#nemurin icons
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himeprincessa · 7 months ago
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Magical Girl Raising Project Icons Pt.1
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gachapons · 3 years ago
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nemurin icons! ୨♡୧ like or reblog if saving
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the-blue-sandglass · 3 years ago
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Another icon set, this time for Magical Girl Raising Project! This is the first part of the set. Credit is appreciated!
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froggykinz · 3 years ago
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Nemurin Gif Reply Icons
Requested by Anon!
Feel free to use! Credit isn’t needed but is very appreciated~
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cozykincafe · 4 years ago
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♡ NEMURIN ICONS ♡
120x120 / muted pink / square / bordered
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prideful-icons · 5 years ago
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lesbian nemurin for @nemurinbeam (i am slightly jealous of your url!)
☆ mod millie
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tendou-maya · 6 years ago
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I kinda wanna change my url because I have 8 Revue Starlight canon urls (for each main character except Hikari because each variation of hers was taken) but at the same time I don't wanna abandon Nemurin I love her too much.
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mahou-furbies · 5 years ago
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Not sure if you ever answered this before, but what are some of your fave MG hairstyles?
I love Ahiru’s hair in both forms. The white part in her Tutu form could be a hairpiece, but I prefer thinking that she has two-tone hair.
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Then Creamy Mami for the lovely soft and fluffy hair (and also having such a pleasant colour palette in general).
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Stocking for the blunt haircut and two colours, I tend to fall quite easily for hair with multiple colours...
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Sailor Moon has one of the best hairstyles for a magical girl ever, like it’s so iconic without being over the top, and I really like how the odango+twintails look is replicated on multiple related characters. Having a hairstyle that goes with the theme is the only reason I like Kousagi so much even though I don’t know anything about the franchise...
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From MagiPro my faves are Nemurin and 7753. Especially the fluffy smiley clouds are an amazing idea.
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Tsukurotte Piature has such good designs that every time I think about it I’m pissed that it’s not a real show.
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On the Precure front there’s Hime, and especially her ballet form whose hair would be my #1 if it wasn’t for the dangly bits.
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And my other Precure faves are:
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... in conclusion, two-tone hair and twintails is where it’s at. MagiPro girls do both and are indeed perfect...
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nbmahoushoujo · 5 years ago
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how about!! top 5 magical girls?
I’ll do this excluding any i’ve talked about in previous asks, since that would be really repetitive, thanks again!!
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cure peace is a nerdy little angel and the cutest precure character! she is baby and she loves superheroes and i just wanna give her a big hug!
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nemurin!! i don’t have much of a reason beyond the fact that i love the idea of a sleepy magical girl who can visit people’s dreams, also she’s adorable!
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i couldn’t pick just one of them so both diamond heart and amethyst heart from magical warrior diamond heart! val (diamond heart) is the protagonist and clover (amethyst heart) is one of the possible love interests and they are both cuties who i love very much!
anyone who has spare time please check out the game if you haven’t already it’s so good, there’s only a demo out right now but it has a lot of content already!
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not to be basic but sailor moon is and always will be an iconic magical girl! i love how someone who’s such a ‘crybaby’ is also able to be a strong and capable magical girl as she grows and learns and knowing that she has been a good role model to so many girls makes me happy!
i also like that when i’m telling a person i like magical girls and they don’t know what that means i can say sailor moon and they get it, since she’s so well known
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lastly, homura akemi! she’s really cool and the lengths she goes to to protect madoka really makes me admire her, not to mention i wish i had her powers!
put “top 5” anything in my ask and i will answer
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megatentious · 6 years ago
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My lengthy defense of the most hated Persona game
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Here’s my grand defense for the most hated game in the series: Persona 1, AKA Revelations: Persona. I know it’s too late to try and rehabilitate the game’s reputation on the internet, but I’m hoping that by rambling in modestly structured form for a bit, at least some folks might be able to look at Persona with a fresh perspective. It would be cool if everyone could try to understand what the game did so well and why it resonated so strongly with me and 2 or so other people. If you are the kind of person that thinks games age and become archaic, then I probably don’t have any hope of reaching you, but still, try to put yourself in the right mindset and approach the game on its own terms, and maybe you’ll discover something quite special.
So, Persona. Persona does very interesting things with choice. As the first Megaten rpg released in America, the negotiation system was a revelation (har har), providing the choice to talk your way out of battles and into rewards is a natural D&D element that never got a foothold in countless videogame conversions of the game, and in the first Persona these elements are at their peak. With every demon having four moods, four series of animation and four sets of voiced sound effects, the expanded options really let you get into the headspace of the demons you’re conversing with, unlike traditional SMT’s more spare binary system. Getting into the thick of things with complex sets of reactions (Joy + Interest, that’s what’s up) makes for a fun simulation.
The theme of choice is also really built into the game’s fabric, it’s the reason why in old usenet postings, Persona was recommended to folks who were fans of Gold Box games, during a time when RPG labels were more porous and that sneaky “J” hadn’t yet latched itself omnipresently to the term. Choice here also extends to the fifth character in your party, a friendly way to promote replay value without new game plus, and certain choices locking you out of giant chunks of the game, an unfriendly way of getting you through the game again. In a world though where developers are desperate to ensure that gamers experience all content (so many buzzwords!), the chutzpah of Persona being willing to lock you out of huge swathes of the game is something I actually admire.
It’s easy to underestimate the impact of the modern day setting in a post Persona 3/TWEWY/Alpha Protocol world, but dungeons that were hospitals and police stations and high school students snarling “EAT THIS” with MIGs in pitched street battles felt revelatory. Exploring the comically low-rent polygonal city (is this another reference to the abstracted icons of SMT1 and 2 world maps?) was actually fun, as ridiculous as waiting for traffic to pass might seem. There are also many complaints about the first person perspective dungeons, even though the rest of the game is third person, but the setting variety is nice and many of the wall patterns are quite evocative (Deva Yuga looks like Persepolis!)
The game also does PSX-era philosophizing in a tasteful and generally thoughtful way, while contemporaries were drawing from Evangelion, Persona looked to Zhuangzi and Jung. Not very high-falutin, true, but at least middle brow enough such that my 14 year old Sophie’s World reading self was entranced. The game has something neat to say about loneliness and identity and the way we construct the world around ourselves (all hinted at in the moody intro. The story is very nice and very Kaneko, even if he’s overestimating the literary quality in this interview, I’m very fond of it and it is my franchise favorite.
Here’s where I alienate the remaining people who might have been on board with me so far: if you ignore the loss of the Snow Queen Quest, a 20 hour alternate version of the story that takes place in a series of SMT:If... like towers, Revelations: Persona is actually the superior game. “Lunarvale,” a hodgepodge of America and Japan cobbled together by localizers attempting to mask the game’s origins, is actually more weird and interesting than the Mikage-cho that appears in Persona PSP. This bizarre mashup, combined with a nonsense translation attempt, somehow manages to better fit the lurid dreamscape vibe the original developers were going for. I can’t undersell how one-of-a-kind and wonderfully unsettling the game’s atmosphere is in the PSX version, and this is helped along of course by the sound.
Here are excerpts from some things I wrote on the music in this game:
Revelations: Persona has the best soundtrack in the franchise, possibly the best soundtrack ever made. In raw quantitative terms it's ridiculous, 113 songs and 3 hours of music without being looped, and all without doing Persona 2's trick of repeated (but still awesome!) remixes. Two majorly sweet leitmotifs for the two major quests, employed creatively and thoughtfully, four fantastic composers on four discs, cohesive and thematically coherent when by all rights it should feel disjointed as fuck, this is a generous OST!
Hidehito Aoki (R.I.P.) composed the dungeon music, which is exquisite. Lengthy songs that are moody, elegant, just plain beautiful and get you PUMPED! The iconic Deva Yuga Monochrome: School Revisited Dream-like, synthy, catchy, beautiful, quintessential Persona sound. Pandora's Den (Deepmost Area): The climax at 1:12! Ice Castle/Black Snow The twists and turns in this one, so effing good. Sebek Music, Karma Palace 90's music is the best!!! Misaki Okibe's range is ridiculous, she composed some of the most memorable, interesting tracks in the whole game. Reverse Dream World: You think you have this song figured out in the first few seconds, but stick around to see where it suddenly veers off to around :30, hilarious and awesome. Theme of Nemurin's Love: The intro! The power of a simple lovely melody, a little Uematsu-esque. Augustia's Wood: The save music, so memorable, I love the grumbling. City 2 Accident: Do you remember wandering the streets in the town, disoriented, listening to this gorgeousness, thinking about how Lunarvale suddenly seemed so scary, like an unsettling dream? Bar Attacked by Harem Queen: A bit of jazzy beauty. And most important of all of course, Misaki Okibe is the composer of the Pharmacy Music, featuring vocals by one Hidehito Aoki of all people. Satomi Tadashi Drugstore Song In our heads forever, teaching us about item use since 1996. 
More alienating for readers who have gotten this far: the “whitewashing” character designs were all improvements, Kazuma Kaneko redrew everything himself and it’s easy to tell that a lot of thought was put into the redesigns. Finally, Mark is also >>>> Masao, everyone’s always yelling about the jive-talking but to me he came across as quite smart and savvy. I dunno, maybe this is just a Flavor of Love/Outsourced minorities just wanna see themselves effect operating here, leave me alone you guys! So yes, the franchise’s current fanbase might not be fond of them, but the cast is comprised of characters that are meant to be iconic and not friends you wish you had in real life, a cast that, FFVI-like, is meant to evoke broader themes and not follow the typical arcs of many RPGs these days. Check out the classiness of Yuki’s design, and allow me to quote some more stuff on how Tsuchiya, master of the character theme, nails it for each party member.
The sign of a good character theme is when you can extrapolate from instrument choice and melody to personality. Here Tsuchiya is the man, no one does it better this side of Uematsu. I hear these songs and I've got a perfect picture in my mind of each cast member. It's what I think of when I think of "videogame music" ha, here are my personal favorites, I could listen to these endlessly. Mary/Maki: Cheerful, just a hint of melancholy in the notes, love that slap bass. Yuki: Starts a bit slow, but soon we learn that Yuki's cool but determined. Alana: The song tells me she's brassy, energetic, fun. Chris/Reiji: Dangerous, exciting, a bad-ass delinquent. Ellen/Elly: Classy, elegant, confident.
Some also rag on the dungeon design, but it seems unfair to expect centerpiece labyrinths along the lines of Strange Journey or Etrian Odyssey in a game going for something completely different. Nevertheless, you’ve got tricky mazes with dead ends that test resource allocation skills and provide a sense of accomplishment. Encounters are tough and require thought, careful consideration of when to flee and negotiate is imperative for dungeon survival. This is something that gets lost a bit in the PSP remake as the encounter rate is increased but battles are a bit easier. Exploiting elemental weaknesses isn’t as elegant as in later games, but with a ludicrously high 14 damage types breadth supersedes depth. And there’s even a positioning system to consider that the developers decided to drop from later games rather than refine. In the end, surviving the dungeon and beating the boss is an RPG staple that just plain works, although yes you will probably grit your teeth at some of the loading times.
And finally, you don’t have to take my random word for it. Parish really liked it too! How’s that for an appeal to authority?
For series buffs, it’s fun to trace this game’s historical lineage, as one of the earlier spinoffs of Shin Megami Tensei, it's easy to spot the mainline series influence: the occultism of the opening ritual, the hospital as first dungeon, the first person perspective for dungeon travel, BLUE POINTER MAN, and the omnipresent danger of demons in town and dungeon alike. Revelations: Persona is drawing from a rich and storied history, but manages to recast SMT traditions in interesting new directions. Again, the atmosphere is really unbelievable and something I haven’t come across in other games. It’s more than a simple curiosity and it doesn’t deserve dumb dismissal or sneering derision for its flaws. Revelations: Persona is a real marvel, modern games ought to draw more inspiration from its lessons, and the game belongs in the RPG canon, there I said it!
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idiot-dotcom · 7 years ago
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top 5 magical girls
how dare,,, DARE you make me choose anon… im having a mental crisis rn but ill TRY
IN NO PARTICULAR ORDER BC I LOVE THEM ALL EQUALLY OK (im also gonna link their transformation sequences so pls look at em if you like ok thanks!!1!)
1.) Creamy Mami
usually i hate kid oriented shows but,,, creamy mami is just so,,, hnnnggg i love her. it just has such a certain sound/feel?? v good to watch when ur sick or dont feel good. ((also her yellow outfit is so so much better than her pink one and yall can fight me on this ill never lose))
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2.) Sailor Chibi Moon
ok well,,, i never got far enough in sailor moon to ever see chibiusa but,,, SHES JUST TOO CUTE OK i love her so much
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3.) Nemurin (she doesnt have a transformation since she was only a side chara so take this wEHHH)
how could i not include HER?? worlds sleepiest magical girl? beautiful design? iconic silhouette? shes got it all folks
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4.) Cure Whip
i literally could NOT make it past the first ep of kira kira bc i thought it was so boring but,,, cure whip really has the best design in all of precure,,, thats just facts HUNNY i want a figure of her so bad im gonna cry
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5.) Cure Custard
ok,,, i may hate kira kira but,,, they really got some GOOD ASS CHARACTER DESIGNS!!! shes got it all,,,, baby bangs,, childish personality,,, squirrel,,,, shes so perf
ALSO ARGUABLY THE BEST TRANSFORMATION SEQUENCE ON THIS WHOLE POST!!!! its really top tier…..
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i literally have so many more i would include,,,,, dear baby,,, oyashiro rika/trap satoko,, nijimin,,, this girl that idk wtf is from but is insanely cute,,, but,,, i will hold myself back,,, for the people,, for myself
tysm for coming to my ted talk once again and letting me rant abt shit no one cares abt lmao
also pls watch their transformation vids if u wanna cry in awe along w me thanks i love u
also reminder that i have a magical gilr blog at @mahou-mei an its hella aesthetic and thanks bye love u
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mahousparkles · 7 years ago
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Character Design in Magical Girl Raising Project: Arc 1
One of the things that immediately caught my attention about MGRP was the character design. The outfits don’t go together as a lineup in the way traditional magical girl outfits do, rather they exemplify each individual character’s abilities; this allows the viewer to learn a great deal about the character just by looking at them.
I’m sure other people have made similar posts, but as a passionate character design enthusiast I’d like to discuss my personal thoughts on the character design in Arc 1. I’ve tried to keep everything as spoiler free as possible. And yes, I do plan to do the other arcs, so stay tuned!
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Snow White - 7/10
I actually like Snow White’s design, but with all the competition, I need to be a bit strict. Her outfit may not be as interesting as some of the other characters’, but that seems pretty intentional; Snow White is *supposed* to be the cliche, idealistic magical girl protag, so the artists didn’t have a lot of wiggle room with her design. Considering that, they at least managed to give it some unique elements. I especially like the bows on her boots and the ribbons on the front of her top that look like suspenders.
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Ripple - 5/10
Ripple’s design has always been confusing to me. I don’t hate it per se, I just think there’s a little too much going on in it. It’s supposed to look like a cross between a kimono and a bathing suit, but really it just looks like a bikini with some fishnet accents and... pom poms? That’s at least one too many things for an outfit. I do like the scarf though, and the shuriken shaped hair accessory.
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La Pucelle - 9/10
La Pucelle’s design was the first one in the series to get me really excited. It’s a simple and expressive costume that represents her personality and motifs as a magical girl. It sticks to two central themes, dragon and knight’s armor, and doesn’t have any unnecessary elements that stray from this theme. The frills add a splash of femininity without being overwhelming, and the muted, earthy colors are pleasant to look at. Altogether, La Pucelle’s design just seems very... cohesive. It’s well thought out.
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Cranberry - 8/10
When I first pulled up this image, I planned to give Cranberry a 7, then it changed to a 7.5, then to an 8. The more I look at her design up close, the more I find myself liking it... but that’s kind of the problem. The fact that I didn’t take notice of the interesting parts of her costume until I sat and stared at it for five minutes means that her design is a little too ornate to appreciate at a glance. I think the main culprit is the huge purple roses; they grab your eye, and that’s the only thing you notice. I consider the jacket and tights to be the most fun parts of Cranberry’s design, so it’s a shame that they aren’t more noticeable from the get-go.
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Ruler - 10/10
I consider Ruler’s design to be one of the most successful ones in the entire series. It sticks to a single theme and it’s immediately recognizable, but at the same time, it has those subtle, unique accents that make it fun to look at. The little diamonds in her hair and on her ears. The vertical stripes on her tights and bows on her shoes. The black lace adornment at the bottom of her dress. Every detail comes together perfectly to encapsulate Ruler’s vision of herself as royalty.
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Yunael and Minael - 4/10
My favorite parts of their designs are definitely the speech bubble halos. It’s a cute idea that combines two aspects of their characters in a simple and effective way. Which makes it all the more disappointing when the rest of their designs are fairly, well, dull. They’re not bad, they’re just nothing very new. It’s also annoying how I can never tell them apart.
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Tama - 7/10
This one boils down to personal preference; I’m not a huge fan of animal-based costumes, and I’m not really a dog person, so I didn’t love Tama’s design at first glance. But for what it is, it’s actually very well put together; the crop top and leg warmers are cute, and it follows my rule of sticking to a central theme. I respect it as a design, and don’t really have any formal critiques, it’s just not my thing.
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Swim Swim - 5/10
I really feel like I should hate Swim Swim’s design. A swimsuit, headphones, bat wings, and whatever those weird tentacle things are? In one outfit? I mean, I know that 5 out of 10 isn’t a stellar ranking, but someone who breaks all my rules of good outfit design should at least be below Ripple, right? But oddly enough, I don’t mind Swim Swim’s design. Maybe it’s because the color scheme is consistent enough to tie together the unrelated elements. Maybe it’s because Swim Swim is actually a little kid and it makes sense for her to design a Mary Sue OC with bat wings as her avatar. Or maybe I just think that little garter on her leg is cute.
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Hardgore Alice - 8.5/10
I couldn’t figure out whether to give an 8 or a 9, so I finally said fuck it and brought decimals into this. I’m sorry. Truthfully this design is a 9 in my book, but I’m afraid I may be letting the fact that Hardgore Alice is my favorite character in the series affect my review of her design. So I had to knock her down a peg. Well, half a peg. Anyway, despite pretty much looking like something I could pick up at any gothic lolita store, I like this design a lot. Is it just because I like Alice in Wonderland? No. Well, maybe. But I also like the muted colors and overall simplicity. And the bunny, of course.
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Calamity Mary - 8/10
Whatever your opinion of her character may be, Calamity Mary’s got style. The fringe on her sleeves, the holster at her leg, the giant spurs on her boots; Calamity Mary is a cowgirl, and you can tell. The wild-west attire looks modern without being overbearing, there isn’t too much or too little going on. My only complaint is that I wish the hat was bigger and more pronounced! The hat is such an important part of an outfit like this, and I feel like it gets kind of lost with its size and shape as is.
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Magicaloid 44 - 6.5/10
I have very mixed feelings about this design; all in all, I think it was the hardest on this entire list to rank. It is unique and relatively centralized, but it’s also kind of... clunky. Looking at it, it’s hard to understand what’s going on, and that’s a problem. Are those spiky things supposed to be her hair? If so, why do the bangs look so out of place? What’s up with the crown icons on her arms and legs? Is her skirt poofy or flat? I can’t help but overthink everything when I look at Magicaloid’s design, so although I don’t hate it, it kind of irritates me.
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Top Speed - 9/10
Top Speed has another one of my favorite character designs in the show. Her design is a seamless combination of magical girl and witch, all in warm Halloween colors. I love her chunky braids and cape, the lace around her hat, and the frill on her sleeves. She’s immediately recognizable as a witch, but these little feminine details also help her fit into the magical girl ensemble.
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Weiss Winterprison - 3/10
Um... yes. That’s a coat. Okay, next.
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Sister Nana - 7/10
It’s hard for me to decide whether or not I like Sister Nana’s design. Impulsively, at a glance, I’d say I like it, but I can’t quite put my finger on why. The religious motif isn’t really my thing, but the simple black and white colors with a splash of red in the shoes pleases me. I also think the cross shape is used very creatively, especially with the neckline. I can’t really tell what those cushion-like things on her legs are supposed to be though.
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Nemurin - 10/10
Maybe I should have given this one a 9.5 because I think overall I still like Ruler’s design the most, but Nemurin is certainly a very close second, albeit for very different reasons. Nemurin’s design isn’t as straightforward as Ruler’s or Top Speed’s are, mainly because “pajamas” is an incredibly broad category, and the artists have more room to be creative. Despite this, her design is wonderfully balanced, it doesn’t seem stuffy, and the colors work nicely. The long, dragging pigtails, the little clouds in her hair, the uneven socks; everything about Nemurin’s design tells us that this is a girl who likes to sleep and dream all day.
Thank you so much for reading my silly post, I hope you enjoyed it or it at least gave you a few things to think about. Feel free to tell me what your favorite design is in the tags!
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froggykinz · 3 years ago
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Cloudcore Nemurin Circle Icons
Requested by Anon!
Feel free to use! Credit isn’t needed but is very appreciated~
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cozykincafe · 4 years ago
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nemurin anon! i love the icons, they are very pretty 💖 i have another kin in mgrp, so if you want to i could request for that one too? ^.^ i dont wanna stress you!
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I'm glad you like them, Nemurin! And that's completely OK to request yep! We have a good few requests in the inbox and I'm going on a trip tomorrow until Friday so I can't promise they'll be done incredibly soon since Slasher isn't super familiar with the series but we'll do what we can! Feel free to send any MGRP stuff I really enjoy it as well as someone in our system!
↳ Mod Cinnabun
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twtoryu · 8 years ago
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vc pd fazer icons da nemurin de mahou shoujo ikusei keikaku por favor? obrigada
vou fazer ♡
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