#now that i think about it. i wonder how animation compares to something like. fancams and video editing
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jichanxo · 6 months ago
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and now i can ask about the difference between animation and writing for you :D aside the obvious things, and since it's a sequence of events/actions/a story and going back to senseific: are there any parts there that you feel you'd have an easier time drawing/animating vs expressing it with words? and is there anything particular you were/are tempted to visualise in an artform (but haven't)?
more long answers below!
animation is certainly a special medium because you not only have way more control over how your audience experiences it (audio, pacing, etc) but you have to pay the cost of it being way more time and effort. so the most distinctive part of making my last project was that i had to stretch my resources as hard as i could. in other words, you can do a lot more! (/pos) but oh god, you HAVE TO DO A LOT MORE (/neg).
you kind of have to compromise somewhere -- your time, the quality of your work, your vision, your motivation. i know i'm inexperienced and that my motivation would give out, so my plan had to be practical. 30 seconds is a long span of time to fill.
i used colour to set the mood -- quick and low effort i used only lines, didn't colour anything in -- saving me time the movement is minimal -- i knew i couldn't do a lot at once, so i had to focus my efforts --
the shot of the eyes moving and of the kiss have the most movement, but are also the most sparse shots, allowing me to focus on getting the movement of this one thing right, without distraction
i create interest in other sections through contrasting shots, rather than using movement -- kuwana and yagami in bed together, then him alone -- the meaning is conveyed through the sequence, rather than any movement, and the music helps make the progression feel natural. following the beat, yknow
i also had to accept that the quality of my work was going to vary, and some of the illustrations would look good and others would just have to be serviceable, or it would never get done
and of course, my own experience -- i know the basics of csp's animation tools, but i don't know enough to make my life easy, you know? i was fighting the program, doing things inefficiently.
i had to think about how i was organising my layers/folders, i had to grab the audio and trim it and make sure it sounded right and... blah blah blah. you see what i mean, right? the format itself has so much potential, being able to create meaning through movement and contrasting shots and audio is great, but it's so strenuous (and i am not used to it) (not to gloat about how wow i did this and it was soooooo hard, nah, but this is what it was like for me at the novice level so like. for more involved work, just imagine... just imagine...) (or better yet, imagine with an example. you'd probably get more interesting answers about animation from @/phantasy14 than me)
by contrast, one of the best things about writing is that, at its core, you can just... open a document and type. not to downplay the effort that writers take, and yeah part of it is that my fanfic writing is Not That Complicated, but in the end... words are free, you know? i don't have to worry about straining my wrist, or if this would look better with an extra frame here or over here, what function i should be using in my program... i can kind of just get to the heart of the matter. i guess i kind of said something similar in the last post as well -- that writing makes it easier to dig into details and context, and the same applies here. since Words Are Free, you can really dig into the meat as much as you'd like. in a process like animation, any decision could add hours or days to your workload, so you have to be absolutely certain that the decision is worth it. this conflict between the artist's idea and the effort is a very defining difference in the mediums, i think.
so, aside from Fighting The Art Process, i suppose i should talk about why this idea ended up being an animatic instead of say, writing. first of all, the song, ofc -- it was the whole inspo, and it's nice to work with it directly. secondly, i think, is because i was trying to convey an emotion more than anything. this is where that ambiguity/detail difference between mediums comes in. i'm portraying yagami missing kuwana, and just that alone. i'm not trying to explain what he's thinking specifically, or why, or even the exact nature of their relationship before all this. what i'm conveying is i miss you. and the most direct, most blunt way to express this is to contrast being together with being apart. to fixate on the features of the other person so to depict a yearning for them. the ending contrasts a remembered(/imagined? you decide) smiling kuwana against kuwana walking away, of him leaving.
you were here (smiling, with me) + you left = i miss you
it just makes sense. writing this would have necessitated detail, would have necessitated more context, and muddied the feeling which is conveyed so concisely through the video instead. look at how i've written yagami missing kuwana so many goddamn times. it takes so many more words, it forces you to hold onto something more concrete like thoughts and events in order to convey the emotion, instead of depicting it on its own. so yeah, the ambiguity of illustration combined with the contrast achieved via sequence, these were necessary to convey this feeling as directly as possible. i also just think it feels more elegant. there's room for the audience to breathe and really feel the difference between kuwana being there and kuwana being gone. the imagery is blunt but the feeling itself surprisingly isn't... at least imo. it just wouldn't feel the same written, would it? i hope that answers your question.
anyway onto the next part... senseific <3
it's good that you named that as a specific example because i never thought about it, but now that you mention it there are absolutely some parts i would probably have an easier time drawing than writing
your honour..... (with a massive sigh) THE FIRST KISS SCENE. HAS BEEN BOTHERING ME. FOR MONTHSSSSSS. it's. sigh. well where do i start with this one... the thing that makes this difficult for me is that it's very much a "wow this is a bad idea but we're doing it anyway" kind of kiss, right? and like. because they shouldn't be doing it, it's been troubling me all this time if their trains of thoughts even make sense. i don't want to force it, but it's difficult to direct things into that direction when i know that they know they probably shouldn't be doing it... i have revised it and i think it reads kind of alright now? but i'm still worried about it...
and this. would be great. for illustration. i wouldn't have to explain shit, i just have to make sure i convey an atmosphere that lends itself for them to make this dumb decision. that's not to say that i wouldn't care if it didn't make sense, of course not, but if it was a visual format, i could just let the atmosphere speak for itself, you know... they're alone together, they'd both been drinking a few hours ago, kitakata comes close, and though yagami sees it coming he doesn't seem to stop him... and it just. there it is. it's happened. no need to say anything, just let the atmosphere and the audience's imagination do the work. the lack of detail in the medium would work in my favour. no issue.
the other one that comes to mind is a scene where kitakata and yagami smoke on the roof together. it's a similar situation where ambiguity would play better for the scene. there comes a point where the conversation stops between them and it just kind of sits. it feels really clumsy having to explain in words that this is one of the first few peaceful moments between them, that yagami doesn't mind being around him for once. this would be better expressed with just visual space. letting the audience feel that peace, that quiet moment between them. i'd draw them apart, so you can see the visual distance between them, and yet they're together, and they're quiet and maybe just maybe they could become closer, could choose to spend time around each other without getting on each other's nerves... or at least that would be the implication. it's much cleaner than having to spell it out in writing.
oh! and i remember i was tempted to draw kitakata's messy desk at some point. that one's easier depicted with words but i just think it could be fun.
AND IF I MAY BE SELF INDULGENT AND BRING UP "are you seeing anyone?" AGAIN..... that gag. just that gag and nothing else around it. i mean. now that i think about it, it's kind of joke-comic-y.... but the joke itself relies on a bunch of stuff beforehand... perhaps not...
a group photo would be nice too... a club photo perhaps... get everyone in there. just some mundane snapshots of everyone in their daily lives... hell, i could even throw sawa in there! i definitely should do that!
and something sexy... i should draw something sexy with kitakata and yagami...
i ought to add some of these to my mental list of things to draw...
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