#no i love that story. trap your characters in a strange dungeon and spend 90% of it philosophizing the nature of the dungeon
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i wanna see one of the tumblr girlies write a post sexualizing the library of babel in their absurd way. although i guess it already exists in there
AB DEFGHI LMNOP RSTU WXYZ
21/26
#and per se and#this is language related it counts#i pull a book off the shelf at the library of babel and the first page is ascii art of my di#no i love that story. trap your characters in a strange dungeon and spend 90% of it philosophizing the nature of the dungeon
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Genshin Impact
Breath of the Wild was a game I wanted to love. I love the Zelda games, always have, and I eat up open world games like candy. Yet, BoTW has sat on my digital shelf collecting digital dust for ages. Why is that? Well, to put it simply, I don't want to play as Link. BoTW has a beautiful world, rich combat and game play puzzles, tons to see and do and experience, it's a sandbox for the ages. But it's hampered so heavily for me by the fact that I have to play this very boring and to be honest kind of forgettable boy named Link during the game play. That may sound petty, but if I'm in an open world game I want to fully immerse myself into that and video games are where we all go to escape anyway. If I wanted to be misgendered, I'd simply forget to shave and go outside.
I don't mind playing other Zelda games because in those, Link is a self contained character in the world and they're relatively short and self contained games. But BoTW is a sandbox. And for a large majority of it, you're not going to be doing the story or being addressed as link. The size of the world and the sheer amount of hours you're going to put into it mean that for almost all intents and purposes, Link isn't Link, he's a faceless avatar that you're supposed to put yourself into. The game offers so much freedom in so many avenues and yet, in your choice of how to explore the world as someone you'd actually like to be, you're not allowed. You have to be a skinny blonde twink.
So, in late 2019, in comes a trailer for Genshin Impact. It's making its rounds on the Internet as a "PC Free to Play Gacha Breath of the Wild Clone" which, while a mouthful, was something I initially wrote off. Didn't see a point in checking it out, as I really don't like Gacha games very much. But in late September 2020, MiHoYo the developers released the public 1.0 build of the game to everyone. Multi-platform, too. iOS/Android, PC, PS4, and even a switch release down the line. And maybe its the pandemic, or maybe the Internet was simply too lured in by the cute anime girls, but it took the many by storm. It took me personally over 12+ hours to download the 11 gigs of the game because the servers were so swamped with people.
Now I do want to be clear: Genshin Impact borrows many things from BoTW, but it isn't a clone. It's not a sandbox in the same way BoTW is and aside from some general game play things such as gliders, stamina/wall climbing system, and general aesthetic, the games are massively different. Still, though, playing it has highlighted to me why I never felt quite right playing BoTW, and its that lack of freedom. That lack of ability to play the game on my own terms and explore the beautiful handcrafted world the way I want to.
Despite appearances, Genshin Impact is a lot more like a single player MMO than it is anything else. Requiring tons of farming and grinding to create high level powerful characters in a world that gets increasingly more powerful and hostile as you do. The core game play loop of Genshin Impact is pretty phenomenal, essentially giving you a massive world to explore with literally thousands upon thousands of chests and rewards to find. Either by clearing out enemies, doing random in world puzzles, or even just sitting around. Being inside of and exploring the world of Teyvat is as rewarding as it is beautiful. The art and animation design of the game are stellar and do a lot to make you forget how much time has passed since you booted up the game in the first place. There's tons of different lore books to find, NPC's to talk to, quests to complete, the world is chock-full of lore and world building even down to simple weapon and material descriptions. Teyvat is a wonderful place to be and the developers MiHoYo deserve a pat on the back for how good the world of Genshin Impact is. The other side of game play is a simple system of Character Progression where you farm materials to make your characters/weapons/abilities better so that you can farm even more materials from harder enemies, much like an MMO, and you also acquire gear called Artifacts with randomly rolled stats much like an ARPG. In that regard, Genshin Impact is highly addictive. There are a myriad of weapons, talents, artifacts, and characters all to level up and build up over the course of your play, and every character can be made viable very very easily. The game also lets you keep a party of 4 characters that you can swap between at any point, as well as each character being attuned to a specific Elemental Type that reacts to other Elements. This causes the end-game to be centered around doing some of the hardest dungeons the game has to offer by theory crafting incredibly powerful teams that work off of each other and cause Elemental Reactions in enemies. It’s some of the most fun i’ve had in a game in ages.
All of that is fantastic but unfortunately its all also held back by one simple, huge problem: Original Resin. The game uses a currency called Original Resin that you use to challenge the harder content in the game. Dungeons, World Bosses, Elite Weekly Bosses, you name it and if its end-game content, it likely costs Resin. And not in insignificant amounts either. Dungeons are 20, Bosses are 40, and Weekly Bosses are 60. So, how do you obtain this material? Time. You start with, and are capped, at 120(Later 160 in patch 1.1). 1 resin takes 8 minutes to get back. If you spend it all, it takes 16 hours to get back. Given the rates you spend it, you can go from 120 to 0 in roughly 10-15 minutes. With no way to increase the resin cap, and the incredibly slow acquisition rate, that frequently means you only have about that much playtime a day of the game in the endgame. And that's, needless to say, incredibly frustrating. Thankfully its not an entire stamina system that means you can't play the game at all when you're out of resin, but it does mean that character progression itself is gated as all upgrade/progression materials are locked behind these dungeons and bosses that you must use Original Resin to face. Effecitvely, this means single characters will become weeks and weeks of work, with weapons and artifacts being only slightly less time consuming. I can only hope MiHoYo is looking to change this system in a way that isn't just increasing the cap as the feedback they've received has been very negative regarding it, but only time will tell.
Unfortunately, this isn't the games only problem with its players either. The game is a Gacha, there is no getting around that, but despite the fact that pretty much any character can become massively overpowered and viable in the endgame, people are going to want the rarest characters that exist. This is by design and unfortunately is more or less a glorified gambling system. And while the game is quite nice with its premium currency and how often it gives it, what isn't nice is that the rarest “5-star”characters cost a minimum of 200$ to get through money. With no guarantee you're getting the one you want.
Worse still, outside of a guaranteed 5-star drop at 90 rolls on the gacha wheel, the chance for a 5-star weapon or character is 0.6%. Not even a whole rounded up 1%. This is frankly ridiculous, as is the cost of real money to premium currency. For reference, most other popular Gacha’s doing well offer their rarest characters at anywhere between a 1-6% rate. In general, gacha's aren't known to be kind in their rates. That’s the point, they want you to gamble with real money. Genshin Impact, however, is so unkind and unfair that even other regular players of gacha gamers are very, very vocally upset. If it wasn't for the game play loop and the world, I'm not sure this would fly. And its certainly not flying in the west with the crowd that doesn't play Gacha's nearly as much. Neither is the resin system, as gamers in the west typically want to play for hours and hours at a time.
I’d be remiss if i didn’t bring up the story in Genshin Impact, as it’s genuinely fantastic. As previously stated, the world has a metric tonne of hidden lore in books, weapon/item/artifact descriptions, character stories you unlock as you use a playable character, etc. But the main story you can currently play from start to finish in the 1.0 release is the prologue.
This prologue stars very simply: Your character, the “Traveler” is an alien from another world. Not much is known about them so far, other than that the Traveler and their sibling were people with the ability to hop between worlds at will. In the opening moments of the game this power, along with your sibling, are stolen from you by an unnamed assailant. Thus trapping you in Teyvat and leaving you to begin a journey to find the Seven Gods of Teyvat, simply known as “The Seven” and seek their power and wisdom to find your sibling and potentially leave. This journey is how you meet Venti, one of the Seven in disguise as a simple human bard, and his best friend Dvalin. The events that follow have you help this strange bard, as well as the people of Mondstat, defeat the dragon Dvalin. Previously, he protected the lands of Mondstat for hundreds of years. However, as you meet both Dvalin and Venti, he has had his mind corrupted and been lied to by an order of evil mages known as the Abyss Order, and its caused him to go on the offensive against Mondstat and her people.
It's a fair bit emotional, humorous at times thanks to Venti, and overall very engaging. Mondstat is a city built on freedom, to the point that its own god Barbatos(Venti) refuses to rule over it and allows himself to be the weakest of the seven gods, as that would take away some of the cities freedom. Within this prologue, there is a huge focus on Mondstat being a city of Freedom, the prologue quite literally ends with Venti telling Dvalin after you have saved him from the corruption that even though he is "meant" to be the protector of Mondstat, he hopes Dvalin chooses whatever life he wants, even if that's not Mondstats protector, and that Venti simply wants him to be happy. Venti's own personal story quest goes further in depth about the foundation of Mondstat and its origins as a rebel city founded after the citizens overthrew the oppressive rule of an awful tyrant God and killed him. In a very pretty hand drawn "cathedral window" style cutscene, you get to see the end of this war and why Barbatos chose the form he currently inhabits and took up being a bard, which was to honor a dead friend from this very same war. This explains why Mondstat and Barbatos value its freedom so highly. I cried at this moment both times I played it.
For a free game, the storytelling here is off the charts. As i said before, Venti and many other characters have personal stories that both introduce you to a trial version of the playable character, thus letting you see how they work and play, and also giving you either more info on the world or an introduction to the character in question, or both. They're fantastic little stories and are up there with the main story in quality. One of my favorite parts of the game and something that will only be expanded with time. Each one takes you on a journey of discovery or even simple fun with a character and it all feels very personal and touching, as all of the main stories and character quests are very well voice acted.
The prologue being so focused on freedom makes it all the more awkward, then, that MiHoYo is a game developer based out of China, and as such has to follow China's censorship rules. Taiwan and Hong Kong both are censored in-game chat and if you're reported for saying them, you'll be banned for daring to speak the words. These aren't the only censorship decisions in the game, but they're by far the ones that struck me the most. I understand that the company is based out of China and thus has to follow the censorship rules, as they are the actual law of the land and they could be fined or even shut down if they refused. But the disconnect of knowing there are actual human rights atrocities being committed in China with the Uygher Genocide and Re-Education camps, the human rights violations in Hong Kong, the breakdown of democracy and the treatment of Taiwan, while this game that comes out of China boasts on and on about Freedom and the Human right to self actualize and choose their future is... troubling. It's one that I don't really know how to reconcile, if it can be reconciled at all. I'd like to believe that the developers really believe in their own story and secretly oppose those sorts of atrocities. But at the same time, banning players who mention Hong Kong or Taiwan isn't in the law. That’s a decision MiHoYo is making. Right now, China doesn’t have the freedom that Venti and Mondstat and Genshin Impact try to instill in you so hard as important and a human right. And knowing that and knowing the censorship is in the game make it very difficult to get a read on what the game actually wants you to feel.
Overall,i think Genshin Impact is a fantastic game. Its updates plan to bring in not only more story, as there are meant to be 7 Acts and currently the game features the Prologue and half of Act 1, but in those acts it plans to explain the playable areas and bring in new Events, Characters, Weapons, etc. And that makes me excited for the future of Genshin Impact! It’s a beautiful game of genuinely Triple AAA quality completely for free. But. Its also a Gacha game and by far one of the least rewarding Gachas you could play right now. Maybe that will change with time. I certainly hope it does. But it feels hard to recommend something that, once you beat it, disrespects your time so much and so badly. I hope Genshin Impact has a bright future, I really do, and I’m definitely going to continue playing it. But right now, I can’t say for certain that I feel confident in the developers to make it the game it clearly wants to be if it wasn’t shackled down by its Gacha.
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