#old World of Darkness
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bethanythebogwitch · 10 months ago
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My favorite magic system from a game I haven't actually played is from Mage: the Ascension. It kind of fits as both a hard magic system and a soft magic system at the same time because there are some hard rules, but its mostly very open. To become a mage you have to realize that reality is not what it seems. In MtA, reality is whatever the majority of people believe it is, known as the consensus. The consensus in modern days is pretty uniform everywhere, with small variations based on where you are, but it used to be wildly different based on the cultural beliefs of the local people. A mage is a person who realizes that the consensus isn't true reality and gains to power to act outside of its rules. Any given mage's abilities come from their own personal view of reality, known as their paradigm. A mage's magic can do basically anything, as long as it is accounted for in their paradigm. So a mage who's paradigm includes the classic Aristotelian elements can perform magic based on that, but if their paradigm doesn't include animistic spirits then they can't commune with those spirits even though other mages could based on their own paradigm. The problem with this is that the consensus doesn't like it when you go around breaking its rules and will punish mages by slapping them with an effect called paradox. Paradox can be anything from a spell failing to getting shunted into your own personal pocket universe. Nothing generates paradox like being seen doing magic by sleepers (people who are not mages and still live fully within the consensus). Most mages either only use magic around other mages or, if they need to cast around sleepers, will disguise their magic as a mundane effect. Someone throwing a fireball from their hands will generate major paradox because the consensus is that people can't do that. However if a mage holds a lighter up to a spraycan before casting their fireball, the sleepers can rationalize it as something that exists within the consensus and not as much paradox will be generated.
In the dark ages, magic was part of the consensus and mages could openly rule over the sleepers because everyone believed in magic and therefore magic was part of the consensus. In response to the tyranny of the mages, a group was formed called the League of Reason, who wanted to introduce a new form of magic to the consensus that everyone could use. This form of magic was based on logic and reason and was called science. This led to the ascension war, where the League of reason sought to remove magic and superstition from the consensus and a very loose coalition of mages called the Council of Nine Mystic Traditions want to keep magic in the consensus. And the League of Reason won. A mostly rationalistic, scientific worldview has become the consensus worldwide, forcing the Council into operating underground. The League of Reason has become the Technocracy, a worldwide secret organization ruling the world from the shadows and trying to stamp out magic and any other form of "reality deviants" to keep humanity safe, even if they have to suppress basic human imagination to do so. Notably, the earliest books for the game very much said "Traditions good, Technocracy bad", but later books went for a much more grey approach to the conflict between them, making it clear that both sides really are doing what they think is in humanity's best interest even if their ideas for how to do so are fundamentally incompatible.
What's really interesting is that science and technology really are a form of magic and technocrats are mages, even if the Technocracy would vehemently deny this. Technology is a form of magic that everyone can use because its part of the consensus and science doesn't discover new facts about the world, It creates those facts and applies them to the world. The Technocracy's super-advanced technology creates paradox just as much as magic does because personal anti-gravity suits and mass-produced clones violate the consensus just like throwing around fireballs and conjuring demons does.
Mage: the Ascension is a super fun setting because just about any fantasy or sci-fi trope can exist here. Classic pointy hat and wand wizards can battle cyborgs armed with self-replicating nanotechnology. Anti-authoritarian punks can hack your wallpaper to spy on you because they believe all reality is part of a unified mathematical whole that the internet gives us access to. A group of spacefarers can ride the luminiferous aether to mars only to encounter Aztec shamans who asked the spirits to carry them there thousands of years ago. A powerful mage can create a time loop by convincing their younger self to obtain enlightenment through the power of sex, drugs, and rock and roll. Two people can have an argument over whether the guy they just met was an alien from Alpha Centauri or an elf from the Norse nine realms and both of them can be right. Animistic spirit-callers can upload themselves to the internet to combat spirits of malware. And an angry mage might just teleport you into the sun because they believe distance is just an illusion and therefore have the power to make anything go anywhere with a thought. It's a wild ride.
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spectrolitha · 2 months ago
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❗cw: blood❗
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My Hunter the Reckoning guy. Imbued of Judge Creed. He was actually among my first WoD OCs, so his lore is pretty silly in places, and not in "WoD is incredibly silly by itself"-way, but rather in "I wasn't aware of all the lore and was just creating whatever I wanted to without any canon or common sense stopping me"-way.
That's why this guy shares a flat with: a Tzimisce fledgling with high Humanity from VtM, an Ananasi (a werespider from WtA) and a Qualmi (werelynx from WtA). Is that an absolutely insane collection of neighbours? Probably. Do I want to change anything? Nah, these characters are my "I'm cringe but I'm free" zone 😌
Anyways, this Imbued really likes his Tzimisce roommate (insert obligatory joke about roommates here), and the feelings are mutual, so I started to forget that he actually y'know, destroys vampires. Not just cutely talks to one of them at night (when else, really?) and even shares his blood with both Tzimisce and Ananasi when their hunts go really badly. (And gets saved by them and Qualmi too when his hunts go to hell-)
So I drew this edgy picture to remind myself about how dangerous this dude can be while working. Not as dangerous as an experienced vampire, but still.
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paragonrobits · 11 months ago
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Big D, after a completely incomprehensible but genuine lecture of the inherent corruption within big business and also implying that its deliberately infecting the world with spiritual defilement: ..and THAT is why I do not allow my family to purchase, consume, smell, lick, or generally be aware of ANY products associated with the Pentex corporation and its subsidiaries! Kevin: Aren't those fuckbuckets involved in just about every single aspect of industry in the world? It's impossible to get away from them. Big D: That is something of a complication, yes. Big D: But it is a moral responsibility to fight the power, whether it wears fancy suits or reveals its demonic true face for all to see! Big D: THE TALKING CROCODILES AND THE ANGRY JAGUARS IN THE AMAZON TELL ME IT IS SO!
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redratt · 1 year ago
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goretober - bisected
Rattler Bratovich taking care of a failed fleshcraft creation. Presumably all that remains of a traveler who got lost too close to the Bratovich estate.
Alternatively -- and none of the Bratovich girls like to talk about this -- this could be one of their cousins, sent in a wooden box marked DESTROY for displeasing one of the Tzimisce who oversee the family. You just don't know, when you're someone like Rattler.
It's why you do whatever they ask of you.
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thecupsmith · 2 years ago
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A friend and me were talking about the idea of Sabbat motivational posters. I liked the one they made over this old one. (source)
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stainlesssteellocust · 25 days ago
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You could have just replaced this whole character sheet with “The Bird is the Word, Fuck You” and it would have the same effect. Let’s shove this thing in a cage match against Caine
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Can the OG defeat “being a divinity, she wins”?
Either way, a true contest of champions
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godsfavoriteflashbang · 10 months ago
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I love coming up with illegal Werewolf character ideas.
Reformed Black Spiral Dancer? Sure, why not. She's the pack's beloved, wildly hallucinating theurge.
Get of Fenris turned Black Fury... less illegal, but hella unlikely. Got visited by Pegasus for saving aformentioned BSD? Go for it.
Glass Walker metis? Absolutely. The veil only matters when I want it to. Pawn her off on a unsuspecting kinfolk family while you're at it.
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coloursfalllikesnow · 10 months ago
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Rage Across Vancouver Island (3PP Book)
It's been (exactly!) 2 months since myself, @antipathiczora and @noctuafoxglove uploaded our book to the STVault and it still isn't visible on main pages unless directly linking (or a few other obscure ways, very weird), so here's another little post about it!
Rage Across Vancouver Island (link here) is a supplement for Werewolf: the Apocalypse 20th (or earlier) that focuses on Vancouver Island, BC, Canada, and the septs that call it home. It is heavily based on the 8+ years my group has been playing here, and is focused on exploring both inter-Tribe and inter-Fera relationships, as well as preserving this rare beating heart of Gaia. It includes information on five septs and their NPCs, new spirits, and a new Pentex Subsidiary based on logging and lumber.
The book is listed as pay what you want, but you are in fact encouraged to pick it up for free! We're eager to hear feedback, on STVault, here, or via the email listed within the book.
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drawingbones · 3 months ago
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A day late, but my wife's character, Gebo Dontrustthewords, the Unseelie Pooka.
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seraphicsmilodon · 1 year ago
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There are times I regret never actually playing the old world of darkness games. They were a core part of how my habit of picking up sourcebooks for games I never actually played started.
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bethanythebogwitch · 9 months ago
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spectrolitha · 5 months ago
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I have MtAs brainrot. Specifically, Technocracy brainrot. Send help these bastards won't leave my mind... N.W.O., is this your social processing kicking in? 🥺
Context under the cut:
This picture is honouring the fact that I got my hands on Revised edition Iteration X book and the way their relationship with Syndicate was described is hilarious to me. Check this out:
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I adore how in-universe when ppl talk about Syndicate they sound like a gun is held to their heads 🤡
Oh, a bit more of explaining the picture.
Two people on the upper part are ItXers. In the lower part we have some proper Syndicate buddie. Behind him are a Syndicate Enforcer and a MiB (without his suit, a pity).
You might say: "Okay, Enforcer is maybe playing a bodyguard or smth for the higher-ranking Syndicate member, but what is N.W.O. agent doing here?". Well, here's the thing. Both him and the Enforcer actually share and amalgam with girl in upper right corner. So even if they aren't related to Iteration X needing Syndicate's money, they are still quietly mourning the fact that they probably aren't getting any financing ever again just by association with this mess.
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arctic-hands · 5 months ago
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Kind of tempted to do the research into becoming a VTM Storyteller, but even if I did I think I have 2 whole friends who aren't so sensitive to various triggers that it would be impossible for them to play a World Of Darkness game
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redratt · 6 months ago
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Bailey [no last name, but if she had one it would be some shit that translates to 'House-By-The-River' in German] having a normal one she's a monster but god damn if she doesn't have her own bullshit going on.
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manyworldsofdarkness · 1 year ago
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The official Orpheus trailer from the old White Wolf website
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thatboomerkid · 2 years ago
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Rage-Fueled Fully-Automatic Disposable Gun-Piggy
Rage-Fueled Fully-Automatic Disposable Gun-Piggy
fomor boar (see M20 Gods & Monsters pg. 105) for use with Werewolf: The Apocalypse 20th Anniversary Edition, W20 Book of the Wyrm, and Book of the Wyrm Companion
ATTRIBUTES: Strength 5, Dexterity 2, Stamina 6, Perception 2, Intelligence 2, Wits 2
ABILITIES: Alertness 2, Athletics 2, Brawl 2, Intimidation 2
Willpower: 3
Health Levels: OK, OK, -1, -1, -2, -5, Incapacitated
Armor Rating: 1 (seven soak dice, total)
Attacks: Bite (Strength +1 lethal); Gore (Strength +2 lethal); Body Horror Cannon (8 dice lethal; 25 yard range at Difficulty 6; may fire as a single-shot or Three-Round Burst [W20, pg. 295] weapon; see below)
Fomori Powers: Berserker, Body-Horror Cannon (x2), Eat Corruption
Brought to you absolutely free to use, to enjoy, to share, to dick-around with, and to argue about  – as always – by the fine folks of my Patreon.
Hugest of special thanks to Josh Heath and to all of my First Team: Last Chancers & Exalted Vs. World of Darkness players.
Portions of this material are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Nothing here is official World of Darkness material.
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art by the incredible Joey Wallace
Berserker: A Rage-Fueled Fully-Automatic Disposable Gun-Piggy has a Rage Trait of 5; it may spend & regain Rage exactly as if it were an Ahroun (W20, pg. 144-145) and is allowed a standard Rage-roll to remain active after falling to (or below) Incapacitated. In addition, a Rage-Fueled Fully-Automatic Gun-Piggy regains points of temporary Rage by consuming corpses, radioactive material, bio-hazardous toxic waste, and other absolutely horrible things (such as, just for example, radioactive corpses soaked in bio-hazardous toxic waste; see the Eat Corruption Power, below, for details). Rage-Fueled Fully-Automatic Gun-Piggies are vulnerable to frenzy (W20, pg. 261-262).
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Body-Horror Cannon: As a standard action, a Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose to spend a point of Willpower or Rage, suffer an unsoakable Health Level of aggravated damage, and roll Willpower, difficulty 7. On a success, the Rage-Fueled Fully-Automatic Disposable Gun-Piggy draws-forth its cannon instantly; on a failure, it begins pulling the cannon free but must wait three full turns before the weapon is fully ready.
NOTE: The Rage-Fueled Fully-Automatic Disposable Gun-Piggy is free to act normally during this time: it does not need to spend further actions “drawing the weapon” as the object slowly emerges from the creature’s body. The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may – should it fail on this activation-roll – choose to pull the weapon free early, but doing so prevents the beast from regaining its lost Health Level of aggravated damage when the effect of this Power ends (see below).
On a botch, the point of Willpower is spent and the Health Level of aggravated damage is dealt, but the Rage-Fueled Fully-Automatic Disposable Gun-Piggy can’t force its weapon to emerge from its body for the rest of the scene.
If the Rage-Fueled Fully-Automatic Disposable Gun-Piggy achieves three or more successes on the Willpower roll to activate this Power, the beast reduces all Difficulties to use the weapon in combat by -1.
When this Power is fully activated, the Rage-Fueled Fully-Automatic Disposable Gun-Piggy gains use of a Semi-Automatic Shotgun (W20, pg. 303) with unlimited ammunition (detailed above).
This hideous biomechanical firearm is pulled from the monster’s body, still dripping viscera and roaring like a chainsaw, and is often studded with weeping human eyes, crafted of compressed car-engines & rotten meat, continually spraying blood – and less-identifiable fluids – as it screams affronts to Gaia; such cannons are usually crawling with maggots & the obsidian-jade balefire of deepest Malfeas: in all instances, the mere sight of such a weapon incites the Delirium.
This grotesque weapon merges once again with the Rage-Fueled Fully-Automatic Disposable Gun-Piggy’s body at the end of the scene or after one hour, whichever comes first; the Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose, at that time, to expend an additional point of Willpower (or Rage) to instead maintain its weapon’s existence for one additional hour or for one additional scene, as appropriate.
The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always choose to reabsorb its weapon at any time as a free reflexive action.
If this weapon is removed from the grasp of the Rage-Fueled Fully-Automatic Disposable Gun-Piggy early, the weapon decays to bits of cartilage, rot, and infected, bubbling ooze at the end of the round … then erupts once more from the Rage-Fueled Fully-Automatic Disposable Gun-Piggy’s body – appearing in the monster’s hands, ready to use – immediately before the beast’s next action.
When the Rage-Fueled Fully-Automatic Disposable Gun-Piggy absorbs its weapon back into its body and ends the use of this Power, the monster instantly regenerates its lost Health Level of aggravated damage … unless the weapon was drawn-froth early after a failure on the creature’s activation roll, as noted above.
Each unique, individual Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose three (3) of the following Special Ammunition Types when it crawls forth to defile & devour Gaia’s children:
Acid-Drenched Thunderwyrm-Teeth: The piggy’s cannon deals -4 dice of damage as compared to a normal Semi-Automatic Shotgun, but the weapon deals aggravated damage rather than lethal; any creature struck by a blast from the weapon also suffers an additional 2 dice of aggravated damage, soaked separately, the following round (difficulty 6 to soak).
Jagged-Razor Bone-Slivers: The piggy’s cannon deals -1 die of damage as compared to a normal Semi-Automatic Shotgun, but the weapon automatically ignores up to three points of armor. This specific Special Ammunition Type may be selected multiple times, and its effects stack: a cannon with Jagged-Razor Bone-Slivers [x3], for example, deals -3 dice of base damage and ignores up to nine points of armor. The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always choose to apply a smaller number of “doses” of this Special Ammunition Type to a shot it makes, if it desires.
Nasty, Sharp, and Pointy: The piggy’s cannon deals +1 die of damage. This specific Special Ammunition Type may be selected multiple times, and its effects stack: a weapon with Acid-Drenched-Thunderwyrm-Teeth plus Nasty, Sharp, and Pointy [x2], for example, would deal -2 dice of base shotgun damage, aggravated (rather than -4 dice); the target would then suffer 2 dice of aggravated damage (as normal) the following round.
‘Splodin’ Tumor-Loogie: The piggy’s cannon deals -2 dice of damage to its primary target; when its projectile detonates, however, the shot then deals [-1 die/2 yards out] of lethal damage to everything else in the area: this means 6 dice of lethal to the first target, 5 dice to everything within two yards, 4 die to everything within four yards, and so-on all the way down to one die of lethal damage to anyone 10 yards away from the target (this is, of course, assuming that the blast doesn’t also have the Nasty, Sharp, and Pointy Special Ammunition Type, above, applied to it -- increasing the base damage of the shot -- or any Special Ammunition Type that LOWERS the base damage of the weapon).
Tumor Full of Infected Waste: This unique Special Ammunition Type may only be added to a ‘Splodin’ Tumor-Loogie shot (see above); when the projectile detonates, it also coats everything within ten yards of the detonation-point with a thick layer of bubbling biohazardous sludge, which very rapidly begins filling the same area with toxic gas. Direct expose to the sizzling liquid deals 2 dice of lethal damage each turn, on the target’s action, until it’s washed-off, while exposure to the fumes deals 2 more dice of lethal damage each turn (also on the target’s action). Creatures with any level of poison resistance or immunity to poison (such as leeches and those with the Gift: Resist Toxin) are immune to the gas, but not to the sludge; a creature outfitted in a full biohazard suit is effectively immune to both. The sludge and gas dissipate after about ten minutes unless cleared-away early: use of the Gift: Call the Breeze (W20, pg. 199) can push away the fumes, but not the sludge itself. This specific Special Ammunition Type may be selected multiple times, and its effects stack: each time it’s selected, the sludge and the fumes each increase the damage they deal by two dice of lethal damage.
Tumor of Gore-Slick Calcification: This unique Special Ammunition Type may only be added to a ‘Splodin’ Tumor-Loogie shot that is also a Tumor Full of Infected Waste shot; when the projectile detonates, the sizzling bile sprayed over everything in the area rapidly hardens into a dense, solid mass of semi-organic, contagion-ridden resin: something like pustulent basalt – formed by the rapid cooling of liquid iron – bubbling with hot plastics & liquefied death. Each round on her action, immediately after a creature suffers additional damage from the toxic sludge of a Tumor Full of Infected Waste, the creature also gains one of the following (her choice):
she suffers a one-die penalty on all Dexterity-related dice pools
she suffers a two-dice penalty on all Perception-related dice pools
her movement-speed is halved, rounded down: because a normal human jogs at a rate of 13 yards per turn and runs at a rate of 20 yards per turn, a human who selects this effect twice (for example) may jog at a rate of only 3 yards per turn or flat-out run at a rate of 5 yards per turn
A creature reduced to a Dexterity score of zero or lower by this effect is effectively frozen – immobilized, able to take only purely mental and social actions (such as screaming for help, activating Gifts that require no external movement, or having a panic attack, for example) – while a creature reduced to a Perception score of zero or lower is effectively blind, deaf, and utterly numb, able to smell and taste only the thick, clotted, tar-like poison coating her, with all sensory-organs otherwise filled-in & glued-shut.
The congealing sludge eventually becomes glass-like – still oozing, ever so slightly, like 120-degree asphalt warping under a gout of balefire – and subsequently shatters into shards of irritating organic-metal dust after about ten minutes (as normal for a Tumor Full of Infected Waste shot).
This specific Special Ammunition Type may be selected multiple times, and its effects stack; each time it’s selected, a creature affected by the sludge suffers an additional “debuff” of her choice (an extra die of Dexterity-penalty, two extra dice of Perception-penalty, or an extra halving of her movement-speed) each round, immediately after suffering damage from the sludge of a Tumor Full of Infected Waste effect: a creature hit by a Tumor of Gore-Slick Calcification [x3] shot, for example, might choose to gain a two-dice Dexterity-penalty and a two-dice Perception-penalty on her first found after suffering damage, then choose to suffer a four-dice Perception-penalty and halve her movement-speed again on the following round.
The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always mix-&-match its Special Ammunition Types as it desires, switching between them or combining them on the fly.
NOTE: if a Rage-Fueled Fully-Automatic Disposable Gun-Piggy would ever gain a new Fomori Power for any reason, the beast may instead choose to gain two (2) new Special Ammunition Types.
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Eat Corruption: A Rage-Fueled Fully-Automatic Disposable Gun-Piggy may draw strength & sustenance from unnatural sources, gaining up to ten points of Willpower or Rage (piggy’s choice!) each day from consuming objects thick with corruption and nightmare resonance.
No single object consumed in this way can provide more than three points of Rage (or Willpower), and most such objects provide only a single point. Objects to be consumed must be things associated with depravity, monstrosity, decay, or excess: the Rage-Fueled Fully-Automatic Disposable Gun-Piggy gains no benefit from consuming gravel, unless it’s from a spot where a mortal died.
A Rage-Fueled Fully-Automatic Disposable Gun-Piggy can even gain Rage (or Willpower) from eating normal human food, so long as the food is eaten in full view of a starving person; alternatively, the piggy might smear the food with blood or other bodily fluids first.
A Rage-Fueled Fully-Automatic Disposable Gun-Piggy may also -- at the Storyteller’s discretion -- gain Rage (or Willpower) from consuming murder weapons, stolen wedding rings, rare art, illegal drugs, human flesh, maggots, vomit, feces, insects, bones, and suicide notes.
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Word on the street these days has it that Chicago-based “private conceptual bio-research design-&-consulting firm” (read as: illegal black-ops military-grade flesh-engineering studio) Jetpacks & Sugar-Bombs LTD. — an off-the-books division of Nik-Nak Computing & high-profile, top-end contractor for Project Echidna — is, as of this most recent financial quarter, under new management.
VERY new management.
This is, just to be clear, more than somewhat to be expected: the catastrophic failure of the Particularly Diseased Pigeon (Book of the Wyrm Companion, pg. 46-47) to hit its numbers in terms of “being able to fucking MURDER a whole shit-ton of Bone Gnawers & their kin” could NOT have come at a worse time for the company, already reeling from the tragically underwhelming debut of the Lookie-Loo Hooty-Hooter (Book of the Wyrm Companion, pg. 38-39).
Long story short? Inflation is up, real wages are down, the stock market is a shit-show, the economy is a shambles, another recession is right around the corner, and the Lookie-Loo Hooty-Hooter is — while certainly a, uhhhh … a “technical marvel,” I guess? — it simply lacks the ... eh, how you say?
The uh ...
THE MOTHERFUCKING WOW!!1! FACTOR, DAWG
... I suppose, that’s required to truly electrify the Board of Directors.
Look, man: Peter Culliford, Benjamin Rushing, and Chase Lamont may not agree on much — other than a shared love of serial-murder & some hardcore mutual disdain for one another — but I think we can all agree that they (and their colleagues) expect something slightly more impressive than “an owl that can see werewolves” when Harold Zettler unveils his newest project.
Like, you know!
A penguin made out of napalm!
An orangutan that shits ninja-stars!
A rattlesnake with a rocket-launcher, and then when it bites you it turns your blood into even more rocket-launcher-snakes that shoot their way out! Pew pew pew!
And let’s be clear: while Jetpacks & Sugar-Bombs LTD. may have a few big wins under their belt, they are — sad to say — sorely lacking the proven track-record of a group like Danmakuden Dynamic (an affiliate of Ichibashi, a subsidiary of Hallahan Fishing Company), or the First United Blargarian Church of Squaid the Redeemer (a splinter-faction of Incognito), or even those asshole bastards over at the Dick Meatsweats Collective (very proudly sponsored by O’Tolley’s, the Family Place!).
Speaking of which?
Yeah, those conniving shit-heals rushed their piss-poor, brick-stupid, utterly-unnecessarily-flashy Pure Goddamn ‘Murikan Patriotism Elemental (Book of the Wyrm Companion, pg. 53-54) out of beta-testing just to get the jump on the hot new King Vulture-fomor currently being built by the evil genius ornithologist team at Jetpacks & Sugar-Bombs, Codename: The King of Vrock.
THERE IS NONE HIGHER.
Hey, dickheads! “Avian-based fomori” are, like, their THING over here, man!
... or, I guess, at least, they were?
A guy who knows a guy who works at Jetpacks & Sugar-Bombs told me that Harold Zettler flew-in from Beaumont on the night the new quarterly figures dropped to personally eviscerate the CEO & feed him to his top brass.
It was a goddamn horror-show, man.
Anyway: Jetpacks & Sugar-Bombs is officially out of the bird-business.
They’re now in the PIG business.
‘Cause the new big-man over at Jetpacks & Sugar-Bombs -- a fellow by the name of Beauregard T. Waterhouse, former head honcho of Southeastern Waterhouse-Mangrove Suburban Development, responsible for fifteen out of the twenty largest hog-rendering facilities in the United States -- has a vision.
And that vision may be briefly summarized as The Age of Swine.
... the longer & less-summarized version, which Beauregard is currently writing-up -- one chapter at a time! -- as a sort of tell-all, self-help, personal-growth & lifestyle-fitness guide / business-Bible for all those cutthroat businessmen who aren’t (yet) greedy enough to literally devour the bones of the enemies, gets a LOT more into Mr. Waterhouse’s deeply held personal belief that “humans,” as a species, will very soon be replaced by a race of genetically-engineered super pig-human hybrids who have been designed to be as delicious as possible.
Once he’s finished, he’s REALLY hoping to get on Oprah with it.
Maybe on Joe Rogan.
Fingers crossed!
(Please note that the “T.” in Mr. Waterhouse’s name stands for “The Boss”).
A figure otherwise shrouded in mystery, Mr. Waterhouse is an intensely private man: they say that no one has ever met him personally, dealing with him only through phone calls, emails, and his loyal assistant: Scoot Turgsen.
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Scoot Turgson, ladies & gentlemen: proud, card-carrying member of Tau Upsilon Phi (W20 Book of the Wyrm, pg. 137)
The reason for this privacy is two-fold:
Such anonymity affords Mr. Waterhouse the rare & valuable opportunity to sow mistrust, discord, paranoia, and suspicion among his employees.
Mr. Waterhouse is not human, per se, and in point of fact is technically a Skullpig (W20 Book of the Wyrm, pg. 154-155) who has eaten so many goddamn fomori that he’s now rocking an Intelligence of 5 (or possibly higher, if you decide to give him the Mega-Intelligence Fomori Power [W20 Book of the Wyrm, pg. 133-134 & Book of the Wyrm Companion, pg. 59], because ... eh. Why the fuck not, at this point?)
... and oh yeah, it ALSO lets Mr. Waterhouse do a wide variety of goofy voices for his own amusement (one of his favorite hobbies): while in-character as a CEO, for example, he 100% sounds like Foghorn Leghorn fucked Boss Hog.
He just finds it very funny to hear people shit themselves with terror while he rants & raves about killing them into a speaker-phone with a silly accent.
But that’s not important right now.
What’s important is that Mr. Waterhouse now has the money & connections to make his dream of replacing humans with swine-monsters an actual reality; his hot new Rage-Fueled Fully-Automatic Disposable Gun-Piggies, already in the ramp-up to full-on industrial-scale production, are just his first step.
He has so many more horrible ideas.
And pigs are SO CHEAP to work with!
... and unless someone from the Garou Nation and/or the Beast Courts of the Emerald Mother* can get their shit together and stop him, Mr. Waterhouse is gonna kill a whole goddamn lot of people as he attempts to stomp the world into mud beneath an infinite tide of squealing, Bane-infested murder-pigs.
*NOTE: that would be your PCs.
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