#oh and make the s3 first coin do 2 bleed count instead of 1
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honestly as much as i love him cannibal gregor feels incredibly undertuned... his actual damage numbers are fine enough ig but his coins are so low (his skill 3 only manages to get a NINE if everything rolls heads) and his bleed and paralyze application is so low that even if he does pull out a clashing miracle he lacks synergy for the units he theoretically should synergize the most with (cannibal ryōshū + kurokumo hong lu) so he honestly feels like one of the weakest units in the game rn... the only thing he really has going for him is his passives which are both pretty good and easy to maintain w/ a proper team setup but other than that... i can only imagine that they wanted to avoid making this unit too good considering it's his first dedicated bleed unit and it has gluttony on it so it'll contribute to easy legerdemain spam decently well but i honestly just don't know if that's enough to dedicate a slot on a team for over g corp gregor in most instances since g corp would have pretty good bleed output w/ proper legerdemain support anyway
#property of ruf#ruf's chit chat#limbus company#pmoon#gregor lcb#an apple a day prevents trauma decay#just wanted to go on a little rant about how disappointing his kit ended up being#i was honestly really excited for him when we got kit previews but his numbers... his numbers...#if they wanted to buff him without making him absolutely ridiculous i would honestly say like#replace like all of his bleed application w/ bleed count application#bump the coins on his skill 3 from +1 to +2 and replace the heal at the end of it w/ a#next turn paralyze that scales its application off of how much bleed count the target has#oh and make the s3 first coin do 2 bleed count instead of 1#i don't think that would be like too crazy and even w/o the s3 heal his passive should keep him healthy so#i think that would work#but idk if they would want to do like. big kit adjustments like that lmao
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