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Today we used our playdough to make the numbers 1-5 #numberwork #EarlyStart
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Number recognition messy fun #numbers #numberwork #recognisenumbers #messyfun #makinglearningfun #makinglearningfunforkids #numbers1-10 #numberlearning #learningnumbers https://www.instagram.com/p/Bv6DBVyls1q/?utm_source=ig_tumblr_share&igshid=2p9xam3mwswv
#numbers#numberwork#recognisenumbers#messyfun#makinglearningfun#makinglearningfunforkids#numbers1#numberlearning#learningnumbers
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I'm gonna go home cause no fuckin way am I going to numberworks again
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46 Aug8 // Development 3
The Music Theory Program
Personal Evaluation of the Potential Outcome:
What features do you like most about this design?
I really like the colours, and there’s a great opening for some fun animation with the win or lose screens. As this is an outcome which doesn’t have any hard set characters, these win or lose screens will be what pushes that element of the game. There is however a possibility for a mascot as well, which I think is fun, so that is something to consider as I develop it.
What aspects of this design do you think need improving?
I think it is still a little bit stale, and more fun opportunities like the minigames should be introduced into the concept. A definitive map of all the topics I want to cover should be made at some point for this outcome. Also, alternative colour schemes should be figured out too.
Stakeholder Feedback:
What features did they like most about this design?
They really look a liking to the win/lose screens. They could see the whole Japanese influence and said how successful and appealing it is in New Zealand at the moment. They liked the sort of arcade-esque feel to the whole game and said that is a good way to go.
What aspects of this design do they think need improving?
They liked the colours, but said they were a bit garish and could do with some rework. I told them about changing the colour scheme which they said would be cool.
What other functional aspects and aesthetic elements does your stakeholder want from this design?
They wanted to see more characters and figures like the ones in the win/lose screens. This is of course definitely something I have considered. Do I have a whole cast of characters or only a singular mascot?
Initial decision on Fitness for Purpose:
What needs developing to make sure that the design could be fit for purpose?
Everything I said in the improvements paragraph, but also I want to consider how long people are playing the game for, and how competitive the game is. I don’t want to create a game which incentivises competitive bullying, or unhealthy lengths of play time. I need to develop more incentives to learn in the game, as it is still, in my opinion, too boring to be considered a game.
What testing/trialing/ongoing research do you need to do now (at least 4 things to research): eg size/positioning, materials, languages, dimensions, joinery/fastening, ergonomics, functionality, componentry, portability, durability etc
Scoring, Topics, Minigames in learning (pulling in examples from tutoring places like Numberworks N’ Words), and Colour theory/colour schemes, character (mainly mascots and symbolic characters).
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