#norton and melly put up a good fight. a fight so well that they were already foreshadowed to be hunters
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jils-things · 3 months ago
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i can't help but feel that based on the da capo lore so far, mr candleman bf might not make it out....
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stellari-s · 2 years ago
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Okay, ajjajhajja, I am nervous to ask for this request because I don't want to make you feel uncomfortable, so, that's okay if you decline, I understand-
I had this thought, so: Reader, but they are blind. Like, Helena's level blind, if not worse, and in one match, Ithaqua stumbles upon them, thinking that they'll be an easy catch, but! They are kiting like a beast, jumping, running, stunning
Maybe he'll proclaim them as his enemy? Y'now? The tension? 👀
hi, anon, sorry for the delay! and no worries at all. i'm not uncomfy... in fact i really like getting requests! so i hope to receive more 🥹 i also hope you enjoy this and that it's at least somewhat worth the wait...!
request; yes, by anon! requests are basically always open, so feel free to send them to my inbox!
wc; 1 074.
tags; gn! survivor! reader, default! ithaqua, visually impaired reader, some small melly & norton interaction because i love bickering scenes, please teach me how to kite like this reader.
summary; it's been a while since your last match, when you suddenly are put into one now. there, a certain hunter rekindles your competitive spirit...
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“it’s been a while since you saw this letter end up at your door.”
you can hear your friend, martha, lean against the door next to you as you brushed your fingertips across the paper. in different places were indents, somewhat like a code only known to you.
me, martha, melly, and norton.
“i hope i haven’t gotten too rusty,” you reply, “especially in running the hunter.”
“you did seem to have a penchant for being the first one chased.” martha’s tone is lighthearted, but you know there is some truth to those words.
“it was troublesome back then, but maybe i’ll have a new outlook after this break.”
“you’ll probably have to write that down in your diary later.”
“mhm.”
the match preparation room is located remotely from the rest of the manor - it’s a room attached to one of the corners of the otherwise large residence that could house many, many people. you struggle to see the details of the room with the amount of detail most of your teammates see it, but from what they describe, you know there are two sections of the room: one a long dining table with an ominous and mysterious window backdrop that occasionally shows a shadow of long, spindly arms with human hands silently moving about. on the opposite side is a curtain, behind which the hunter prepares for the match.
survivors like you never know which hunter they’re going to face each match, and at first it had made you nervous, but eventually you are able to relax more after playing so many matches. you have run into every hunter at least once so far, so you more or less know how to counter their moves and even predict what they may do next.
well, every hunter but one.
“i have a bad feeling,” norton comments with a somewhat sour expression, crossing his arms, “i swear, if i have to fight against that damn wind storm again-” he cuts himself off, but you have a sense of what he was going to say.
melly lets out a small hmph. “if that happens, i’ll help you out. i wouldn’t mind you being in my debt. in fact it would work quite well in my favor.”
“oh, shut up, your bees are the last thing i want to see and hear.”
you are initially nervous for this match, for multiple reasons, but upon hearing melly and norton’s friendly bickering, you feel a little more relaxed by the time you find yourself on sacred heart hospital’s second floor, from what your feet can feel.
did norton mention something about wind? is that related to this new hunter?
if that’s the case, it might be a good idea to stick to places with higher walls. perhaps near the ruins, the shack, or here near the hospital, where there are large, wide gates just outside.
for a little bit, you survey your surroundings for good measure, walking around and “marking” obstacles in your mind and where they are. you then make your way toward a cipher machine, but when you hear the sound of footsteps coming from the staircase just outside, your heart starts to clench, screaming warnings at your mind.
you can tell more or less where the hunter is because the floor is hard, so his footsteps make a lot of noise. for good measure, you slam a pallet down early as a gust of wind takes your breath away, sucking you in toward the hunter.
“found you!” the hunter says, his voice possessing a slightly singsong quality. you can feel another gust of wind flow past you toward the hunter. this is good: some hunters are more “sneaky”, making it harder for you to run them with you not being able to see well, but with this one, you can use the direction of the wind to give you information.
you can make it work.
jumping down to the second floor, you hit him with the pallet on the hospital’s first floor before making your way just outside.
you try looping him around the wall, but he eventually makes it to the same side as you. with the wind, he hinders your ability to run, and you have to give him a hit.
but that is all you’re willing to give.
five ciphers becomes four.
another stun.
four to three ciphers left.
you nearly get hit from accidentally bumping into the ruin walls, but you vault in the nick of time.
two ciphers left.
the hunter uses that ability again, but you are already near a window. you vault over it and run perpendicular to the current.
one more to go.
for one moment, you run toward him, but quickly turn back. you manage a juke, giving you a second to create a bit more distance.
only when all ciphers are done does he finally land another hit on you. this one is harder than the last one, causing you to rub your back and hiss in pain.
“would it hurt to be a little more gentle...?” you mutter, trying to crawl.
the hunter nimbly picks you up on balloons. “you ran me the entire match and you want me to be gentle?”
“call it a stroke of luck,” you reply, watching as he takes you down to the basement. you don’t bother struggling. “by the way, what is that weapon? i can’t see very well.”
“you can’t see very well, so i thought you wouldn’t last this long.”
“i can’t see very well, but that doesn’t mean my other senses are also impaired.”
“i’ll keep that in mind.” he goes downstairs and chairs you in the innermost corner. “and every time we meet i’ll make sure you’re down at five ciphers.”
“then when we meet here on after, let us see who lady luck favors then.” you give him a small smile: an acceptance of the challenge in his words.
the chair starts spinning, quickly increasing in speed and making you dizzy in turn. the chair descends underground, taking you back to the manor, leaving you quite nauseous in the end.
at least your teammates could make it out though.
it’s been a while since you last participated in a match, so you had thought you lost your competitive spirit. but this match has clearly proven otherwise.
as long as you two consider each other enemies, you have no intention to let this hunter win.
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