#not indie game stuff
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jaydove-writes · 6 months ago
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Moving intro to pinned post so bio is less cluttered
~ he/him, cis, biromantic asexual, engaged to @starlightprincess98, (Planning to get married February 14th 2026) born July 12th 1997 (listed the year so I don't have to update my age every year) ****
Platonic soulmates: @aflairforthemelodramaticc and @translesbianfoxgirl
**** Formerly known as **** @princesssparkle42 **** @jaydovesworld **** Other blogs include **** @ask-skybluecmc, if you want to do some MLP OC RP **** @phoenix-of-grandeur, if you want to talk about your favorite games or mine (Though I also do that on main) **** @phiction-of-grandeur, if you want to talk about your stories or mine (Again I do that on main) **** @ask-the-felicity-crew, if you want to RP between your OCs and mine or ask me questions that I will answer as mine. The characters may or may not know they are fictional depending on when in the timeline you ask them.
****
@ask-simon-devlyn, same as the Felicity Crew, but centered around the captain, Simon Devlyn. On this blog Simon knows he's fictional.
**** I love talking to people and making new friends! I'm also creating my own story series called Starbourne. **** Show Fandoms: **** MLP **** Steven Universe **** The Owl House **** Amphibia
**** The Ghost and Molly McGee **** Sailor Moon **** Cardcaptor Sakura
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Spongebob Squarepants ****
More later
**** Game Fandoms: **** Any RPG that features Mario **** Any indie game inspired by Paper Mario ****
Undertale and Deltarune ****
Kirby **** Zelda (mainly just watching other people play them) **** Pokemon (see Zelda) **** Might add more later **** Book Fandoms: **** Percy Jackson et al **** Amari **** Serafina **** Might add more later ****
Webcomic Fandoms
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Homestuck
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Down to Earth
***** Donation Links
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Kofi
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Patreon
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PayPal
****
Book 1 of my series, Starbourne, is FREE!! For the other books please donate $6 per book to one of the aforementioned links. I'm planning on making this a series of 9, but currently working on book 2.
Doing one of those note things for motivation (or notivation because notes lol)
25 notes - I do the dishes and clean out the litter box (done, for now... But these are Sisyphean tasks)
50 notes - I clean up around the house (I did a little cleanup, might do more later)
100 notes - I do a little work on my book (it still needs editing before I can publish it and write the sequel, but I'll do some work on that when my PC stops crashing)
250 notes - I start working on book 2 (or work harder on editing book 1 if it still needs it)
500 notes - I participate in artfight (in the first July after it reaches this threshold. I doubt it'll get there by this month.)
1k notes - I start working on a video game in the Starbourne multiverse. A small one, like Undertale is to Deltarune. I'm calling it Saturn Robe which is an anagram for Starbourne, like Undertale is for Deltarune.
2.5k notes - I start working on my dream game, Starbourne. The one that's the reason I started writing in the first place. (If the small game isn't finished I work harder on that)
5k notes - I dedicate my time to taking care of myself/my partner/my family, and working on my dream game.
10k notes - I become a god in the Tumblrverse (this will not happen)
If you want to know more about Starbourne, check out my other blog @phiction-of-grandeur and my community for more details. My askbox is always open if you want to ask me something.
Here's the first book now:
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persimmonbread · 3 months ago
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to adore and be adored
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inkyrains · 5 months ago
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TINY BOOKSHOP demo (2024) dev. Neoludic Games
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from-the-notebooks · 6 months ago
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Do other ttrpg designers do historical research when making historical games?
I have to assume the GURPS splat books had some behind them but I'm just wondering if its weird that I plan to have a bibliography for my cute little Fate hack? I just want it to be accurate as much as possible.
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lynxgriffin · 8 months ago
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deathbyday · 28 days ago
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-'⁠🫧*⁠.⁠✧ mouthwashing ✧.⁠*⁠🫧'⁠ -
P8
EAT. EAT. EAT. EAT. EAT. EAT. EAT.
Daisuke x implied F!Reader
TW: hallucinating, weapons, death, puke, cannibalism
•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•-•
Written By: DeathByDay
(Also written on Mobile)
0 HOURS UNTIL JUDGEMENT
Seeing your loved one’s face sliced by the hands of yourself made you sick. You felt saliva gargle in your throat, triggering you to puke on the ground, droplets falling onto your jumper.
You were lucky enough to turn your body, leaning down before letting out the gruesome sound, followed by the liquid. You gasped, staring at the scene in shock. Tears flooded your eyes, rolling down your cheeks and onto the pile of puke.
Your breathing quickened, the tears swallowing your vision. Everything was blurry. You regretted what you had done, but it was necessary. He needed to go, otherwise he would’ve just suffered. Just like Curly.
Your eyes widen more, remembering the man in bandages who laid in the medical room. You instantly gained the strength to stand, ignoring the calls of Swansea behind you.
You ran to the room, your legs shaking as you walked inside. You lifted your hand, hiding the poor black haired woman from your view, settling your eyes on Curly. There he sat, his eye right on you.
Stepping over Anya, you placed your free hand on the side of the medical bed, staring down on him. You looked crazy. Sweat pooling over your forehead, hair matted and sticking out of place. Not to mention the tears, eyes widened and all.
You didn’t say anything, instead lifting the bandaged man in your arms. Although he was only flesh and bones, his body weight was still fairly heavy. You struggled to carry him, grunting as you stepped out of the room.
You needed to get Curly out of there and fast. You couldn’t let Jimmy get to him, knowing what he was capable of. You were too dumb to realize it before. It only took a friend and lover to figure everything out.
As you walked, you stared ahead of you, feeling Curly’s eye watch your every move. “It’s going to be okay.” You repeat to yourself, eyes darting around the hallway. You couldn’t let the brunette man know where you were.
Suddenly, you paused. You glanced down at Curly before grinning, relief washing over your features. “W-..Wait here.” You muttered, setting him down. His body laid flat on the hard metal ground, pain itching his body.
You ran back into the medical room, lowering your body to the bed before pulling out a briefcase. Your memory was a bit faded, but you could still recall the code to get inside.
You accidentally stumbled upon Anya in the medical room one day, who slid a briefcase into a little compartment in the bed. You wouldn’t let her leave until she would tell you the code, complaining that you may need it for safety.
In an instant, you rolled the correct numbers on the lock, hearing a click of the case before it slightly opened the latch. You fully open it to see the same gun that the woman had told you about.
After grabbing the weapon and making sure it was loaded, you ran back towards Curly, seeing him in the same position as before. Your grin softened, shoving the gun into your back pocket before picking up the man once again.
Making your way through the halls, you ended up finding the brunette you really didn’t want to see in the halls beside utility. He held Swansea’s axe in his hand, glaring at you from the other side of the hallway.
You couldn’t take out the gun without dropping Curly first. And you certainly didn’t want to risk his life. So, you stood still, frozen in fear and hesitation. You were almost to the Cryostasis pods. Why did he have to come out now..?
You opened your mouth to speak, but Jimmy cut you off with a chuckle. “Are you that fucking stupid?” His voice was quiet, but you could still hear him clearly. His tone was harsh, almost as an attempt to make you scared.
And it worked a little too well. Almost immediately, you forgot all your fears and held Curly up with one arm, his unbalanced legs barely touching the ground. Your arm wrapped over his chest, holding his upper body.
You grab the gun out of your back pocket, pointing it at the brunette. Yet, he didn’t drop his act. In fact, he got closer, taking light steps towards your figure.
“Go away!” You shout, backing away from the manYou choked back a sob, not ready to kill another person in the span of under a day. “I said go away!” You scream once again. Curly watched the scene in front of him, not know what to think.
Your poor, pathetic self couldn’t shoot the damn guy, yet that same guy was ready to axe your head off with no hesitation. If he could, he would’ve just taken that gun from your hand and shoot him himself.
But, that was only if he still had arms. He could’ve protected you, helping you get away from this whole thing. But that’s not how this story goes. Before his mind could go any further, your voice pulled him out.
“Please, just go!” You shout at the man who now stood a few feet away from you. Suddenly, you felt a slight breeze hit your shoulder. You choked back a sob, taking your eyes off Jimmy and adverting them to the side, wondering what hit you.
You heard an older man’s voice in your right ear, being muffled for a moment before shouting at you. You recognized that voice as Swansea’s.
“Shoot that bastard!” He would cry. “C’mon, just do it!” As he plead with you, your mind suddenly went blank. You couldn’t focus on anything but his voice.
Your breathing became faster, the weapon shaking in your hand, your palm getting sweaty from the pressure. You stepped back once more, finally hitting the metal wall behind you. As the voice of Swansea would continue, you finally pulled the trigger.
Jimmy fell back, the bullet landing in between his eyes. You stood there, staring at him as blood oozed out of his head. You fought the urge to puke once again, glancing down at Curly.
The voice of Swansea finally stopped, your mind becoming fuzzy. Your vision became a blur.
“It’s okay. You’re okay.” You whisper, lowering yourself to the ground, knees to the floor. You cradled his head to your chest, wrapping your arms around his fleshed body. Relief washed through your veins, realizing the man who rose up for hell was finally gone.
He was on the ground, a bullet in his head. He was dead. You were free, but not for long. You didn’t have any food left, not even mouthwash. You sighed, taking one last glance at Curly before lifting him up into your arms.
You step around the body of Jimmy, not bearing a single eye down towards him. You turn to walk into the utility room, ready to end this nightmare. You groan, struggling to open the Cryostasis pod’s door. After a few seconds, you finally got it open.
You widen it with your foot before setting the wounded man in the compartment, leaning forward to do so. You unwrap your arms from him, staring into his one eye as you shut the door. You then turn to the small screen to the side, hesitating before pressing the freeze button.
You heard muffled cries from Curly, causing you to lift your head to him. You watch as the window becomes blurry, his figure fading from your vision. The cries suddenly stop, making you aware that he was gone.
Your hands formed fists before you left the utility room, guilt spreading in your blood like jelly. Your legs shook as you walked back into the lounge area, the air heavy.
The people you cared about were gone. You murdered one of them, the other gone on their own. The monster who started this paid for it, but the guilt couldn’t just be washed away with water.
Tears flooded for eyes for what seems to be the tenth time that day as you dropped to the ground, curling in on yourself. You wrap your arms around yourself, forehead hitting the floor.
Opening your mouth, you screamed. It was raspy, full of emotion. It hurt, but you couldn’t stop. You felt that familiar touch on your shoulder, causing you to scream louder, this time with words.
“No, don’t touch me!” You cried, attempting to shake the hand off. But it wouldn’t let go. You continued to cry, your body trembling from the weight of the hand. “Stop it, go away!” But it wouldn’t. It felt so real.. like someone was really behind you.
The weight of the hand became heavier as if it was trying to cause you pain. You shook your head, tightly shutting your eyes. “It’s okay.” Someone spoke in your ear, attempting to ease your mind.
You recognized that voice as soon as your ears registered it. You opened your eyes, glancing towards the side where the voice came from. There, you saw it. A brunette haired man who had an axe through his face. The same brunette who held a special connection to you.
You stared in shock for a few moments, trying to process what was happening. “Daisuke..?” You whisper, releasing your tight hold on yourself. Your fingers swept the metal ground, cold as ice. Your boyfriend only grinned, causing you to instantly embrace him.
As soon as you did so, he disappeared. Your eyes widened, staring at your hands in disbelief as they sat in your lap. You turned your head back towards the real Daisuke’s body, seeing it still lie on the floor.
“No..” You muttered, your body turning around before you crawl towards him. After a few moments, you sat in front of him, staring at his axe’d face. This time, you were too exhausted to puke or even cry.
You just stared, your breath at a normal pace for the first time in ages. You felt your body become weaker due to starvation. You haven’t drunken the mouthwash for a while now, making your stomach rumble, begging for something.
You glanced over his figure, disgust flowing through your body. You knew what you were about to do. He was dead. He wouldn’t feel it. He’d probably want you to eat him if it meant for your survival. You took a deep breath in before leaning over his forearm.
You held it in your hands, fingers grazing his skin. You opened your mouth before lowering your teeth, biting into his flesh. You softly groaned, closing your eyes. You tried to imagine his skin as meat. After all, it technically is.
But it wouldn’t work. You pulled on his skin, taking a small chunk of it off. You chew, ignoring the way your stomach twisted. After a few seconds you finally swallow, the taste of metal sitting on your tongue.
You lifted your head, staring at the corner of the ceiling. Red liquid spilt out of your mouth, dribbling down your chin. You let out a soft giggle, a bit embarrassed as if the crew was actually beside you, watching you eat Daisuke’s skin.
“I-..I’m sorry.” You chuckle, leaning your upper body on your boyfriend. Your forehead rests on his chest, wishing that his heartbeat was still there. “I don’t know what I just did, but ‘m sorry..” You stumble on your words like a drunk person.
“I’m so, so.. sorry, my sweet b-..” Cutting yourself off, you let out a small whine. You weren’t yourself. This wasn’t supposed to happen.
Your brows turn upwards, tears falling down your cheeks, replacing the dried ones. They drop onto Daisuke’s clothed chest as you snuffle, tightening your grip on his arm. “What the fuck did I do..?!”
Cries spill out from your mouth, gradually getting louder as time passes on. Your body slowly shuts down, feeling the coldness of Daisuke’s arm in the grasp of your fingers. Blood spills out of your mouth, dripping onto his chest.
Your cries slowly calm, feeling the deprivation of sleep take a toll on you. One hand let go of his arm, wrapping your own around his torso. Your breath settled, eyes finally shutting after fighting to stay open for too long.
“I’m sorry..”
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Those were the last words uttered from your mouth. The beating of your heart slowly withered away, skin decaying as you stayed in your spot beside Daisuke, barely moving.
There was no point in trying to survive anymore. There was no point in trying to escape the aching pain that laid upon you. You had given up. You knew it would end up with you dying in the end, but you never thought it would happen like this.
Your stomach continued to twist in knots as if it were begging you to eat something. But you couldn’t. You were too weak at this point. Licking your chapped lips, you stared at Daisuke.
You imagined he was still there, smiling beside you with his arms wrapped around your waist. But his touch was cold. One that was one warm and loving, now turned rough and cold.
Each day you opened your eyes, it got harder to do so. Day, after day, after day, you were just hoping you suddenly fell limp, heart finally stopping it’s rhythm. After staring at your boyfriend’s body for a few minutes, your eyes felt heavy.
You didn’t fight back this time. As soon as you shut them, the pain stopped. It was like it was never there to begin with. Your heartbeat slowed, your fingers gently curling around your palm.
You felt free for the first time in ages. Free at last, your lover beside you. The only person who understood you. Your body fell limp, letting out one last breath.
If someone were to tell you this is how you would die as you were boarding the space freighter, you would’ve chuckled before they finished their sentence.
You’ve heard many horror stories about people dying in space. Either due to suicidal thoughts or because of their idiotic behavior. You didn’t know which category you fell into, though.
It wasn’t like that mattered anyway. You were free. You were gone from the shitty hellhole called Tulpar.
Maybe in another life, this wouldn’t have happened. Maybe you were living in a mansion with a loving husband. But, not in this universe.
Sometimes, stories don’t have an happy ending. Sometimes you just have to accept your fate, and that’s okay. You did what you could, and that’s what matters.
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authors note
thank you all for supporting this story throughout the past month or two. it means so much knowing i’ve gotten many people to see my work.
this fanfic has come to an end. but, there may be a few one shots aside this, showing more of interactions between the reader and the crew.
but again, thank you all. i appreciate each and every one of you. goodbye for now<3
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strflr · 10 months ago
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I'm so excited to finally share the coming soon page + trailer for a game that I've been doing illustration and art direction for, Clever Girls! If you're curious, the very talented team and I would love for you to add it to your Steam wishlist to follow its progress! (:
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theresattrpgforthat · 3 months ago
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How To Find Cool Games: On DriveThruRPG!
So disclaimer upfront: I don’t use the DriveThruRPG website nearly as much as Itch.io. Some of those reasons are practical (there’s no tagging system, the catalogue is rather D&D saturated,), while others are more… well, shallow (the website isn’t as pretty).
However, DriveThruRPG is a very good tool to have in your toolbox when it comes to finding cool ttrpgs, for a number of reasons, the primary one being that it’s for TTRPGS and only TTRPGs! Let’s get started.
The Search Bar / Categories.
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You can start by doing a basic search for a game that you already know about, or by searching for a keyword, like “pirates” or “zombies”. You’ll get titles sorted by “relevance”, so things that have the keyword in the name will show up first. One of the biggest downsides of this strategy is that everything kind of gets lumped in here: supplements, maps, expansions, adventures, character sheets… the list goes on. However, you can narrow down what you’re looking for by using the toggles at the top of the website. I personally usually narrow down search results by selecting “Product Type” and then “Core Rulebooks”.
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One nice thing DriveThru has compared to Itch.io is that you can combine categories, so if I wanted to brows say, Gothic Horror Core Rulebooks priced under $20, well I can do that! My favourite categories are for genre, but another set of categories that you may find very useful once you’ve familiarized yourself with some games is the Rule System category. There are categories for systems like the Year Zero Engine, Forged in the Dark, BRP (Basic Roleplaying), OSR, and so much more. There’s also “other systems” and “any system” categories if you want to find something that’s unique or that can be used across games.
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DriveThru also has a lot of games published in different languages, and you can narrow your results to see what’s been offered in your language. I think there are more options on this website than there are on Itch, although you might benefit by finding one or two publishers in your language on DriveThru, and then check the publisher’s website from there.
The Homepage
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Another reason to check out DriveThru regularly is the sales and promotions. The top banner of the homepage will typically advertise a few things: the Deal of the Day, current themed sales, and special offers that DriveThru RPG wants you to know about. Their homepage also has Bestselling Titles, Most Popular Games Under $5, Newest Games, Featured Titles, and, if you scroll down enough, Personalized suggestions. Unlike Itch.io, DriveThru does a lot of work to show you what’s new, what’s hot, and what’s a really good deal right now, which can all be really helpful things!
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When you land on a game, you’ll be able to see whether or not DriveThru sells physical copies, some basic information like book size, rule system, publisher & author, and a blurb describing the setting and other general information about the game. DriveThru has a side panel with “Customers also Bought”, which is great for showing you things that you might like, either because they surround the same theme, they work for the same game, or they are in a similar genre. (Another thing that Itch isn’t quite as good at.)
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You’ll also be able to see (and leave) reviews for game, including the ratings left by other people who have picked it up. Occasionally I’ll find really useful information in the reviews, as reviewers might talk about mechanics they love or loathe, or recommend styles of play that they feel the game matches.
Finally, like Itch, DriveThru will let you know if you’ve already bought the game, and provide you with a download shortcut.
Publishing House Pages
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Larger publishing houses typically have their ttrpg content sorted very nicely for you on their publisher pages, to help you find the things that you want. Modiphius is a great example, sorting Star Trek, Dune, Fallout, and their 2d20 games all in special categories.
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Many publishers also have a Community Content section, which is great if you’re looking for assets, new adventures, hacks of a game system and some very reasonably priced (or even cheap) game additions. Similar to Itch, DriveThru has a Pay-What-You-Want feature for many games, although, unlike Itch, most PWYW titles require that you pay a non-zero amount.
Newsletters
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When you create an account on DriveThruRPG, you can sign up for various different kinds of newsletters. Some come directly from DriveThru itself: this includes the Follow Your Favourites and Deal of the Day options, as well as weekly/monthly newsletters carrying information about new releases, special promotions, and (often) a free ttrpg product of the month.
However, on top of that, when you purchase a game or follow publishing pages, you can also get emails about new releases specific to those creators, as well as updates if a new version of a game you bought has been added. Often if it’s a game you already bought, this means you own the new version too - something that DriveThru has in common with Itch!
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The Follow Your Favourites announcements will line up with whatever you’ve chosen to follow on the website. I’ve asked for updates about new Core Rulebooks, and I also get updates from the Onyx Path and a few other places where I found games I really liked. I also check the Deal of the Day offers fairly regularly; sometimes there are really really good deals offered and if it’s a game you know or like, then you don’t want to miss out on a sale!
Wishlists
DriveThru allows you to add games to wishlists to look at later, and even gives you the ability to sort your wishlists, although the process feels harder to look through than Itch does; I think it might be a UI issue.
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However, because it acts like a wishlist, you can move games from the wishlist into your cart and vice versa, as well as move the games to another list. One really nice thing about the wishlist section is that DriveThru will alway show you when something you want is on sale, and how much it is normally - Itch does this too, but in this case, DriveThru is much easier to read!
I mostly sort my wishlists into Core Rulebooks and Supplements, because I don’t have nearly as many games bookmarked on DriveThru. If it exists on Itch, I store it on Itch - but there are plenty of other, “someday’ games, that I want to be able to find again in the future.
Your Library
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DriveThruRPG has an app that you can download onto your computer or your phone, and it basically acts as a library that you can look through. In both the webpage and the app, you can sort your purchases alphabetically, from new to old, by publisher, by whether or not they were updated, and using similar categories as the search bar on the store front.
Free things can definitely be found here, even if they’re harder to look for. On DriveThru, most free products are things like character sheets, playtest games, or Quickstarts. However, some publishers do put up their stuff for free. Whenever I can get a Quickstart of something interesting, or if I find something being offered for free, I add it to my library. Free games are how I got started in ttrpgs, and QuickStarts are wonderful introductions to a system that usually give you a good idea of what the game is going to feel like.
Conclusion
Overall, DriveThruRPG is great for folks who like certain big publishing houses, and folks who like a good deal. I personally usually end up on the site because something in my emails caught my eye, which is the opposite of how I navigate Itch. DriveThru was my home base before I discovered Itch.io, so I still have a little fondness for the website, even if looking through it is a little bit of a slog.
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One thing that might be a bit of an annoyance is that if you own something from a certain company, they might be able to send you a lot of emails for every sale and new product. If this becomes too much, you can choose to opt out from those publishers.
If you don’t want to have to actively engage with the website as much as say, Itch, DriveThru’s email system is also a big help. You can customize your subscriptions to match what you’re interested in, and then just check your emails once in a while to see what’s on offer. After a while you’ll also learn about yearly events, like the Summer Sale, which often provides big discounts on a lot of different games.
DriveThru is also a great place to start if you’re looking for print versions of games: I don’t know what shipping is like to places outside Canada, but I definitely appreciate that it’s an option, and sometimes all you need to do is find a game or publisher - once you know that it exists, you can google that publisher, check out their website, and figure out the best place to order from there.
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akabaka-dev · 3 months ago
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help i'm a victim
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pixellangel · 4 months ago
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finally made some more up-to-date art of the mc of my rpgmaker game, magical girl: grim reaper!! her name is yurei, and she's a magical girl who continues serving sparkly justice after she dies by becoming the grim reaper :3
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tanyakennedy1899 · 12 days ago
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All Tarot Cards in Who's Lila?
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omeletcat · 7 months ago
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I have had this joke stuck in my head for weeks now and i finally decided to crudely draw it i'm sorry y'all this is the peak of my comedy skills.
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nitrosodiumgameanglia · 17 days ago
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Why Sound Design is so Important in Games
Sound design is a key point in games, though it is often neglected in college games where we do a lot of work without speakers on. Having some good audio in a game really helps elevate the experience beyond just being a solely visual medium, as much as audio changed silent movies. The games with the best sound design are often those with realistic sound systems, or ones that elicit the desired emotional response. Good sound design can make you terrified to turn a corner; it can make you cry in the game's saddest moments; it can turn a level from a selection of rendered polygons to a truly real-seeming experience. Obviously our game's sound design isn't that deep, but it doesn't add nothing to the game either.
The first game I am looking at is Thief: The Dark Project. This game came out in 1998, but I would say it still holds up today with a few patches to make it run on modern systems. The game has a unique stealth system that lets you hide in shadows, but the main thing we're looking at is the sound. Different surfaces are different levels of loudness when walked on - carpet is perfect for sneaking, but metal catwalks are loud and clank under your feet. This isn't just set dressing either, because enemies are more likely to hear you if you're clanking about on steel grating. Then there is the ambient sound, where you can hear nearby guards muttering or whistling (in a great bit of game design, this helps you keep track of them when they're out of sight), torches crackle, and strange ambient screeches echo down hallways. The ambient soundtracks in each level are interesting, and use a lot of electronic synthesiser noises, which gives them an 80s John Carpenter vibe. They help make the environments foreboding, but also help tell the story in a way that 90s graphics simply could not. For example, as you enter the deepest annals of an ultra-religious Hammerite compound, the ambient whirr of machinery gets replaced by solemn choir and hymns. Caves can have dripping water and the occasional crumbling rock, while more twisted forest environments have the endless chirring of insects and chuckling from unseen nymphs and satyrs. The actual sound technology is also really good for the time, because it supports sound cards, even though they aren't used too much anymore. With them enabled, you can listen against a door and gauge how big a room is based on the echo of the guard's voices inside. Even for today that is fairly advanced, and as far as I know, not present in many other games.
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The next game I am looking at is Hunt: Showdown. It is a 2018 horror shooter taking place at the end of the 19th century, where you play as a bounty hunter trying to kill various cryptids and monsters. The game uses the Cry Engine, so it already looks good on a visual front, but the audio is also phenomenal. Most of the quality comes from its directional sound system, which is so specific you can tell where players are through buildings, which is useful for lining up shots when you don't have a good visual read on their whereabouts. Every gun also has a unique sound and echo, which allows an educated player to guess what weapon has been fired, from what direction, and even from what distance. The way that the game calculates sound waves travelling is a very unique and realistic system; a gunshot ringing out over an open field will be louder and clearer than a gunshot fired in the middle of the thick backwoods. I assume this is a built-in feature for CryEngine V because I know of no other games with this level of realism when it comes to sound - I can only assume it calculates for windspeed and other factors and then runs the sound effect through various in-engine filters.
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Finally, I will look at The Elder Scrolls V: Skyrim. One of the lesser-mentioned qualities of this game is its environmental sound design, which help the various holds of Skyrim seem like realistic places. The wind whistles about your ears, giving you a good sense of your player's altitude and the temperature around you. In the mornings and evenings, you can hear crickets chirring and birds chirping. The rushing of rivers sounds different depending on the course - swelling into a roar of white noise in the rapids, but dissipating to a trickle when the river becomes a lazy stream. Then there are more ethereal sounds, like the creaking of the aurora borealis on winter nights. Towns have their own soundscapes also, with the creaking wood of huts and the crackle of flaming torches. The ambient music by Jeremy Soule (the same guy behind the LOTR soundtrack) also adds a lot to the game's atmosphere, with majestic orchestras making even a simple walk through the valleys a much more emotive and captivating experience. However, you can play with the sound turned off and just listen to the layered soundscapes.
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From my research, I can see that the main theme that makes a soundscape good is attention to detail. Not just having one sword hit sound, for example, but several, altered depending what material you strike, and echoing with a different resonance depending on where you are. I would say that with Wallpaper of the Mind, we have achieved this as best we can in four weeks, with the different footstep surfaces. The sounds I myself provided were more stock quality, but it doesn't matter, because how sound is used mechanically is just as important. I will make a blog post on this soon.
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from-the-notebooks · 6 months ago
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Making a TTRPG and can't afford commissions? Try public domain images
Wikimedia project, library of congress, and various other databases have countless photos one can legally use and are meant to be used this way.
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This is one image I plan on using (with some alteration) in some Blades in the Dark content I am working on at the moment. I got it off the Library of Congress.
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Here's another, one I got from Wikimedia and used in Sixty Years After. Remember to still put attribution of the photographer if that is listed as part of the license. And I beg people to try this before turning to AI
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ganondoodle · 8 months ago
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not to start this again but, could you imagine if hades 2 took place in tartarus and the other exact same stages again and just added a few more rocks and the only new stages were all same looking 3 rooms, added a few more NPCs but got rid of others with no explanation to be found, recolored some enemies, showed you the same cutscene 4-5 times that only contained information you already knew, cluttered the world with meaningless collectibles, had the most bland story entirely unconnected to the first part, undid anything that happened in teh game at the end, acted like the story of hades 1 never happened/mattered AND it cost 10 bucks more than the first?
and then if i said that it hardly feels like a proper sequel/i criticise it i get people telling me im wrong bc it definitely is a sequel bc its called that and an NPC couple has a kid now? that im stupid and just hate everything jsut because?
thats totk to me .__.
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porrigens · 2 months ago
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my contribution to @sintracorp-zine 📦
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