#ofVideoGrabber
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friend-red · 8 years ago
Video
#ofvideograbber #ofxCvGrayscaleImage #openframeworks (at Goldsmiths, University of London)
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advancedav · 7 years ago
Video
tumblr
https://drive.google.com/open?id=1qCPa0SKWA_TWSOHIi6_KExqgqWBlnN3R
Texturing – This is what I had started with and then decided to extend it. I decided to extend this as it intrigued me to experiment with primitives and webcam. I originally wanted to experiment with face detection or hands but it was a little too extensive for me.
Techniques used:
-          Primitive: Primitives are useful for building objects and planes. In this project I used it to create a sphere.
-          ofLight: I have used ofLight to enable directional light for the sphere. In this project I specified where the light source is positioned and where it’s pointing to.
-          ofEasyCam: This is a good feature to use for interactivity and it’s perfect for this project. (moving mouse moves the sphere)
-          ofVideoGrabber: Accesses the webcam.
-          ofPixels: This is used to extract pixel data from images, then the data can be used to copy the image and create identical one. In this project I had started with it to have a still image of the moon but didn’t need it for the webcam feature.
-          ofTexture: This is used to fill spaces with pixel data. In this specific project the sphere is wrapped by the webcam image.
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rudiampaime · 7 years ago
Text
OpenFramework Final Project: Makeup Simulation
For the OpenFramework final project, I still using the same concept of my midterm project which is makeup. In each day, I do different make up, depend on the the places, occasion or what I am wearing on that day. The makeup have to match with my outfit and the occasion on that day. The problem is that I cannot try on the makeup everyday, to see if it is match with my outfit or not. It consume so much time and wasted the product. So I create a makeup simulation by OpenFramework, as a tools to simulate my everyday make up. If I’m happy with  it, then I can apply it on my real face. This will also fasten my time in the makeup process and saved the product because I do not have to test the it everyday.
First step : 
Take a picture with your bare face and your outfit of the day in OpenFramework by pressing the spacebar button
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Second step : Draw on the makeup and hairdo that you intend to put on on that day 
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If you are happy with the result, you can apply it on your face!
DEMO
vimeo
I’m applying the drawing tool with the camera
CODE
main.cpp
#include "ofMain.h" #include "ofApp.h"
//======================================================================== int main( ){
ofSetupOpenGL(1280,720, OF_WINDOW); // <-------- setup the GL context
// this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new ofApp());
}
─────────────────────────────────── 
ofApp.cpp
#include "ofApp.h"
   Line newLine[100];    int CurrentLine = 0;
//-------------------------------------------------------------- void ofApp::setup(){    camWidth = 1280;  // try to grab at this size.    camHeight = 720;
   //we can now get back a list of devices.    vector<ofVideoDevice> devices = vidGrabber.listDevices();
   for(int i = 0; i < devices.size(); i++)    {        if(devices[i].bAvailable){            ofLogNotice() << devices[i].id << ": " << devices[i].deviceName;        }else{            ofLogNotice() << devices[i].id << ": " << devices[i].deviceName << " - unavailable ";        }    }
   vidGrabber.setDeviceID(0);    vidGrabber.setDesiredFrameRate(60);    vidGrabber.initGrabber(camWidth, camHeight);
   videoInverted.allocate(camWidth, camHeight, OF_PIXELS_RGB);    videoTexture.allocate(videoInverted);    ofSetVerticalSync(true);
   for(int i = 0; i < 100; i++) {    newLine[i].nPts = 0; }
}
//-------------------------------------------------------------- void ofApp::update(){    ofBackground(100, 100, 100);    vidGrabber.update();
   if(vidGrabber.isFrameNew()){        ofPixels & pixels = vidGrabber.getPixels();        for(int i = 0; i < pixels.size(); i++){            videoInverted[i] = 255 - pixels[i];        }        videoTexture.loadData(videoInverted);    }
}
//-------------------------------------------------------------- void ofApp::draw(){    ofSetHexColor(0xffffff);    vidGrabber.draw(0, 0);    videoTexture.draw(camWidth, 0, camWidth, camHeight);
   if(isCaptured)    {
       myCoolestPic.draw(0,0);    }
//LINES
for(int x = 0; x < 100; x++) {    //COLOR    ofSetColor(255, 0, 0);    //WIDTH    ofSetLineWidth(3);    if(newLine[x].nPts > 1) {        for (int i = 0; i < newLine[x].nPts - 1; i++)        {            ofLine(newLine[x].pts[i].x, newLine[x].pts[i].y, newLine[x].pts[i+1].x, newLine[x].pts[i+1].y);        }    }
}
}
//-------------------------------------------------------------- void ofApp::keyPressed(int key){    // in fullscreen mode, on a pc at least, the    // first time video settings the come up    // they come up *under* the fullscreen window    // use alt-tab to navigate to the settings    // window. we are working on a fix for this...
   // Video settings no longer works in 10.7    // You'll need to compile with the 10.6 SDK for this    // For Xcode 4.4 and greater, see this forum post on instructions on installing the SDK    // http://forum.openframeworks.cc/index.php?topic=10343    if(key == 's' || key == 'S'){        vidGrabber.videoSettings();    }
   if(key == ' ')    {        myCoolestPic.grabScreen (0,0,ofGetWidth(),ofGetHeight());        myCoolestPic.save("coolestPic.jpg",OF_IMAGE_QUALITY_HIGH);        isCaptured = true;        myCoolestPic.load("coolestPic.jpg");    } }
//-------------------------------------------------------------- void ofApp::keyReleased(int key) {
}
//-------------------------------------------------------------- void ofApp::mouseMoved(int x, int y){ }
//-------------------------------------------------------------- void ofApp::mouseDragged(int x, int y, int button){    if (newLine[CurrentLine].nPts < MAX_PTS)    {        newLine[CurrentLine].pts[newLine[CurrentLine].nPts].x = x;        newLine[CurrentLine].pts[newLine[CurrentLine].nPts].y = y;        newLine[CurrentLine].nPts++;    } }
//-------------------------------------------------------------- void ofApp::mousePressed(int x, int y, int button) {    newLine[CurrentLine].nPts = 0; }
//-------------------------------------------------------------- void ofApp::mouseReleased(int x, int y, int button){    CurrentLine++; }
//-------------------------------------------------------------- void ofApp::mouseEntered(int x, int y){ }
//-------------------------------------------------------------- void ofApp::mouseExited(int x, int y){ }
//-------------------------------------------------------------- void ofApp::windowResized(int w, int h){ }
//-------------------------------------------------------------- void ofApp::gotMessage(ofMessage msg){ }
//-------------------------------------------------------------- void ofApp::dragEvent(ofDragInfo dragInfo){ }
─────────────────────────────────── 
ofApp.h
#pragma once
#include "ofMain.h"
#define MAX_PTS 3000
class ofApp : public ofBaseApp{
   public:
       void setup();        void update();        void draw();
       void keyPressed(int key);        void keyReleased(int key);        void mouseMoved(int x, int y);        void mouseDragged(int x, int y, int button);        void mousePressed(int x, int y, int button);        void mouseReleased(int x, int y, int button);        void mouseEntered(int x, int y);        void mouseExited(int x, int y);        void windowResized(int w, int h);        void dragEvent(ofDragInfo dragInfo);        void gotMessage(ofMessage msg);        
       ofVideoGrabber vidGrabber;        ofPixels videoInverted;        ofTexture videoTexture;        int camWidth;        int camHeight;
       ofImage myCoolestPic;    bool isCaptured; };
class Line { public:    ofPoint pts[MAX_PTS];    int nPts; }; 
─────────────────────────────────── 
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oflog · 11 years ago
Text
Import a picture from cam to ofImage when using a separate thread.
ofThread reference on openFrameworks.cc
setUseTexture reference on openFrameworks.cc
initGrabber reference on openFrameworks.cc
Example project (ofxDocuApp) on GitHub
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oflog · 11 years ago
Text
Find cam by device name instead of id when using ofVideoGrabber
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