#ofc the way it gets expressed in ds2/3 feels like it's still limited by sexist ideas about what emotions men are allowed to express
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you ever think about how mainstream gaming is the way it is bc it evolved from arcade games?
#like the focus on Skill(tm) that values reflexes/reaction time/competition/speed#obvs there's other influences too tho#like rpgs#and then there's a sorta parallel thing going on with early computer games (remember when Computer Games and Video Games were different?)#w people like cyan wanting to make 'video games for adults' lol like myst#and there's always been artsy games and stuff but mainstream-wise i just think sometimes about how like#strange (neutral) it is that you have this medium that's debatably art but also like. not always considered by players or devs to be art?#in a way that books and movies aren't /exactly/ altho there's comparisons to like blockbuster movies for sure#esp bc i think about how the people making a lot of mainstream games were guys who grew up in the 80s/90s and loved 80s action movies#and got to make worlds where you play as those action dudes#like obviously snake who's not even trying to not be snake plissken ghlskdjf#resident evil also obvs#or isaac being inspired by whatshisname in die hard#ther's an implicit power fantasy#but also it opens up interesting artistic/storytelling paths that other mediums can't explore as easily?#isaac is an interesting example of it imo bc of the tension between his ultra-masculine voice/hyper-competence/cool suit#and 1. the survival horror setting but also 2. the fact that he's actually incredibly brittle & the impression#of him we get is based on assumptions when really his independence/determination is a flaw & his 'togetherness' was a facade the whole time#ofc the way it gets expressed in ds2/3 feels like it's still limited by sexist ideas about what emotions men are allowed to express#and how imo#but idk i think it's interesting to play with that#and in an interactive setting you get to do that in a way that other media can't#but back to my original point lol#those are (imo) really interesting things that do get explored sometimes#but like gaming culture at large sometimes feels like it#explicitly rejects reading anything deeper into a game than 'hero shoot bad guy'?#and i feel like in part that comes from what players value and gaming culture puts Skill really high and can sometiems treat story/characte#like set dressing#(obvs there are exceptions)#(and it makes sense i mean. it's a Game it's supposed to be Fun To Play
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