#oar
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danskjavlarna · 2 months ago
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From fairy boats to swan boats, bicycle boats to shoe boats, set sail with my collection of vintage boat imagery.
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digital-media-enthusiast · 4 months ago
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misterlemonzmen · 2 months ago
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10-31-24 | I love that Aussies love their speedos and Aussiebums. MisterLemonzMen.tumblr.com/archive
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giffypudding · 4 months ago
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What life feels like all the time
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360nw · 9 months ago
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Oar Detail - Fern Ridge Reservoir - Lane County Oregon - August 2009
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vintagerpg · 2 years ago
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The Goodman Games OAR of X2: Castle Amber (2020) fits the same basic bill as Lost City, but seems a slightly more off-beat choice. Again, it offers a central adventure that is an under-appreciated classic and a large area for new material to be developed — the countryside and settlements of Averoigne. But…
Castle Amber, the original, is a strange module to begin with. It strikes me as a sort of massive correction by author Tom Moldvay to include the work of Clark Ashton Smith (particularly his medieval Averoigne stories, particularly particularly “The Colossus of Ylourgne”) in the growing tapestry of D&D (Gygax, somewhat bizarrely, overlooked Smith in Appendix N). The thing is, there is a lot of identifiably Smith stuff in the module, but I don’t think it feels particularly Smithy. It feels like Moldvay doing a weird haunted house. Which is fine, because I really like that tone on its own merits — it is one of my favorite modules and pretty unique in all of TSR’s output.
The Goodman material neither feels particularly Smithy to me, nor does it match the odd Moldvay tone. It’s a third flavor. And while I don’t dislike it, I find it hard to reconcile it all as a whole. This applies primarily to the fortyish new entries for the castle. The details on the environs are a welcome treat — since there wasn’t much there to begin with, I don’t feel so jarred when Goodman sets the pace there. The art throughout is delightful though.
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macarollcake · 19 days ago
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⚠️ Viewer discretion is advised for: Blood ⚠️
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✨ VROOM VROOM 🚌 | All for Mephy!!! | 🎨 Art Process
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rastronomicals · 1 day ago
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4:20 AM EST December 23, 2024:
Skip Spence - "Furry Heroine (Halo Of Gold)" From the album Oar (1969)
Last song scrobbled from iTunes at Last.fm
File under: Acid-Casualty Alt-Folk
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zunadahalforcbarbarian · 2 years ago
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robmrowe · 8 months ago
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Inspired by the ferryman of Greek mythology, along with my loves of the natural world and astronomy, at the intersection of art and technology 🌊🌑💝 Prints available from my Etsy store - https://robmrowe.etsy.com
Charon
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jt1674 · 6 months ago
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azzyfree-art · 11 months ago
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Games on the road
I thought I'd do another painting redraw with my ocs. This one was the painting titled "Interrupted Sleep(1750) by François Boucher"
I'm not sure if I'm done with this one. I feel a need to go back and make some changes.
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seafoamspirit · 1 year ago
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Trick or Treat!
uhhh oar
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askbarracudaa · 1 year ago
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"looks like I found a new group of sailors to play with . . ."
(teacup is the white/black boat, Oar is the green boat and it's unknown what the blue boats name is. Barracuda doesn't plan on having a nice chat as you can tell XD)
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vintagerpg · 2 years ago
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This week, let’s take a look a Goodman Games’ Original Adventures Reincarnated series. These are great! Could they be better in a couple specific ways? Probably!
I don’t have big love for B2; it’s a fine module, but I tend to think it is beloved because it was printed in gigantic quantities, rather than printed in gigantic quantities because it was beloved, you know? Similarly, B1 is the superior introductory module, but it isn’t really a module to fall in love with. For this reason, I passed on the OAR series for a while and for those reasons I am going to pick my nits now so I can be more enthusiastic the rest of the week.
Again, these books are great, they’re gigantic love letters to the original source material, which are reproduced in full. They’re accompanied by 5E conversions that mostly stick to the originals, but also sometimes add or expand the material in fun ways. The 5E sections are accompanied by piles of new art, which helps me re-envision stuff that was previously fossilized in my brain, which is cool. Anyone with an interest in these old school modules will enjoy owning this book.
That said, I think they are trying to do too many things at once. I think the archival effort is fantastic, but along with the supplemental essays and interviews ultimately balloons the page count to a degree that it is hard to use the conversion module at the table — this should really be two separate books. Even then, the lack of PDF availability for the conversion (no doubt a condition of the licensing deal) also diminishes playability (I don’t think I could photocopy the maps without taking the book apart, honestly), which is a shame, because I think the conversion is the real legacy of these books (and their source material). Adventures want to be played!
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ilikegoodstories · 1 year ago
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Fomapan 100 (3)
De ce ai nevoie ca să creezi un joc? De ce ai nevoie ca să creezi un joc în spațiul public? Timp de 3 zile, 3 jocuri din Biblioteca de Jocuri Publice vor fi desenate cu creta în 3 spații publice din Timișoara. Instrumentele de joc sunt obiecte de cretă, obiecte care prind forma în urma jocului, urme ale instalațiilor performative ce vor ocupa orașul. Cu ajutorul lor vom instala 3 jocuri în 3 zone din Timișoara, între blocuri, în spații publice, în apropierea parcurilor sau a parcărilor.
Dacă ai drum prin Timișoara, în perioada 26-28 octombrie 2023 s-ar putea să dai peste un joc din Biblioteca de Jocuri Publice. Dacă nu-l găsești, nicio problemă. Intră pe www.institutuljocului.ro și urmează instrucțiunile pentru a instala chiar tu un joc din Bibliotecă.
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Cele 3 jocuri au fost instalate în cartierul Circumvalațiunii, zona Calea Martirilor și în apropierea râului Bega. 
După ce jocul este desenat ai timp limitat să vii să joci. Instalațiile-joc sunt efemere, realizate cu creata, dar formele de desenat, instrumentele de joc rămân în spațiu și poți veni să completezi, să modifici regulile, să-ți creezi propriul joc.
Instrumente de Joc și Biblioteca de Jocuri Publice fac parte din Institutul Jocului, spațiu de cercetare și creație de jocuri active. Locațiile au fost identificate la fața locului și cu ajutorul BETA și a Ordinului Arhitecților Timișoara.
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