#ok one fucking gigantic solas post to dump some thoughts and feelings and analysis out
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maliro-t · 1 month ago
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The highlight of Veilguard for me is the relationship between Solas and Rook- and I don't know how to write about this on the internet without being acutely aware of other peoples' criticisms (such as there not being enough of it)- so I'll just say up top that I'm not actually intending this as a refutation of any of those. I just want to talk about my experience with the game and why I like it so much, which will probably make obvious where I disagree with some reoccurring critiques I've seen. *
The thing about Solas in this game is that he plays the role of the trickster perfectly. As much as Fen'Harel is a myth or a persona, and the stories we know of him invented or twisted, his role in Veilguard feels like it could slot in so, so easily with the myths, and in many ways directly parallels them. He is sinister and noble, monstrous and sympathetic, ruthless and compassionate, all at once. He spends the game trapped and humbled but can be almost gleefully condescending at times. He conflates outsmarting an enemy with being right, even as he plays the long-suffering martyr, tortured by countless mistakes. He falls easily into the role of advisor but is quick to note your foolishness. To sneer and declare the problem yours and yet still impose upon you an appraisal of your conduct.
But more than any of that, for most of the game, he's...passive. Dormant. He seems to make no moves, other than as a glorified consultant, despite starting as the main threat.
In Blood of Arlathan, when he finally rears his head again as major a player on the board, it's with a gallant offer of help. As an ally. He is exactly what you need, right when you need it, and you don't even have to ask him to be. And- because you don't have constant access to him, you maybe haven't even considered him an option!
He feels extremely intentionally sparing to me before this in service of a) making you think you're the one with power over him and b) causing you to forget he might contribute at all, so that when he finally does, it seems wholly benevolent. It comes in a moment where your goals are exactly aligned, and indisputably noble.
It's a waiting game. A classic of his, harkening back to stories we've heard time and again about Fen'harel and traps.
As Felassan tells it in the Masked Empire:
Fen'Harel was captured by the hunting goddess, Andruil. He had angered her by hunting the halla without her blessing, and she tied him to a tree and declared that he would have to serve in her bed for a year and a day to pay her back. But as she made camp that night, the dark god Anaris found them, and Anaris swore that he would kill Fen'Harel for crimes against the Forgotten Ones. Andruil and Anaris decided that they would duel for the right to claim Fen'Harel. He called out to Anaris during the fight and told him of a flaw in Andruil's armor just above the hip, and Anaris stabbed Andruil in the side, and she fell. Then Fen'Harel told Anaris that he owed the Dread Wolf for the victory and ought to get his freedom. Anaris was so affronted by Fen'Harel's audacity that he turned and shouted insults at the prisoner, and so he did not see Andruil, injured but alive, rise behind him and attack with her great bow. Anaris fell with a golden arrow in his back, badly injured, and while both gods slumbered to heal their wounds, Fen'Harel chewed through his ropes and escaped.
He goads his enemies into fighting each other for his benefit. Anaris, who had hunted him, succeeds with Fen'Harel's advice, exploiting a weakness he could only see with his aid. In turn, Anaris himself is left exposed. The victory goes to Fen'Harel, who has now dispatched two enemies at once and cleverly won his freedom.
He who was both Creator and Forgotten One. Who could walk amongst both as kin, and who in the end turned his back on them all.
Another tale:
The god Fen'Harel was asked by a village to kill a great beast. He came to the beast at dawn, and saw its strength, and knew it would slay him if he fought it. So instead, he shot an arrow up into the sky. The villagers asked Fen'Harel how he would save them, and he said to them, 'When did I say that I would save you?' And he left, and the great beast came into the village that night and killed the warriors, and the women, and the elders. It came to the children and opened its great maw, but then the arrow that Fen'Harel had loosed fell from the sky into the great beast's mouth, and killed it. The children of the village wept for their parents and elders, but still they made an offering to Fen'Harel of thanks, for he had done what the villagers had asked. He had killed the beast, with his cunning, and a slow arrow that the beast never noticed.
Felassan is everywhere in the Crossroads, in memories, in regrets, in notes that speak to a time you can barely fathom and traces of a friendship that is never once brought up by Solas directly (to my knowledge at least). I think Felassan serves a lot of purposes; he's a window into history, into Solas' mind and ideals, someone who challenges moments of ruthlessness but is loyal, an advisor who keeps Solas grounded even as he pushes him to become something larger than he is, a lingering notion of a loss that you can never really see the full scale of, and so on. And I think, too, that he's written carefully to be a meaningful presence from the rebellion without explicitly spoiling what eventually happens to him, which I wouldn't be surprised if was a legit consideration made for people who might go back and read the Masked Empire after dav lol- in the same way that Trespasser only really spoils the book if you already know what happens.
But for me, every note signed with his name is almost a tongue-in-cheek warning about what's to come. Felassan. A slow arrow, fired apparently mockingly into the sky, only to strike true when it's least expected. A solution executed with neither kindness nor explanation, serving first and foremost the interests of the one who fired it. Felassan's presence in the game ever so slightly encodes a reminder of who you're actually dealing with and what his core tenants are, whether as an ally or an adversary. You only know if you know, but it doesn't seem an accident to me that this reoccurring name of a general who shaped himself in honor of the Dread Wolf's unorthodox cleverness is so key to these traces of Fen'Harel's past, despite, again, never directly being discussed.
Anyways, to Rook. First, I gotta give a shoutout to Bryony Corrigan, whose voice I used for mine- she honestly made the game for me, especially in moments where I felt unsure of it. I love Rook, I love how they're written, and I love how they're performed. While a complete blank slate protagonist can be really fun, I find putting myself as a player in conversation with limitations given by the game really fun and interesting, and often surprising! And I do feel there's still plenty of flexibility.
My perspective on the relationship between Rook and Solas in Veilguard is specific to how I played of course, and I haven't seen other versions of their dynamic at this point to compare so I can't speak to them. But my experience was as such:
I didn't come into the game wanting to intentionally antagonize him. If he rose at me, I rose at him- and those moments of tension were really, really fun. But I tried to accept what he gave me with a fairly open mind. Skepticism, sure, but also the knowledge that ultimately, we both wanted Elgar'nan and Ghilan'nain gone, and he knew them better than I did.
It was really gratifying, then, to see our rocky partnership evolve over time into what seemed like a genuine respect. But it didn't really feel straightforward to me either. For example, the conversation before Weisshaupt held a lot of weight for me: listening to him tell that chilling tale about undermining an enemy with persistent laughter and finding that 'Do whatever it takes to remove those who oppose you' was something we came out aligned on was.... There was an element of foreboding to that. Like, I had found myself actively trying to impress him here! And feeling good when it seemed like I had, but uneasy about how I had done it, even when I agreed with what I'd said.
And of course, after that comes Arlathan. Solas' big hero moment. This is the point in the game where our alliance finally felt comfortable to me. The conversation in the fade after was the first time that it really seemed like we were on even ground. And the game- not just Solas- told me here outright that I had earned his respect! After that, I didn't consider betrayal a possibility for a moment. Honestly, I barely even considered him an antagonist at all, because he had become a partner instead! I was expecting something clever down the line, but I wasn't worried about it hurting me. Our disagreements had been set aside, and the goal of his that I had initially opposed had been so thoroughly usurped I had forgotten that he was even pursuing it. And yes, that's perhaps naivety on my part, but I was so distracted by that not at all being the main plot that I forgot that it actually still was. Which is the whole point, right? He waits until your head is turned the other way to strike.
All this to say, my reaction when you kill Ghilan'nain and Solas uses the instability of the Veil to force you into his prison went beyond shock and confusion. It wasn't until well into his villain monologue that I was able to accept that he had betrayed me at all- having been thus far trying desperately to convince myself that the sequence I was seeing was Elgar'nan playing mind games in retaliation, and not actually Solas.
That prison moment is his Slow Arrow. You are Anaris to Elgar'nan's Andruil, the dagger the chink in her armor, and Ghilan'nain's death the golden arrow striking you in the back.
The wolf chews its leg off to escape the trap.
And I should say, I was coming at this all from the meta perspective of someone who loves Solas and empathizes with him and has never seen him as irredeemable or evil- and I, the player, who believed that all game and is ultimately satisfied with the resolution I got- felt hoodwinked as fuck in this moment lmao!!
There's a line in the prison that Varric has about it being easier for Solas to play the villain when he knows he's causing harm- so I do think he plays up his sinisterness here on purpose. But it's such a slap in the face coming straight off of "You have earned the respect of the Dread Wolf." A true and profound betrayal, at least for me.
And it doesn't stop there! His trickster maneuvers and half-truths aren't done until the credits roll. I love that when you meet again, he is nothing but apologies. He makes every concession- that Varric was a good man, that every victory in this fight has been yours, that he needs you and not the other way around, that he was wrong and made mistakes and betrayed people who never deserved it. And of course, we know from experience at this point that this won't stop him from doing it again anyways. But he never holds back from placing the blame on himself. Agreeing with you. Telling you you're right, and that Elgar'nan must be stopped. He only ever says things that are true. Things that are aligned with your point of view.
"[The veil] will never come down by my hand." Well, yes. Because it will fall on its own when Elgar'nan is dead. You won't hardly have to do anything at that point, Solas, will you?
It doesn't matter if Rook isn't falling for it, because if they don't accept his partnership, they lose! That's it! It's the same as it was at the start, but with the added sting of knowing it probably won't work out in your favor this time.
I remember before launch John Epler saying that Solas sees himself in Rook, which really echoes throughout the whole game for me. There are some ways you could say Solas seems opposite to Rook- and of course this can wax and wane depending on roleplaying choices, but the central conceit of Rook as Varric's recruit is that they are a specialist in being willing to act. And on the surface at least, that's kind of counter to Solas' Slow Arrow, right? Blunt force versus delayed gratification. But not entirely! Because every backstory we have for Rook revolves around a kind of heroism that is unorthodox enough to have left you ultimately punished for it. Like yeah, yeah, you saved some lives.... The optics were kinda bad though, so maybe you could go on a sabbatical for a while?
Rook is, from the start, an unconventional and unsung hero, admonished by some for ruffling feathers that they shouldn't have in pursuit of a noble goal. Not unlike Fen'Harel.
I find, too, that there's kind of a nesting doll of parallels around Rook and Solas as foils that the whole story hinges on:
We see Solas, his regrets plastered on every wall, each of them tied to Mythal. At every turn he seems to warn her that this is not the right path, but he follows her down it anyways, until he is left with nothing but an overwhelming need to fix what they have broken.
We see Felassan, who still wears Mythal's vallaslin on his face, challenging Solas' judgement and methods, but still standing by him through the rebellion, after the Veil, for however many thousands of years they slept. Ultimately, in the Masked Empire, the thing that makes him falter is his admiration for someone else's pursuit of freedom. His admiration for Briala.
"I suspect you'll hate this, but she reminds me of-"
Solas is Rook. Solas is Briala. Upstarts, flawed defenders, people who are made into leaders because of their willingness to fight for something. Who see injustice and cannot rest.
Solas is Felassan, the devoted general. One who pushes against his orders but cannot deny them. Someone who loves the cause, but more than that is dedicated to the person who champions it. A voice of reason who, in the end, turns away.
Solas is Mythal, a pragmatic leader, responsible for uncountable deaths. Someone who has relied on partners and power structures that have led her down a dark path, partners whose mistakes in their pursuit of power have become her own. Partners who in the end betray her.
Solas is trapped in his regrets because they are not all his. He struggles with having been failed and with how he has failed others, and in his mind the two become conflated. He carries these contradictory roles on his back- perpetrator and victim, betrayer and betrayed- and cannot see how to overcome them. He is ultimately freed by Mythal's absolution because the foremost factor in his crusade is not belief but guilt.
The ends have to justify the means, because there is no other way he can live with himself. And at every step, he is trying to redeem Mythal as much as he is trying to redeem himself.
He did not want a body, but she asked him to come. He wanted to give wisdom, not orders. I will always follow where you go.
He left a scar when he burned her off his face.
It was all for her. It was always for her.
Solas' duplicity is unending, but so is his devotion. And there is such an earnestness to a Rook, always betrayed, that sees and empathizes with that and uses it to free him.
* I will say that during the game I was definitely wishing you could show your hand to him a little more and press him about his memories prior to the endgame (and separate from this I have quibbles with the impact of some of those memory reveals- like wrt the delivery just not feeling as weighty as I would like. The payoff is absolutely still there in the end, it just felt to me like they were too nonchalantly getting a ton of info out that had to be established moving forward, despite these being like earthshattering reveals that people have Correctly (!!!!) theorized about for up to 15 years). That being said, in retrospect it would have lessened the impact of the finale to have pressed Solas about, for example, his relationship to Mythal prior to absolutely pulling the rug out from under him with it at the 11th hour. And additionally, it's a structural nightmare because you can uncover the memories at almost any point in the story, and you don't have constant access to Solas to chat with him about them. Which you shouldn't imo, in service to the story being told!! But it's also true that early on I found scenes with Solas super gripping, and scenes with my team often...not. And that was initially disheartening, but developed positively over time on all fronts once the game didn't have to worry about setting things up. So, I did wish for more here at first, but I've revised my opinion now that I can see the whole arc.
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