#one day I'll bring this concept into fruition
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the-sol-eater · 11 months ago
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gonna vague post about my ocgram concept... my favorite thing about the whole voting system I've thought of is that the moral dilemma of it doesn't come from "oh but was what this person did REALLY that bad?" or "okay it was that bad, but can we forgive it?" because news flash all of these fuckers have done indefensibly awful shit. The moral dilemma comes from the question of "does this person deserve a chance at redemption and reintegration into society, even though they've done these awful things", and considering what I am planning on having these people do, I think it'll make for some really interesting conversations :3
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moodymakeshifter · 5 months ago
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I'm taking a Digital Design Concepts class. We're learning about the principles of Unity. One of which is Continuation. This principle has to do with leading the eyes of the viewer from one part of the design to another. Basically, one's gaze continues across the page on a path set by the designer.
We were assigned to come up with six designs total, two for each of the following principles: Continuation, Proximity, and Repetition.
Here are my Continuation designs! The professor stressed that we make these designs non-representational. So, of course, they come out looking very abstract. I have no problem with that. I'm someone who actually really enjoys abstract art. ^u^
One of the designs was meant to be drawn on paper using traditional media, and the other was meant to be created using Adobe Illustrator. Illustrator is a wholly new program to me, so I'm not as adept at implementing it to bring my visions to fruition. But I'm still not too disappointed with either design.
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Though the goal was to keep these non-representational, I think categorization and identification is all but impossible to avoid. Abstraction doesn't prevent that mental process. So I began relating the traditional piece to a bouncing ball, and the digital piece to a pinball machine. Couldn't really be helped. :,)
Anyhow, I plan on designing Proximity next, and I'll share the two pieces here when I'm done!
Do you think these came out okay? Do you think I represented the principle Continuation successfully?
Thanks for looking! Have a splendid night/day! <3
Ko-fi Tipjar
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franthonyofficial · 1 year ago
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"Boom. Done. blossomed out of my desire to start a band with Keith Goodwin and Tim Arnold after the disbanding of Good Old War. We started trading ideas back-and-forth and writing some songs together. I didn't want to make another record that felt lonely and sad - I wanted my friends with me along the way. Bringing in Keith and Tim during the early stages of songwriting elevated these ideas and gave them dimensions that were missing in the music I had been making by myself.
The name Boom. Done. came out of a conversation I had with Keith about the kid's album, Let's Start a Band, we worked on together. We'd be discussing deadlines, and I'd be on the phone trying to figure out how to manage time between projects. I thought about a weird thing I was saying all the time, "Boom. Done." Saying the phrase would somehow affect whether the idea or concept would actually develop and come to fruition. It was almost a function of my attention-deficit and bipolar mixed together.
For me, one of the biggest challenges was deciding if I should include my name on this album. I felt that doing so might hurt the project and pigeonhole me. I had to kill off that name so I could start over and make music that wouldn't be burdened with the baggage of drug addiction, mental illness, and all the lying and deceit that came with it. After a call with Keith and someone from an artist management/record company explaining my rationale, we agreed removing. my name gave me a better chance at starting over with something fresh. These conversations were difficult, and brought on feelings of despair, self-loathing, and a sense of failure.
For a very long time I used unnatural and synthetic drugs to try and heal something in me that could have been healed through connection, humility, and service. I started looking at what I was doing as a service to others, as something that could hold a greater purpose. This took the pressure off me, and I started to remember the kid who would've been happy selling a single cassette tape at a local show - the kid who died of excitement when they got an email from someone saying they liked the music. The process of building and creating music has always been like a drug for me.
It took time and work, but I realized that if I wanted to feel joy, I had to focus on bringing joy to others. This shift in perspective altered the trajectory of the project and my life path. It was then that I started asking myself what the hell I was doing and why this meant so much to me. These songs? This album? I came face-to-face with who I really was and the things about myself I needed to nurture and let go of. I slowly started to learn meditation and how it can nurture the creative process. Being vulnerable and open with people, as well as being of service to others, was the key to healing a great deal of my turmoil. We decided to say, "Fuck it. We are going to make an Anthony Green record." Except this record would be different and we would approach it by working together to make one collective piece of art.
While making Boom. Done. there was a point where I relapsed. I thought about the irony that this could be my last record and that it would be titled Boom. Done. Maybe it was some kind of subconscious cry for help. During the winter of 2021, Keith and I flew to Palm Springs, California and rented a house in the desert to record the vocals. We escaped the East Coast winter and changed the scenery to stir up some new inspiration. During the final days of tracking I received a phone call from home that a family member passed away from a drug overdose. I did not handle this news properly, and I quickly relapsed myself. My relationship with this person had been very difficult. The process of grieving my loss along with everyone else was so painful and confusing. I still feel the spirit of this person in my life, and I feel that they have intervened in ways that have helped me immensely along my own journey.
It's possible I'll say this with every album I ever make, but this album truly changed my life and my mindset. It was a rebirth for me. A rediscovery of a part of my imagination I had tucked away out of fear and insecurity. I felt a reignited sense of wonder that can only happen when you nurture your inner child and give yourself space to accept and embrace all that you are in both shadow and light. In a lot of ways, I see this as my first solo album and everything leading up to as an experiment. When I was making this record, I wanted to create the feeling I get listening to Van Morrison or big band music, or even reggae and dub. The goal was to create the feeling of a party where you wouldn't be lonely.
I want to thank Thomas Kelly, along with all my family and friends, who helped me and stuck by me through my toughest times. I can never thank you all enough for your love, compassion, and understanding. I will spend the rest of my life trying to give back what was so freely and lovingly given to me. I know I was sent here to sing and make music, and to also be a father, a friend, and a partner. I'm lucky to have the people in my life that always make me want to be better, those who challenge me to love stronger. I hope everybody reading this can experience what it's like to do the thing you're meant to do on this earth with a heart filled with love and kindness, because there's no greater feeling.
If you're struggling with depression or anxiety, find ways of expressing yourself creatively - sing, dance, write poetry or stories, paint, sculpt - the list is endless. Creation devours your pain and suffering and gives it meaning. It shines and sharpens it into a weapon of mass creation. Through music, we are given the opportunity for immeasurable connection with others. Thank you for taking the time to make this music part of your life. Love and kindness to you all. Don't forget your magic.
Warmest regards,
Anthony Green "
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agalanthe · 5 months ago
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2025
[ Version française ci-dessous ]
As the years go by, so do the traditional New Year's greetings. So, for 2025, I wish you a very happy new year ! In keeping with tradition, I'll first review the “dear” year 2024, before moving on to the new one. Then, as I did a year ago, I'll finish with a few words of thanks and talk about what excited me on Youtube last year - this platform does indeed run a lot in the background when I'm drawing.
2024, THEN 2025...
I told you about a secret project last year, and it was revealed last May-June. It was an opportunity for me to show some parts of the artwork I'm doing for this one : Pénombre (Penumbra in english) is the name of a new tabletop role-playing game in development (at Aether Labs editions) in Twilight Kingdoms universe, an imaginary world created by French writer Mathieu Gaborit. It's not Agone 2 for a number of reasons (rights issues among them), but a brand new ttrpg proposition in this universe, even if you're bound to find many elements in it, thanks to their common novelistic basis !
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So I'm working on the Game master screen, of which you've already seen three pictures if you follow my Instagram and Facebook. If not, they're the ones illustrating this post throughout ! The first two have evolved slightly since then, and you'll be seeing them in their final version, along with the full artwork, in the near future :)
As a result of this vast and lengthy project lasting several months - this illustration is one of the most detailed I've ever made -, the progress of Moon Tales has been less than satisfying, much to my regret. I got back into it recently and it's a real pleasure to rediscover this world and its characters. I'd like to take this opportunity to remind you that Moon Tales is a long-term project that will take many years to bring to fruition. So you'll have to be patient to read this one day, and in the meantime, all encouragement (to Pierre Coppet and/or me) is welcome ! :)
GOODBYE TUMBLR ?
If you've been following this blog, you may have noticed that the fifth Moon Tales design notebook, announced... a long time ago, has not yet been published. There was a lack of time there too, but that's not all... Indeed, I was unpleasantly surprised to learn that Tumblr had made some general changes that affected the control I used to have over the appearance of my posts.
For the design notebooks more than my other posts, I do a lot of customization of the layout, whether graphic or in terms of html/css code. Unfortunately, this customization is no longer possible, and it doesn't suit me at all. Fortunately, older publications, created before the changes made by the platform, were not affected.
In practice, for the moment, I still need to carry out a few tests. By giving the blog a new design theme, recent and, above all, still updated, perhaps the constraints will be less and my problems solved ? If, however, it turns out that everything really is at a dead end, I'll be forced to move on to somewhere else, somewhere with the right tools to meet my needs. So a big potential move is coming up, but if it does, it's hard for me to put a date on it... (again, lack of time !).
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AND MY THANKS AND RECOMMENDATIONS ARE...
This year, I'll be talking less about youtube channels in general - those mentioned at the start of 2024 are still the ones I follow regularly, and my thanks are still valid - and more about shows on a specific subject - in French only, sorry English-speaking friends, except for the first video about TLOU2.
I really recommend these videos if you're interested or intrigued by the subject :
- Grounded II, the Making of The Last of Us Part II video game : a fascinating insight into the difficult conception of this memorable game (much better than the first one in every way in my opinion), and the unfair ups and downs that plagued the development team (some of them because of the utter stupidity still displayed by some of mankind today).
- L'histoire oubliée de ceux qui inventèrent le RPG on the Bibliothèque d'Alvyn, tells, so to speak, the long birth of tabletop role-playing game and how Dungeons & Dragons emerged in the 1970s (and no, Gary Gygax isn't the only one involved in this story...), starting a few centuries earlier. Bravo to Flo for this superb documentary !
- 101%, ce vendredi c'est Alex et Moguri !, on the Origami channel, a nice tribute to this daily program from the former Nolife TV channel, dedicated to geek, Japanese culture and video games. Years later, here's a brand new 101% for you to discover ! It's a nostalgic moment, full of emotions that come back to you if you've ever known that era.
- L'art de D&D (Dungeons & Dragons, again !) on Roliste TV/Discussions et dragons. If, like me, your imagination has run wild at the sight of the magnificent artworks from the AD&D 1 and 2 era, created by artists such as Larry Elmore, Jeff Easley, Gerald Brom, etc., this podcast is for you ! And if you don't know much about this period, this is a good opportunity to discover it. These artists have given life and a strong artistic soul to the mythical worlds of Dragonlance, Dark Sun, Al Qadim, Forgotten Realms and more. Obviously, it's more to see than to hear !
- The Light City actual play (filmed tabletop role-playing game) from the Maxbrown collection, in four episodes, with two superb players and a chilling yet fascinating universe to enjoy (a bit like Dark City).
- I'm not usually into retrogaming and yet I've been hooked on the subject since late 2023 because of (or thanks to) two channels/shows : Super Vieux Jeux and Edward Retro Decouverte.
The first reviews numerous video games from bygone eras, linking them by a common theme. Here are two episodes, which I particularly enjoyed because of their theme : SW, la Force faite JV and Les adaptations des Blockbusters 80s.
The second is an original blend of feel-good webseries and retrogaming. It's funny, pleasant, nostalgic, sometimes gently melancholy.  You can start with ease at the beginning of season 4 (with the game Professor Layton and the Curious Village), then gradually hang up until now (season 5 ended recently). The story arc with Roxane, centered on the Zelda games with one exception, is also very enjoyable to follow (with long but few episodes) :  Ocarina of time is the first, followed by Golden Eye, Majora' mask and Wind Waker.
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Naturally, I'd like to reiterate my sincere thanks to all those who have shown an interest in my work and in Moon Tales, my project at heart. Thanks again for your support !
Happy 2025 !
[ Note : you can comment this post on my Facebook or Instagram ]
*** French version below
Les années passent et, avec elles, reviennent ainsi immanquablement les traditionnels vœux de nouvel an. Donc pour 2025, je vous souhaite une excellente année ! Tradition oblige, je passerai d'abord cette "chère" année 2024 en revue, avant d'évoquer la nouvelle, puis, comme il y a un an, je finirai par quelques remerciements et parlerai de ce qui m'a enthousiasmé sur Youtube l'année dernière - cette plateforme tourne en effet énormément en fond quand je dessine.
2024, PUIS 2025...
Je vous parlais d'un projet secret l'année précédente, il a bien été révélé en mai-juin dernier. Ce fut pour moi l'occasion de montrer quelques parties du visuel que je réalise pour celui-ci : Pénombre est le nom d'un nouveau jeu de rôle dans l'univers des Crépusculaires de Mathieu Gaborit, en développement chez Aether Labs. Ce n'est pas Agone 2 pour diverses raisons (de droits notamment) mais une toute nouvelle proposition rolistique dans cet univers, même si vous y retrouverez forcément de nombreux éléments, de par leur base romanesque commune !
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Je travaille ainsi sur l'écran de jeu dont vous avez déjà pu voir trois visuels si vous suivez mon Instagram et mon Facebook. Si ce n'est pas le cas, sachez que c'est eux qui illustrent ce billet tout du long ! Les deux premiers ont légèrement évolué depuis, vous les découvrirez dans leur version finale, ainsi que l'illustration complète, prochainement à n'en pas douter :)
En raison de ce vaste et long chantier de plusieurs mois - ce dessin est l'un des plus détaillés qu'il m'ait été donné de réaliser -, l'avancée de Moon Tales n'a pas été des plus satisfaisante, à mon grand regret. Je m'y suis remis il y a peu et c'est un vrai bonheur que de retrouver ce monde et ses personnages. L'occasion pour moi de rappeler que Moon Tales est un projet de longue haleine qui mettra encore des années à se concrétiser. Il faudra donc s'armer de patience pour lire ça un jour et, en attendant, tous les encouragements (à Pierre Coppet et/ou moi) sont les bienvenus ! :)
AU REVOIR TUMBLR ?
Si vous suivez ce blog, peut-être aurez-vous remarqué que le cinquième carnet de conception de Moon Tales, annoncé depuis déjà... longtemps, n'est pas encore paru. Faute de temps là aussi, mais pas uniquement... J'ai en effet eu la désagréable surprise que Tumblr avait opéré des modifications générales qui ont affecté le contrôle que j'avais auparavant sur l'aspect de mes billets.
Pour les carnets de conception plus que les autres posts, je fais beaucoup de customisation de la mise en page, qu'elle soit visuelle ou au niveau du code html/css. Cette customisation n'est malheureusement plus possible et cela ne me convient pas du tout. Heureusement les anciennes publications, créées avant les changements effectués par la plateforme, n'ont pas été affectées.
Concrètement, pour le moment, il me faut encore réaliser quelques tests. En attribuant au blog un nouveau thème graphique, récent et, surtout, encore mis à jour, les contraintes seront peut-être moindres et mes problèmes levés ? S'il s'avérait cependant que tout est vraiment bloqué, je serais alors contraint de partir vers d'autres cieux, un endroit qui disposerait d'outils propres à répondre à mes besoins.  Gros déménagement potentiel à venir donc,  mais, si cela arrive, bien difficile pour moi d'estimer une date pour ce départ... (encore une question de manque de temps !)
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ET MES REMERCIEMENTS ET SUGGESTIONS SONT...
Cette année, je parlerai moins de chaînes youtube en général - celles citées début 2024 sont encore des canaux que je suis régulièrement, et mes remerciements ont toujours cours - mais plutôt d'émissions sur un sujet spécifique.
Je vous conseille donc ces vidéos - vraiment ! - pour peu que ledit sujet vous parle ou vous intrigue :
- Grounded II, le Making of du jeu vidéo The Last of Us Part II : une plongée passionnante dans la conception difficile de ce jeu monumental (bien meilleur que le premier à tous les niveaux selon moi), ainsi que des aléas injustes qui ont touché l'équipe de développement (dont certains à cause de la bêtise crasse dont fait preuve encore aujourd'hui une part de l'humanité).
- L'histoire oubliée de ceux qui inventèrent le RPG sur la Bibliothèque d'Alvyn, raconte, pour ainsi dire, la longue naissance du jeu de rôle et de comment on en est arrivé à Dungeons & Dragons dans les années 1970 (et non il n'y a pas, très loin s'en faut, que Gary Gygax dans cette histoire...), en commençant quelques siècles auparavant. Bravo à Flo pour ce superbe docu !
- 101%, ce vendredi c'est Alex et Moguri !, sur la chaîne Origami, bel hommage à cette émission quotidienne de feu Nolife, ancienne chaîne tv geek, culture japonaise et jeu vidéo. Des années après, voici donc un tout nouveau 101% à découvrir ! Un bel instant nostalgie et plein d'émotions qui remontent, si vous avez connu cette époque.
- L'art de D&D (Dungeons & Dragons, encore lui !) sur Roliste TV/Discussions et dragons. Si comme moi votre imagination s'est enfiévrée à la vue des magnifiques illustrations de l'époque AD&D 1 et 2, nées sous les pinceaux d'artistes comme Larry Elmore, Jeff Easley, Gerald Brom, etc., cette émission est pour vous ! Et si vous ne connaissez pas plus que ça cette période, c'est une bonne occasion pour la découvrir. Ces illustrateurs ont en effet donné vie et une âme artistique forte, de celle qui parvient à vous emporter ailleurs, aux univers mythiques que sont Dragonlance, Dark Sun, Al Qadim, Forgotten realms, etc. Évidemment, c'est à voir plus qu'à écouter !
- L'actual play (partie de jeu de rôle filmée) Light City de la collection Maxbrown, en quatre épisodes, avec deux joueurs superbes dans leur interprétation et un univers glaçant mais pourtant fascinant à découvrir (un peu à la Dark City).
- Je ne suis pas trop retrogaming habituellement et pourtant je me suis laissé prendre par le sujet depuis fin 2023 à cause de (ou grâce à) deux chaînes/émissions : Super Vieux Jeux et Edward Retro Decouverte. La première passe ainsi de nombreux jeux vidéo d'époques révolues en revue, en les liant par un thème commun. Je vous propose d'en découvrir deux épisodes, que j'ai particulièrement apprécié de par leur thème : SW, la Force faite JV et Les adaptations des Blockbusters 80s. La seconde mêle de façon originale webserie un peu feelgood au retrogaming. C'est drôle, agréable, nostalgique, parfois doucement mélancolique. Vous pouvez la commencer sans problème au début de la saison 4 (avec le jeu Professeur Layton et l'étrange village) pour raccrocher petit à petit jusqu'à maintenant (la saison 5 s'est finie récemment). L'arc scénaristique avec Roxane, centré sur les jeux Zelda à une exception près, est également très sympa à suivre (avec de longs épisodes mais peu nombreux) : Ocarina of time est le premier et se poursuit par Golden Eye, Majora' mask et Wind Waker.
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Évidemment, je réitère mes remerciements les plus sincères à toutes celles et ceux qui montrent de l'intérêt à mon travail et à Moon Tales, mon projet de cœur. Merci encore pour votre soutien !
Happy 2025 !
[ Note : vous pouvez commenter ce billet sur mon Facebook ou Instagram ]
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siennasstore · 1 year ago
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Day 1 Intro And Very Short Term Plan
Day 1 (January 23, 2024)
To be honest I don't know if anyone will read this but I've decided to start this lil blog to document my journey or trying to start my own business. Maybe (hopefully) one day I'll look back on this from my big top floor office and smile at how far I've come. 
For a short intro- my name is Sienna Rosales, I'm a junior in high school and am enrolled in my city's vocational school for esthetics, my birthday is January 13, I  hope to go to college and get my cosmetic science degree and one day become a practicing medical doctor of Dermatology. 
Back to the business tho. I would like to create an "all things beauty" type store. More than likely starting with makeup and skincare and then later branching out into hair, teeth, glasses, fashion, ect. Really just anything you can think of when it comes to appearance. I don't mean to sound vain but seeing how someone's mood can change when they think they look good is really why I want to do this. I want everyone to be able to use/ find a product that works for them in my store no matter their background or anything. I also think it would be cool to have a brick and motor shop one day that doubles as a safe space- and a cafe. 
My parent's are supportive (tho it seems one more so than the other tho that's neither here nor there because they love me and I love them) and my older brother agreed to talk to a friend of his who he models for that runs their own business, I will be sure to nag him about that. I have lots of concept ideas on my tablet: I suppose I may have got tired of just concepting and keeping them to myself and hence we ended up here. I have some money saved up from when I was able to work although I suspect it is not enough. 
I have no clue where to start. At the moment I am signing up for free versions of website builders (Wordpress, Wix, Shopify, and Squarespace) to try and catch the vibes of them. Either later tonight when I am undoubtably up even tho I should be sleeping-shh don't tell my momma- I will start looking up how to start a business, what you need to start a cosmetic business, ect ect. I will try to update tomorrow/ whenever I work on this new big project of mine. I feel like this is something to big for me to do (especially mostly on my own) but the thought of having this come to fruition brings an excitement to my heart that I have truthfully not felt in years. If someone is reading this I would really appreciate any advice you can give. Maybe one day I'll even post some of my concept drawings here. 
-Thanks, Sienna R.  
(there's also a google blog version of this also under Sienna's Store)
❤️
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darkestrellar · 2 years ago
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so the two verses where svern is affected by the shadow crystal or an equivalent are his main verse and his fandomless verse
right now, there's not much difference between them, although Ideally it would be much more prominent in the main verse than it is currently, as that's where it's supposed to be Most Important (I just haven't gotten to the point where I can bring this to fruition yet)
I have lore for the main verse shadow crystal comfortably sorted, but integrating this properly into rp and more notably, a functional story role (since I want to one day revive the original old concept of svern having his own little "neo team", that's literally why the blog url is the way it is, but I put it in limbo a long time ago because I genuinely didn't know how I should put it into action in a useful way)
...is something that will take yet more time and thought. thus, main verse svern is currently stuck in an intermediate stage, purely out of necessity, because I don't know how to advance past it yet.
but the end goal is to maintain that first idea where he carries 100% his fixation on the shadow crystal, to whichever end it leads him to: ultimately he will not be able to escape it, because there's no reason for him to. he only faces the full consequence after it becomes irreversible (when he's probably died and is forced to hang around indefinitely after that and he realises this isn't fun anymore)
As for the fandomless version, I'm still working out the lore n stuff which hinders things a little in terms of like... exactly how far I can go into specific details, but it's close enough to what I already decided that I can just fudge through until I work out the rest.
here svern is also in an intermediate stage, or arguably at a little of an earlier stage than the main verse, actually. this svern is flexible and NOT automatically tied to a bad end although it will still be very very easy for him to go down that road without intervention or should something happen to make things Worse.
the shadow influence in fandomless verse is more like in incubation stage. it's still firmly there don't get me wrong but it's more in the background at the moment (at the moment). it also depends on what muses he interacts with, exactly how it will or won't manifest
this post is getting long but I want to write a few more things so I'll attempt to make a loose part 2
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stars-self-ships · 3 years ago
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A couple of days ago, I came cross this cute animated short on Youtube by chance, and the first eight or so seconds of the video left me with but one thought:
"MAN. I want to be a pretty princess!"
To be honest, imagining myself as an esteemed princess isn't something that's ever come to mind since I started identifying as a girl, though this one video alone has caused my mind to run rampant with thoughts of being cordially escorted out of a carriage, wearing a beautiful dress and a lovely tiara, the whole nine yards!
Naturally, I've put some thought into designing myself— particularly my fursona— into the prettiest princess in all the land, and it was after I began thinking about what I would look like that I had the single greatest idea...
... what if I brought back the fearless dragon OC F/O I designed just about a year ago as her love interest? 👀
And just like that, now I'm developing an entire OC universe just for this one concept alone, seeing as it's the perfect excuse to finally bring said dragon OC F/O to fruition as well as potentially outlining even more fantasy OC F/Os!! 💞
I'll definitely be posting about it more in the future when I have more for it, but I just wanted to get this out there to announce that I will in fact be turning the above OC F/O concept into a fully-fledged character!
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