#ok bad examples but theoretically an object show's designs could be way more complex. esp since it's mainly like asset animation
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it's neat to see how people draw and stylize very simplistic characters, to see what they do with them. how they make them unique, how they differentiate them from each other...
#wheucto#wheucto speaks#it doesn't seem interesting to me to draw simple stick figures... at least_ to me - someone who's not in a fandom (that i would consider) -#- of that kind#like. i'm into some shows with pretty simple designs (like uhhh object shows)#but like. object show designs can be made more complex. some objects are simple while others may not be...#like leafy vs. like... taco or something idk. a same-show example for bfdi does not satisfy me#ok bad examples but theoretically an object show's designs could be way more complex. esp since it's mainly like asset animation#i can't think of any but it's possible. anyways#yeah object shows have pretty simple designs but like. alan becker's animation vs. ???? whatever the whole thing is called idk. is just on#- another level of simplicity#i'm not sure what else might be a similar level of simplicity...?#i tend to stay pretty close to canon designs i think (for media which has official designs) but for something like that i'd probably stray#- somewhat more
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