#not that most of my followers are really into monhun. i dont post about it too much compared to most other stuff lol
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hal-o-ween · 11 months ago
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Alright, time for another Monster Hunter wishlist! This time instead of just monsters I would personally like to see, I'm going to try and put a bit more focus on monsters that will fill unique niches in an environment, or interact with the environment in an interesting way. Doing it this way since, if my assumptions based on one very short trailer are correct, that's going to be a focus in Wilds!
List itself under the cut so I can really go in depth! I also have a lot on this wishlist, so it's going to be long regardless.
As some context for how I'm thinking about this game, several of the more recent major monster hunter games have really seemed to hone in on one particular aspect of the game, and worked on expanding or perfecting it.
Generations had an impressive monster roster, with lots of very unique additions and a huge returning roster. Tons of variants, and a some really cool new monsters that didn't use existing skeletons.
World eliminated load times between areas, and made a world that felt connected and more natural. You feel less like you're in a series of arenas, more like you're actually in an environment with these monsters.
Rise focused a lot on controls and mobility/maneuverability. Lots of verticality, as well as tons of new moves and abilities for various weapons, streamlining of certain weapons, and customizable move sets. You are encourage to explore and jump and climb, making it feel like it had another dimension that even world didn't quite have.
With that context for my thinking explained, let's start off with an unsurprising portion of this list; as usual, I want to see underwater combat (and the leviathans and piscene wyverns that go with it) make a comeback! Rise gave us more three dimensional combat and movement that worked beautifully, so I think they're really primed to bring back water combat in a way that feels much less clunky and slow. Specific water monsters I would like to see include:
Gobul: TOP of this list tbh. Not a favorite fight of mine, but I think if you want a monster that's going to make a water environment feel more alive and interactive, Gobul is a great choice. It's also very distinct appearance-wise!
Lagiacrus: a popular choice, and a cool one! I'm biased since Tri was my first monster hunter game, of course, but I want to see Lagiacrus get to shine again with its full move set, including under water moves.
Ceadeus: this one I wouldn't count on even if it was guaranteed that water combat would come back. BUT I love it, this elder dragon that exists at the intersection of whale, slug, and buffalo, is such a majestic monster, and it has great music to boot. My tri bias is showing, but even though it wasn't the most interesting fight, I still love it a lot and would love for it to get another chance in a game where water combat could be so much better.
Now for non-water monsters! I'm hoping for lots of monsters with less used skeletons, and ones that would play around in detailed environments in a fun way. To make the environments feel complete, a diverse cast of monsters will be key. As a result, a lot of my choices are Frontier MonstersSome of my top choices include:
Malfestio: a beautiful monster, and an extremely unique one! I would love to see it make a return, and I think it would really stand out in any monster hunter roster.
Kecha Wacha: really just a funky monster. Weird and memorable, and I think it feels distinct enough from any other monsters to be a worthwhile addition.
Qurupeco: Not only does it look unique, the ability to summon othe large monsters to its location is super interesting, often annoying, and a really unique behavior.
Nerscylla: a giant spider just feels like a surprising monster to not use more often. With how big the "small monster" insects are, it makes sense that there are big spiders around! I honestly just want to see more insectoid/arachnid-like monsters in general. They already have some neat ones, but it feels like they get put on the back burner a lot. On that note...
Seltas Queen and Seltas: a duo! Not many monsters in the series actually function as a duo together in combat, and there definitely aren't any in the main series on the level of these two. Monsters that interact like this are fun, and it feels... not necessarily more realistic, but definitely better than, say, Rathian and Rathalos just sort of beating each other up on accident while both trying to fight you.
Najarala: I think more monsters that feel snake-like would be fun, and Najarala is a good option. It's scales and sound based attacks are cool, and I just like how it looks.
Tetsucabra: the giant tusks and bright colors make it really striking, visually. Plus, there's not many frog-like monsters! Also, I love the armor for Tetsucabra.
Zamtrios: on the topic of frog-like monsters, this one is somewhere between frog and shark! With three different forms it can switch between in battle, it's a really fun fight with a lot of variety. I'd also like to see this guy maybe get a chance to try out underwater combat, but I can live without that for Zamtrios, it already does so much on land.
Bulldrome: A nice low level large monster that would still add a bit of variety to things! A bit annoying to fight at times, but I think it would just work nicely in a game with more focus on the natural aspects of thing.
Nibblesnarf: a really funky looking monster, and one that would be cool to have in that desert from the trailer. Being able to feed it bombs when it charges you is a fun bit of its fight, and I think seeing it ambush small monsters while you explore the desert would be just the right amount of cool and concerning.
Namielle: Genuinely, the fact that Namielle was introduced in a game that gave it almost no attention whatsoever pains me. What a cool elder dragon. It has that deep sea bioluminescent look, and it's fight felt so distinctive.
Gigginox: The little giggi spawner egg sacs it lays are a neat little hazard, and I think Gigginox is just a really distinct looking monster. I personally prefer it to Khezu, but that's purely personal preference. I feel like Gigginox is a fun cave dweller, and a bit more interesting than Khezu is to me.
Gammoth: PLEASE capcom you give us the rest of the fated four but not my BOY? IN THE GAME WITH ADDED VERTICALITY IN COMBAT? This big guy could have been so fun but you are simply cowards who hate him and me.
I decided to make a separate list of Frontier monsters, as well as Monster Hunter Online monsters! These ones are always less likely to make it into a main game, if they stand a chance at all, but still. Frontier's particular penchant for unique monster gimmicks lead to a lot of options with distinct appearances, and abilities that could make use of the environment in fun ways, and generally I would just like to see some monsters that haven't gotten to shine much in the main series. Frontier and Online monsters I would like to see:
Forokururu: a large, hummingbird-esque monster that gains different buffs and abilities based on what color of flower it drinks from. This gimmick would be such a fun way for a monster to interact with the world, plus this is one of my personal top choices, and a monster I would kill to be able to fight for myself.
Baruragaru: the blood sucking ability, which is somewhat similar to Forokururu's nectar drinking in function, would be really fun! I live when monsters have abilities that affect or are affected by other monsters. It makes them feel less like things that happen to be in the same space and more like creatures sharing an environment.
Pokaradon: the only monster that looks like a walrus/seal, so a good way to give a diverse monster roster! This is a monster I would love to see given a shot at underwater combat.
Akura Vashimu: a scorpion! This falls into me wanting more arachnid/insect-like monsters in the games, just to help round out the roster. We have so many reptile and mammal-like monsters, I think more monsters like this one would help things feel more varied.
Caeserber: a big beaver monster could have some really fun environmental interactions! Chewing down trees and building dams would be a really fun behavior to see play out, but even if that's too much, just seeing beaver dams could make the world feel a bit more connected to the monsters. This one is from Online.
Tartaronis: another Online monster, this is an elder dragon that inhabits a desert area and has a body shape similar to a sea turtle! Thinking about it, it feels so odd that we don't have more distinctly turtle-like monsters in this series.
I don't expect to see most, if any, of these monsters in the game. I would love to, as I think all of them would be fun additions, especially for newer players who may not have gotten the chance to fight a lot of these monsters yet. I hope to see a lot of them, especially certain ones that I think can really add a lot to an area, but I don't expect it. Just like I hope for water combat to return, but don't expect it. Either way, I'm already really excited for this game. I may have my gripes about every Monster Hunter game, but I would never say they disappoint me. Even if my assumptions about this game are wrong, I expect to have a lot of fun playing it, and I can't wait to get a good look at any and all new monsters it brings to the series!
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