#not sure how he would have gotten it OR how rob got glitchy in this universe
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pfffsfic · 17 days ago
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I'm almost home for the holidays, which means more time to work on finishing the next part of the comic! In the meantime, drawn from a hotel I'm staying at for one night, another entry in the loosely-defined rob cipher AU.
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jurakan · 6 years ago
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Assassin’s Creed: Unity Review
Did I ever post my Unity review? No? Well here’s my Unity review.
The game is bad.
I think that Assassin’s Creed: Unity is quite frankly the most infuriating game I’ve played in years.
When I’d gotten a PS4 I decided I was going to get one of the AC games that was on PS4 that wasn’t Odyssey (because I already had obtained it and loved it). And I got Unity because I’d heard the free-running was better, and that when played well it was quite good. And while traversing Paris is fun, this game also sometimes plays as garbage and I’m kind of baffled about some of the decisions they’ve made designing it.
You see, this is my experience in playing just about every Assassin’s Creed game: try to be sneaky around the guards, but when that inevitably fails I kill them all. I was starting down this path in Unity when the game stopped me.
“Hang on a sec, you can’t do that,” the game said. “Why not?” I asked. “Because we’ve designed the combat to be utter garbage!” the game joyously exclaimed, laughing maniacally. And it wasn’t lying. The combat is utter garbage and I got killed pretty quickly. The parry is too clumsy for the careful timing it sometimes requires, you’re practically defenseless against guns, and counter kills have been removed. I get the point, of course: the game wants you to try more stealthy approaches, and so if you get detected you’ve got to retreat and rework your approach. But it was just completely at odds with how I played these games. I felt as if the previous games went out of their way to make you feel like a badass warrior and then Unity goes out of its way to make you feel as weak as possible. And for a game that makes you want to avoid combat like the plague, it keeps putting you in it. “But stealth!” the game and its fans reply. Which doesn’t work for me, because the Batman: Arkham games had amazing stealth sections that rely on not getting caught, but the combat isn’t utter crap. If there’s a part of the game you’re hoping people will avoid, maybe you should realize that it’s because that part of the game is terrible and need reworking, not that you’re clever for designing it so. “I actually really liked the combat,” says Unity fanboy #463 on Reddit. Alright, but you do know you are admitting to enjoying something deliberately designed to be unpleasant? It’s a bit like telling everyone you enjoy the smell in gas station restrooms. It isn’t something you should really brag about. Unity fanboy #149 scoffs haughtily. “Well I want my games to be challenging, unlike a casual gamer,” he says. Good for you. But that defense doesn’t work with this game because I’m not just being challenged by the game’s combat difficulty, which is aggravating by design, I’m being challenged by the fact that the game doesn’t work. What makes the stealth and combat so aggravating is how glitchy the game is. At one point in a story-scripted fight Arno wouldn’t attack, block, dodge or shoot, and the only actions he could perform were walking around and dropping smoke bombs. Sometimes Arno refuses to shoot when prompted, as if the targeted enemy was just too cool to die. Sometimes enemies aren’t hurt by being shot. Once Arno refused to start sneaking. I accidentally got into conflicts because I shot guards in the back of the head and instead of dying they turned around and saw me. Every so often, a civilian will walk in front of the barrel of your gun because he or she is suicidal I guess. I bumped into a guard on the other side of a wall. Guards spawned from nowhere to fight me and then when I hid they went back across the street on the other side of a wall. A guard with his back turned saw me on top of a rooftop. Sometimes when you’re detected you have to fight the one guy who saw you, and sometimes you have to fight all of his buddies who also apparently know where you are as they run from all over the block. And on some occasions the guards on the first floor won’t notice if you fire a gun on the second. At some points smoke bombs work to make your enemies lose track of you; at others they won’t. Frequently I’d aim to air assassinate a guard only for the game to switch which guard I was targeting as I’m pressing the button. In short, even if the stealth and combat were fun, the fact is that when you begin either you never know what exactly you’re signing up for because it doesn’t work. And not in a good way, like the game surprising you with extra fun; it’s exactly the wrong sort of way, where you think your mission is to defend an army officer against royalists and because you make too much noise fighting the royalists then the army soldiers decide to kill you too. [Also, you’re encouraged to use smoke bombs a lot. Which doesn’t really sound that stealthy, if you think about it, because a giant cloud of smoking spontaneously erupting around a group of guards is the exact opposite of stealthy.] I’m sure some fanboy will try to assure me it’s my fault that the game doesn’t play well, and that it’s actually pretty well designed. To that, I answer: Cherry Bombs. See, the game gives you this stealth tool called the ‘Cherry Bomb’ which is essentially a firecracker that acts as a noisemaker--you throw it somewhere, it’ll make sparks and noise, and the guards will be distracted and go investigate. This replaces the ‘whistle’ function the past two games had to draw guards over to where you are. What the game doesn’t tell you is that the Cherry Bomb has to be within a guard’s line of sight. Which means if you’re hiding  in a hallway and are trying to lure a guard from an adjacent room into the hallway, then the Cherry Bomb won’t work unless the guard can turn around and see it from his position. Otherwise, they may turn around in the direction of the noise, but won’t move towards it. It doesn’t matter if it’s right behind them, or right around the corner; if they can’t see the Cherry Bomb, it won’t work. Essentially, one of the key stealth tools you start out with is a noisemaker that only works if enemies can see it. A noisemaker that works by line of sight! No one can tell me that a competently-designed game would include that! What makes stealth and combat even more difficult is that the game has what it calls “Crowd Events,” which are things that happen in the streets of Paris that you can interfere with, like someone getting robbed, or mugged, or bullied, or whatever. But in crowded areas this happens every minute or so, and even if you don’t interfere in the Crowd Event then the surrounding guards might take notice of someone in the street getting run through, and then a fight will break out and your stealth will be ruined because if you go anywhere near it the guards will detect you and the game will act like it’s your fault for not being sneaky enough. During one stealth mission three or four Crowd Events occurred within seconds of each other, with two spawning at once. They’re optional yes, but call me a moron because I always try to help when someone’s getting gutted on the pavement, which often leads to me being gutted on the pavement. There are times when the game doesn’t tell you what to do in specific situations and then acts like you should have known it all along. In Assassin’s Creed III it gives you specific instructions on what to do in combat when someone points a gun at you. Unity gives you no such help. I didn’t learn until I looked up combat tips for the game that you’re supposed to hit the dodge button at just the right second. Sometimes the game doesn’t give you enough time to realize that someone is shooting at you. If Arno is not in combat mode and someone’s aiming at you, you’re just out of luck, as the dodge button isn’t an option there. There’s an eye that appears next to the minimap, I think to tell you that you’re in a guard’s line of sight, but the game never tells me, so that’s just a guess on my part. The boss fight with Bellec has him disappear with a smoke bomb, and then he will try to jump on you and stab you, which the game doesn’t give any hint as to what you’re supposed to do about and it sucks because if he hits you then you die in one hit. There are skills and abilities that you have to unlock that you really shouldn’t. Double assassination is an ability that takes much too long to unlock; wisely the following game made this unlockable in the tutorial section. Guns have to be unlocked with skill points, which is downright weird; no other game in the series gives that limit, except as being a point of story progression. That you have to spend skill points to use one of the game’s basic weapons is downright offensive. The most infuriating thing is the admittedly rare occasion when the game punishes you for being smart. When you go to assassinate Marie Levesque, for instance, it took me a couple of tries, but I managed to sneak into the palace and take out key guards, noting the escape routes as I went. Only when I actually performed the assassination, all the open windows had been closed and all the guards I took out had respawned. Essentially, I had carefully planned an escape route and the game slammed that door in my face, saying, “Nope! For all our talk of doing it your own way, you have to get out of this situation the way we say you do, okay?” What kind of game punishes you for doing your homework? What is that supposed to teach me?
Customization is cool, in theory, but it’s also a major hassle. Because I just wanted to look cool, but instead I’m constantly juggling a bunch of statistics on how to be stealthy but also carry enough ammunition and supplies. It’s not helpful that if you want to be stealthy, the way the game wants you to play, the outfit most suited to that is the stupidest-looking one of the bunch. I didn’t experience any of the horrifying glitches of people missing faces, the way a lot of people did at the game’s launch. However, NPC bystanders would often walk through cutscenes, including duels and chase scenes, leisurely waltzing right through running characters or in front of enemies as they’re getting shot. There were a couple of scenes where the camera is at an extremely odd angle of someone’s face, with the corner of someone else’s character model in the way. Traversal is far better than previous games; at least, in theory. Most of the time it works, but when it doesn’t, it does so in the most rage-inducing way possible. Often Arno will climb up when you tell him to climb down. It’s not uncommon for Arno to refuse to climb up for no reason at all. If you’re running and you happen to dash past something that would realistically bump him in the shoulder, Arno will start climbing up it and refuse to get down, hopping from table to barrel to chair, including chairs that there are already people sitting in. More than once I was perched on a ledge and then Arno would just fall, arms flailing as he descended into a horde of angry enemies. When sneaking sometimes he just refused to take cover where I tell him to, and will instead just sort of rock back and forth on his heels like a moron or stick to a surface further away from him than the one I told him to take cover behind. “Just wait ‘til you see what we did with Eagle Vision!” the game says, clapping like a madman. I am very tired at this point. “How did you screw up Eagle Vision, that one button that makes it easier to see enemies and detect important elements around you?” I ask. “It’s on a short timer!” Unity is cackling now as it practically explodes with malicious glee. “And it has a cooldown period!” Yes, that staple of the series, Eagle Vision, is now only meant to last a few seconds. Certain types of gear will enable it to last longer and give it more range (WHY WOULD CHANGING YOUR CLOTHES ENHANCE YOUR SIXTH SENSE?!?), but it’s still on a timer, so in order to know where everyone is, you have to keep switching it on. You can see enemies through walls though, which is new and actually good. Optional objectives are back, and aren’t quite as bad as they were in previous games; they don’t have ridiculous conditions in order to get full credit, usually just things like “Do two double assassinations” or “Stun three enemies.” They’re still not great, because again, any idea of freedom is limited in that you won’t get 100% on a mission unless you do it a certain way. The worse is always “Don’t get detected” because this is always followed by throwing you into large spaces filled with half a dozen guards and no cover. You’re better off ignoring them. Hey, did I mention that the game never shuts up? Notifications float up in your face on the right side of the screen, and there is no way to dismiss them; you must wait for them to go away. Black Flag had this too, but those were always small enough that they didn’t get in the way of gameplay, and you could check the past few messages in the pause menu. In this game they’re constantly popping up to tell you tips, location, and useless information, along with a quick sound that pings every time to make sure you stay pissed off. They’ll often pop up on top of each other, so if you’re working on one of the Murder Mysteries and you look at a clue, a notification will pop up on top of the clue information to tell you information you already know and you just have to wait for it to fade away. And when you break a lock in the lockpicking minigame, the popup will helpfully tell you that if you don’t want to break locks, press the button at the correct time. Or, in short, if you don’t want to mess up, then don’t mess up. Thanks, Unity. Speaking of lockpicking, who’s bright idea was it to make it so that of the treasure chests littered across the map, two-thirds of them are locked? I get that in theory it means that there are collectables that you can’t unlock until you’ve progressed, but what it means is that not only do you have to wait to a certain part of the game where you can buy that skill, you have to do an annoying little minigame every time you just want some treasure. It turns the task of collecting into even more of a chore. There are also collectables called “artifacts” which are coats of arms on the walls in random places. They’re not so bad, except in the Helix Rift sections, in which whether or not they show up in their place depends on the alignment of the stars or something. It makes it difficult to even care about trying to collect them all if the game sometimes refuses to let you do so. “So you hated this game?” you, the reader, asks me. That’s the thing though--I wanted very much to like it! There were parts I liked very much, in fact. When the game worked (and I must emphasize it wasn’t often), it was incredibly cool to feel like a stealth Assassin, taking out enemies and disappearing without a trace. This was utilized well in the missions that the game called Black Box missions. Basically, the developers realized that the assassination missions of the past games were too scripted, so they put in situations where you’re given a target and a location and you’re given much more freedom on how to take them out. The Murder Mysteries were, for the most part, excellent and allowed you to use your deduction skillz to put together the clues you’d been given and point out which person was the murderer. They were stressful, but not in a ‘wow-this-sux�� kind of way, more like the rewarding sort of way when you got it right. I liked them a lot. But they were frustrating when popups kept getting in the way of the clues. The Nostradamus Riddles were similarly excellent! They involved solving riddles by finding glyphs all over Paris, given clues that refer to the history of the places. The only criticism I had was that it would have been better if the in-game database had a search engine, sort of like the one in Carmen Sandiego: Treasure of Knowledge to make it easier to find what you’re looking for instead of scrolling through dozens of location entries. But yes, I think I hated it, at least a lot of the time I was playing it. I never thought I’d say that about an Assassin’s Creed game, but I cannot in good conscience tell someone that I liked this game or recommend it to anyone. It was not fun to play. The more time I spent with the game the less I liked it. Often enough I’d have fun, but that would soon be dashed by something stupid like being spotted by a guard through a building or Arno falling off a ledge. This should have been one of the greatest games in the series, and instead it’s undeniably the worst. Do not play this game, do not spend money on this game; every other game in the series is a more rewarding experience than Assassin’s Creed: Unity. Maybe some morbid curiosity is driving you to picking it up, but I urge you: do not listen! I had this whole section planned to talk about the story too! I had a thesis that Assassin’s Creed: Unity is trying to tell the story of France! I was going to talk about character models and history and all! But it doesn’t matter because nothing I say will change the simple fact that this game is not fun to play. Not even in a ‘If you like a challenge’ sort of way. This game is a broken mess that doesn’t work as intended. No. Don’t play it.
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gemstone-gynoid · 7 years ago
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i just remembered i made a fanfiction for homestuck back in 2014. for a creative writing section of english class. with the prompt of using voicemail as the focus.
i recall most people made serious stories while here i go telling a more humourous story. 
 Reach you later
*BEEEEP* *BEEEEP* *BEEEEEP*
[Hello this is Rose, please leave your message here after the tone so I can reach you later]
“Hello?  Uh, hi Rose. Yeah this is this is John. I’ve never really called anyone. Now that I think about it I’ve only ever texted people, you’re special! Hah. Ok so, the reason I’m calling you is, oh wait you didn’t answer. Ok I’ll put this into that voicemail thing. Another thing I’m new at, I’m growing up in the world! Joking, anyway. So this is really important, so I’d like to call you in real time. Can’t really see you, as I’m busy in my little slice of the earth” [VOICEMAIL SENT AT 8:00 PM 13TH APRIL EST]
                 [Sup, you’ve reached my voicemail instead of the real John! I’ll reach you later, just send me a message after the beep!]
“Oh, dear, John you could’ve had the decency to respect a phone call from me.  This sounded really urgent. Congratulations on learning stuff I guess. I feel so honored. What exactly are you even doing in America any ways? The colleges are not as good as here in Europe, or so one of my online friends who actually lives in America always claims. I don’t think we can actually call each other, I doubt our schedules can match” [VOICEMAIL SENT AT 1:00 AM 14TH APRIL EST]
                 [Hello this is rose, please leave your message here after the tone so I can reach you later]
“Man, I forgot what I wanted to call you for. Maybe it was something about wanting to share this new game I found, but it’s glitchy and stuff. Forget about it. And yeah I’m sorry. I forgot about the wonders of this strange phenomenon called time zones! Didn’t I tell you about what I wanted to major in? Programming! America is basically where all the important computer stuff is at, I’ll be rich! Bet you’re using an iPhone and on it recently searched on google and followed a link to Wikipedia or the like. And who’s your friend? I might like to meet him, or her.” [VOICEMAIL SENT AT 7:00 PM 14TH APRIL EST]
                 [Sup, you’ve reached my voicemail instead of the real John! I’ll reach you later, just send me a message after the beep!]
“John! I was worried that you might have gotten into some serious trouble, like you got robbed, or expelled. Not something as benign as a video game that you recommend! *sigh*, you were always a jokester, like father like son as that saying goes I suppose. My mum has always said that your dad always was of a nonchalant tone. Wait, who do you want to meet? You do know our phones don’t give us a copy of our calls of course. Oh well, at least you know what you’re doing jobwise. I’m busy balancing this small vet job while studying chemistry, it is not fun.” [VOICEMAIL SENT AT 2:00 AM 15TH APRIL EST]
 [Hello this is rose, please leave your message here after the tone so I can reach you later]
“I forgot who I asked for, sorry. Our times don’t really match. I can still show you the game sometime. It’s called Urbn, it is spelled U-R-B-N. it’s trendy like that. We really need to get a better for of contact, I don’t know why but my phone plan didn’t give me a good amount of texting. We should get one of those messaging things online, instant messaging I’m pretty sure it’s called.  I hardly ever have my phone on me, but it is literally my future job to be on the computer all the time.” [VOICEMAIL SENT AT 8:00 PM 15TH APRIL EST]
                 [Sup, you’ve reached my voicemail instead of the real John! I’ll reach you later, just send me a message after the beep!]
“I’ll remember to look up Urbn later, with a name like that it has to be good. And about some type of instant messaging, I have actually been using a type of messaging for a while! The messaging thing I have been using is called Pesterchat, un-trendily spelled as it sounds. When you download it find me, my username is spelled R-O-S-E-T-T-A-4-1-3. Lucky I was only the 413th Rosetta to have an account on it. We should be able to figure out a good time to chat. You know how a while back you said you would like to meet one of my American friends? I have been messaging him for a while, his name is Dave, and I believe he said he lives in New York, where are you studying at? Lets finally just talk on pesterchat, it’ll be much easier than doing this long term back and forth.” [VOICEMAIL SENT AT 12:00 16TH APRIL EST]
 {Pesterchat messaging opened on 11:00 PM 17th April EST]
JohnTheNerd: Hey, Rose. You got this message?
Rosetta413: Hi John. While this is a good time for me, is this fine with you?
JohnTheNerd: Over here it is 11, but I can manage with this time. Youve checked out Urbn yet? An update has been scheduled for some time this week to fix the more broken parts.
Rosetta413: Ive been reading about it, sometime later I’ll give you Dave’s phone number.
JohnTheNerd: cool, I’ll reach him later.
Rosetta413: I need to leave for a second, I’ll talk to you later.
JohnTheNerd: ok, later.
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cryptidofthekeys · 7 years ago
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Robbie the zombie x Reader
It was another peaceful day in the SepticEgos home... ...Okay, that is a lie, it is almost never peaceful in this household, whether it was Chase screaming about some trickshot he nailed, Schneeple and Anti fighting, or Jackie trying to convince Marvin not to try the bunny in the hat trick, it was always some form of noise from one of the egos. Except for one in particular who wasn't even in the room, your expression shifted from one of annoyance at all the noise to a very concerned and worried one, where was Robbie? The zombie ego never made much noise except for an occasional gurgle or two, half the time you could rarely tell he was sitting in the room with you. You sighed, deciding to go search for him since the others were busy doing what they do best, its probably no wonder Rob left, all the noise in here, the poor guy probably couldn't take it, he couldn't have gotten far anyways... You walked outside and saw him sitting on the swing-set, looking up at the sky, he slowly looked down and jumped when he saw a human, however he quickly calmed down when he noticed it was you "(Y/NNNN...?)" You smiled a little and nodded "Yeah, its just me Robbie... What'cha doing out here exactly buddy?" Robbie groaned and looked towards the house, seeing the chaos through the windows were enough to make the zombie cringe back "...They're... loouddd.... Too... looouddd...." He then looked at the swing-set smiling a little "I... likeee swwiingg...." You looked back through the window, your eyes just widening when you saw what appeared to be Schneeple running away from Anti, meanwhile Marvin and Jackie are now chasing after them, you could also hear Angus yell out 'CRIKEY, WE GOT A LIVELY ONE HERE' as he too proceeded to chase the glitchy demon around. ((Yeaahh probably the only time m gonna include Angus in stories for now is for comical relief)) You always wondered how they could be even louder than Jack at times, rolling your eyes you turned back to Robbie who was struggling to push himself on the swings "You need some help?" Smiling when he nodded, you then gave the swing a gentle push, this made the zombie gurgle with glee. "Jusstt... notttt tooo harrddd... orrr hiigghh.." He lazily spoke out, watching as you nodded, he seemed content with how gentle and slow you were pushing the swing for him. You began humming along to a tune that seemed to make Robbie even happier and relaxed, he turned towards you with a weird but cute smile on his face "Whaatt... humminggg?" He tilted his head. You then stopped pushing the swing and sat down in the other one next to him, pulling out a tiny looking music box, you wound it up and let it play for him "This is what I was humming." You stated, closing your eyes and relaxing while the music box plays. Robbie looked at the object intensely, he seemed to enjoy the soothing melody coming from it immensely "Robbieee... likeess... lott..." He grunted softly when it stopped "Whyyy ittt stooppp?... Brookeenn?" You giggled a little "Don't worry, its just a short song, all you have to do is this..." You showed him how to wind it up and gave it to him "You can keep it if you want, just uh, don't let Anti get ahold of it... He tends to be destructive." You whispered which made Rob nod. The zombie stared down at the music box, hugging it carefully as it played the melody, but then he looked at you with an unsure gaze "...Youuu surree Robbieee can keeppp? It seeemsss... imporrrtanttt...." He frowned a little. You simply smiled and placed a hand on his shoulder "Yeah don't worry about it, you can keep it, besides it'll help you relax whenever you need it" This made the zombie gurgle happily and hug you, you of course hugged back. You then stood up, having rested a little bit, you began to push on the swing again, watching as he wound the music box up himself, however he seemed very shaky and cautious with the item, he must really love it... You then noticed... tears? "Oh shit... Robbie? Are you alright? Your.... crying." You looked at him worried, you had rarely seen the undead ego cry, however what he said next would put the biggest smile on your face "Robb... fineee... Tearrrss... of... joyyy... Thankk youuu... forrr giffttt... I loveee youuu (Y/NNNN...)". Your smile was wide and there was a blush on your face, you nuzzled Robbie a little "Love you too Robbie, your... honestly adorable, ya know that?" This made Rob blink and blush a bit "Robbieee.... adorrablee? ... (Y/NNNN...) adorrrableeee... tooo...." You giggled and patted his head "Thanks... We should probably be headin' back inside, c'mon, I'll get you to your room and away from the loud noises." He nodded, getting off the swing set and you two proceeded to head inside. ----------------------------------------------------------------------------------------------------------- You had led Robbie into his room, locking the door so the other's couldn't get in and watching as he kept listening to the music box you gave him "You like that thing don'tcha?" He looked over at you and nodded while smiling. You took a seat on his bed, watching as the tiny hearts spun around each other, it was like the hearts were in some form of tango with each other, it made you happy to see that, you then looked over when Robbie laid himself down on you. "You tired?" You asked, looking down at the zombie and patting his head, he simply nodded, laying the music box somewhere so he could cuddle and snuggle against you, this made you smile and have a warm feeling somewhere deep within your stomach "Get some rest, your gonna need it if you wanna deal with those shitheads" You chuckled a little. Robbie just smiled, gurgling and groaning happily as he snuggled into your chest, you wrapped your arms around him and he did the same to you, both of you cuddling in a platonic manner as you listened to the music box which would soon lull the two of you into a deep slumber... ----------------------------------------------------------------------------------------------------------- Bonus: Anti saw what was happening outside and smirked, glitching away and outside, startling both you and Rob, you glared at the glitchy demon "What the heck do you want Anti?" This made him grin and chuckle a little "̶̸͢Yer҉̀ ̸̴͟d̡o͏͝i̷͡͞n̴͜'̧̨ ͘i͠t̷̕ ͞w̷r͟o͝ǹ̶g~͏͜ ̧Gįvȩ̨͟ '̷̡̛im͠͝ ̧̢ą͘ ̀͟b̴i͘ģ ̕o͢͏ĺ̵'̶͝ ̛͝ṕu͢s̡h͞͠~̶̢͟!̶̛͠"̀ Suddenly, Anti pushed the swing with all his might, this made the zombie screech out in terror, his arms detaching from his body, resulting in him landing face down on the lawn, you glared over at Anti with looks that could kill. Anti was laughing loudly at what he had just done, however he didn't seem to notice Schneeple, Chase, Marvin, Jackie, and even Angus all standing behind him with they're arms crossed, however when he turned around his eyes widened... It was at this moment Anti knew... He fucked up, he saw the glares on they're faces and your face ".͠.̛.̡Ḿ̷'̧̛ ͟g͢͜ó̕n͡e̷, f̛̛u͢c̴k̷͢ t̢h̷͜i̧̕͡s.̨̛̀" He stated, quickly glitching away before they could get they're hands on him. You all sighed, you then turned to Schneeplestein "...Can you help Robbie up and fix his limbs?" The doctor nodded in response and proceeded to help the poor zombie out... Don't worry, he'll be just fine... However, not sure about Anti if they get they're hands on him. ((Anti you fucked with the wrong one-- you fuck with the zombie and you dun did a FUCK UP... Anyways, yee here's a story-- it might be short n such but eh I got inspired by Tomodachi Life m addicted to that game and I created all the egos, especially Robbo here-- and well see, I gave him a swing set and pushed him on it and he loved it. I also gave him a music box that plays a song in particular, just search up: Compatibility tester music box tomodachi life
@robthezombie-support-squad  sorry for the unexpected tag-- but uh, hey kids wanna buy some cute zombo fluff? *opens trench coat to reveal tons of fluffy ideas involving Rob*))
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