#next life online eventos
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next-life-online-rpg · 17 days ago
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INSCRIPCIONES CERRADAS!
Oficialmente ya se han llenado los 10 cupos de participantes para nuestro evento de Halloween "La Ascención del Rey Calavera", puedes verlos aquí a nuestros queridos jugadores!
El evento iniciará oficialmente el 31 de Octubre
Muchas gracias a todos por querer participar!
Foro | Discord
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abbieestudia · 4 years ago
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University Week 6
After two intense weeks of events like a "junk modelling challenge" (the cause for the pic of paint all over my hands), a Ted talk on "Harry Potter and the Berlin Wall", almost getting our society folded for being too horny when writing an "ironic fanfic" and a final quiz, the Anime Society won the nerd competitions!! I was afraid this year's competition wasn't going to be as good as previous years since everything was online but I had a lot of fun chatting to my committee. I'm very grateful to be surrounded by such funny and kind people. However it does mean I haven't done much actual university work, and I really need to get onto that now. My university life is coming to an end in just a few months and it's so unreal and I'm so terrified and stressed about what I'm going to do next.
Después de dos semanas de eventos como hacer un modelo de desechos, hacer un Ted Talk sobre "Harry Potter y el Muro de Berlín", escribir un fanfiction tan malo que casi nos mataron y un concurso sobre cosas nerd, el club de anime ganó los torneos de nerd! Tuve miedo que todo no fuera a ser tan bueno este año porque todo fue en línea, pero fue muy divertido. Tengo mucha apreciación para mis amigos. Pero participar en todos estos eventos significa que no he hecho nada de trabajo para la universidad, así que necesito hacerlo. Mi vida universitaria ya está al punto de acabar, y no tengo ninguna idea de lo que voy a hacer, así que estoy muy muy estresada.
激しい2週間の後で、私のアニメサークルはオタクのサークルとの競争を勝ちました!くず物から���型を作ったり、テッドトークをしたり、クイズをしたりしました。本当に疲れていたけど楽しかったです!今年の競争は全てオンラインなので、楽しいかどうか悩んでいたけれど、本当に楽しかったです。サークルの友達と話す機械がたくさんあったので嬉しいです。しかし、大学の課題を全くしなかったので今はそれを一生懸命しなければならないんです。もう大学の生活は終わるところなので、大学の後はとてもとても心配しているけど、頑張ります。
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musicafilosofiayarte · 4 years ago
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MÚSICA | MUSIC
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Brandee Younger Y Dezron Douglas Streaming From Isolation: Boiler Room Live Stream 17 Mayo 12020
Streaming From Isolation: Total Refreshment Centre Domingo, 17 Mayo 12020
Para empezar, nosotras discutiremos un organización se llama Boiler Room. Fundado en 12010 HE, Boiler Room es un colectivo de música y plataforma de internet para música en vivo. Boiler Room apoya a músicos de jazz, hip-hop, trance, y folk también; pero el enfoque principal está en la música electrónica de club. Antes de COVID, Boiler Room presentaría en vivo conciertos de clubes de todo el mundo. La música que se produce típicamente en el sitio ha sido dance y pop electrónicos.  Música pop es la promedia de gusto musical: un género de música que es agradable o atractiva para la persona promedio. De acuerdo a Wisecrack, "cultura pop es, por definición, entretenimiento dirigido a la mayor audiencia posible." Boiler Room apela a la mayor audiencia posible, en el contexto de escenas de clubes de baile internacionales. La música es similar a lo que oirías en la estación de radio en línea, Worldwide FM. Ahora que COVID ha cerrado la escena del club típicamente representada por Boiler Room, actuaciones en el sitio han sido más íntimas (muchas veces en estudio caseros) con un audiencia pequeño o sin audiencia, similar que la serie de música: Tiny Desk Concert de National Public Radio (NPR). 
La serie: Streaming From Isolation de Boiler Room transmite actuaciones en vivo en Youtube, más del tiempo desde las casas y apartamentos de los músicos. Los eventos también recauda fondos por The Global FoodBanking Network ($31K) y NAACP (3.3K). Esta red de apoyo y música beneficia a las oyentes, los músicos, y Boiler Room. De todo esto, yo he descubierto Total Refreshment Centre, Worldwide FM, Postmodern Jukebox, y Brandee Younger: una arpista de Harlem cuya actuación me gustaría a reseñar. 
To begin, we will discuss an organization called Boiler Room. Founded in 12010 HE, Boiler Room is a music collective and internet platform for live music. Boiler Room also supports jazz, hip-hop, trance, and folk musicians; but the main focus is in electronic club music. Before COVID, Boiler Room would live stream shows from clubs around the world. The music typically played on the site has been electronic dance and pop. Pop music is the mean of musical taste: a genre of music that is enjoyable or appealing to the average person. According to Wisecrack, "pop culture is, by definition, entertainment aimed at the largest possible audience." Boiler Room appeals to the largest possible audience, within the context of international dance club scenes. The music is similar to what you would hear on the online radio station, Worldwide FM. Now that COVID has shut down the club scene typically depicted by Boiler Room, performances on the site have become more intimate (often in home studios) with a small audience or no audience, similar to National Public Radio's (NPR) popular music series: Tiny Desk Concert.
Boiler Room's Streaming From Isolation series live streams performances on YouTube often from the houses and apartments of musicians. The events are also fundraisers for The Global FoodBanking Network ($31K) and NAACP (3.3K). This network of support and music benefits listeners, musicians, and Boiler Room. From it all, I have discovered Total Refreshment Centre, Worldwide FM, Postmodern Jukebox, and Brandee Younger: a harpist from Harlem whose performance I would like to review.
00:15 - 03:15 Toilet Paper Romance
Para presentar un gran set, el dúo comienza su primera canción con un sonido de jazz tranquilo y melancólico, pero ligeramente optimista. El sonido es reminiscencia, para mí, del famoso tema de Peanuts. Cogemos un vislumbre de una colección de arpas, nos reconforta el bajo de Douglas. Las notas altas de Younger son una fuente de vitalidad y alegría. Las notas bajo de Douglas sientan la fundación. Los muebles de madera y las plantas de la casa desbordantes están en su hábitat natural. Younger, Douglas, la arpa, y el contrabajo, también están en su hábitat natural, de donde surge el jazz increíble arraigado profundamente en Nueva York. Desde la grabación de esta actuación, Younger y Douglas han grabado esta canción, y aparece en su álbum dúo 12020: Force Majeure.
00:15 - 03:15 Toilet Paper Romance
To introduce a great set, the duo starts their first song with a calm and melancholy yet slightly upbeat jazz sound reminiscent, to me, of the famous Peanuts theme. We catch a glimpse of a harp collection, comforted by Douglas' bass. Younger's high notes are a source of vibrancy and joy. Douglas' low notes set the foundation. The wooden furniture and the overflowing house plants are in their natural habitat. Younger, Douglas, the harp, and the bass are also in their natural habitat from where beautiful jazz deeply rooted in New York City arises. Since the recording of this performance, Younger and Douglas have recorded this song, and it is featured on their 12020 duo album: Force Majeure.
03:40 - 10:40 Rama Rama (Cover de Alice Coltrane Turiyasangitananda)
Canción Original de Alice Coltrane Turiyasangitananda: https://www.youtube.com/watch?v=-SAjt69KZmU
La influencia de Alice Coltrane Turiyasangitananda (11937 - 12007) en Younger es innegable. Su arpa toma el lugar de lo que son las voces de Coltrane en el original. El sonido es más alegre. Alice, como Brandee, era arpista. También ella es conocida por tocar el piano con John Coltrane (11926 - 11967), su pareja y esposo. Ella fue su segunda esposa y tuvieron tres hijos. Ravi Coltrane, el niño del medio de John y Alice, ha grabado canciones con Brandee Younger para su álbum de jazz de 12019: Soul Awakening. Recuerdo una linea que tiene Phillip Seymour Hoffman en su interpretación 12000 del periodista musical y crítico, Lester Bangs (11948 - 11982), sobre "las caras de Coltrane." El trayecto espiritual y musical de John por abuso de heroína y alcohol, a la experimentación con LSD, y luego descubriendo filosofía India y adaptarse a un nuevo mundo de ideas. Este viaje está catalogado en su música y fue continuado por Alice. Los ecos permanecen y se hacen presentes sin esfuerzo a través del arpa de Brandee Younger. Ella rompe la cuarta pared, la cámara colocada al lado de la ventana, justo antes del final de la canción.
03:40 - 10:40 Rama Rama (Alice Coltrane Turiyasangitananda cover)
Original version by Alice Coltrane Turiyasangitananda: https://www.youtube.com/watch?v=-SAjt69KZmU
Alice Coltrane Turiyasangitananda's (11937 - 12007) influence on Younger is undeniable. Her harp takes place of what are Coltrane's vocals in the original. The sound is more light-hearted. Alice Coltrane, like Younger, was a harpist. She is also known for playing piano with her partner and husband, John Coltrane (11926 - 11967). She was his second wife and they had three sons. Ravi Coltrane, John and Alice's middle child, has recorded songs with Brandee Younger for her 2019 jazz album: Soul Awakening. I recall a line Phillip Seymour Hoffman has in his 12000 portrayal of real-life music journalist and critic, Lester Bangs (11948 - 11982), about "the faces of Coltrane.". John's spiritual and musical journey from heroin and alcohol abuse, to experimentation with LSD, and then discovering Indian philosophy and adapting himself to a new world of ideas. This journey is cataloged in his music and was carried on by Alice. The echoes remain and are making themselves effortlessly present through Brandee Younger's harp. She breaks the fourth wall, the camera positioned next to the window, just before the end of the song.
11:06 - 17:03 Foligno (Original de Dezron Douglas)
Él explica el nombre de la canción, el nombre de su ciudad favorita, pone una dulce pieza de bajo, hace una pausa, y continúa con el cuerpo de la canción. El sonido es clásico. Younger se une con una melodía elegante, seductora, y errante. Las dos narrativas están una al lado de la otra, momentáneamente independiente a veces. La historia del bajo es compleja, oscura, e inspirada a medida que comienza a nublar y eclipsar el arpa que cambia momentáneamente los roles. Me recuerda el cambio de Gestalt.
11:06 - 17:03 Foligno (Dezron Douglas original)
He explains the name of the song, the name of his favorite city, lays down a sweet bass lick, takes a pause, and continues with the body of the song. The sound is classical. Younger joins with a fancy, seductive, and wandering melody. The two narratives are side by side, momentarily independent at times. The story of the bass is complex, dark, and inspired as it begins to overcast and outshine the harp which momentarily switches roles. I am reminded of the Gestalt shift.
17:30 - 22:50 Reclamation (Original de Brandee Younger)
Estoy enamorado de la modestia de Younger al presentar su trabajo personal. Esta es mi canción favorita del set y no hay una versión grabada que conozca. Hay una serie de picos y valles a lo largo de toda la pieza, como si se estuviera logrando algo mágico.
17:30 - 22:50 Reclamation (Brandee Younger original)
I am enamoured with Younger's modesty in presenting her personal work. This is my favorite song from the set and there is no recorded version that I am aware of. There are a series of peaks and valleys throughout the entire piece, as if something magical is being attained. 
23:30 - 33:55 Journey in Satchidananda/Blue Nile (Cover de Alice Coltrane Turiyasangitananda)
Douglas establece el riff de bajo constante y Younger lo encuentra después de un minuto, en su viaje entre las olas del sonido. Las ondas son repetitivas, cíclicas, y caleidoscópicas. Ambos están encantados con la música que están creando. A los tres minutos, ambos construyen y desarrollan en complejidad y están solos, juntos. El riff de bajo constante se queda atrás ya que los dos han alcanzado un estado de ánimo de improvisación. A los siete minutos, se calman, regresando felices de un sueño. Vuelve el riff de abajo. Parte del cabello de Younger esta cerca del rojo rubí y complementa la única racha gris en la barba de Douglas. En el contexto de 12020 HE, en el contexto de las joyas de oro de Brandee, me viene a la mente el afrofuturismo.
23:30 - 33:55 Journey in Satchidananda/Blue Nile (Alice Coltrane Turiyasangitananda cover)
Douglas lays down the steady bass riff and Younger finds him one minute in, in her journey amongst the waves of sound. The waves are repetitive, cyclical, and kaleidoscopic. They are both delighted with the music they are creating. At three minutes, both build and develop in complexity and they are alone, together. The steady bass riff is left behind as the two have reached an improvisational mood. At seven minutes, they become calm, returning blissfully from a daydream. The bass riff returns. Part of Younger's hair is close to rubine red and compliments the lone streak of gray in Douglas' beard. In the context of 12020 HE, in the context of Brandee's gold jewelry, Afrofuturism comes to mind.
FILOSOFÍA | PHILOSOPHY
Eight odd details hidden in masterpieces. - Kelly Grovier
https://www.bbc.com/culture/article/20190103-eight-odd-details-hidden-in-masterpieces
“Por eso los problemas de la novela son principalmente artísticos. Si nuestros novelistas han probado algo, es que la novela, contrariamente a la creencia general, no puede prescindir fácilmente de la perfección.” (Camus)
“This is why the problems of the novel are primarily artistic. If our novelists have proved anything, it is that the novel, contrary to general belief, cannot easily dispense with perfection.” (Camus)
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Cambio de Gestalt | Gestalt Switch
Una roca y la mente humana revelan verdades universales de la naturaleza. Recuerda el cambio de Gestalt, cuando la imagen de un conejo se convierte a la imagen de un pato en el parpadeo de un ojo; o la escena en Bichos (11998) cuando Flick le dice a Dot que una roca es una semilla. Para todos los efectos, la pregunta no es dónde conocimiento sagrado puede ser encontrado pero a través de qué lente mirar. Rastros, sombras, y reflexiones de conocimiento sagrado puede ser encontrado en cualquier sitio. Algún conocimiento es corpóreo y puede ser observado con los sentidos de tacto, olfato, gusto, vista, y oído. Algún conocimiento viene de la mente y tiene manifestaciones corporales. Hay conocimiento que no puede ser descrito o entendido en ninguno de estas maneras. Hay espacio entre de el movimiento de una perspectiva céntrica a otra. Este espacio puede ser describido a acentrica: sin centro. La estética natural céntrica se explica por Stanley Godlovitch en Rompehielos: Ecologismo y Estéticas Naturales (11994). Una perspectiva céntrica de realidad se enfoca en una perspectiva específica o centra. Antropocentrismo ve realidad a través del lente de humanidad, biocentrismo a través de todos viviendo, y egocentrismo del mente. Algunas perspectivas son dejadas atrás cuando adoptamos una perspectiva céntrica. Si no hay un centro especificado, la perspectiva es acentrica. De acuerdo a Godlovitch, hay dos maneras para aprehender o apreciar la naturaleza acentricamente:
1) cientifica - cognitiva
2) afectiva - reverencial
A rock and the human mind both reveal universal truths about nature. Recall the Gestalt shift, when an image of what seems to be a rabbit changes into an image of a duck in the blink of an eye; or the scene in A Bug’s Life (11998) when Flick tells Dot that a rock is a seed. For all intents and purposes: the question is not from where sacred knowledge can be found but from which lens to look through. Traces, shades, and reflections of sacred knowledge can be found anywhere. Some knowledge is corporeal and can be observed with the senses of touch, smell, taste, sight, and hearing. Some knowledge comes from the mind and has physical manifestations. There is knowledge that cannot be described or understood in either of these ways. The space between one centric perspective and another can be described as acentric: having no center. The acentric natural aesthetic is explained by Stanley Godlovitch in Icebreakers: Environmentalism and Natural Aesthetics (11994). A centric perspective of reality focuses on a specific or central perspective. Anthropocentrism views reality through the lens of humanity, biocentrism through the lens of all things living, and egocentrism through the mind. Some perspectives are left out when adopting a centric perspective. If there is no specified center, then the perspective is acentric. According to Godlovitch, there are two ways to apprehend or appreciate nature acentrically:
1) scientific - cognitive
2) affective - reverential
El enfoque de ciencia - cognitiva encuentra descubrimiento científico para ser una fuente fundamental de asombro y belleza. Surgen más preguntas a medida que ganamos conocimiento en la naturaleza. Es sorprendente reconocer que la tierra es parte de la galaxia de la vía láctea y que la galaxia de la vía láctea es uno de un grupo de galaxias locales. Sabemos que esto es cierto porque se han hecho impresionantes descubrimientos científicos. Entendiendo la estructura de las células, el ADN, y los átomos, es un acto fenomenal y es un gran logro de humanidad. Es asombroso reconocer que algo invisible a nosotros contiene información ilimitada sobre la naturaleza. Es asombroso reconocer que tu y yo estamos compartiendo este momento y que somos parte de la misma secuencia de eventos corporales: una serie de acciones y reacciones. Hay algunas partes de la naturaleza: las montañas omniscientes, las selvas tropicales biodiversas, una manada de leones, enamorarse, que puede ser experimentada por cualquier persona todavía son imposible de explicar. Había que estar allí. ¿Cuál es la naturaleza de condiciones sociales que conducen a impresionantes descubrimientos científicos? Este tipo de perception acentrica es afectiva-reverencial.
The scientific-cognitive approach finds scientific discovery to be a fundamental source of awe and beauty. More questions arise as we gain knowledge within nature. It is amazing to acknowledge that earth is part of the milky way galaxy and that the milky way galaxy is one in a group of local galaxies. We know this to be true because impressive scientific discoveries have been made. Understanding the structure of cells, DNA, and atoms, is a phenomenal act and a great achievement of humanity. It is awesome to acknowledge that something invisible to us can contain limitless information about nature. It is awesome to acknowledge that you and I are sharing this moment and that we are part of the same sequence of corporeal events: a series of actions and reactions. There are some parts of nature: the all-knowing mountains, the bio-diverse rainforests, a pride of lions, the range of human emotions, that can be experienced by anyone yet are impossible to explain. You just had to be there. What is the nature of social conditions that lead to impressive scientific discoveries? This type of acentric perception is affective-reverential.
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Cuando pensamos en estética, el arte viene a la mente poco después. Esto se debe a que la estética tiene que ver con percepciones y valores que surgen de experiencias compartidas. La estética ambiental o natural se preocupa por el origen de las percepciones de la naturaleza y el impacto de esas percepciones. Nuestro lenguaje puede ser limitante, similar a como la ciencia puede limitar la adopción de una visión de la realidad. Creo que ambas percepciones, afectiva-reverencial y científica-cognitiva, conducen a experiencias estéticas impactantes. También creo que cuando se combinan los dos, el nivel de impacto aumenta exponencialmente. Tanto The Scream (11893) como The Kiss (11907) prueban mi punto. Se produce un cambio de Gestalt al reconocer que la ropa de la mujer en The Kiss (11907) se supone que contiene “placas de petri pulsando con células”. (Grovier) La pieza adquiere un nuevo significado mientras que el significado preexistente permanece. The Scream funciona como una bombilla que fue desarrollada por muchos inventores a lo largo del los 11800s y condujo a la invención del Cinematógrafo y la producción de la primera película de los hermanos Lumiére: Workers Leaving the Lumiere Factory en 11895. Mientras, el legado de Friedrich Nietzsche (11844 - 11900) estaba culminando en los años después de la publicación de Así dijo Zaratustra: Un libro para todos y para nadie en ~11835.
When we think of aesthetics, art comes to mind soon after. This is because aesthetics has to do with perceptions and values that arise from shared experiences. Environmental or natural aesthetics is concerned with the origin of perceptions of nature and the impact of those perceptions. Our language can be limiting, similar to the way science can be limiting in adopting a view of reality. I believe that both affective-reverential and scientific-cognitive perceptions lead to impactful aesthetic experiences. I also believe that when the two are combined, the level of impact increases exponentially. The Kiss (11907) and The Scream (11893) both prove my point. A gestalt switch occurs when acknowledging that the clothing of the woman in The Kiss is supposed to contain "petri dishes pulsing with cells". (Grovier) The piece takes on a new meaning while the pre-existing meaning remains. The face in The Scream doubles as a light bulb which was in development by many inventors throughout the 11800s and led to the invention of the Cinematograph and the production of the Lumiére Brothers' first film: Workers Leaving the Lumiére Factory in 11895. Meanwhile, the legacy of Friedrich Nietzche (11844 - 11900) was culminating in the years following the publication of Thus Spoke Zarathustra: A Book for All and None in ~11835.
ARTE | ART
Para la parte de arte, me gustaría compartir tres collages de mi amigo AB de Austin, TX. Todos estos fueron hechos en 12019. ¡Salud!
For the art portion, I would like to share three collages from my friend AB from Austin, TX. These were all made in 12019. Cheers!
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RECURSOS | RESOURCES
MÚSICA | MUSIC
Boiler Room boilerroom.tv
https://en.wikipedia.org/wiki/Boiler_Room_(music_broadcaster)
Wisecrack - How Disney Ruined Culture - Noviembre 12020
https://www.youtube.com/watch?v=_jed8B4L4-4
Streaming from Isolation
https://www.youtube.com/watch?v=OhKQS6rAaDw&t=3s - ejemplo que muestra los fondos donados para The Global FoodBanking Network
https://www.youtube.com/watch?v=8h--w3CPXoM&t=5s - ejemplo que muestra los fondos donados a NAACP
Brandee Younger Y Dezron Douglas Streaming From Isolation: Boiler Room Live Stream 17 Mayo 12020
https://boilerroom.tv/recording/brandee-younger-dezron-douglas
Streaming From Isolation: Total Refreshment Centre Domingo, 17 Mayo 12020
https://boilerroom.tv/session/jazz10
Total Refreshment Centre https://totalrefreshment.net
Worldwide FM https://worldwidefm.net/
Postmodern Jukebox https://www.youtube.com/watch?v=ps3uX3OAgjA
FILOSOFÍA | PHILOSOPHY
El Cambio de Gestalt 
https://www.reference.com/world-view/gestalt-shift-be9af290f9153c08
Godlovitch, Stanley. Icebreakers: Environmentalism and Natural Aesthetics, 11994
Grovier, Kelly. Eight odd details hidden in masterpieces. BBC. Art History. Enero 12019.
https://www.bbc.com/culture/article/20190103-eight-odd-details-hidden-in-masterpieces
The Scream - Edvard Munch (11893) https://en.wikipedia.org/wiki/The_Scream
The Kiss - Gustav Klimt (11907) https://en.wikipedia.org/wiki/The_Kiss_(Klimt)
"Cinematographe Leon Bouly” invented - Leon Bouly (11892)
https://en.wikipedia.org/wiki/Cinematograph
Incandescent light bulb https://en.wikipedia.org/wiki/Incandescent_light_bulb
Friedrich Nietzche https://en.wikipedia.org/wiki/Friedrich_Nietzsche
Thus Spoke Zarathustra https://en.wikipedia.org/wiki/Thus_Spoke_Zarathustra
Camus, Albert. Intelligence and the Scaffold. Julio 11943. Philip Thody, 4
Lyrical and Critical Essays. 11970.
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next-life-online-rpg · 21 days ago
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tienen hasta el 30 para inscribirse
Jugadores, les recordamos que el evento de halloween inicia el 31 de octubre, por lo cual tienen hasta el día 30 para poder inscribirse, de 10 cupos, solamente 3 personajes se han inscrito hasta el momento
No te quedes sin la oportunidad de participar!
Belle (Webmaster)
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flashbackfullfree · 3 years ago
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Watch Flashback online free English movie
Flashback 2021 full - https://flashback-eng.blogspot.com/
Flashback, la nueva película muy esperada del director Christopher MacBride, es un thriller psicológico apasionante y conmovedor que profundiza en la naturaleza del tiempo y el libre albedrío en la historia de un joven que se enfrenta a una encrucijada en su vida, interpretado por lo mejor de su vida. carrera profesional. Dylan O'Brien.
A medida que envejecemos, a menudo reflexionamos sobre las decisiones que hemos tomado en nuestra vida. La mayoría de las veces, esto no es algo positivo. Una mente estancada en el pasado puede paralizar el trabajo de hoy y socavar el progreso de mañana. Mientras tanto, el tiempo no espera a nadie, especialmente a aquellos atrapados en un estado de arrepentimiento suspendido.
Aquí es donde encontramos a Fred Fitzell (Dylan O'Brien), un hombre de 30 años que acaba de cumplir 30, haciendo malabares con múltiples eventos de la vida: un nuevo trabajo corporativo; una nueva prometida en Karen (Hannah Gross); y la noticia de que su madre (Liisa Repo-Martell) está muriendo.
Un día, un encuentro con una figura inquietante de su pasado (Connor Smith) hace que Fred caiga en picada existencial en su época como estudiante de último año de secundaria, donde él y sus compañeros amigos inadaptados: el traficante de drogas Sebastian (Emory Cohen), el drogadicto Andre. (Keir Gilchrist) y el primer amor Cindy (Maika Monroe) - experimentan con la droga que altera la mente "mercurio", lo que resulta en la desaparición de Cindy en una fatídica y aterradora noche.
Flashback marca el primer largometraje de Christopher MacBride desde su aclamado debut The Conspiracy hace 13 años, y reconfirma su posición como cineasta con un estilo visual fuerte y una narrativa inmersiva impulsada por ideas.
Flashback es de hecho un reloj desconcertante, pero que ofrece recompensas inteligentes y emocionales, ya que esta historia de un hombre de 30 años en el precipicio en el próximo capítulo de su vida da paso a un viaje donde los temas de peso pesado son el tiempo y el libre albedrío. son explorados. MacBride, para su crédito, se toma estos problemas en serio, con mucho en juego en cada elección, una rama de una vida joven dividida entre la vida familiar doméstica de hoy y las trampas destructivas de una existencia pasada drogada. Él piensa que es una vida maravillosa con muchos más estimulantes psicodélicos.
Navegando por todos estos elementos está Dylan O'Brien, quien ofrece la mejor actuación de su carrera (hasta ahora) como Fred, dando un giro de profunda introspección y angustia existencial, sin dejar que la humanidad de su personaje se pierda. en confusion. entre líneas de tiempo y el choque entre lo fantástico y lo real.
También son geniales las siempre confiables Emory Cohen y Maika Monroe como los elementos scuzzy de una vida joven impresionable, Monroe especialmente buena como la chica misteriosa de sueños y pesadillas que atrae a Fred, y de hecho a nosotros, a una madriguera que vale la pena explorar una y otra vez. de nuevo.
Al igual que The Conspiracy antes, MacBride se ha asegurado de que sea otro clásico de culto que será y debe volver a verse varias veces, una historia que es emocionante, aterradora, estimulante y llena de equilibrio emocional. Como la vida misma.
Flashback, the highly anticipated new film from director Christopher MacBride, is a gripping and moving psychological thriller that delves into the nature of time and free will in the story of a young man who faces a crossroads in his life, played by the best of their life. career. Dylan O'Brien.
As we age, we often reflect on the decisions we have made in our life. Most of the time, this is not a positive thing. A mind stuck in the past can paralyze work today and undermine progress tomorrow. Meanwhile, time waits for no one, especially those caught in a suspended state of regret.
This is where we find Fred Fitzell (Dylan O'Brien), a 30-year-old man who just turned 30, juggling multiple life events: a new corporate job; a new fiancée in Karen (Hannah Gross); and the news that his mother (Liisa Repo-Martell) is dying.
One day, an encounter with a haunting figure from his past (Connor Smith) causes Fred to take an existential nosedive in his days as a high school senior, where he and his fellow misfit friends - drug dealer Sebastian (Emory Cohen) ), the junkie Andre. (Keir Gilchrist) and first love Cindy (Maika Monroe) - experiment with the mind-altering drug "mercury", resulting in Cindy's disappearance on a fateful and terrifying night.
Flashback marks Christopher MacBride's first feature film since his acclaimed debut The Conspiracy 13 years ago, and reconfirms his position as a filmmaker with a strong visual style and immersive, idea-driven narrative.
Flashback is indeed a baffling watch, but one that offers intelligent and emotional rewards, as this story of a 30-year-old man on the precipice in the next chapter of his life gives way to a journey where heavyweight themes are time. and free will. are explored. MacBride, to his credit, takes these issues seriously, with a lot at stake in each election, a branch of a young life torn between today's domestic family life and the destructive trappings of a drugged past existence. He thinks it's a wonderful life with so many more psychedelic stimulants.
Navigating all of these elements is Dylan O'Brien, who delivers the best performance of his career (so far) as Fred, taking a turn of deep introspection and existential angst, without letting the humanity of his character get lost. . in confusion. between timelines and the clash between the fantastic and the real.
Also great are the ever-reliable Emory Cohen and Maika Monroe as the scuzzy elements of an impressionable young life, Monroe especially good as the mystery girl from dreams and nightmares who lures Fred, and indeed us, into a worthwhile burrow. explore again and again. again.
Like The Conspiracy before it, MacBride has made sure it is another cult classic that will and must be re-watched multiple times, a story that is exciting, terrifying, thought-provoking, and full of emotional balance. Like life itself.
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recentanimenews · 4 years ago
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Anime Conventions You Can Attend Online in 2020
Photo by Kevin Matyi
With SARS-CoV-2 continuing to shut down events and businesses, and the potential of a second wave coming later in the year, anime conventions have needed to adapt and consider the safety of bringing large groups of people close together.
As a result, many conventions have shut down for the year, promising to return next time, some have been postponed to see if the COVID-19 situation changes, and others have moved to virtual conventions to adapt to the current environment. For example, our own Crunchyroll Expo is now a virtual convention scheduled for September 4-6.
  With all of the confusion and rapid changes though, it’s difficult to know what conventions are still going to happen at all in 2020. To help out, here’s a list of every anime convention still happening this year, including when it’s occurring and a link to its website for more information. Check back for updates as situations change.
Photo by Kevin Matyi
Without further adieu, here are the remaining conventions still scheduled to happen in some form during 2020:
    Anime Expo Lite
“Anime Expo is the largest anime con around, with over 100,000 fans in attendance. Grab your friends, craft your cosplay, and get ready to experience anime like never before.” When/Where: July 3-4; Virtual Website
  Aniplex Fest Online
“The festival will feature a diverse array of online content including talk shows with the staff and cast from popular anime, special appearances and past live shows from music artists, and behind-the-scenes stories from the anime industry!” When/Where: July 4-5; Virtual Website
OokiiSoraCon
“OokiiSoraCon was formed in 2017 with the mission to develop an ever growing gaming, anime, entertainment and culture driven convention that is affordable and accessible to Montana and the Northwest.” When/Where: July 11; Virtual mini-convention Website
  Okashicon
“Okashicon At Home will be a community-driven, virtual two-day event on July 18-19, 2020. Leading up to July 18th, however, we’ll be hosting a number of contests and providing quality content to bring you together with the community you know and love.” When/Where: July 18-19; Virtual Website
KuroNeko Con 
“Get ready for the premier anime convention in Spokane, Washington! Three exciting days of Japanese culture and pop culture at the Spokane Convention Center!” When/Where: July 19; Virtual Website
  AnimeIowa
“AnimeIowa is the largest anime convention in Iowa and still growing, hosting well over 3000 attendees each year.” When/Where: July 31-Aug. 1; Virtual Website
  PopCult Anime Con
“We want to make PCAC feel like a summer vacation compared to more crowded and heavily scheduled cons. A place with all the same great programming, such as the Masquerade, AMV contest, game shows and exhibitors’ room; as well as less common and more relaxing activities like evening dances, blanket fort building workshops, intimate guest opportunities or taking a dip in one of the Sheraton Framingham’s two beautiful pools!” When/Where: Aug. 15-16; Virtual Website
  Otakuthon
“Otakuthon est le plus grand festival bilingue au Canada célébrant la culture pop japonaise! | Otakuthon is Canada's largest bilingual festival celebrating Japanese pop culture!” When/Where: August; Virtual Website
  Crunchyroll Expo
"We are excited to announce Virtual Crunchyroll Expo, a digital event that celebrates the best and brightest in anime. Join us September 4 - 6 as we come together with our passionate community for amazing guest panels, interactive events, special announcements and more." When/Where: Sept. 4-6; Virtual Website
  Photo by Kevin Matyi
  A few conventions are still going the conventional, in-person route (for now). Think carefully about the risks of attending and please wear a mask if you do.
  Ani-Me Con
“Ani-me Con is the largest anime convention in the central valley!” When/Where: July 11-12; Fresno, CA Website
Delta H Con
“Delta H Con is the budding flower of hobby Gaming enthusiasts and Anime aficionados in the southern United States.” When/Where: July 17-19; Houston, TX Website
  Feria Mundo Anime
“Feria Mundo Anime, the convention of anime, comics, video games and entertainment in the Dominican Republic and one of the largest in Latin America.” When/Where: July 25-26; Santo Domingo, Dominican Republic Website
  Anime-zing!
“This Iowa anime convention includes dozens of anime screenings, a plethora of discussions, autograph signings, a dealers hall, and group meetups for fandoms including several anime, BJDs, Homestuck, Lolita fashion, MLP, science-fiction, and video games. We're not just about anime - we are everything Otaku.” When/Where: July 31-Aug. 1; Davenport, IA Website
Anime Sekai
“Anime Sekai is a 3-day convention that celebrates Japanese culture, geek culture, anime & manga, cosplay, tabletop & video gaming, comics, TV shows, movies, and much, much more!” When/Where: July 31-Aug. 2; Abilene, TX Website
Anime: Roseville
“Roseville’s anime convention.” When/Where: Aug.2; Roseville, CA Website
Anime Houston
“Join your fellow anime fans in talking about your favorite anime and cosplays. Come together and learn about anime, video games, and more.” When/Where: Aug. 7-9; Houston, TX Website
Kawaii Kon
“Kawaii Kon is a 3-day convention that celebrates Japanese anime (cartoons), manga (comics), and all facets of Japanese culture.” When/Where: Aug. 7-9; Honolulu, HI Website
SaikouCon
“SaikouCon, which means ‘best convention’, is the annual anime convention of Pennsylvania's Pocono Mountains with several side events in the Lehigh Valley, boasting a dedicated staff of longtime Japanese anime and manga fans.” When/Where: Aug. 7-9; White Haven, PA Website
Kin-Yoobi Con
“It's Kin-Yoobi Con's thirteenth year hosting a cosplay gathering & contest, video gaming & tournaments, panel discussions & workshops, dealers hall & artists alley, live music performances, and free food!” When/Where: Aug. 9; Union City, CA Website
Star Con Leon
“Donde la estrella eres tu!” When/Where: Aug. 14-16; Gto, MX Website
Ani-Medford
“SOUTHERN OREGON's ONLY anime convention.” When/Where: Aug. 15; Medford, OR Website
  Superstar Anime
“SUPERSTAR ANIME is a new annual 2-day convention held in Virginia Beach, VA or fans of Japanese Animation, Entertainment, and Culture.” When/Where: Aug. 15-16; Virginia Beach, VA Website
Anime Matsuri
“Anime Matsuri is the spectacular annual anime and Japanese pop culture convention hosted in Houston’s George R. Brown Convention Center. Join attendees from over 30 different countries in a celebration of anime, music, art and cosplay, with hundreds of hours of programing and exciting Guests, Celebrities and Industry Experts.” When/Where: Aug. 20-23; Houston, TX Website
Liberty City Anime Con
“The best three-day anime convention in New York City.” When/Where: Aug. 21-23; New York City, NY Website
Tiger Con
“Welcome to Tiger Con III. The third year of Valdosta’s anime, gaming, cosplay and comic convention.” When/Where: Aug. 22-23; Valdosta, GA Website
Anime Magic
“We're a convention by fans, for fans with a focus on FUN. This isn't your typical cookie-cutter convention! We have all the normal fanfare you've come to expect from other conventions, while pushing the boundaries even further.” When/Wherel: Aug. 28-30; Schaumburg, IL Website
MizuCon
“MizuCon is an annual convention that celebrates Anime and Japanese culture.” When/Where: August (and ongoing livestream events); Miami, FL Website
Colossalcon
“Colossalcon is a Japanese animation convention held in Northern Ohio during the beginning of June each year, and prides itself with being the region’s kick-off to the start of summer vacation.” When/Where: Sept. 2-6; Sandusky, OH Website
Meta Con Minneapolis
“MetaCon is a massive entertainment expo filled with exhibitors, guest stars, interactive events, costuming, exhibitors, artists, entertainers, and beyond. We bring together thousands of geeks for a three-day celebration of geek culture and nerd life.” When/Where: Sept. 4-6; Minneapolis, MN Website
Nan Desu Kan
“For us, the love of anime and Japanese culture isn’t just a marketing tool or a nifty side feature on our schedule; It’s our purpose for existing and a mandate of our Nonprofit Charter. We bring people together to further the knowledge of Japanese Art, animation and culture, and welcome people from all over the region under our roof.” When/Where: Sept. 4-6; Aurora, CO Website
SacAnime
“SacAnime is the show where ‘Fans Come to Play’. Our philosophy has always been to provide fun, safe, family friendly environment, with top shelf entertainment at a reasonable price.” When/Where: Sept. 4-6; Sacramento, CA Website
San Japan
“San Japan is the Largest Anime & Gaming Convention in the South Texas Region.” When/Where: Sept. 4-6; San Antonio, TX Website
Saboten Con
“Saboten Con is the largest anime convention in Arizona with attendance reaching 13,298 (unique) / 37,983 (turnstile) for the 2018 event.” When/Where: Sept. 4-7; Phoenix, AZ Website
Animex
“ES EL EVENTO DE CÓMICS, ANIME Y ENTRETENIMIENTO MÁS ANTIGUO DEL NORTE DEL PAÍS. BIENVENIDO A #ANIMEX” When/Where: Sept. 5-6; Monterrey, MX Website
RTX Austin
“RTX is the world’s greatest celebration of gaming, animation, comedy, and internet culture.” When/Where: Sept. 5-7; Austin, TX Website
CampAnime 
“A summer-camp and anime convention hybrid that is perfect for all ages, families, geeks, & otakus of every kind. With activities like boating, archery, and rock-climbing, & panels for every fandom and interest, there's something for everyone at CampAnime.” When/Where: Sept. 11-13; Woodstock Valley, CT Website
Star Con Lagos de Moreno
“Donde la estrella eres tu.” When/Where: Sept. 12-13; Jal, MX Website
Anime USA
“At its heart, Anime USA seeks to discuss and promote anime; other associated arts such as storytelling, costuming, and voice acting; and Japanese culture at large.” When/Where: Sept. 18-20; Washington, D.C. Website
Colossalcon East
“We offer the most fun you will ever have at an anime, gaming, and Japanese culture convention.” When/Where: Sept. 18-20; Pocono Mountains, PA Website
Crystal Millenium Convention
“The Crystal Millennium Convention, also known as Crystal Con, is an anime themed event held in Vancouver, Canada dedicated to the magical girl genre, specifically the groundbreaking 1992 Japanese animated series Pretty Soldier Sailor Moon.” When/Where: Sept. 18-20; British Columbia, CA Website
Ramencon
“Ramencon was built by anime fans for anime fans. We get a lot of our ideas from the fans. We want you to feel that this is your convention.” When/Where: Sept. 25-27; South Bend, IN Website
Senshi Con
“Senshi Con is an annual convention that caters to enthusiasts of Asian culture, animation, graphic novels, and gaming held in Anchorage, AK.” When/Where: Sept. 25-27; Anchorage, AK Website
KimiKon
“We aim to service and celebrate our local talents as well as showcasing international ones, by creating an outlet of expression for them through the next big convention in Toronto, KimiKon!” When/Where: Sept. 26-27; Ontario, CA Website
Queen City AniFest
“Queen City AniFest is a single-day convention held to celebrate anime, games, all things nerdy in Regina and the surrounding area.” When/Where: Oct. 3; Saskatchewan, CA Website
Super Dimension Convention
“Originally known as ‘MacrossWorld Convention’, Super Dimension Convention (SDCon) is the largest gathering of Macross fans in North America!” When/Where: Oct. 3; Torrance, CA Website
Pop Culture Convention
“Pop Culture Con is a convention that brings together the talents and passion of local fans and businesses; created to be a safe place where people can come and geek out either as an attendee, guest, or volunteer. A convention that local fans can call their own.” When/Where: Oct. 9-10; Provo, UT Website
Tsubasacon
“Tsubasacon is West Virginia’s first Anime, Gaming and Cosplay convention.” When/Where: Oct. 8-10; Charleston, WV Website
Bakuretsu Con
“Bakuretsu Con is Vermont's premiere anime convention! Our family-friendly event draws approximately 600 attendees, and is sponsored by The Anime Society of Vermont, a public, non-profit organization whose primary mission is to promote cultural awareness and diversity through the celebration of anime and manga.” When/Where: Oct. 16-17; Colchester, VT  Website
Animatic Con
“Animatic Con started in March of 2015 with the idea of delivering to the fandoms across the U.S. a convention that was fun, and had a higher purpose. After much consideration and discussion, we decided that we wanted to help raise funds for Autism, and with that we wanted to create a convention that welcomed people with limitations, and accommodate to their needs.” When/Where: Oct. 16-18; Cincinnati, OH Website
Anime Banzai
“Presented by UAP, a 501(c)(3) nonprofit corporation, this three-day weekend is filled with anime, manga, gaming, Asian culture, guests, panels, games, contests, kids’ events, viewing rooms, an Artist’s Alley, an Exhibitor’s Hall, silent auctions for various charities, two dances, and so much more.” When/Where: Oct. 16-18; Layton, UT Website
Anime Fusion
“Anime Fusion is truly a convention for all ages, with many family-friendly activities along with 18+ restricted programming for the older crowd. With our family discount options, it’s the perfect place for parents and children to share their love of anime and games. Our nightlife features dances and room parties, and the daytime hours are filled with panels and activities.” When/Where: Oct. 16-18; Plymouth, MN Website
AnimeCon Arkansas 
“Join us for a magical celebration of fandoms, geeky stuff, animation, art, music, and everything else beautiful!” When/Where: Oct. 16-18; Little Rock, AK Website
Another Anime Convention
“Another Anime Convention is a run by people who love Japanese culture especially Japanese animation. It is a place for fans to gather in New Hampshire for a three day convention to enjoy events, special guest's and other media that celebrate aspects of Japanese culture.” When/Where: Oct. 16-18; Westford, MN Website
YumeconUSA
“YumeCon staff aspires to create a more intimate con experience than what you might find at a large scale convention. Enjoy cosplay, gaming, panels, and a maid cafe in a friendly environment.” When/Where: Oct. 17; Palo Alto, CA Website
Kantaicon
“Kantaicon is an anime event that will be held on Oct 24th, 2020 at the AAF Tank Museum. Vendors and Artists will be selling their wares and cosplay is encouraged!” When/Where: Oct. 24; Danville, VA Website
Anime Weekend Atlanta
“AWA has been recognized as one of the most popular Japanese Animation conventions in the United States, and one of the top ten attended anime conventions in North America. In 2016, over 28,000 people attended the event.” When/Where: Oct. 29 - Nov. 1; Atlanta, GA Website
Youmacon
“Youmacon is a celebration of Japanese animation, videogames, popular culture and costuming, and its influence on our own culture over the past few decades.” When/Where: Oct. 29 - Nov. 1; Detroit, MI Website
Banzaicon
“While Banzaicon is a Japanese anime convention, we offer a wide variety of programming options by diverse members of the community throughout the course of the weekend which include our costume contest, dances, events and discussions featuring anime industry guests, game shows, and a wealth of educational seminars and workshops about not only anime, but manga, video games and aspects of Japanese culture as well.” When/Where: Oct. 30 - Nov. 1; Columbia, SC Website
DerpyCon
“DerpyCon is New Jersey’s Anime, Gaming, Sci-Fi, and Comic Convention, bringing every nerdy genre under one roof.” When/Where: Oct. 30 - Nov. 1; New Brunswick, NJ Website
Lumi-Con
“LUMI-CON is a Florida Halloween Convention based off Animation, Video Games, Cosplay and Interactive events!!” When/Where: Oct. 30 - Nov. 1; Tampa, FL Website
Oni-Con
“Oni-Con offers many things to do such as: anime viewing rooms, a manga lounge, table top and card gaming, an arcade, concerts, contests, dances, demonstrations, a masquerade and various panels.” When/Where: Oct. 30 - Nov. 1; Galveston, TX Website
Anime Festival Orlando
“Anime Festival Orlando has earned the title of “Florida’s Favorite Anime Convention” as well as being voted one of the “Top 10 Things To Do In Orlando” by DK Publishing’s Travel Guide.” When/Where: Nov. 6-8; Orlando, FL Website
Anime Nebraskon
“Anime NebrasKon is Nebraska's longest running Anime Convention! Our mission is to connect all people and community through Japanese animation and pop culture with education and activity.” When/Where: Nov. 6-8; Omaha, NE Website
NekoCon
“NekoCon is Virginia's oldest and longest running anime convention. Spanning nearly two decades, NekoCon is dedicated to bringing you the finest in entertainment from the world of anime, educating it's attendees on Japanese culture, and expanding horizons with new and innovative programming.” When/Where: Nov. 6-8; Hampton, VA Website
Anime Iwai
“With a decade on convention experience behind us, we have both learned a lot about how to run a convention and seen the changes that have taken place within the con community over the years. We are proud to have contributed this labor of love to a community and a culture that has provided us entertainment, insight, and so much more.” When/Where: Nov. 13-15; Fort Lauderdale, FL Website
SNAFU Con
“Sierra Nevada Anime Fans Unite Convention (SNAFU Con) is a collaborative effort of local anime, game, comic-book, and science-fiction fans. Our goal is to provide a convention that will benefit both the producers within the local area and community at large. The primary goal is to connect local fans to each other as well as producers and retailers, allowing them to interact with their customers in a fun and relaxed setting.” When/Where: Nov. 13-15; Reno, NV Website
J-1 Con
“Are you a fan of animation, cosplay, gaming (tabletop, card and console), artists, vendors, panels, and live music? You’ve come to the right convention! You can enjoy all of that here, for a GREAT PRICE!” When/Where: Nov. 14-15; Atlantic City, NJ Website
Con-Nichiwa
“Con-Nichiwa is the largest anime convention in Tucson Arizona with attendance reaching over 2,000 yearly.” When/Where: Nov. 20-22; Tucson, AZ Website
Sin City Anime
“Our mission is to create and orchestrate an anime convention focused on three values. Entertainment, Inclusion, and Guest Hospitality.” When/Where: Nov. 20-22; Las Vegas, NV  Website
Pacific Media Expo
“Pacific Media Expo is a new generation of convention for a new generation of fans! PMX brings the cutting edge of Asian entertainment to America, whether it is the newest anime from Japan, the hottest bands from the Pacific Rim, the latest street fashion from Harajuku, or the most disturbing horror films from Asia.” When/Where: Nov. 21-22; Pasadena, CA Website
Anime Pasadena
“Now in our 3rd year, we are creating an awesome 2 day event with a focus on Anime, Cosplay and Nerd Culture in Pasadena, California.” When/Where: Nov. 28-29; Pasadena, CA Website
Holiday Matsuri
“Holiday Matsuri is a multi-genre convention that brings the members of our community together during the holidays to have fun and give back!” When/Where: Dec. 18-20; Orlando, FL Website
  Know of a convention we missed? Tells us about it in the comments!
    Kevin Matyi is a freelance features writer for Crunchyroll. He's been watching anime for as long as he can remember, and his favorite shows tend to be shonen and other action series.
  Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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feministasfrida-blog · 7 years ago
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JULIE ANDEM E MARI MAGNUS, MEDIAMORFOSIS BRASIL 2017
Palestra apresentada por Julie Andem e Mari Magnus durante o evento Mediamorfosis Brasil 2017, em 16 de setembro de 2017, em São Paulo, Brasil.
Transcrição por Leticya Bernadete.
Mari Magnus: It’s worth mentioning that we work in NRK which is Norway’s Public Broadcaster and SKAM is a drama series that runs daily online trough this web page. It’s told trough clips, or scenes, screenshots of texts between the characters and also different social media platforms, which the characters live on.
Julie Andem: So you could say it’s a mix between a blog and a drama series, in a way.
MM: And it also runs in real time, which means if something happens in the story Friday night, 9:30, we would publish that content Friday night, 9:30, and today it’s Saturday 16th of September, 2017, right? So, if SKAM would still be running now, it would be September 16th in SKAM as well.
JA: So you get the point. They have the same time as we do.
MM: So, here’s an example from season 4 of the content we published. The audience never knows when new content can come, we’re online, like, 24/7, and new content can come out at anytime.
JA: Sometimes we will say, give them a hint, say maybe something someone’s meeting up at 5 and we know it will probably be a clip, but other than that, you’ll never know.
MM: So, you see, the week in SKAM runs from Saturday to Friday. (Example on Power Point). In this week in SKAM, Saturday morning was a clip published and then during the evening, some chats between characters. And also on Sunday the audience only got a chat and on Monday though they got two clips and so continues everyday. And we try to make that everyday is a small cliffhanger or end with question, just to keep our audience to continue going online and check the web page if there has come out any new content.
And also, this what I’m showing you now is published on that web page, but SKAM also is told on other platforms. (Shows Posts on Instagram about Eva’s Party). This Friday was a party, so on different Instagram accounts and on Youtube, content got published by the characters.
JA: So, all the characters that attended this party, everybody that had seen that scene, later that night, the characters would report from the party. Posting pictures, or small videos.
MM: Also you can watch SKAM as a traditional drama series, where all the scenes are cased and edited together, like a conventional episode that we publish every Friday on demand and also on Flip TV. But the episode, generally, last from, we have episodes with 15 minutes long to 50 minutes. So we never know before…
JA: We never know. The story decides how long the episode is gonna be. It’s not at all made for linear television. In our case, sounded clear, that they had to work and program around it, because as Mari said, it could 15 minutes or 50 minutes. The story decides.
MM: But the story, the concept, it’s customized on a daily experience and that’s on a web page we want our audience to follow SKAM.
JA: So we think the episodes, the full episodes, are more like promotion, because I believe that most people when they start watching SKAM they start watching the full episodes to just get engaged in the story, but then they keep on watching episodes until that one Friday when the cliff is so strong that they can’t wait until the next Friday and then they go online and then they’re hooked. Then they have to check everyday.
MM: So, Julie and I just finished the final season ever of SKAM, season 4, and SKAM has run for 4 seasons now in 2 years (2 seasons every year, Julie says), because we follow the school year.
So, in season 1 we follow Eva, it premiered September 2015, so we follow the school year, so every semester of the school there’s a new season.
JA: Every season is told by different character. All of these characters go to the same school and exist in the same universe, but the first season was told through Eva’s point of view, so it was her story. And she had an emotional journey as a character and there was a specific story to that character but then the next season the story was about Noora which was her best friend and then you see the universe and you tell the story through her point of view. So every season switches character, but all characters exists in everybody’s seasons.
MM: We’re from Norway, SKAM is made for the Norwegian market, it lives 5 million people in Norway. Our target audience was girls 16-year-old, which is approximately 30 thousand girls.
JA: Exactly, the smallest target group ever. We could call each one of them…
MM: Something happen during season 2 and season 3. For example, there’s a fan group in Brazil with 86 thousand members and during the last day of the episode of season 4 ending, ending this SKAM universe, ‘Thank You SKAM’ was globally trending on Twitter, under the hashtag #ThankYouSKAM, where fans were telling their stories about how SKAM had impacted their life. And then during season 3, I’ll just show you, 180 million views on the Chinese fan Youtube.
We never ever ever expected SKAM to become this big.
JA: So we’re gonna try to explain now why it got this big. We could talk about there’s not one reason, or I don’t think it’s either 10 reasons, I think it’s probably 100 reasons. We’re gonna give you some, or very some of the things we think, that we know have an impact.
The first question people usually ask me is how did you come up with the idea to have a show in real time as a blog? And that really is something NRK has done for since 2008. So it’s nothing that happened overnight. In 2008, I used to work in the children’s department and in 2008 we made a fictional video blog for 12-year-girl. So, it was an actor playing that 12-year-old-girl, playing Sara, and she would talk about her life in the web cam, she would blog, and tell the viewers everything that happened in her life. Everything was written and she was an actor. And then we started also to add small fictional scenes, almost what you have in SKAM, and we mixed that into the blog, and that not really logical, but the target group was 10 to 12 so they didn’t really care or understand so we just did what was best for the story.
And then in 2010, we tried to experiment more, we made the same type of blog, but this time we had 3 different characters blogging on the same page. And that was a mess. That was real messy. That was nobody that could understand that story except from the fans who were really engage in the story.
And lastly, in 2013, this show Jenter, is still running at NRK, I made the first 4 seasons and now someone else is making the last 5 seasons, season 10. It was still a fictional video blog that the characters would blog about their life, they would talk to their viewer through a web cam and we would have small clips and the characters would switch from season to season. So SKAM, that’s where SKAM comes from, because Jenter reach, it was really popular, it reached out from it’s target group and 15-year-old girls, 16-year-old girls, started watching in. NRK, the broadcasters said ‘Wow, maybe there’s a market here’, because they hadn’t made anything for teenagers in 20 years. And the saying at NRK was that ‘they are impossible to reach’. So the target group from 14 to 18 had never had any content made to them in 20 years. So that was what we were trying to do with SKAM.
MM: So SKAM is based on this experience from these productions and as well both us came from the children’s department have never worked with a teenage audience, so we had to do research. So during our 8-month comprehensive research period, we did over 50 depth interview with boys and girls between 15 and 19 years’ old with different religious background, or sexuality, or social background. I think I’ve spend over hundreds of hours stalking them on social media (I’m sorry about the lines, I think we crossed, many times, Julie said).
JA: I don’t know if you know this but I’m really a fan of this method called NABC, and it’s developed I think it was meant for tech companies, so tech companies would use it to develop new gadgets, (Mari complements) anyways, the method is like this: it says that’s instead of going out in the target group and gathering a lot of data and statistic, what you do is you find one representative in that target group and you interview that person trying to find a need, something that person needs. And then when you find a need, you try to meet that need with something techy, or a show, like we do. And that’s the method. So we didn’t use, we didn’t talk to one representative, we talked to many representatives, we talked to many, probably 15, 50 teens. But what we were looking for in our research was a need, what do they need, is there anything we can give them with a show? And I must say that very early, before we even started the research, because we ended up, I think it’s vey obvious we brought a need and knew about this need before we started research, but we didn’t want start look for it, and it was so strong. And that was that we could see that teenagers today are under a lot of pressure, in every aspect of life, in school, with friends, in sports, in music, everywhere there’s thrive to be perfect and the pressure is real. The question we ask, is it possible to make a show that we take away some of the pressure from the teens?
And we ended up with some tools, having some tools that we wanted to give out. One of them being, for example humor and the ability to laugh of yourself, self irony, if you can laugh of your suffering then the pressure is smaller to be perfect. So that was one of the tools we used. Another tool we wanted to use was showing then how human interaction works, because when you’re a 16-year-old and you get reject by a boy you will think that there’s something wrong with you, definitely. But trying to show them how every human being has their own problems and how that affects, how it will affect the people around you and that boy who just rejected you it’s probably, he got his own shit to deal with, so it doesn’t have to be… Interaction. And also, showing them the value of facing fear, to build self confidence, and showing them you always grow stronger in confronting a problem then running away from it, so that was the 3 main things we wanted to try to give them, to take away the pressure trough watching SKAM.
MM: Basically this mission is well down into this sentence which says ‘SKAM aims to help 16-year-old girls’ strengthen their self esteem through dismantling taboos making them aware of interpersonal mechanism and showing them the benefits of confronting their fears’. This is the main mission of SKAM in every part of the production if we were like unsure of anything we would go back and look at this and see if does this help their self esteem? This is our rule.
And also during research we asked our target audience what they watched and watch Game of Thrones, Modern Family, all these big budget drama series from the US and also spending a lot of time on Youtube and other social media, which is tough for our little budget project for us to compete with.
JA: We can’t really compete with Breaking Bad or Game of Thrones, but we have something that the big studios in America don’t have and that is that we know exactly who those 30 thousand girls are. We know what culture they grew up in, we know what they eat for dinner, we know what they watch… So identity was our strongest card and we had to play it really right. And the way to play it right is to have really great characters that the viewers can identify with.
One of the characters in SKAM is named Sana and I had an interview with a 17-year-old Muslim girl before season 1 and I asked her ‘I you could write, if you could decide, if I’m gonna make a character for you, how should that character be?’ and she said ‘Can you please make a strong Muslim girl, that is not suppressed by society, that is not under social control, that has her own opinion and is strong?’ and I made that character, I made Sana.
18:50 – explanation about Russ bus
MM: Creating this web drama genre, we call it, in 2015 was a bit different then in 2008 with the first show Sara. In 2008 the blog format was in the golden age in Norway, every pre-teen girl used blog to express through web cams and blog posts. During research, I knew this from the start that blogging is dead in that sense we used in the previous show, but I remember a girl told me ‘I’m 100% myself on Instagram, just a better version’ which I think it’s kind of true for all of us and that’s when it came to me that we had to include social media in the storytelling. Because the digital identities teenagers have, and I think for all of us, are so important and so involved in out life. So, that became this (shows all of the Instagram’s accounts). Every character in SKAM has an Instagram profile, a Facebook profile, and some are on Youtube and other platform, like Snapchat.
Which we can follow these characters are living 24/7 online during the season, posting pictures from their lives always in character. These characters would never publish a picture that didn’t feel that this was from Sana, or Noora or Eva. It’s true to character. Every character has a mood board, which also is rooted in the research, with the aesthetics of how they take the pictures, the humor, how they write the captions, and which emojis or filters they use. And everyone has their own identity online.
So you could follow these characters just like you do with your friends, and when you’re scrolling down your Instagram feed, watching what your friends are doing, then suddenly a picture of Vilde or the group of girls, then the fiction interferes with the reality and it meets us. And it doesn’t become so important if Vilde is a fictional character or if she is your friend, and that’s how I tried to work with social media to let the audience identify and let them feel authentic as if the character were speaking directly to them like they did in the web cams and blogs in the first [productions].
JA: So we tried to find new ways to create that identification and connection with the audience.
MM: And you can define the how we use social media and the social media accounts we use, we can define it as promotional tools or storytelling tools, and it actually doesn’t matter if it’s either way, because it’s so integrated in the story. Because when we use Instagram it’s a good promotion on the show, we’ll try to show you in a sample how we use social media and real time with the story.
So here we see from season 1 the clip from the bus meeting and season 1 is Eva’s season and her boyfriend is named Jonas. So this clip was published Friday, 6:50, Friday evening and the morning after, if you follow SKAM online everyday that week you would see Jonas and Eva waking together the morning after, we’re not telling how they ended up there, which is not so important, because they’re boyfriend and girlfriend, they sleep together once in a while.
Friday evening Jonas posts this picture on his Instagram, refer asking his best bud Izak if he catch a reference (blah). So Izak replies in the comment section this Friday evening and Izak is on his Instagram and Jonas is on his Instagram, in real life is Julie and me sitting on Instagram. (Could not understand). Izak is of course catching the reference immediately and Izak and Jonas start a conversation in the comment section underneath this picture. And Eva starts to interact with them. And that’s just me with my iPad and my iPhone.
JA: And they start a conversation in the comment section of Instagram and then the viewers start to comment also and the characters start to answer the viewers. (Julie reads the conversation at 30:26)
MM: They started to communicate with the fans on there in real time. But it’s important to know, this is the beginning of SKAM. I think there was 20 thousand people, unique users on the web page during that week, and Jonas’ Instagram he had like 200 followers and we knew, ‘okay, probably like 10 people will see this interaction in real time, see the conversation happening at that time’, but for them, who would see, it would feel so strong and so real and authentic that they would be like ‘are these characters real?’ and then they would go talk to their friends and the show would spread throughout the outlets.
JA: That’s kind of how we did promotion in the start.
MM: We wanted to let the target audience find the show themselves. So we didn’t send any big promos or trailer on the linear TV or anywhere else.
Of course we couldn’t continue doing this, because this accounts became very popular, they gained a lot of followers, with a lot of comments, so it would just disappear. But that’s a way of how we tried to work to continue find ways to interact with our audience and something in the storytelling to create a bound between the audience and the characters. And it’s really really easy to interact with SKAM, we don’t need a password or username to go into the website. There’s a comment section in every content that we publish and you can comment anonymously. The storytelling and tools we use in SKAM helps and amplifies the identification to the characters which also brings engagement. Then the audience start hammering on their keyboards, sharing a lot of theories, and emotional reactions, and also they dare to ask questions that they probably wouldn’t dare ask in real life, which becomes really beautiful interactions in the comment sections. We try to read most of the comments on our web page and on different fan forums, but it’s difficult. But it’s like a ongoing focus group, because they’re telling us their predictions, and we’ll go ‘okay, so we’ll try not to do that’, and them they’re telling how they feel about something, and because of that we know our audience really well and the audience knows us also, but we try to know them a little bit better. We’re trying to use all their response and comment section in the story. And we will try to show you some examples on how we use the reactions from the audience in the storytelling.
In season 2, the big love story is between Noora and William, this example is from the second last episode of season 2 and the couple has been trough a conflict, so they’re struggling, but Noora, the feminist Noora, has finally declare her love to her friends for the douchebag William and all of her friends and in whole SKAM universe is ready to see William and Noora together. But just a problem, William is missing in action, he won’t answer on any of her calls or texts messages and the fans are flipping out. Because remember, this is told in real time so, we have to, the audience have to feel what Noora almost is feeling, we have to wait with her to get the answer and we start analyzing why isn’t he replying…
JA: Yeah, everybody started analyzing. At this point, I think this was the first time we understood how big SKAM was in Norway, because everybody in Norway was analyzing what could be wrong with William, why isn’t he answering and what is he feeling? Big cellphones companies started making advertising saying if William had our coverage plan he would have answered by now. The whole public was going crazy. I think it was 2 and a half days or 3 days we waited.
MM: This is the spoiler. Some fans made this web page: haswilliamanswered.no and it would continue going no, not yet, no, no no… And then finally, when he did answer, it was just yes. But ok, it was an intense week. This person wrote this in the comment section ‘I can’t concentrate on my own exam until William has answered’, so what I did, I copy and pasted this line and gave it to Eva and included in a chat between the girls. Now Eva can’t concentrate on her exam until William has answered either. So this shows our audience that we see them and we’re all on this experience together, Eva is desperate to see them together, they’re desperate to see William and Noora together, we are all desperate.
JA: It unifies the characters and the audience. So reality and fiction mixes.
MM: And it’s not so important what is what, or if it’s fiction or reality, because we’re all desperate (could not actually understand 37:38).
JA: So another example, this William character that we talk about, he always enters in slow-mo. I use a lot of clichés in SKAM and one of them being him always entering in slow-mo. And the first time I did it the viewers loved it, second time I did it, they still liked it, third time I did it, they were like ‘c’mon, are you gonna do this forever, are you like, is he always gonna come in slow motion?’. But then I kind of answered that in this scene we’re watching now and you should listen to the lyrics of the song (clip plays at 38:33).
So instead of stopping doing slow-mo we decided to comment it and show that we hear what you’re saying, but we have humor and self irony, the same stuff we’re trying to show our audience.
MM: 40:06 – The last example is this: SKAM has become hugely popular on the SKAM and this is a picture drawn from a big popular talented fan fiction artist, @elleskam on Instagram, and she drew this in the end of season 3 and we got so many mails and comments on this, and hashtags, and people wanting to see this and saying ‘please, can you create this?’. Let us know if you recognize something from the first scene of season 4. (Clip from season 4 at 40:48). So that’s just a way of saying thank you to @elleskam who draws these beautiful pictures from SKAM and engaging with and fandom.
MM: So, we have tried to sum up – 41:25.
JA: Do the research and listen to your target group, take them seriously. Everybody knows that you’re supposed to listen to your target group, but really listen. I didn’t stop asking questions, when I did research interviews with these kids I didn’t stop asking questions until I really understood it, like until I really felt it. Because if they told me about an experience and I could feel and I could recognize something from my own life, and then try to tell that to the audience, then there’s a bigger chance of reaching. If a 16-year-old girl has felt it and I feel it, there’s a big chance a lot other people also have felt it. Try to listen and really understand and like we said, try to get them, I feel there’s a lot of studios and broadcasters that are always discussing how to get teens, but if you flip the question, if ask what can you give them and what do they need?
MM: And working with teenagers today, growing up in this digital world, they have this ease to become their own broadcaster, it’s natural to be heard and have an influence, if they want, they have the possibility to be heard. And I think there’s and expectation from the audience to have an influence and to be heard. So I think it’s important to listen to them and give them a possibility and see that some of the examples we showed you. And also adapt to user behavior, that’s a must I think, and also be willing to experimenting about how to challenge, maybe, the user behavior because it’s constantly changing and I think if SKAM would’ve run for 10 seasons, it would be looking completely different from season 1 to season 10, because how we communicate and how we consume is changing. And also a good story will always be seen.
JA: It’s always this discussion about how to tell stories about (44:25 could not understand) or how to… But if you don’t have a good story or good characters, it doesn’t really matter.
MM: And one more thing: like Kanye West says ‘listen to the kids, bro’.
Question about when Mari is posting on Instagram, or chatting on Facebook, or replying comments. Is she creating, is she improvising?
MM: Yeah, it does have a script. How we cross (?) is that Julie is writing an episode script and we’ll meet up at the meeting and talk through the script and start planning how can we tell this, which precedent should we bring to the online storytelling and that’s not in the scenes. And then I start to write how we can do that. And many people are saying, because I am in charge of all the accounts and writing all the text messages and their Instagram accounts, and people are like ‘How do you do so many personalities?’ and Julie is writing all these personalities in the script as well, which is in some way the same. But then constantly, cause runs in week time and I think it’s really value that we use the reactions that comes immediately in the story. Often I call Julie in the evening and I say ‘Oh, now they’re talking about this, maybe I should write a chat that could just continue it’.
Yeah, I’m listening and have to. I usually compare working with SKAM like in a band or standing on a stage, because it runs 24/7, we almost produce in real time and the response comes immediately, just like if you’re in a band or in a stage, you have to adapt on how the audience is responding on your performance and that’s what we try to do as much as we can in SKAM in use to respond to get a 48:57 (could not understand).
Question about the SKAM team. How does it work, how many people are involved in the process of creating and producing all the content?
JA: I write the script, all the episodes, alone, I don’t have a team. So I’ll write an episode divided into the clips we’ll see, I’ll write the clips and then make sure these clips will work in an episode. And then, Mari and I will sit down, when we have time, when we will discuss the clips and then, because the clips together should work like an episode, so I make sure of that, all of these scenes together work as an episode. But then we try to give all of the viewers who follow everyday, online, more story and that’s what Mari is ready.
MM: It is basically just also, Julie is really, really independent in her writing and then the web content and also, yeah. It’s basically us two who writes.
Question about how the production is their life.
JA: Yeah, that’s right. It’s a 24/7 job (Mari). I think also this is one of the reasons of it’s success, we have a really small team. Everybody in the team is really engaged in the show, they loved working with teens and we have the same vision for the show. So in the last season we had much more people on set and the thing is with more people something it just takes more time. Even though I’ve been working 24 hours a day, I loved working with a small team.
Question about the format of SKAM and selling this format to another company or country.
MM: Like I said, SKAM works in 2015-2017, like how is distributed and published, and like I think, like I said, we have to adapt to consumer behavior, so I hope like it will change and I really hope that telling like this won’t be the main storyteller in a way, because I hope that there will be diversity in how we distribute content and create and continue to develop story.
JA: This works in 2015-2017, maybe in half a year it won’t work the same way, but I believe we will see many examples of it and I think we don’t own this format, that’s NRK that owns it and they have sold it to different places. So we will see variations of SKAM and probably other companies trying to do similar things.
Question about how did it work when an episode had 15 or 50 minutes.
JA: With the work we started in SKAM was an experiment, so we had a really low budget and we were just going to try to reach teenagers. And nobody in NRK, NRK is a really huge production house, nobody really cared about us and that’s a good thing, because they would leave us alone and we could do what we want. So we said ‘okay, we’re gonna make this digital, the target group doesn’t watch linear television, so we’re gonna make it digital, they’re gonna watch it on this page, but we will also create episode in the player every week too. And I think of the episodes, like I said earlier, as a promotion strategy more than the real show. So then one day, NRK woke up and understood ‘oh my god, this is really big’ and then they told us ‘we want to put it on linear television’, and we said ‘no, but we’re making this a digital platform and we can’t change that, so okay, you can have the episodes, but they’re gonna be 15 minutes or 50 minutes, and you’ll have to program around it and we won’t deliver until two hours before it airs’ and they said ‘okay’, because what could they say.
MM: This is part of how we have to like change our mind set from this original media with all these new possibilities. We knew, okay, teenagers, they don’t watch television, so we don’t have to create a show that’s fitted for the television, we created a show that’s, it’s customized for the internet. And then instead of taking something from the traditional and trying to put it in the internet, it should rather be the other way around, like okay take something from the internet and try to put [on traditional media].
Question about how they unmixed reality and fiction.
JA: You can say this was almost a social experiment, because we had done it with younger kids earlier, we knew that it could be big and we knew that the pressure on the actors would be big, they have their own Instagram’s, but we would never let them do press, so they didn’t talk to the press, but we made sure that from the very start, we put them into therapy groups, just to make sure that they would be okay, because it’s true what you’re saying, they are young people and they’re living a life on a stage that is very much similar to their own life. But I think the fandom is old enough to understand that this is fiction, so they understood that, they understand that everybody in SKAM is actors and we never said that they are not actors, on our page it says that everything is scripted, everything is acted. And there was so many news articles about this concept, and so many theories about the actors, because they didn’t do any press, so I don’t think anybody was confused, but it’s just, when you look, you wanna live in the fiction. You want to be able to believe that these are real people, even though people didn’t really believe that.
MM: I think it’s interesting now, because I remember during season 1, in the Norwegian newspaper they were writing ‘NRK is trying to fool kids that these are real people’, which is not true of course, and also our target audience is so intuitive and understanding of the digital concept and they immediately ‘okay, I know this is fake, fictional, but I will interact with it like it was my friends’. Which is interesting, I think, about how they interact.
Question about the characters’ online personas.
MM: Julie wrote the characters before even writing any scripts and we talked a lot about them, and (casted the characters before I wrote them in scripts also, Julie says) so I feel I know the characters really well and I worked real closely with Julie and also the actors and their way of present their character. So developing their digital life, well it was basically to use the character map, that Julie has created.
JA: And also, Mari has a lot of research of how teens act online in social media, she would have boards filled with Instagram pictures from teenagers, so you [Mari] were inspired by real teens when made the characters also come to life online.
MM: Every character in SKAM has a mood board with real persons Instagram pictures. So Vilde is an example of that, her mask is to be like this perfect girl, and she’s working out, sharing these quotes about how great life is and sharing pictures of clothes and make up, and in reality she is a girl that has her own struggles which the audience finally gets to know during the last season. Yeah, their mask, these characters’ masks are often their digital personas.
Question about the male audience.
JA: 01:04:00 – talking about boys as audience against girls.
Question about the topics shown in SKAM, such as abuse, sexuality, and the direct form it’s done. How does that work?
JA: NRK didn’t really interfere, because we did a lot of research. I think that what we tried to do was not to underestimate 16-year-old girls. When we talk to 16-year-old girls they can handle almost anything, you don’t have to go easy on them, because they talk about everything between them. And then, exactly at that age, I believe they are going from being kids, teenagers to becoming adults and we really want to build their confidence on that, so that… My biggest fear was to underestimate them, I sometimes aim a little bit above their head, just to show them that I trust them, that they can take it, because they can. And I’ve never done a scene do provoke, it’s not to be provocative, it’s always to pass a reason or a story, and NRK, I believe trusted that. We haven’t had, I don’t think we had reactions from fans, I think everybody has handled everything perfectly.
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valeriofioretti · 7 years ago
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Saturday Update #1 21.10.17 Un video al giorno
Sembra proprio che questa idea della rubrica settimanale di aggiornamenti sia piaciuta :)
Ho ricevuto molti feedback postivi, quindi... andiamo avanti!
Cosa sto facendo.
Da questa settimana ho iniziato a postare un video al giorno, e andrò avanti così per un bel po'. Al momento i video si trovano sulla pagina Facebook ufficiale di Valerio.it, ma presto finiranno anche su Youtube e nel blog, giusto il tempo di sincronizzare il tutto per rendere le attività di produzione, post produzione e publishing più semplici e automatizzate possibile.
Il piano editoriale, per queste prime uscite, prevede i temi della performance personale, emozioni limitanti, work - life balance, e qualche libro interessante che sto leggendo. Pronti già altri titoli più tecnici o comunque di taglio business, fra questi un mini corso introduttivo al marketing online e alla migrazione da offline a digital della propria attività lavorativa.
Insomma... io e il mio team ci abbiamo lavorato a lungo per trovare tanti argomenti interessanti.
Per seguirmi fai click sull'anteprima qui sotto e metti MI PIACE alla pagina.
Cosa sto leggendo.
Appena uscito, fresco fresco di stampa da Roi Edizioni, la casa editrice del mio amico Marcello Mancini (quello di Performance Strategies, per intenderci), il fantastico Pitch Anything di Oren Klaff. Se sei amante della persuasione questo libro è per te! È un bestseller internazionale che finalmente Marcello ha portato in italia, in italiano.
Lo trovi su Amazon e nelle librerie - http://x.valerio.it/AJnSvyJE
Cosa sto usando.
Per restare in tema SUMO, sono tornato alle care e vecchie widget di SUMO ME (ora sumo.com). Ora su Valerio.it puoi vedere lo sharing dei contenuti, i popup intelligenti e altre diavolerie interessanti. Ti do un indizio, vai su una pagina qualsiasi del mio sito ed evidenzia un testo con il mouse, lascia il pulsante e...
SUMO widget per siti web - http://x.valerio.it/ygrjBE_1
Locations.
Sono stato ospite, questa settimana, di questa struttura a Rimini: ECOAREA. Ideale per organizzare seminari e workshop in un ambiente di design, sicuramente originale e fuori dagli schemi comuni. Ho fatto un bel tour e ho usato uno degli spazi per una sessione one-to-one. Te la segnalo perché è una valida alternativa alle solite sale hotel.
EcoArea Rimini - http://x.valerio.it/yLDHnWI
NEXT: domani si chiudono le iscrizioni di Autorevolezza
Ci siamo quasi! Il mio evento Autorevolezza LIVE 2017 del 27, 28 e 29 ottobre ad Ancona sta per chiudere le iscrizioni, siamo prossimi al sold out. Se sei interessato:
Autorevolezza LIVE 2017 - http://x.valerio.it/aEffxuBS
Ci vediamo al prossimo numero!
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next-life-online-rpg · 23 days ago
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[Evento Halloween] La Ascensión del Rey Calavera (INSCRIPCIONES)
Hace eones, el reino de Morholt descubrió una magia tan prohibida, que los ángeles tomaron cartas en el asunto, y no solo contentos con acabar con esa magia, acabaron con todo el reino, sumiéndolo en lo mas profundo de la tierra, donde ni la luz, ni el aire, ni absolutamente la vida, podría alcanzarles. No obstante, los angeles no pudieron evitar que el rey de Morholt, del cual, ya no se recuerda el nombre, lanzara su conjuro, una magia, capaz de sobrepasar la vida y la muerte, un conjuro de nigromancia máxima, " Mortius evitare Maxima". El poder de los ángeles, se desvanecía, lentamente, el sello implantado en Morholt y todo el reino y sus gentes, se desvanecía y el día 31 de Octubre, el sello se romperá por fin y el poderoso Señor Calavera, se alzará con sus huestes de no muertos, todo un reino, de seres de ultra tumba, dispuestos a recuperar lo que una vez les perteneció y recuperar su lugar en el mundo, un lugar que les fue arrebatado, por el narcisismo de esos malditos seres emplumados. Desde su trono, en lo mas profundo de Morholt, su rey, el poderoso Señor Calavera, observa impasible, como el reloj avanza, como el tiempo pasa de manera inexorable, hasta el día destinado, en el que el sello se rompa y su reino se alce desde las profundidades de la tierra y poder tomar, lo que por derecho, les pertenece.
— Nuestro tiempo....ha llegado..... —
¿Te atreves a enfrentar la ascensión? ¿O dejarás que el Rey Calavera se apodere de todo?
¡Ven y únete aquí al evento!
(Fecha límite de las inscripciones: 30 de Octubre)
★ Foro ★ Reglamento ★
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next-life-online-rpg · 1 month ago
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¡Dulce o Truco! Se acerca un evento
Este mes les tenemos sorpresas, y una de estas es ¡un evento de Halloween!
Recibirán más noticias de ello en unos días, estén atentos a ello
Gracias por iniciar sesión!
Belle (Webmaster)
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next-life-online-rpg · 17 days ago
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Solo quedan dos cupos!
quedan ya DOS CUPOS para las inscripciones al evento de Halloween, no te quedes fuera!
Recuerda que para inscribirte, debes tener hecha tu ficha de stats/inventario, no importa si aun el staff no te la ha aceptado u tienes que corregirla en algun detalle, queda suficiente tiempo para poder corregirla o ser aprobada por el staff
Animense a inscribirse si desean participar y disfrutar del evento!
Foro | Inscripciones aquí
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next-life-online-rpg · 3 months ago
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NPCs IMPORTANTES EN NEXT LIFE ONLINE
En el mundo virtual de Next Life Online, tenemos el reino Camelot, junto con otras regiones (las cuales podrán conocer mas adelante dentro del foro cuando se abra, o probablemente en un futuro post), y por supuesto, como todo juego, existen personajes cuyos roles son importantes en dichas zonas.
(Cabe aclarar, que estos personajes, serán NPCs que NO PODRÁN SER LLEVADOS POR LOS USUARIOS, ya que el staff será quien los manejará en futuros eventos donde sea necesaria la presencia de alguno de ellos, esto dependiendo la situación, por lo tanto, si bien estos personajes se ubicarán en zonas específicas del mundo virtual de NLO, ELLOS NO PODRÁN APARECER EN ROLES NORMALES, solo en eventos y posiblemente en otro tipo de situaciones)
Información Básica:
Barlaam "La Quimera" Raza: Hombre bestia PB: Carrion – Tensei Shittara Slime Data Ken
Basanta "El inamovible" Raza: Humano PB: Leonidas - Shuumatsu no Valkyrie
Excalibur "El Arma del Rey" Raza: Autómata PB: Durandamon - Digimon
Hektor "El Dorado" Raza: Enano PB: Don Quixote – Fate
Coronis "La Madre" Raza: Dragonewt PB: Vritra – Fate Series
Sif "La Bendecida" Raza: Hada PB: Trianda – Fire Emblem
Gémini "El vagabundo" Raza: Autómata PB: Svarog – Honkai: Star Rail
Cepheus "La Fortuna" Raza: Vampiro PB: Illumi Zoldyck – Hunter x Hunter
Laelia "La iluminada" Raza: Humano PB: Melina – Elden Ring
Gasto "El Invicto" Raza: Humano PB: Date Masamune – Sengoku Basara
... ¿uh? ¿Buscabas información mas completa de estos personajes? Bueno, eso no será posible, ya que esto es una demo de lo que se viene en el foro, si quieres conocerlos completamente, tendrás que esperar a que el foro abra!
Esperamos verlos pronto iniciar sesión!
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next-life-online-rpg · 13 days ago
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FELIZ HALLOWEEN
De parte del staff de Next Life Online, les deseamos a todos un feliz halloween a todos, esperamos se la pasen lo mas tenebrosamente posible esta noche
Esperamos disfruten también el evento de halloween que se está llevando a cabo en nuestro foro, tanto los participantes como los espectadores en si
Lo mismo para nuestros foros afiliados que nos están leyendo, esperemos sus eventos de halloween se estén llevando a cabo de manera genial, les mandamos buenas vibras desde aqui
Ojala y sigamos activos por mucho tiempo para así poder seguir celebrando esta y otras festividades con todos ustedes!
Staff de NLO
youtube
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next-life-online-rpg · 1 month ago
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Sistema de Next Life Online YA DISPONIBLE
Jugadores, ya está disponible el sistema en Next Life Online, el cual fue creado por Morningstar y Sou, a quienes les agradecemos el esfuerzo en haberlo hecho.
Nuestro sistema fue creado y adaptado de manera que es fácil de entender y sumamente práctico, el cual no forzamos a nuestros jugadores a usarlo si no son fans del combate
Nosotros contamos con un sistema de 15 niveles. los cuales el jugador podrá escalar no solo de nivel, también en stats y habilidades, las cuales a continuación explicaremos de manera breve
El sistema de stats no es complicado de armar, ya que solo ocupas distribuir 25 puntos básicos entre los 5 stats que necesitarán:
Ataque Físico
Ataque Mágico
Defensa Física
Defensa Mágica
Velocidad
además de esto, contarás con dos puntos extras, uno por la raza y clase que tu personaje tiene
Por ejemplo, si tu personaje es un Druida híbrido, y este tiene 3 de ataque fisico base, por ser híbrido tiene +1 y por ser druida tiene otro +1, al final, este personaje de ejemplo tiene como ataque físico 3 (+2)
Además de los stats, también tendrán habilidades, las cuales dependerán de la clase que tu personaje es, como inicial tendrán 3 habilidades de manera automática, y cada 5 niveles recibirán una habilidad nueva y más fuerte (las cuales serán sorpresa por el momento)
La ficha de stats la pueden encontrar aquí, junto a esta, también estará su inventario, por lo cual será un 2x1 esta ficha, una vez el staff haya aprobado su ficha de stats, esta será cerrada y solo el staff podrá modificarla dependiendo si hay objetos que añadir o retirar si se consumieron o vendieron, o si el jugador subió de nivel y ha mejorado en sus stats
(Cualquier pregunta que tengan para armar sus stats, envien un mensaje privado a Morningstar y Sou)
Pueden echar un vistazo Aquí!
Sobre los dados, si, tenemos dados, pero solo existen dos de manera oficial (otros que pueden llegar a agregarse, solo serán para eventos y gatchapones)
Dado de 20 caras: los usos que se le pueden dar a estas son varias, desde dos o tres opciones de alguna acción dependiendo ciertos numeros de este
Moneda cara/cruz: como lo dice su nombre, es una moneda en la cual te puede salir cara o cruz, este dado se puede usar para alguna situación en la cual no logran decidirse en algo
Esperemos sigan disfrutando de nuestro foro mientras lo seguimos actualizando con mas cosas en el futuro!
Foro | Sistema | Reglamento | Afiliaciones
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next-life-online-rpg · 4 months ago
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Nuevos miembros al Staff
Hola jugadores, la comunidad de Next Life Online no para de crecer poco a poco, y nuestro Staff tambien ha crecido! tenemos dos miembros nuevos.
Kei: el administrará el server de Discord, el es quien revisará que no haya malos comportamientos en el server, como tambien, se encargará de la limpieza de usuarios en cada censo
(PB: Keith de Voltron)
Sou: el estará a cargo de algunas cosas cuando Momodia, Belle y Morningstar no puedan , como las peticiones a staff y alguna otra cosa que se nos ofrezca, tambien se encargará de narraciones en misiones y eventos junto a Morningstar. (PB: Lance de Voltron)
Únete a nuestro server de Discord Aquí
Esperamos verlos pronto Iniciar Sesión
Belle (Webmaster)
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