#of them getting up after the roaring and kris being free from the players control
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dessbian · 2 years ago
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EVAN EVAN EVAN
IT'S JUST A RIDE FROM RIDE THE CYCLONE,.,., BUT ITS SUSIE AND KRIS POST ROARING AND THEY ACCEPT DEATH AND THEY SOAR INTO THE SKY BECAUSE THEY, TOGETHER, ARE THE WINGS THAT MAKE UP THE DELTA RUNE
I WAS THINKING OF ITS JUST A RIDE AS. A POST-ROARINGTHING BUT I WAS IMAGINING AN EPILOGUE TYPE THING NOT THEMLIKE DYING . BUT YEA YOUR BRAIN >>>>> THEYARE THE WIIINGS RAAAH IM SO NORMAL RIGHT NOW
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fantasiac · 5 months ago
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this is less of a theory, and more of a headcanon
(Deltarune Spoiler Warning (go play it godamnit, its free and amazing))
Kris made a deal with Gaster in the bunker to let Gaster control kris using their soul and make the holiday family stop spending time with the Dreemurr family so that Asriel would spend more time with Kris instead of December, Gaster made Dess dissappear, we have seen that Kris has taken extreme measures to make sure people stay (like slashing Toriel's tires) but losing dess would most likely make Asriel distance himself (as we've seen him do in Undertale, when he leaves after you try to spare him as Flowey in a nuetral run) and go to college, leaving Kris anyway, this would probably make Kris feel even more abandoned, ontop of losing Asriel anyway, the dissapearance of December would end up forcing Toriel and Asgore apart, as Asgore would be taking increasingly more extreme measures to try and find Dess (as Asgore is most likely her godfather seeing the relationship Rudy and he has), Asgore eventually getting fired and Toriel leaves him as she didn't aprove of his methods (again, we've seen this happen in Undertale), and then Kris wouldn't even be able to go back to hanging out with Noelle as she'd also be looking for Dess (looking for her sister makes logical sense, but in case it needs to be confirmed for any reason, Noelle's room is decorated with a calendar with each day being labelled the 25th because Queen based it off her search history and Noelle would probably be searching "December Holiday" online, also Spamton Sweepstakes confirms she has a blog, so asking around for sightings of December online makes sense) this action with Gaster to make their brother stay ultimately causing everyone to leave would make Kris probably never want to go near the bunker again, also when Susie scares away Monster Kid and Snowdrake, she asks "are you OK?" to Kris, kris probably looked scared or nervous around the bunker as the player is forcing them to this area with so many bad emotions, they probably looked scared enough for Susie to ask if they're alright. Kris probably shut themselves off from everyone, probably because of the "if I just don't make any more friends, I won't lose them" mentality that is pretty common in people with abandonment problems, they probably would've done it so if Gaster decides to take control of Kris whenever he feels like it, at least it can't really get much worse (also this is probably why they didn't really seem interested in becoming friends with Susie or Ralsei), and long enough that everyone eventually stopped asking if they were alright (they probably would've assumed it was because of Toriel's and Asgore's divorce) Gaster having a human soul with the power to use it's determination to create dark fountains from within a darkworld (my theory is that the bunker is a dark world) to expand his domain and threaten the darkners. (also Gaster making deals similar to Bill Cipher fits in with Spamton and Jevil, he promised them freedom (he probably promised to make them immune to being turned to stone during the Roaring or something))
this theory means that Kris has 3 layers to being controlled, Kris' own control (or lack there of) then us (the Player), then Gaster, this is why the player connects with Gaster at the start of the game, before they are interrupted by someone with a different style of speech (this theory make Kris themselves a very logical contendor, as kris would believe choices don't matter (because of the speech in the art above) and also not want to be controlled even more), and then there's Gaster, who controlls kris when The Player doesn't, like the Act options, they player can choose what to do, but neither Kris or The Player are doing it (like Hugging the Ralsei Dummy for example, you don't hald Left and walk over to the Dummy, Kris just seems to do that on their own) this would make it so Kris removing their soul and glaring at the camera mean that Kris isn't staring at The Player, but staring at Gaster, Kris would be Glaring at Gaster as a taunt for removing his control over them, and the player most likely would think Kris is looking at them because they aren't supposed to know about Gaster. now we have to address the end of chapter 2, as it seems to contradict my control layers theory, as Kris removes control from both Us and Gaster, and then procedes to make a dark fountain as if working towards Gaster's plan. there are 2 possible answers;
Kris IS working towards Gaster's plan and creating dark fountain for him as it could've been part of their deal to get rid of December, OR
Kris doesn't know that Gaster wan't more dark world and made that one to hold together the life they have left before Gaster takes it away again, in this one dark world, they can spend time with Toriel, Susie, Ralsei, and either Undyne or Asgore, there is a possibility of it being Asgore beacause maybe Toriel called him instead of Undyne as he used to be a cop and would protect Kris no matter what the cost, also a chapter with Toriel in it has a chance for Toby Fox to go more in-depth with Toriel's and Asgore's relationship, but how they acted towards eachother earlier in that day lowers the chance, and it seems like a bit early of a chapter to fix the parents in Kris's Story, so it's more likely Undyne.
The roaring would work well in Gasters favour as he is probably the King of Darkness (bc Ralsei is the Prince), he probably created Ralsei with Kris in-mind, as he planned for them to meet anyway, Also if Ralsei has been created for Kris, than why does he say he's so old, and how does he know about the Roaring? simple, Gaster probably just told Ralsei about the Roaring, and they were probably created around the same time December went missing, which seems to be a few years ago, and time could pass a little bit differently in the dark worlds, my idea is that the dark worlds take twice as long as a normal day, as in chapter 1, the whole crew is knocked out for an unexplained amount of time before Card Castle, and when they leave the dark world, it's late afternoon, but in chapter 2, kris falls asleep until noon and then spends even more time in the dark world than chapter 1 and still comes out at late noon, also Susie says "it felt like years" when talking about the differnce between Chapter 1 and 2, while it could've been a clever joke from Toby fox about how long it took to make the game, it also could've been from the time warping properties of a dark world, as this is her first time in a dark world, she would probably be experiencing some kind of time dialation? it's a bit far-fetched, but it would make Ralsei technically older than he logically should be, but we also don't know just how long he's been alone as he's only really said "so long" but it would also explain why he was so alone, is probably because Gaster left him there in the closet for so long, there is probably a connection to the Bunker like there was to the first dark world in chapter 1, and there are probably more doors to get to other dark world which explains how Ralsei got to Cyber World, but also Ralsei said "THE Door" when talking about the door in chapter 1, so who knows. Also if Gaster Created Ralsei, then he probably would've given him the power to survive in any dark world.
So in conclusion, Gaster is the Knight, but also Kris is the Knight, the cyber world and the chapter 2 cliffhanger world were created by Kris, seemingly by their own fruition, but it's probably caused by gaster in some way, and Kris doesn't actually want the Roaring, or something idk, i just felt like drawing Kris and my mind went wandering lol
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pyreo · 3 years ago
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deltarune megapost
I wanted to make a Deltarune post about the lore and the things that aren’t  obvious. And once I do that I wanna focus on why Mettaton is incredibly important to this setting
And also why he poses a problem
Why did Toriel and Asgore get divorced?
Without the setting of Undertale, Asgore and Toriel’s marriage still broke up after they had Asriel. There needs to be a reason though. In UT it was Asgore’s ‘worst of both worlds’ decision regarding killing anybody that fell from the human world, including children. We saw how close they were before this happened. Only something deep and serious caused that rift. In Deltarune, what on earth did Asgore do?
What happened to Dess?
Mentioned a handful of times by Noelle, Dess was her older sister and is mentioned In Undertale.... in that Xbox exclusing casino thing. The way Noelle talks about her, the conspicuous way Noelle gets locked out of her big house - it implies Dess is gone or deceased. Berdly recalls a spelling bee when he and Noelle were younger where she, despite being smarter than him, misspelled ‘December’, allowing him to win.
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In the two-player spelling puzzle, it also spells out ‘December’ as Noelle recalls the past and her silhouette regresses to a child while she does so. Being distracted by her sister’s disappearance, rather than pure shyness, could account for her misspelling her name on stage, and it clearly left a big psychological mark for her to have this visual regression in the Dark World.
However, there’s a graveyard in Hometown with no Dess. I heard another theory that she has been missing for years, because where each character’s personal room is made by Queen to reflect their tastes via their search results, Noelle has a calendar where every day is December 25th. This could imply that Noelle continually searches the internet for ‘December Holiday’, her sister’s name, to see if there are clues to her disappearance, but of course the only result you would get is the date of Christmas.
Who is the Knight?
It’s now implied to be Kris, who has been forcibly removing the player’s influence to act on their own. By all accounts the Knight is the game’s main antagonist. Spade King and Queen both mention the Knight as someone who influenced their position - they brought Spade King to absolute power, and showed Queen that creation of new worlds was possible.
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We’re led to believe that Kris was doing this, because they’ve been acting outside of the player’s control. Eating the entire pie between chapter 1 and 2 might have been a red herring to cover that they also went to the library and used that knife to slash open a dark fountain there.
However. This has issues. How would they even manage to shuffle slowly all the way to the library and get in the computer lab? The Knight is also the one creating the hidden bosses. They talked to Jevil until he realised he was in a game and he lost his mind; they ruined Spamton’s life by elevating him to success and then crushing him. Whatever the Knight is doing seems to be deliberately planned with key players in mind.
Kris opening the fountain at home at the end of ch.2 can be explained in that you just figured out in Cyber World that anyone determined enough can do this, and so, Kris decided to. So a better question might even be...
What does Kris want?
We have no idea. They are capable of removing the SOUL, ‘us’, temporarily, and putting things in motion we cannot influence. But they also keep putting us back in control afterward. This is hinted at right when ch.2 starts, where if you inspect the cage in Kris’s bedroom they threw us into, the description says it’s inescapable. Meaning Kris came back and took us out, willingly.
They allow us to pilot them through the game. Why? Because they cannot live without the SOUL for long for some reason? Because they’re bad at bullet hell? Why did they slash Toriel’s tyres before opening the fountain, making sure nobody could drive away?? Why did they specifically open the door?
You can find out details about Kris through the creepy way you interact with the townsfolk, who think you are Kris. They play the piano at the hospital waiting room - better than you. They used to go to church just to get the special church juice. It’s all normal, relatable things, not like someone who’s trying to plunge the world into darkness. Judging by their search history portrayed in their Queen’s castle room, they really want to see their brother again. However the castle has a room based on Asriel’s search history too, and Kris (not you) closes their eyes and won’t look at it.
What is Ralsei?
His name is an anagram of Asriel. Is he an extension of Asriel? The slightly flirtier dialogue in ch.2 would point to no. Is he an extension of Kris themselves, given the link between Kris’s childhood habit of wearing a headband with red horns on it, to pretend to be a monster like their family?
Ralsei knows exactly where the Dark World in the school is located, and unlike regular Darkners, knows the world is folded up inside the ‘real world’. There’s a certain whiplash to Ralsei telling you to hop out of his reality into yours and go down the hallway to retrieve all the board game items.
How does he jump from one Dark World to another, without assistance? How does he not get petrified like Lancer and Rouxls? Is this a power level thing because he’s a prince or something else? We definitely do not know enough about Ralsei.
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He also says this incredibly suspicious thing after you spare Spamton NEO. Susie was also curious but accepts that maybe it ‘didn’t mean anything’, which is a sure tell that these optional bosses do mean something.
Someone is orchestrating what’s happening, opening fountains, manipulating the rulers, and influencing NPCs to become the optional bosses. Why? I suspect Ralsei for both knowing too much, and pretending something doesn’t matter when it clearly does. Until Asriel actually comes home from college I’m going to suspect he’s involved in this too.
How much does Seam know?
Seam on the other hand knows a lot about what’s going on but is openly withholding information while helping you. He’s nihilistic. He says things like:
One day soon... You too, will begin to realize the futility of your actions. Ha ha ha... At that time, feel free to come back here. I'll make you tea... And we can toast... to the end of the world!
Either this ‘end of the world’ is a reference to The Roaring, where opening too many dark fountains dooms the Dark World and the real one... or, I can’t get out of my head the idea that Deltarune takes place in a fake, or weird reconstruction of Undertale where things don’t match up, and eventually it will have to disappear. After all, powers of determination and creating and manipulating universes are Undertale’s basic bread and butter. How can we look at an Alternate Universe containing the characters we already know and not suspect that? Seam also uses Gaster’s key words, ‘darker, yet darker’, seemingly to clue us in that he’s not off track here.
Why haven’t we seen Papyrus?
This is a bright neon flashing ‘something’s not right’ sign. It’s not like Papyrus’s voice actor was too busy or anything. His absence is noticable and for a reason. Nice of Sans to promise we could meet him despite being aware we’re piloting a child’s body around, though, even if he didn’t follow through.
What locations in town could be used for dark fountains in the next 4 chapters?
If the sequence continues, we have chapter 1 in the school games room, chapter 2 in a computer lab, and chapter 3 in front of Kris’s television, where the aesthetic of each setting influences the world, characters, and enemies in the Dark World created there. Future possibilities include the church, the hospital, sans’s grocery store, Noelle’s house, and the closed bunker.
What the hell’s in the closed bunker
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This one’s too obvious, honestly. I think it’ll open for no reason in chapter 7 and a little white dog will bounce out and steal one of your key items and nothing else happens.
Why does Asgore have these
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Unlike the bunker feeling like a joke teaser, I gotta believe this is foreshadowing something weird. For example, what does opening a dark fountain in here with the seven flowers do? Does it just take you into Undertale?
Each chapter will have a hidden boss with a ‘soul mode’ from Undertale
Chapter 1 let you stay red, but I think each subsequent chapter is going to change your soul mode to one of the seven colours and design the encounter around that. Purple, yellow, green and blue were used in Undertale, leaving the light blue and orange modes yet to be revealed.
How does Spamton emulate Mettaton Neo’s name, body, and incorporate his battle theme, and the ‘Dummy!’ theme, with no actual connection between them ingame?
This is a really fun one that’s explained over in this post here. Swatch is the Dark World creation from the paint program on the library computers, so he’s able to explain that a Lightner made the robot body decaying in the castle basement that way.
Mettaton went to the library and drew his ideal form, Mettaton NEO, in MS Paint, and the Dark World formed that into a puppet body which Spamton was able to hijack temporarily. So by doing that Spamton was able to channel Mettaton’s appearance, attacks, music, and SOUL mode for the fight.
This might mean that the future hidden bosses, each with their own SOUL mode, might be based on the associated character for that mode (Muffet, Undyne, and Sans or Papyrus), and the boss will take on some aspect of them from their world to leech their fight mechanics.
The Problem With Mettaton
We don’t exactly know what Deltarune is about. It’s an alternate universe where the characters from Undertale already live on the surface, have completely normal lives, but diverge from the storyline of Undertale and, crucially, have not lived through the changes Frisk brought to their lives.
Remember how Undertale had a dozen different ending routes depending on who you befriended? The constant reinforcement in Undertale was that your choices mattered. Through Frisk, you chose to bring Alphys closure about her mistakes, you chose to befriend papyrus instead of attacking him, you chose to help Alphys and Undyne realise their feelings for each other and it’s only doing that that leads to the golden ending and escape to the surface.
Deltarune is the opposite, your choices do not matter. The only thing you can do to force the route of the game to change is to force Noelle into a No Mercy run, which is indirect, and also, a total desperation to mess with an otherwise set course. This version of the characters have not been helped by Frisk - Undyne and Alphys are not together, Papyrus has no friends, Asgore cannot get over himself, and they’re clearly the worse for it, but potentially, you COULD still do these things. In fact it’s hinted that you already are.
But there’s Mettaton.
He’s still a ghost and does not leave his house. In Frisk’s world, Gaster deleted himself, promoting Alphys to royal scientist by bluffing with Mettaton, and she then build him his ideal body. In Kris’s world... Alphys is a school teacher. There’s no barrier to break, no reason to experiment on souls, no Flowey mistake, and no body for Mettaton.
It was sad in Ch.1, but now with the Spamton NEO fight in ch.2, it’s unmissable. Mettaton wants that body and he cannot get it. Alphys in this universe is not going to leave her teaching job and suddenly be able to build a robot. Mettaton is just... screwed out of his happy ending and cannot get it.
So what resolution could this have? If it wasn’t for Mettaton I might believe in the vaildity of Deltarune and Hometown. But. How can you doom this character? If Undertale was the only way Mettaton could be befriended, then Undertale is Primary Universe A and Seam is right - the world of Deltarune is doomed as some kind of aberration. It all relies on how this gets explained in the future, but the core mystery of Deltarune is how exactly this universe intersects with Undertale and whether one is an offshoot of the other. How the Dark World links into that is another complication. But even as we get more fun characters and neat stuff in the Dark Worlds, let’s not forget we have absolutely no idea why Undertale’s characters are living here with no mention of underground or why there are no other humans beside Kris.
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foxjevilwild · 3 years ago
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Thought on the game some more and I'm building a bit of a theory:
-Kris, when they rip their SOUL out, is not being controlled by anyone else. That's Kris, the actual character, taking those actions and creating the DARK fountains.
-They're trying to find a way to remove the SOUL, and free themself from our control.
-They freak out when Spamton[Neo] dies on Pacifist, because they realize that beings in this world die when their STRINGS are cut and they're trying to do the same to the SOUL that's controlling them. Kris wants to be free of it, but if they completely untether - they'll end up a dead husk like Spamton. (this is one of the few times their emotion is expressed and we get no choice over their reaction, this is real Kris screaming out)
-This world has crashed and looped multiple times because of what is interfering in it so Kris is unafraid of the Roaring, and prepared for the SOUL (the cage is already there in chapter 1)
-The same being responsible for the DARK is responsible for implanting the Player SOUL in Kris, and has turned Kris's world into a sort of beacon to draw in SOULs (This is probably Gaster)
-I think everything in the game is some form of acronym - DARK is probably something like "Data-Array Restructuring Kernel" and SOUL is something like "System Operator Unicode Language"
I think the world of Deltarune (and Undertale, really) is a world that knows it is a Game, that it exists as Code in some form, and that it is a constructed reality. I think Gaster (and their followers) are able to see behind the curtain and make this realization, and Gaster has dedicated his existence into first escaping his own STRINGS or script, hiding in the unused files, and then in recoding the world into the image he wants.
I think when Players arrive and start making choices in the original program, it disrupts the process he is using, and so he has created the world of Deltarune by rearranging Undertale and creating a sort of 'trap' for us, the Player, by rigging the SOUL's intended vessel.
I think the Vessel we created in Survey_Program was the original game's 'main character' for the player to control, and Gaster hijacked the process to force the SOUL into Kris.
I think it's called Survey_Program because Gaster was surveying for a suitable Player again, someone to enter their world of code and power the engine he's building there. If the player is too aware, the program crashes - because they are unsuitable for the purpose. If we're able to look too deep into the code, or know who Gaster is - it's dangerous for him and his continued existence. He doesn't care if you name it after Sans or another character (it's amusing to him) - but if you name it after him...he panics and aborts.
Basically I think Real Kris is *also* throwing a wrench in the plans of the unseen villain - they're trying to break free of this forced control and go back to a normal life. To some extent Gaster has anticipated this (he picked Kris for a reason, shaped them in the bunker) - but I think depending on the Player it can go one of a few ways:
1) Our choices align with the best interests of Real Kris, and there is formed a bond between the SOUL and Kris that allows the world to resolve in a healing way, possibly even letting go of our control over them (Similar to the True Pacifist Ending in UT)
2) The neutral ending - where we stop the Roaring but Real Kris steps in to make it happen by ripping their own SOUL out and cutting the strings ( They choose Death or Reset instead of slavery), because we are still controlling them (the neutral ending)
3) The Proceeding, where we force Kris over and over to do what we want them to do. Where we use our knowledge of the game, of the code, to break them and everyone around them to have our fun. Where our voice as the 'Player' gets to take dominance over what the game is supposed to be. (This will be like the Genocide Run)
Toby is making a commentary with each of these choices - mainly about what we expect of a sequel, how we as a fandom can both adore and reinterpret characters, and about the limitations of a sequel as opposed to an original work.
The world is a meta-text on Storytelling *and* Game Creation - it is a story told through a Game because it can only be told through a game - or it wouldn't have any of the thematic punch that it does.
The Dark is reinterpretation, rearrangement - pieces taken from their original setting and reshaped or re-contextualized into something new - still recognizable, but new. This is how a sequel is created, but it's also how we as Players interacted with the original creation. (How many Undertale AU's are there again? Hundreds?)
Anagrams are a major theme - everything in this world is a mish-mash of constituent parts. Two things combined into a new thing. Everything is repurposed and reshaped from an Original. Gaster can manipulate the code, but he can't actually write an original world...not yet. He has to work with the parts that exist. -- The same is true when creating a sequel, or continuing a story. This is both textual, and meta-textual on Toby's part. The literal act of creating a sequel to Undertale, and the game's metaphorical 'Undertale 2' rearrangement, are this amazing little interplay going on between the Audience and Author and Creation.
Our SOUL or our control over the world is how we interact with that creation - there is a sort of undercurrent of power-struggle. The artist wants to tell a story, the characters want to be true to themselves and who they are, the world wants to resolve in a natural way - but in order for us to have choices, the world has to adapt to us, change according to our whims as players of the game.
Sometimes what we want aligns with what the characters want - sometimes what we want is better for them than what they'd choose for themselves - but ultimately we are tyrannical. These little monsters are trapped in a looping prison, chained to our whims by lines of Code they can't see - living in loops bound to our Determination and our absolute mastery over them.
We get to play the game when we want, we get to choose what they do, who they love --- we get to choose how they die. We get to choose if they kill... and we get to do it again and again, changing the outcomes as we please. For Fun.
This process has been hijacked, and our usual choices that would have been coded in are ineffectual. Our 'choices' don't matter, but we still force them on the game. Some characters can ignore us, others don't or can't - sometimes we choose what the character was going to do anyway. Someone cut the string, and we have no control here...
But there are other ways...other routes...to bring our voice back into power over the game. Ways we can break the script, the same as the one who rearranged it.
I think the narrative within Deltarune is that someone is fighting back against us, against that Player and against that control. That someone is Real Kris.
Gaster created the engine beneath the world, the DARK that allows it to rearrange - and the world has been looping through, the Door-Portals into the DARK created and recreated and Player after Player has passed through with Roaring after Roaring fueling the engine he's buried somewhere beneath, hidden in the code.
Most of the denizens aware of this truth go mad, or Gaster uses them and they go mad, or they follow him in a cult like state. Gaster is the only hope for their freedom - the only one able to manipulate the CODE besides the player. Gaster is ultimately selfish, trying to break himself free of the Code - but to these beings he is the only chance at any sort of self-Determination.
Kris is intended to be a puppet, just like Spamton, just like Jevil was going to be (and failed, quarantined). Kris is the end result of Gaster's research - a false vessel for the SOUL that can be scripted along the world's pathing, a character with a pre-existing story to keep the SOUL trapped within a specified loop.
Gaster wants the Roaring, wants the world to loop. Wants us to play the game he's re-scripted for us to power whatever he's using to break things and escape his 'prison of universes' within the Games' code.
We'll have our fun, find our ending - and maybe even get the happy one. Ultimately though, we're not the only ones playing this game...we're not the only Player. Someone will come along again, or we'll reopen the save...and we feed into the engine beneath. The heart of Darkness...
Will it be enough to give them a happy save file? Or are we going to have to force the program into a total crash, expose the being manipulating the strings... will we have to create terrible circumstances for these creatures in order to free them of Gaster? Are we any better, stepping in and shaping their lives? Are they truly free to Hope...to Dream?
Kris is trying to be free of both of us. Kris is trying to save their mom and their friends. I think Kris is the true hero.
We, the player, are just another antagonist.
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wheucto · 3 years ago
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ok id like to draw this idea i have but i cant do that right now so you get it written
ok so snowgrave. Berdly is in the hospital and there's nothing that the doctors can do. Noelle feels as if she has to do something, so she brings Catti and tries to resurrect berdly using magic.
Catti tries at first, having done those small dark magic tricks, but finds it really difficult. she asks noelle to try instead. Noelle agrees, even though she doesn't believe she can do it if catti can't.
Noelle tries, casting the spell onto berdly. it works. Berdly is brought back to life, having nearly gone to the other side. he's not really 'alive,' he's neither alive nor dead. rather somewhere inbetween.
being neither alive nor dead, this means that he can affect the physical world and be interacted with by spirits and otherworldly stuff. such as the Angel, who indeed does contact him, specifically in a dream.
the Angel asks Berdly to be their Knight or whatever, and Berdly agrees because he doesn't know about the Roaring and also being contacted by a powerful entity is kinda scary.
the Angel already has a Knight, but calls him a little restrictive. he can only contact them in specific circumstances, due to his religious beliefs and all. this allows the Angel to contact him, but it means that the Angel has limited power and can't do as much as they'd like. Berdly doesn't have this problem.
the Angel can also contact darkners, but only in certain circumstances. they try their best to make said darkners a stepping stone to their heaven, using them as a means of influence over the world; however, this doesn't work as they usually go insane. they're also not as powerful and influential as a lightner.
however, it turns out being in constant contact with the Angel also affects Berdly in the same way. maybe this insanity is also geared towards freedom? i'm not sure how exactly though. maybe he feels imprisoned by his expectations? he feels as if his life is out of his control?
whatever it is, the Angel definitely notices it and goes "oh no, not this again." he also develops a weird way of talking (starts talking like in a video game: "request: denied," "achievement unlocked!" "level up!" "attack inflicted: fire damage. -5% HP" [if that fits im just guessing how other video games are like lol] "request could not be completed at this time because i don't want to" and like. not like he usually would. he can't stop it. he's just like this forever)
anyways by being kinda dead and kinda alive and by being influenced by the Angel Berdly notices the presence of the Player. at first he thinks this feeling is because he's near Kris and Kris wanted him dead, but for whatever Kris went to the bathroom, ripped out their SOUL, returned, and that feeling was gone. Berdly also notices how terrifying the voice sounds.
Berdly eventually tells Kris to meet him at QC's Diner, having established a fountain there or whatever, though he doesn't specify it's him. anyways he kinda vibes or something, waiting for Kris to find him.
so basically Berdly becomes like a secret boss. but like. i want Kris to rip out their SOUL before they fight Berdly because they don't want him to die, and also want to be free and also because they want Berdly, and others to know that they're being possessed.
so Berdly is spared after hitting 100% mercy as he does in his other fights and collaspes in exhaustion, saying something about freedom and stuff. Kris tells him about the SOUL stuff. he decides to accompany them as an ITEM (his smart scouter) for reasons can't think of one right now. in the light world his ITEM component is his glasses. he can turn from them back into his physical form whenever he wants.
anyways that's all. thank you for listening.
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condormirror35-blog · 5 years ago
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Bulls Start Strong But Fall To Talented Thunder
We’re heard so much about fighting with these Bulls that you almost wonder if the films they are watching involve Mike Tyson. And then Monday in their 121-96 loss to the Oklahoma City Thunder it moved into the basketball ring, at least with some shoving and glaring, four technical fouls and a bug eyed Robin Lopez eventually ejected.
"To be honest with you, it’s really not that big of a deal,” said Bulls coach Jim Boylen, who did some refereeing duty in holding back provocateur Jerami Grant. “Those things used to happen all the time. Now they happen and it’s like a major deal. It’s not that big a deal. Everybody moved on.”
And the Bulls finally back home after a week on the road in two countries, three cities, more than 4,000 miles and more than a dozen traveling staff cases of, well, some ugly not feeling well.
“We continue as a travel party to kind of fight some type of bug,” Boylen acknowledged in saying that Jabari Parker took sick Monday and was inactive. Of course, the way the rotation has gone he wasn’t playing, anyway. Well, maybe with G-league two-way player Rawle Alkins making his NBA debut in a lineup with Cristiano Felicio and Antonio Blakeney after the Bulls trailed by 30 points with four minutes left.
Yes, it can make you sick, too, though not all that surprising a result considering the Thunder loss in Chicago last week, Zach LaVine still out injured and players perhaps fatigued from the nightly sprints to the toilet.
“I liked our start,” said Boylen (15-10 Bulls lead, though trailing 31-22 by the end of the quarter). “I thought we were in control of the game a little bit. And I felt they made some shots, some tough shots, and we didn’t respond very well. Then, the game got away from us.”
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The Bulls were led by Lauri Markkanen and Bobby Portis with 16 points each and Markkanen with 15 rebounds. Kris Dunn had 12 points and seven assists and Cameron Payne with 11 points and six assists. Russell Westbrook had a triple double with 13 points, 16 rebounds and 11 assists with five steals. The Bulls committed 25 turnovers, though the Thunder had 20.
But the last half of the second quarter pretty much ended the Bulls hopes with a 25-7 Thunder rumble led by Paul George with 23 points in the first half. That left the Bulls trailing 64-44 at the half — there was no Spurs Saturday night massacre and comeback this time — as the principal second half discussion was the pushing and shoving and Boylen’s headlock on Grant with 4:27 left in the third quarter and the Bulls trailing 82-61.
It hadn’t been a particularly rough or dirty or angry game, though Westbrook always appears a bit unhinged.
This time as Cameron Payne just ahead of him on the sideline was fouling Terrance Ferguson, Westbrook pushed Dunn. Dunn, back for just his fourth game this season and often playing with an angry edge and painted on glare, immediately pushed back.

“Things just got out of hand,” said Dunn, who has been terse in interviews.
“I was just trying to stand up for KD,” explained Lopez, who also joked, as he is wont to do when not snarling on the court, about the officials misunderstanding his trying to help them when he later drew his second technical foul. “I saw somebody flying out of the corner of my eye from the other side of the floor and I was just trying to stand up for my point guard right there.”
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That was the charging Grant, who seemed to come after Dunn and shoved Lopez, the latter who tumbled into the high roller row of seats. Lopez came up gesturing and apparently suggesting something other than the good manners of Jerami’s uncle, Horace. Boylen helped lead Grant away in an embrace.
“Obviously, we don’t want to back down,” said Payne, who previously played for the Thunder. “KD felt like he got pushed, so we got to ride with our team.”
Lopez, historically, wasn’t about to be present for much longer and rode his way out later in the quarter with a well-timed drop of the ball on Grant after a foul with played stopped. Thunder center Steven Adams was getting a good laugh out of it as Boylen escorted Lopez from the game.
“He’s (Lopez) a competitive dude,” said Boylen. “He cares about the team and he’s not going to back down. He’s got a great soul and a great spirit. He’s a Bull. Kris Dunn’s a tough kid. He’s going to stand his ground. He’s a very respectful kid, but everybody has a trigger point. I thought he felt he needed to do that.”
The Thunder, 19-10, led 88-69 after three quarters and then finished off the 7-24 Bulls with Westbrook running back to back fast breaks to close off a 13-4 spurt and 107-81 Thunder lead midway through the fourth quarter.
“We’ve just got to take everything we can and learn and grow,” said Boylen. “We’ve got to continue working on our poise, not turning it over, make simple plays. We’ve got a willing group in there. They want to please. They’re trying to do the right things, and we just need to play better.”
Speaking of those fast breaks, however, is the difference with these Bulls under Boylen. They fell into nine points that way Monday (27 for Oklahoma City), but the Bulls are certainly not trying to very often.
It seems apparent, and perhaps understandable with their best scorer sidelined, that Boylen has opted for a slowdown style of play. Which did work well against the Spurs because it was coupled with aggressive defensive play. Which is why Ryan Arcidiacono remains the starting point guard — Dunn actually is, but sort of starts off the ball — Shaquille Harrison is a regular and Lopez plays more.
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It’s not a new theory in the NBA, if not exactly old school.
It’s the thinking that if you don’t have as much talent as the opponent, you slow the game down, walk the ball up, play half court, cut the number of possessions and stay in the game and maybe you can make some shots in the fourth quarter and steal a close game. Then if you defend aggressively, which has been Boylen’s prime directive, you can win some games. Like the way the Bulls turned around the Spurs game in the third quarter with steals.
But it’s challenging to score 100 points that way, and it’s difficult winning games in this more free flowing NBA without scoring 100 points. Plus, a team has to make more tough shots that way because of fewer open court opportunities. And it’s a change from the theories of former coach Fred Hoiberg, who emphasized passing ahead and running out.
Plus, you mostly need someone to break through with a big scoring game, or, at least, timely shots like Dunn did Saturday. There was no one for that against the Thunder, though Portis had a bit of a third quarter run before the commotion.
That’s when a player like LaVine can keep a team in the game now that Parker has been banished. Which is probably why the Bulls have to begin playing through Markkanen more. Markkanen did get 17 shot attempts Monday, but too many were quick perimeter jumpers. Markkanen was effective several times on the boards keeping balls alive and finishing. He has an inside edge being quicker than a big man like Adams and bigger than the backup Nerlens Noel. But the Thunder, like most NBA teams these days, do constant switching. That left smaller players too often on Markkanen. It’s an issue that’s been nothing new for these Bulls.
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Markkanen is quicker and stronger than he seems and a better passer. He’s really the one player with LaVine out who draws the most defensive attention. Dunn got off to a quick start with six points and three of four shooting in the first seven minutes. But he attempted just four more shots the rest of the game. Though defenders go under Dunn on screens because of his weak three-point shooting, Dunn has developed a nice knack for his elbow jumper and getting through the defense to the basket. He needs to get to the free throw line more, as well.
But Markkanen has the best overall offensive game among the group with an ability to get his shot off in a crowd and get to the basket. Plus, he’s unselfish and will make a play. Until LaVine returns, he needs to be more in the middle of things.
The Bulls were ahead for a while early behind Dunn. Oklahoma City then had a 12-0 run as the Bulls went to the bench. The Bulls made their last effective run early in the second quarter with some nice moves from Payne to draw within 39-37 with 5:50 left in the half. Then it was the tornado named George who came roaring in for five straight scores, the last a pair of threes and the Bulls were looking for shelter.
Rookie Wendell Carter Jr. had just two fouls in the first half with six points on some nice rolls to the basket on Dunn assists. But Carter drew three fouls in the first five minutes of the third quarter and left the court clearly distraught. He also could be employed more given he’ll finish and has good hands and a nice shooting touch. But he likely been flustered again by the surfeit of fouls.
So the Bulls did push back. But more when the game wasn’t going on this time.
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Source: https://www.nba.com/bulls/gameday/bulls-start-strong-fall-talented-thunder
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hammeraction07-blog · 5 years ago
Text
Bulls Start Strong But Fall To Talented Thunder
We’re heard so much about fighting with these Bulls that you almost wonder if the films they are watching involve Mike Tyson. And then Monday in their 121-96 loss to the Oklahoma City Thunder it moved into the basketball ring, at least with some shoving and glaring, four technical fouls and a bug eyed Robin Lopez eventually ejected.
"To be honest with you, it’s really not that big of a deal,” said Bulls coach Jim Boylen, who did some refereeing duty in holding back provocateur Jerami Grant. “Those things used to happen all the time. Now they happen and it’s like a major deal. It’s not that big a deal. Everybody moved on.”
And the Bulls finally back home after a week on the road in two countries, three cities, more than 4,000 miles and more than a dozen traveling staff cases of, well, some ugly not feeling well.
“We continue as a travel party to kind of fight some type of bug,” Boylen acknowledged in saying that Jabari Parker took sick Monday and was inactive. Of course, the way the rotation has gone he wasn’t playing, anyway. Well, maybe with G-league two-way player Rawle Alkins making his NBA debut in a lineup with Cristiano Felicio and Antonio Blakeney after the Bulls trailed by 30 points with four minutes left.
Yes, it can make you sick, too, though not all that surprising a result considering the Thunder loss in Chicago last week, Zach LaVine still out injured and players perhaps fatigued from the nightly sprints to the toilet.
“I liked our start,” said Boylen (15-10 Bulls lead, though trailing 31-22 by the end of the quarter). “I thought we were in control of the game a little bit. And I felt they made some shots, some tough shots, and we didn’t respond very well. Then, the game got away from us.”
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The Bulls were led by Lauri Markkanen and Bobby Portis with 16 points each and Markkanen with 15 rebounds. Kris Dunn had 12 points and seven assists and Cameron Payne with 11 points and six assists. Russell Westbrook had a triple double with 13 points, 16 rebounds and 11 assists with five steals. The Bulls committed 25 turnovers, though the Thunder had 20.
But the last half of the second quarter pretty much ended the Bulls hopes with a 25-7 Thunder rumble led by Paul George with 23 points in the first half. That left the Bulls trailing 64-44 at the half — there was no Spurs Saturday night massacre and comeback this time — as the principal second half discussion was the pushing and shoving and Boylen’s headlock on Grant with 4:27 left in the third quarter and the Bulls trailing 82-61.
It hadn’t been a particularly rough or dirty or angry game, though Westbrook always appears a bit unhinged.
This time as Cameron Payne just ahead of him on the sideline was fouling Terrance Ferguson, Westbrook pushed Dunn. Dunn, back for just his fourth game this season and often playing with an angry edge and painted on glare, immediately pushed back.

“Things just got out of hand,” said Dunn, who has been terse in interviews.
“I was just trying to stand up for KD,” explained Lopez, who also joked, as he is wont to do when not snarling on the court, about the officials misunderstanding his trying to help them when he later drew his second technical foul. “I saw somebody flying out of the corner of my eye from the other side of the floor and I was just trying to stand up for my point guard right there.”
Tumblr media
That was the charging Grant, who seemed to come after Dunn and shoved Lopez, the latter who tumbled into the high roller row of seats. Lopez came up gesturing and apparently suggesting something other than the good manners of Jerami’s uncle, Horace. Boylen helped lead Grant away in an embrace.
“Obviously, we don’t want to back down,” said Payne, who previously played for the Thunder. “KD felt like he got pushed, so we got to ride with our team.”
Lopez, historically, wasn’t about to be present for much longer and rode his way out later in the quarter with a well-timed drop of the ball on Grant after a foul with played stopped. Thunder center Steven Adams was getting a good laugh out of it as Boylen escorted Lopez from the game.
“He’s (Lopez) a competitive dude,” said Boylen. “He cares about the team and he’s not going to back down. He’s got a great soul and a great spirit. He’s a Bull. Kris Dunn’s a tough kid. He’s going to stand his ground. He’s a very respectful kid, but everybody has a trigger point. I thought he felt he needed to do that.”
The Thunder, 19-10, led 88-69 after three quarters and then finished off the 7-24 Bulls with Westbrook running back to back fast breaks to close off a 13-4 spurt and 107-81 Thunder lead midway through the fourth quarter.
“We’ve just got to take everything we can and learn and grow,” said Boylen. “We’ve got to continue working on our poise, not turning it over, make simple plays. We’ve got a willing group in there. They want to please. They’re trying to do the right things, and we just need to play better.”
Speaking of those fast breaks, however, is the difference with these Bulls under Boylen. They fell into nine points that way Monday (27 for Oklahoma City), but the Bulls are certainly not trying to very often.
It seems apparent, and perhaps understandable with their best scorer sidelined, that Boylen has opted for a slowdown style of play. Which did work well against the Spurs because it was coupled with aggressive defensive play. Which is why Ryan Arcidiacono remains the starting point guard — Dunn actually is, but sort of starts off the ball — Shaquille Harrison is a regular and Lopez plays more.
Tumblr media
It’s not a new theory in the NBA, if not exactly old school.
It’s the thinking that if you don’t have as much talent as the opponent, you slow the game down, walk the ball up, play half court, cut the number of possessions and stay in the game and maybe you can make some shots in the fourth quarter and steal a close game. Then if you defend aggressively, which has been Boylen’s prime directive, you can win some games. Like the way the Bulls turned around the Spurs game in the third quarter with steals.
But it’s challenging to score 100 points that way, and it’s difficult winning games in this more free flowing NBA without scoring 100 points. Plus, a team has to make more tough shots that way because of fewer open court opportunities. And it’s a change from the theories of former coach Fred Hoiberg, who emphasized passing ahead and running out.
Plus, you mostly need someone to break through with a big scoring game, or, at least, timely shots like Dunn did Saturday. There was no one for that against the Thunder, though Portis had a bit of a third quarter run before the commotion.
That’s when a player like LaVine can keep a team in the game now that Parker has been banished. Which is probably why the Bulls have to begin playing through Markkanen more. Markkanen did get 17 shot attempts Monday, but too many were quick perimeter jumpers. Markkanen was effective several times on the boards keeping balls alive and finishing. He has an inside edge being quicker than a big man like Adams and bigger than the backup Nerlens Noel. But the Thunder, like most NBA teams these days, do constant switching. That left smaller players too often on Markkanen. It’s an issue that’s been nothing new for these Bulls.
Tumblr media
Markkanen is quicker and stronger than he seems and a better passer. He’s really the one player with LaVine out who draws the most defensive attention. Dunn got off to a quick start with six points and three of four shooting in the first seven minutes. But he attempted just four more shots the rest of the game. Though defenders go under Dunn on screens because of his weak three-point shooting, Dunn has developed a nice knack for his elbow jumper and getting through the defense to the basket. He needs to get to the free throw line more, as well.
But Markkanen has the best overall offensive game among the group with an ability to get his shot off in a crowd and get to the basket. Plus, he’s unselfish and will make a play. Until LaVine returns, he needs to be more in the middle of things.
The Bulls were ahead for a while early behind Dunn. Oklahoma City then had a 12-0 run as the Bulls went to the bench. The Bulls made their last effective run early in the second quarter with some nice moves from Payne to draw within 39-37 with 5:50 left in the half. Then it was the tornado named George who came roaring in for five straight scores, the last a pair of threes and the Bulls were looking for shelter.
Rookie Wendell Carter Jr. had just two fouls in the first half with six points on some nice rolls to the basket on Dunn assists. But Carter drew three fouls in the first five minutes of the third quarter and left the court clearly distraught. He also could be employed more given he’ll finish and has good hands and a nice shooting touch. But he likely been flustered again by the surfeit of fouls.
So the Bulls did push back. But more when the game wasn’t going on this time.
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Source: https://www.nba.com/bulls/gameday/bulls-start-strong-fall-talented-thunder
0 notes