#neutralizing an oversaturated gradient map is incredibly difficult
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i think i FINALLY found a coloring method for arlathan forest shots that get rid of the purple without either whitewashing lleyth or turning them bright orange and i just. god damn why did they do the arlathan luts like that.......
#💾#it looks fine in gameplay when ur walkin around#and then u get to a cutscene and it's like. um. ew#i had to pull out the CHANNEL MIXER for this one. thats how u know it's bad#and even that wasnt enough i had to do a straight h/s/v edit......... so this probably will not be a universal psd unfortunately#but at least a base i can go off of methinks#i would like to speak with whoever does the color grading at bioware#neutralizing an oversaturated gradient map is incredibly difficult#just once it would be nice to play a bioware game where they dont make the lighting actively hostile to characters of color lmao
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