#naeva mora
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starfieldconceptart · 7 months ago
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Naeva Mora
Concept art for Starfield
Art by Ray Lederer
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fangbangerghoul · 1 year ago
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My favorite lesbians
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freerainhl · 3 months ago
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some afk dialogue, I like that in starfield npc would actually react to your long time silence, for me it feels more immersive this way :p
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bearlytolerant · 1 year ago
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Naeva Mora
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silurisanguine · 11 months ago
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Chapters: 7/? Fandom: Starfield (Video Game) Rating: Explicit Warnings: Graphic Depictions Of Violence, Major Character Death Relationships: Sam Coe/Spacefarer | Player Character, Cora Coe & Sam Coe Characters: Sam Coe, Barrett (Starfield), Andreja (Starfield), Sarah Morgan (Starfield), Seren Jones OC Additional Tags: Alternate Universe - Canon Divergence, What-If, I'm putting my spacefarer through heartbreak, Major and i mean major character death, Angst with a Happy Ending, Angst with a capital A, Starfield endgame spoilers, Possible Soulmates Series: Part 2 of Starborn Odyssey
Chapter 7: A Crimson Mirror
Summary: From what was once perfect to somewhere that felt like hell, Seren had to survive to escape.
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ncytiri · 1 year ago
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me listening to naeva mora use pet names on everyone on the key
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starfield-confessions · 1 year ago
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Naeva Mora is hot <3
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vulpixelates · 5 months ago
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thank you to @ladyinthebluebox for tagging me to make a poll of my favorite video game ladies! 💖 i think there is one going around where it's just favorite fictional women in general but i had to limit it to video games or i'd be here for a year
tagging the following and anyone else who wants to (but no pressure!): @butchdollyparton @bardofheartdive @serawasnever @sunlians @littlebirdofprey
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starfieldconceptart · 8 months ago
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"Naeva Mora"
Concept art for Starfield
Art by Ray Lederer
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fangbangerghoul · 1 year ago
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I missed last Snippet Sunday so...
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It's like 2am EST so I am not going to tag anyone, but I will set this to reblog again later.
I missed last snippet sunday because I haven't been writing a lot, but I did get to work on Chapter 8 for Fleeting Pleasures more this past evening!
After chapter 8 goes live there will only be two more chapters left in the series and I am so excited to be able to finish this story!
Ao3 List to check out my work!
Chapter 8:
“Look who’s awake. The Rook or should I just call you the traitor?” The raspy sounding shrill was no one other than Naeva. It was clearer now with the way she casually leaned against the door frame and how her shoulders jutted forward with importance. 
“Oh, look you found me. Here I thought you all would just forget about me down here.” Ghoul said with a snide. She was not going to act like a hurt animal even though she felt as low and a bit hopeless like one. The flash memories of her ship mates panged at the shadow of her heart. It dragged her down while simultaneously encouraging her to do something irrational and impulsive. Plus, maybe if she played Naeva’s anger right, she could get out of this fucking dump. A foolish thought but when did she ever have a rational one. 
“You still got jokes. That’s reaaaal funny coming from a dead man.” Naeva loomed over Ghoul and she seemed to enjoy the display of power she had over Ghoul in this moment. She took a few steps over to Ghoul and bent over to have their faces only half a foot apart. “I know it was you who stirred up all that trouble in the bar. You still owe me for that mess you made. Now you owe me for vouching for traitorous scum. I warned you what would happen if you fucked me over.” 
Naeva spit on Ghoul after she let out a disgruntled growl and before Ghoul could respond to her mini monologue Naeva’s foot kicked her head back. The force of the boot against Ghoul’s chin made her teeth grind with immense force and her head to ricochet off the metal wall. The spot of dull pain that was on the back of her head from keeping herself awake was now a little warm and wet. Ghoul’s vision took a moment to set right again but even if she couldn’t see exactly where Naeva was about to kick her next, she knew the woman wouldn’t be able to resist doing it again. Ignoring the shockwaves of pain pulsing throughout her skull, Ghoul used her hands that were tied up to push her off the wall with enough force to lift her body at an upward angle. The rest of the momentum was focused on pushing her legs up enough to kick the bitch back. Ghoul missed and her body was flat on the floor, her frustration building while Naeva stood for a moment laughing at her futile attempt.
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bradenthompson · 1 year ago
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The Starfield Experience: Crimson Fleet
Never before have I been so mixed on a video game. And that's really something, bc I'm a little shit who isn't happy with anything.
I thought, rather than attempt to "review" Starfield, I'm just gonna catalogue my journey through the respective faction questlines, culminating in actually doing the main story. To star: Space Pirates. Yo ho hohohohohohohohohohhoohoohohohohooohoohhohohhhohohhhhh
Of course it's a pirates life
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so two things motivated me going evil mode: for one thing, I like pirates already. Second thing is feeling out the game's morality system. Are we getting Skyrim-style slaps on the wrist or can I be, if you will, the king of the pirates? I had been talking in some Discord, doesn't matter which one, about morality choices in video games, and decided, since I was agnostic to Starfield, I would stress test the system by being the worst guy possible. And the Crimson Fleet, the game's premiere bandit faction, promised to get me there.
The way you initiate this quest is kind of funny and also immediately disappointing. I can accept having to join up in some way other than asking the first pirate who doesn't immediately open fire, but... okay so like--
The first time I was arrested in Starfield (it can be for literally anything) instead of being taken to jail I was instead taken to the UC Vigilance, a giant space cop flagship, and interred under Commander Ikande. He made me a deal: rather than serve my sentence, I can instead become a dirty filthy stinky RAT. He wanted me to join up with the Crimson Fleet and find out whatever they're up to because they were apparently real excited about something. You can refuse him, and I guess proceed to jail, but I wanted to be a pirate anyway and accepted, planning on cutting Ikande off the moment I could***************
What sort of crime did I pull? Failed a pickpocket check. Intentionally. Because by then I had already killed like three people unnoticed, one of which out in broad daylight trying to get caught but New Atlantis clearly doesn't do "see something say something." By then I just wanted to see what jail looks like, man. Now I did pick the "Gangster" trait at the character creation, a background picked up by Ikande in dialogue. So that was cool. Idk what he brings up for players who didn't pick that. "Based on your failed attempt to steal a lollipop, I think you're just who we need to infiltrate the Turbo Murder Gang."
Turbo Murder Gang
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The Crimson Fleet initiation was deceptively simple. I first meet up with first mate Naeva Mora. She sends me off to kill a Crimson Fleet deserter named Austin Rake. Zooming off to his location, I discover Rake had shacked up with a civilian ship. Boarding, I ask for Rake, they say they don't have him, I say I'm going to shoot everybody (evil character), they say "oh nevermind he's right here," he shoots everyone, and then I shoot him. Yo ho.
After that, Naeva decided I was one cold sonofabitch and invited me to The Key, Crimson's Fleet main hideout. Here I met their leader, Delgado, and realized terribly quickly that things were gonna be a lot less violent than I was anticipating.
Before setting you loose, and constantly as you report back to his bitch ass, Ikande urged me to avoid killing anyone. Seeing as he was a space cop, I ignored this. I'm about to join a gang of space pirates whose canned NPC text is twenty four variations of "hmm I think I'll have murder for dinner." Odds are slim we avoid violence.
Delgado's grand plan is finding the Space One Piece. Legend has it an old banking ship crashed out in wildspace some years ago, and the credits (bc we're in space) inside would set us up for life. It's very pirate-y to be hunting for treasure, okay, I get it. But space pirates? We'd be robbing a bank with extra steps. We're really building to a bunch of credits? This is not a game where money is hard to come by; half the NPCs are walking about with 1000 bucks minimum, and baby I'm running a pickpocket build.
ugh, fine, okay, treasure hunt. But I better get to plunder a few ships along the way.
Ice Planet with a bunch of bug enemies
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(I didn't take any screenshots and couldn't find any online, so here's a picture of Greenland)
Our first mission was to go to the ice planet The Key orbits in order to find some leads on the ultimate treasure. This ice planet prison does lead to some lore on the Fleet, but man I was pitching a fit the whole time. I wanna plunderrrrrrrrrruh. Suffice to say my first impression of space pirate questing was not too exciting. All the enemies here are native bugs you gotta aim at the floor to shoot. Felt very wimpy, even when the big one showed up for a boss fight later.
But that's ignoring this quest's diamond in the rough, a man named Mathis:
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He's also a Crimson Fleet initiate, just like me. When we landed on ice planet the game started feeding me all these dialogue options to antagonize Mathis. Unprompted, mind you. It's always trying to underhand me some bad guy options, and this time they were all "fuck Mathis" flavored. I thought it was funny, so I picked them every time. This got Mathis quite heated with me, and to put the candle on this filler episode birthday cake, Mathis and I found ourselves on the other side of a cave in, separated from the rest of the pirates. Here's when he dropped all the antagonism and immediately dealt me into his plan: kill Delgado. Why he wanted to do this, I still don't know. Why he would invite me in on the plan, even though we hate each other, I wish I knew. But I wasn't exactly loyal to Delgado, by any means. That, and when Mathis brought this up I started to turn around on the guy. Thought "wow, Mathis doesn't fuck around. Maybe he's alright."
From then on, Mathis and I were pals. We killed bugs, found sick gamer loot, and he was over the moon when I told (lied to) Delgado he was one hell of a pirate. Not that killing bugs in a space prison would prove this, anyway. But Delgado was happy with our work, and from then on we were Crimson Fleet bona fides (the way I'm pronouncing that is a secret, oohohohohoho). Soon after this, Mathis pulled me aside and suggested we drop that "killing Delgado" business. It was never brought up again. Still dunno if I would've gone through with it or not. Probably would've.
Siren of the Snores
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(not my screenshot)
I haven't been super clear on what this ultimate treasure is, and I have to be now for any part of this next mission to make sense.
Kryx' Legacy is the name. All I knew at the start was it's a bunch of credits. Come to find out, Kryx is the founder of the Crimson Fleet and Legacy is the name of a GalBank ship lost in an unknown nebula. I said this earlier but I wanna be super clear right now. A high ranking GalBank executive, with the credentials needed to get inside the bank's archives (housing the final known location of the Legacy) is currently lounging on a big space yacht. This is the Siren of the Stars and my goodness is it a snoozer of a quest. And it shouldn't be! It's perfectly in line with my character build! Even so! Even sooo!!!
It's a whole process just getting to this executive guy. Gotta talk to all the patrons until one of them decides to tell you something useful. Then you talk to his mistress, then you talk to some third guy, then you talk to... whatever his name was. It's talking in circles with one--maybe two--persuasion checks. On one save, I went postal. Killed everyone on the stupid ship and got the info I needed. Only to discover my Crimson Fleet contact inside the ship, guy by the name of Rokov, got scared(?) and locked himself inside a room I couldn't open??? Sorry, Rokov the space pirate, is this not your speed?
Ugh. Loaded a save and did the quest orthodox. After one lap of this damn boat I was sick to death of it. Seven laps later I was thinking of quitting the Fleet. They talk a big game. You're in for life or you're dead, sucker. Or else what, Naeva? You're gonna send three ships at a time every six hours? Execute this (picture me flippin her the bird. Hell yea).
Quick thing about Naeva Mora: she gave me an optional goal in this quest. Steal an expensive award set with precious space diamonds. Only one woman on board had access to the award. But I, the silver tongued devil of the stars, was able to persuade her into giving me the key to the vault. You ask, how. How did you, a space pirate dressed in rags, convince a stuffy lady on an expensive pleasure cruise to just give me her multimillion dollar trinket? I don't know. This is the most absurd persuasion check in the game, so far.
From there I jetted over to New Atlantis and snuck my way inside the GalBank archives. There was less money to steal than you would think but I suppose this isn't the vault. Killed some mercs, got the location.
How are we doing on heist missions over here?
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So we've got the location of the Legacy, but no way to get close. See, it's in a hazardous nebula that'd fry any normal ship that dares approach. The cynical man would assume the game's solution was some novelty ship part that protects from the nebula and has zero function outside of this questline. And sometimes cynics are correct.
We need the ComSpike, dammit! What's a ComSpike? I forget. Protects ships from bad nebula juju. I'm not knocking the story for details that I forget, to be clear. Nor was I happy that the pirates were sending me off on another secret heist. In fairness, I didn't have to do these missions the way the game suggested. I could go postal on every facility I'm told to infiltrate (more on that later). But because I was so oddly punished for doing so on the last quest, that led me to assume some approaches were preordained. The Crimson Fleet has connections to uphold (WHY).
Whatever. I go to New Atlantis and talk to Huan Daiyu, pictured above. She's a smuggler, owns a pretty cool ship called the Jade Swan (am I a bad person for predicting her ship would be called the Jade Something?). I'm gonna bum a ride to her next dropoff, dropping off myself and sneaking aboard a research station that just so happens to be working on that ComSpike technology. In the opening steps of this quest, I encountered the first real Bethesda Moment of this game.
Picture this: I'm on the intercom with Huan. She tells me I need to find a keycard to get to the next level of this station. In her dialogue, explicitly, she suggests picking someone's pocket. Well, you read my mind, Huan. Just so happens I've been dumping skill points into pickpocketing...
Imagine my deflation when I had checked every pocket in that damn storage room, only to find the keycard was on a table and only accessible by talking to multiple guards in a specific sequence. Let's be really nice and say not all of Huan's suggestions are going to work. Dynamic world, indeed! I'm gonna throw myself out the airlock!
Throughout the infiltration I was only answering Huan's calls to be nice. Couldn't trust one bit of advice from her after that. She's not a reliable source. So I throw on a security uniform, talk my way into the engineering bay, find the ship fitted with the ComSpike, and perform a high-precision shipjacking outta there. Not an ounce of booty plundered, not a doubloon to be seen. What a life, the pirate's life.
We have Night City at home
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It only occurred to me in this mission. Something that should've occurred to me about three heist missions ago.
The NPCs in this game are so fucking mean, all the time.
It's not even prompted. Mathis, I get. I was busting his chops something fierce. But everyone else is just off rip "wassup dickshit, I'm Suzy Cosmonaut, and you're dirt on my boot. Hows about you go find a USB stick but hey don't forget to kiss my ass on your way out."
What am I supposed to do? I say something rude back. What, I'm supposed to take that? My dream was to fill my ship with my best buddies in the galaxy but I think I mostly hate all of these people.
Ugh. I fly off to Neon. Great city name, guys. This must be the criminal underbelly. Where do you think they shack up? The part of Neon literally called the Underbelly? And what do you suppose this crime syndicate is called?
Neon is a city built out of placeholder names. Indistinguishable from any cyberpunk town in all of fiction. Uninspiring place. One of my character traits is being from here, which is more embarrassing than the city I'm actually from irl. But fuck it, whatever, let's ride.
Estelle Vincent is my contact in Neon. She knows where I can find the schematics for the conduction grid the Fleet will need to access nebula space. But she won't give that info for free! Nothing comes cheap in Neon, baby!
I was in full Fuck It mode by this point of the questline. My promise for this quest was to kill everybody I could get away with killing (more, on, that, later). So when Estelle wants me to go talk to Generdyne executive Ayumi Komiko about gaining access to their computers, well... sorry Ayumi. Victim of circumstance.
After Ayumi was super dead, I stomped over to Generdyne with her access card and opened fire. Terrible scene, no survivors, yo-ho-ing all the way. One must imagine justice served somewhere in this--no doubt cancelled out by the rest of the carnage. But whatever. This is the piratiest I've felt so far. I shoot my way to the top floor, where the brother of the CEO just gives up the computer. Turns out he hates his stupid CEO brother and I should probably kill him too. Noted.
When I go to meet back with Estelle, that Generdyne CEO is sitting in her place. He offers me a deal to sell out Estelle, which I refuse. Estelle was my test subject, to see if I could make someone less mean to me by sticking my neck out. I lied and said it was all me, he didn't believe me, I put a shotgun to his temple and realized he's an essential NPC and cannot be killed. Party's over.
After this, would you believe it, Estelle did like me! I only had to sell myself out in her place and pay her like 9000 credits for like no reason. But I turned someone around. Now it was time to finally get me treasure.
The One Piece Is Real
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I'm gonna bring this up now before I forget. Periodically, after every heist or so, I was instructed (by the quest markers, not anyone else) to report back to the UC Vigilance and Commander Ikande. Because this is also Point Break and I'm technically a government agent. Despite me showing no loyalty, lying to his face every chance I had, insulting him and his crew, and straight up shooting his flagship twice, I was Ikande's spy on the inside and expected to give report. The whole questline I was looking for outs. Some reason to cut these dorks off and go full pirate. To my knowledge, there's scarce ways of doing this. Won't say there isn't one, just nothing immediately obvious.
Until now.
I'm called to the bridge and Ikande's super pissed about my Neon killing spree. Just steaming mad. So mad he's ready to terminate this deal and send me to jail. I give his crew the rope-a-dope and run back to my ship, just barely shootin out of there. Exciting! Felt appropriately climax-ey, and it's genuinely cool that was a moment I could orchestrate with my own choices.
No time to lose. I'm off to Kryx' Legacy while the rest of the Fleet at the Key gets ready for the UC Vigilance to come knocking. Should've guessed I'd also be getting the ultimate treasure alone. This was so far the most impressive setpiece of the game. The thundering of the space lightning outside while I navigated the dead stranded spaceship was sufficiently immersive. I was immersed, for the first time in this game, and I was savoring this moment. The flashlight was on, people.
It's sci fi, so all this treasure is loaded onto an external hard drive. Look, I didn't need a big wooden chest with gold doubloons spilling out but I shouldn't be able to fit a bajillion dollars in my backpack. As soon as I have the treasure, the ship is critically damaged and I gotta skedaddle. I'm always down for a "flee the facility" type mission and this one delivers. Hop back in my ship, make just enough distance to avoid the magnificent explosion of the Legacy, and now all that's left is to get the gold home. Easily the best quest in the Crimson Fleet, no contest.
And now, the worst quest in the Crimson Fleet
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angry emoji angry emoji devil horn emoji angry emoji
Right when I get back to the Key, Delgado tells me the UC Vigilance is knocking at out doors. It's now or never, them or us. Turns out, had I not burned that bridge earlier, I would've had the choice of fighting for either the space pirates or the space cops. My decision had been made hours ago, and that aforementioned bridge was aforementionably burnt. We're fighting for the pirates, gah dammit.
Oh my god
Who playtested this. Still riding in the starter ship, I was now tasked with fighting off like a half dozen ships double my level and working off WWII flying ace AI. I died, and I counted, nine times. Half of which in the first two minutes. oooooh, gamer rage. By attempt ten, and sorry for breaking my own immersion, by I jumped outta that part of space, over to a shipwright, and got my weapons upgraded along with a new shield. I could barely squeeze out a win with this boost. No I did not lower the difficulty because I shouldn't have to, dammit, and yes this put and impenetrable stank on the final leg of this questline.
One silver lining to all this: I'm a reincorporation loving person, and was delighted to see all those pirates I had worked with across the questline suddenly swooping in for the final stand. Cinematic stuff, I loved it. Mathis was there, Rokov was there (who?), Huan was there, Estelle was there. Even Adler Kemp was there. I didn't even mention him, he seemed so inconsequential. But he showed up! Love that sort of thing.
We in tandem blow away the auxiliary space cops (not for lack of gamer rage) and board the Vigilance to kill Ikande. High energy firefight, this. I'm constantly impressed by the number of players in any one fight, in this game. Back in the Skyrim xbox 360 days, I remember doing the civil war questline and going "wow, there's like twenty NPCs in this thing." In Starfield, that number's the standard. Truly next gen, amiright guys.
Me and my friends blow our way through the Vigilance, I spend like ten minutes looking for a healing item of some sort, free some prisoners, and eventually we're at the bridge. The game even leaves in some briefs moments where I can chat with all the friends[citation needed] I made along the way. Me and Huan high five. There wasn't an animation for this or anything, but I imagine we did a jumping high five. Excuse me for roleplaying. Me and Mathis bump hips.
At the bridge, and really I should've seen this coming, there's a dialogue with Commander Ikande. The honorable man he is, Ikande calls for his crew to abandon ship and plans to self-destruct the Vigilance with all of us on it. There's precious little time to talk him out of this, and scarce options for doing so. But I'm a gangster, and have exclusive ganger dialogue options. So I have the option of telling Ikande "hey, cancel the self destruct or we're gonna torture your crew," thinking this would open up more dialogue.
But he chickens out right here. Goes "okay, fine, I'll cancel it just don't hurt my crew." And like, dude. We've been hurting your crew. They're all dead, actually. This is the most empty threat possible in this situation and this disciplined space cop chief buckles at my first threat. What a guy. We take him prisoner and the Vigilance is ours. Supreme Victory.
I deeeeed it
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Here comes my favorite part of any Bethesda questline epilogue. When all the celebration dialogue is exhausted and all the NPCs just start to aimlessly wander away, throwing out a few more canned "wahoo we did it" lines. It's a joy, I'm so glad Starfield still does this.
Delgado gets me my cut of the Legacy: 200k credits. This feels like a lot of money for this point in the game. I have seen ships that cost twice this, but it's a decent reward all the same. That, and I had picked up plenty of paychecks along the way, so my ultimate takeaway is bigger.
Best of all, Naeva doesn't think I'm lower than dirt anymore. She gives me a cool Crimson Fleet jacket and a room on the Key. I promptly placed one chair down in the dead center of the room. Home. Naeva's a classic NPC who talks a herculean game and does jack shit the whole questline. I warmed up to her.
With my new credits, I bought a Crimson Fleet Phantom ship, and hired my first crew member. Finding him piss drunk in the Key's bar, I threw my arm around the shoulder of good ol' Mathis and offered him a place on my ship. He agreed, now my best buddy and no longer wishing to kill Delgado. I also tried to get Huan on my crew, but I guess she's got her own thing going on. I wished her well, Mathis and I cleared out bounties, and we took off for our next adventure.
Crimson Fleet: In Conclusion
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Pretty mixed on this. While there's a pretty strong ending despite the awful awful HORRIBLE ship battle, everything leading up to this felt distinctly un-pirate. As if the game wasn't comfortable with me going morally undercarriage. Odd stance to take, with the space pirate questline, but this is the studio that watered down the Dark Brotherhood (I said it). While the gameplay loop is showing me some promise, I was always feeling like I had to fight the game to play it my way. Maybe I take this as a lesson: I gotta commit to the type of character I wanna be. The game will attempt to lure me away, but I gots to be evil.
My next questline is the Freestar Rangers, and only because that's the first major one I was introduced to apart from the main quest. See ya there, I say shooting away in my new spaceship which you're gonna have to imagine.
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bearlytolerant · 1 year ago
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silurisanguine · 11 months ago
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Sunday Snippet
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Tagging the Coemancer Crew as always, @vorchagirl @despicablediet plus anyone else who'd like to share a snippet from their latest WIP. No pressure! This is a rough from a future chapter of Chasing Your Star Until I Reach Home.
As they hurried back to the Cora's Revenge, Seren almost skidded to a halt when she caught sight of two people she'd hoped to avoid when coming to this place. Delgado and Naeva talking to each other casually, obviously waiting for Sam to return to his ship. Seren bristled under her armour but stayed silent, hoping Sam would be able to talk his way off the station without causing a scene. Though it was very clear to her he wasn't happy either, the fact he still had his rifle unholstered was testament to that. She doubted he would openly attack Delgado...Naeva on the other hand... Delgado was the first to notice them both and made eye contact with Sam, crossing his arms and glaring.
”I thought I told you it was best you stay off the station for the time being?” Delgado looked the same as he did in Seren’s universe, though if anything the circles under his eyes were more obvious. Seemed the weight of leading a strange rebellion with less than enthusiastic soldiers was wearing at him.
"Just picking up some supplies Del, then I'll be out of your hair.” Sam sounded cheerful, but he still hadn't holstered his rifle from before when he stood in front of them both. Mainly because Naeva hadn't taken her eyes off Seren and was staring daggers at her, whilst twirling a very real dagger in her hands. Delgado's second stepped forward jabbing the dagger like a finger at Seren, who remained calm even as she clenched her fist ready to use one of her powers.
"That's her Del. You bitch! You trapped us on Vectera. Took Lin two hours to get us out of that hab.” Naeva spat the words out, her sneer even worse now there was a harsh scar pulling at her top lip.
"I’d have done the same honestly.” Sam chuckled as Delgado placed a hand in front of Naeva to stop her lunging forward. The pirate woman spat at Seren’s feet, her displeasure at being held back obvious.
"So she’s with you now Coe? Guess her services are more than just mercenary.”
Naeva tried making a show of looking Seren up and down, but the nervousness that came off the woman was so obvious for Seren to feel, so she made a point of keeping her helm opaque so as not to let the woman see her face. She knew how intimidating her armour could be, even with the robes that now covered the strange metal. She saw Sam shake his head and place all his weight on one hip, still acting casual at a glance, but Seren knew he was wired to act on a second if needed.
"I wouldn’t make her an enemy Naeva. She's an enemy of the UC and an ally to us, plus you threatened her when you first found her. What the fuck did you think she'd do? Just be glad she let you live." He stepped slightly in front of Seren which made her grin behind her helm, he was protecting her again?
"I can speak for myself Sam.” She said, her voice echoing so it made her sound sinister within the confines of the station. Raising her hand to let it bristle with ice cold sunless space energy, she looked directly at the pirate woman who took a step back when she saw the ice ball forming in her hand.
"Ms Mora.  You may test your assumptions at your convenience.”
"Enough!” Delgado brought his hand to his temple and rubbed it, obviously staving off a headache. “Coe, I dont care who you ally with if it helps us. But…do you have an update for me regarding what you are meant to be doing? Is Victis planning an attack here?”
Seren moved her head imperceptibly from Naeva to Sam, her worry hidden by her helmet. That’s what he was doing? Sarah had to know, she was no fool.
"Cant say…boss. The General is tight lipped at the Lodge and she has her robot guarding her office day and night.” Sam lent on one hip again, seemingly not bothered by the way Naeva was still looking daggers at them both. The obvious disdain in the way he said boss was not lost on Seren either, so she kept her guard up. “What I have heard let slip through her lapdog Barrett is Victis is getting bored of playing nice. He cant use his ideal weapon on us here and knows it, but I have a feeling he plans to cut us off from our supplies by targeting them. Here’s all the evidence I was able to get, including a possible planned attack on Neon.“ He handed a slate to Delgado who took it and showed Naeva. She took her eyes off the pair to read it and almost growled before standing up straight, tucking the dagger back into her thigh holster.
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fan-and-hero · 7 months ago
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🎞️ Hero’s Memory with Naeva Mora
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eternitae · 2 years ago
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                              ⁎ 𝙰 𝚕𝚒𝚜𝚝 𝚘𝚏 𝚗𝚎𝚠 𝚖𝚞𝚜𝚎𝚜 𝚞𝚗𝚍𝚎𝚛 𝚝𝚑𝚎 𝚌𝚞𝚝 ꙳
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Most of them will be iconless for the meantime (canon only probs) until I have the time to make some. A few of the Ocs were in my previous multi and I just added them back because I have no self control ;w; 
ALPHONSE & MARA ─ Dreamthieves - OCs  NAEVA ─ Dreamthief - OC SOFÍA MORA ─ Fallen Angel - OC (new-ish) JOHN GREY ─ Syfy Alice OC NIKOLAS TEAKINS ─ Syfy Alice OC WHITE QUEEN ─ Syfy Alice OC WHITE KNIGHT ─ Syfy Alice  QUEEN OF HEARTS ─ Syfy Alice ( at request ) JACK HEART ─ Syfy Alice ( at request ) WESLEY WYNDAM-PRICE ─ Buffy the Vampire Slayer/ Angel RUPERT GILES ─ Buffy the Vampire Slayer/ Angel JOHN WATSON ─ Sherlock BBC + books inspired AZIRAPHALE ─ Good Omens DEATH ─ Sandman TONY STARK ─ Marvel ( test ) DJIN ─ 3000 years of yearning JACK RUSSELL ─ Marvel / Werewolf by night ( test ) D.I. ALEC HARDY ─ Broadchurch 
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vulpixelates · 1 year ago
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they shouldn't have made naeva mora a hot dyke if they wanted you to side w sysdef over the crimson fleet in starfield... just sayin
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