#one of the key goals of every cRPG dev should be to find a way to get the player out of that fucking. I call it the bioware PC zone
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reverse hot take emoji baldurs gate three
If I were the creative lead of the game, I would have cut the Tav option (and maybe also playing as the other origin characters) because the extent to which the game's narrative starts to really come together and be compelling on a Durge playthrough is wild. You have a lot more interesting hooks and a meatier narrative in the otherwise sort of lean act 2; you're forced out of that Median cRPG Player Character comfort zone that people fall into where they play this sort of bland character with a bit of sarcasm but a good heart differentiated only by like, their hairstyle, by virtue of the fact that you are playing a fucking freak who, at least in the early part of the game where the characters are getting established, frequently faces choices where every option is insane; and there's actually a hook to the dynamic your player character has with the party members other than "you are kind of the only normal one" - the PC's friendship with Jaheira which, even on a Tav run was a sleeper contender for most enjoyable part of the game's writing, really shines.
#one of the key goals of every cRPG dev should be to find a way to get the player out of that fucking. I call it the bioware PC zone#where the PC is a little snarky a little mean sometimes but an ultimately goodhearted sort of person just soo bland#where you aren't encouraged at all to actually consider the PC as a character and not a direct self insert fed cool lines so you feel badas#send me a topic and I'll give you a reverse hot take
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