#not that my players knew it
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secretsimpleness · 6 months ago
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Sometimes I want to bring Morrigan but then I remember I play as a face-tanking rogue and I bring Wynne. Warden Cousland, Morrigan, Wynne / Dragon Age Origins (c) Bioware
#dragon age#dragon age fan art#comic#morrigan#warden cousland#healer#bioware#dao#dragon age origins#hero of ferelden#cousland#wynne#I'm back. I guess.#I did not notice at first but apparently I took a break from tumblr. I've already had several breakdowns over the dashboard.#(turns out I was on the 'for you' tab rather than the 'following' tab. the theme had changed as well. absolutely insufferable.)#I've felt really unconnected for a while but it actually feels better now? as if my tumblr mutuals was the missing link.#very healthy and hot of me ngl#so. I had a two week holiday this year and they were instantly slurped up. it went so fast!#there was this big football thing the week before my holiday - basically teams of teens come from all around the world to play etc.#I heard a girl tell her teammates that 'I'd love to travel on this bus every morning; happy people all around you; just add some music...'#she was also very excited when the bridge opened. the 'happy people' around her sighed bitterly and leaned back for a ten minute wait.#it is thankfully over now. the bus home is no longer stuffed full of football teams. but it's a fun experience for the players etc etc etc#well. in other thrilling news I went to spy on our sister shops during my time off. to see what they do differently. maybe steal some ideas#one store was like an instagram post with fancy teacups and stylish outfits. who knew a second-hand store could be so boring.#the other was like a man-cave with furniture and a passively-aggressive note by the toys stating that 'if u break it u pay. idiot. tnx<3'.#the man-cave was my favourite :)#rant over now! take care and bye etc!
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wishchip106 · 3 months ago
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crazy this guy can kill anyone with a thought
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he’s just a silly billy
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he don’t need to mind control me to do anything sign me up to be a child soldier get me in the field
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obsob · 11 months ago
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one thing u can count on me for is being normal about Some Guy
process under cut where u can see me losing my mind trying 2 figure out what i was doing in real time! :3
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rosalie-starfall · 6 months ago
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The Not Ready For Prime Time Players
Saturday Night / Saturday Night Live October 11th 1975
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citrusai · 3 months ago
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taash said "they were doing it" and people ran with the interpretation of an npc that doesn't know solas or the history of the elvhenan even when bellara interjected and said, no, that's not right. that's not how it was for the elvhenan. they formed bonds before they had physical bodies. and people ran to doompost or create weird anti-solavellan shit even though mythal & solas refer to each other as old friends and when she releases him there is no tenderness or love in it. it is the act of unchaining a dog from his post, the stepping down of a general. but to each their own ig.
#let the record show i think love was there. do I personally perceive it as romantic / sexual? no.#mythal's perception of love & care is warped in and of itself#i think they loved each other. but she loved what she could take from him and what he could give in terms of service#not because she was romantically into him#also i wish we knew more about her & elgar'nan. her regret prison form says she holds no love for him anymore#and it makes me wonder when that love soured. was it when she was blighted? before that? was that love also born of duty and companionship?#this is the last post i'm gonna make ab this i think#bc i believe people are too caught up in the modern western ideas of love as thing we give solely to our romantic partners#and we literally have a character go ”our perception is warped bc of the age we live in” and some of you are still being purposefully obtuse#and i think trick saying it's up to interpretation is basically admitting EA had them dumb down the game anyway#if everything ab the rise and fall of the evanuris in game#was condensed to five 2min cutscenes it says enough that whatever the writers wanted#was swiftly cut down by corporate dept. basically saying it's in the fans' court now#also bc it's an easy cop out around new players & non solasmancers who are indifferent ab him / dislike him#as a way to appeal thru a more sympathetic lense of look!! he loved and was led astray#not to mention the clear justinia / leliana parallels#and leliana gets angry if you imply she was romantically involved / in love w justinia#and the romance descr when you remake your inq saying the dread wolf could not predict what it would mean to fall IN LOVE#implying he had never fallen in love before or at the very least experienced a romantic love#also him saying drinking from the well would make you a slave and he gets really upset#yet ive seen takes of ”hes doing this for her cus he dgaf ab lavellan” ?? he got mythal killed when he told her ab the blight#whatever feelings of admiration he had for her have rotted. he is literally burdened by his mistakes and his choice in joining her#i feel like if i were a spirit bound and twisted into a weapon i would need my creator to tell me i am Free. i would need that closure#like when cole says its not abuse to bind him if he asks and solas said thats not always true???#if you perceive her interaction w him in vg third act as#anything more than the way justinia released leliana in inq then im sorry maybe youre just obtuse#solavellan#mythal#dragon age meta
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heynhay · 2 months ago
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Maybe it’s because I’m Canadian but I think kat and Leah would be into hockey (they’re constantly in the penalty box together. They’re on the same team. They got penalties for fighting each other. It’s the third time it’s happened this season.)
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anon i have recently learned 13% more about hockey than i previously knew so I can finally answer this ask with an enthusiastic affirmative, yes, kleah is hockey coded
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lesiasmadness · 29 days ago
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Local archeology professor gaslights son out of death by heart attack
Idk I liked this bit of dialogue closer to the end of Diabolical box, so I drew it
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c-a-s-s-i-s · 10 months ago
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In a world full of darkness and hopelessness you created something beautiful. People who can do that live forever.
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inky-evergreen · 7 days ago
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They're silly best friends in my eyes
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ragsy · 6 months ago
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when your tabletop system of choice says that everyone knows magic by default, you gotta get creative with how your otherwise completely nonmagical guy knows anything about casting spells
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Gamefreak has been writing legendary Pokémon phenomenally lately, Pokémon like Calyrex and Ogerpon truly feel like friends and companions, like I've not seen a single person ever dislike those two because the game makes them so likable and gives them so much personality and really makes you bond with them so it's genuinely a treat when you get to catch them! And it doesn't feel as impersonal as "Oh let me catch this all powerful god so it doesn't destroy the region." I think it really exemplifies the fact Pokémon are FRIENDS, and Ogerpon and Koraidon/Miraidon also prove that Calyrex didn't work just because it could talk, they all work because how they're woven into the narrative and the protagonist by extension. So catching them (or being able to use them in battle with the SV box legends) feels like proof of your bond with said Pokémon.
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puppppppppy · 5 months ago
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AND I MET THE CHANGE GOD TOO. OKAY. COOL OKAY
#I WASNT EVEN MEANING TO SO I ACCIDENTALLY SKIPPED THE DIALOGUE BEFORE I KNEW WHAT WAS HAPPENING FUCK#ill go and find it later if only to give myself peace of mind. BUT WOW. WHAT THE FUCK#my original plan was to 1) work my way to the king and talk to him 2) doom myself and take everyone down with me 3) loop back to floor 3#so i can visit the observatory and scrounge for any lore. although since i got killed that run siffrin asked the king to kill him first#which was intereresting. but i decided to have all doors unlocked that time around so i can just get the starcrest and go#but for some reason it wasnt working so i went to get the keyknife since i was already there and completely forgot i already had it#from the previous loop and THATS what triggered it. IT WAS FUNNY BUT ALSO SCARY BUT ALSO I THINK I GET WHAT THEY MEAN#about siffrin going back without actually changing. going along with a script even if his feelings on things change#the same way he has his own small rituals like the carving thing and does it for constancy. reassurance or safety even#and the times when he breaks script and ends horribly like the sadness attacking thing and bonnie yelling at him cause him to loop#to avoid it. although i cant really say anything bc id probably do the same thing. maybe not for the same reasons since im cruel#and make him do the worst to see what will happen since i put curiosity over rejection sensitivity as an observer and player but well.#i feel wrongfooted bringing it up since i dont have it myself but i have to wonder if this kind of leans into ocd tendencies.. i remember#reading something about how ocd is fuelled by fear. and things like counting and rituals are kind of used to cope with that?#if anyone knows anything more or talked abt it already id be really interested in hearing it bc im almost sure im not#the first to come to this conclusion. but i simply dont know enough nor have the confidence to broach the topic rn esp with how often#misconceptions around ocd get casually passed around so its hard for me to know what is and isnt a baseless assumption#puppy plays isat#in stars and time#isat#playthru#isat spoilers#in stars and time spoilers#isat act 3 spoilers#change god#WHAT WAS THAT WITH WEARING LOOPS FACE THOUGH WHAT THE FUCKKK
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marymekpop · 22 days ago
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⟢ highlight of the hour: love scout [04/12] ⟣
splash lovers
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atwhughesversion · 27 days ago
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i’m gonna sob????
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red-room-studi0 · 14 days ago
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Player's "Friend"
What a little jerk :[ /j lol
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aegagrusscholarship · 1 year ago
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familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
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