#no glamazon archetype in this one maybe next time
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Amazons
Amazons, Warrior Women Games, 2006
As one would expect, you play Amazons in this game - women from out of Greek myth.* You're warriors, hunters, scouts, sailors, and sages. There's only one supernatural power involved (which I'll get into later), so no witches or demigods or anything.
Your characters are defined by a fairly standard set of attributes and skills - Strength, Agility, Wisdom, Spear, Archery, Stealth, etc. All of them are done with a pyramidal cost scheme. As a result, it's easy to build a group where your characters overlap too much. It costs the same number of points to buy a 10-point skill (rolling 1d10x10) as it does to buy two skills at 8 and 6 (1d10x8 and 1d10x6), and the 8 and 6 are generally high enough to hit the typical target numbers. I think what I'm trying to say is that the game could really use a better approach to handling character archetypes, both for flavor purposes and for niche protection.
As mentioned, the game uses multiplication, which you'll either be fine with or will really bother you. Since it's dice-times-stat instead of dice-times-dice, the probability distribution is fairly flat, and you don't have weird statistics stuff going on. You do get margin-of-success effects from rolling higher, but you don't actually have to do two-digit subtraction. Instead, you get one "rank" of success for every point by which the tens place in your result is higher than the tens in your opponent's result. You roll a 25 and they have a 48? They have a rank-2 success. Same if you roll a 28 and they have a 40. Ranks get you damage, but also duration and effectiveness for other types of roll. It's a little weird at low values - a 12 and an 18 get you a tie even though one is 50% higher than the other - but it works well for higher values.
The particularly cool part of the game is that you play in two time periods simultaneously: ancient Greece and modern-day Athens. Your characters went "through" the Oracle at Delphi (is that how that works??) and are experiencing parallel events. When they run into a businessman in the modern day, they meet a merchant in ancient Greece. A Spartan warrior might become a rich but violent criminal. They see both things happening at once, and the GM is encouraged to mix the two in their descriptions. Philosophers arguing in the shadow of concrete and steel. Ocean liners passing by sailing vessels. It's an interesting conceit, and it gives you some cool ways to solve problems in one time by approaching them i the other.
Typical antagonists are "cruel people in positions of power" - slavers, price-gouging traders, sadistic princes, petty senators, etc. Several examples are statted up, along with their entourages. There isn't much discussion of what the backlash is going to be from your characters going after those people and their well-trained bodyguards. Like a lot of this game, the surface level is presented and any implications are left to the GM and their table.
As we leave this review, it may be interesting to know that Warrior Women Games was two cis men in their twenties. The game is written with respect, but without personal experience. There's no major misogyny here, no particular fetishization or anti-feminist rhetoric involved. There's also no real punch to the fact that you're actually playing women. On the one hand - awesome! The game treats your women characters just like it would treat men characters. Straight-up equality. On the other hand, there's a missed opportunity to dig into how your ancient women experience the modern world. There's no discussion of what has changed and what has not since the (admittedly fictional*) time of the Amazons. I think a game written by someone able to delve into that experience more might be more compelling. But I'll at least give it credit for not having fallen into a number of traps that plague other men-written-women-centric games. You're not going to cringe reading this.
*Edit to add, March 2024: Maybe the Amazons are not as fictional as I thought! https://www.theguardian.com/science/2024/mar/24/truth-behind-the-myths-amazon-warrior-women-of-greek-legend-may-really-have-existed
#ttrpg#imaginary#indie ttrpg#rpg#review#no glamazon archetype in this one maybe next time#no discussion of trans amazons either but this was 2006#fun fact there's a trans amazon supporting character in Wonder Woman these days
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