mayhap this magic staff will help. They call it a Restore staff. If yer allies’ve been put t’sleep or silenced, one cast of this staff’ll get ‘em back on their feet.
See, village of northern bitches? This is how you thank the people who stopped your home from burning down.
Now, the last two things. First arena runs:
Bridget: 7 wins, Gained two levels: +2 HP, +1 Strength, +1 Luck, +1 Defense
Finn: Up to 7 wins, did not gain a level.
Erin: Up to 7 wins, gained one level: +1 Speed, +1 Defense
Dew: Up to 4 wins, did not gain a level. I shouldn’t have used him.
Taillte: 7 wins, Gained three levels: +2 HP, +3 Skill, +2 Luck, +1 Resistance
In addition, a few of the new recruits have conversations with Sigurd.
Claude: I’m glad Taillte was close at hand. We may not have survived, if not for her magic. More importantly, Lord Sigurd, my prayers to Saint Bragi were answered.
Sigurd: You have the trust of all this, then?
Claude: That I do. As I thought, Duke Reptor is behind all of this. On his orders, it was Duke Langbalt who killed Prince Kurth. The two then framed your father, Lord Byron, for the crime.
(Noooooooooooooooooooo, ya don’t saaaaaaaaaaaaaaaaaay.)
Sigurd: As we thought…
Claude: The pair’s treachery runs deeper still. The murder of Isaach’s King Mananan was also the handiwork of Duke Reptor. He feared a peaceful end to the war would end the sole excuse for the conquest of Isaach, so he had the king assassinated.
Sigurd: Is that so… Reptor’s filthy hands are all over this mess…
Claude: Not entirely. In the shade of his avarice, there’s something else at work. Something unsettling and terrifying. Not even Lord Bragi could scry this evil presence, obscured as it was by its great power.
Sigurd: An evil presence? Could it be that dark priesthood? … Wait! What of my father, Claude?
Claude: Lord Byron yet lives, but he is weak. I fear he is not long for this world…
Sigurd: Father… this can’t be happening…
Claude: I’ll hasten back to the capital. His Majesty needs to hear the truth. Lord Sigurd, for the time being, stay here and restrain yourself from rash action.
Sigurd: Understood. I can’t thank you enough, Father Claude. I beg of you, do everything you can to save my father and clear his name.
Sigurd: The villages told me of a woman who leads the pirates of Orgahil, and of her devotion to aiding the poor and weak. That would be you, correct?
(“Also you’re identical to my childhood next-door-neighbor, who has an identical twin named Bridget, so…”)
Bridget: You must be that Grannvale man… Sigurd, right? Guess this is it. Come on. Just get it over with.
Sigurd: Oh, no, you’re mistaken! I’m certainly not here to kill you. I just want to talk. I’d like you to ally with you. We’d love to add your strength to our own, to help us better fight the pirates. What say you?
Bridget: Wait. You really want me, of all people?
Sigurd: Certainly! You’d be a tremendous asset.
Bridget: You’re a strange little man, Sigurd…
Oh, Bridget, You have no idea. Let’s get the Hell out of Agustria!
Sigurd: Oifey, would you please gather our troops here? Now that this is all over, I’d like to ensure that everyone’s alright.
Oifey: At once, sire.
Langbalt: Seize these vile allies of Byron, accomplices to his murder of Kurth and his bid to take over our kingdom! It is the will of His Majesty! No mercy for enemies of the state!
Reptor: To think, he personally put an end to that miserable prince and nearly killed Byron as well… I’ve never seen such a bold ploy! And with Arvis using His Majesty’s trust, it all worked flawlessly! Convincing the king of anything is hardly a challenge, but to succeed with a tale of this scale takes quite the storyteller… and here we are, with the entirety of House Chalphy framed for the crime! Heh heh… our victory is all but assured. The throne of Grannvale shall be mine, one way or another. I’ll leave no pest who dares interfere with me alive…
(……. I’m going to assume Langbalt is loudly shouting to the army and Reptor is just thinking to himself. Otherwise, I got some questions.)
Sigurd: What in the blazes is this?! I’ve been declared a traitor and a Grannvale legion waits at our doorstep to arrest me?!
Oifey: Sire… and to think, the war here was over at long last, and you were about to go search for Deirdre.
(“YES, OIFEY, THANK YOU FOR REMINDING ME”)
Sigurd: Gah… how could His Majesty believe Reptor’s lies? That my father, of all people, would kill Prince Kurth?! If only Father Claude had reached the capitol before they struck… Why?! Why is this happening?! I fought a pointless war! I let Eldigan die! And now this! What have I been fighting for all along?!
(The one and only time it will be a relief to see neutral units.)
Mahyna: Queen Rahna bade my corps and I to come and retrieve you. We invite you and your subordinates to retreat with us to Silesse, until your good name has been cleared in Grannvale.
(Lewyn’s mom! Finally, our habit of collecting lost royalty has paid off!)
Sigurd: … Queen Rahna of Silesse, you say? Why is Silesse willing to give aid to an alleged traitor like me?
Mahyna: Please, sir. Time is of the essence. The Grannvale assault is sure to begin at any moment now. My Pegasus knights will escort you across the sea to safety in Silesse.
And there we go! Grannvale, our ambiguously evil home, has outright turned against us. Reptor and Langbalt are in control, and the king thinks we killed his son. The only option remaining is to flee across the sea and regroup.
… We probably coulda solved the issue by having Lewyn stand near the enemy, but this is more dramatic.
Anyway, see you next week in the shining northern lands of Silesse, where I’m sure nothing will go wrong!
Part 11
#let's play fire emblem#Let's play fire emblem IV#Let's play genealogy of the holy war#fire emblem 4#Fire Emblem: Genealogy of the Holy War#FEIV#LP#my writing
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