#mymoddiary
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detroitbecomeonline · 1 year ago
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What happens when you leave Connor on idle for too long: He tries to see if you're there/awake!
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(RIP quality.) Shout out to @wake-up-lieutenant who has done the absolutely brutal work of finding the animation names in the game files!
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detroitbecomeonline · 1 year ago
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@wake-up-lieutenant and I are working together in modding DBH, and with her discovery of the audio hex prefix, we can now swap audios. Here is my totally legit gameplay:
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detroitbecomeonline · 2 years ago
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MODDING DBH (7) - SWAT CONNOR PROGRESS
Hello everyone and
Dear Diary
Welcome to another mod diary! If you missed it, here is my previous one. It's 30/01/2023 and I whispered to my computer screen, "Oh my McFuck, I figured it out."
Behold my progress:
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I'm absolutely feral over this.
But this is unclean because I still have to edit the code more since you can still see Connor's suit and things. Please don't save these pics! Better ones will come! I'm so excited to do a full photoshoot with him when he's ready!
I can't believe that a month ago, I could hardly imagine wading through screens like this:
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---And now I'm actually having a go. I'm so proud of myself. (This is a random screenshot with random highlighted text, so don't waste time scouring it for meaning lol)
Oh by the way, I know what a container is now! Scratch what I said in my third entry. A container is literally just a Tupperware container of data/information. Like information for SWATCAPTAIN_01. Or CONNOR_INT02. The 'model' names are the containers.
Unfortunately, I can't share the instructions about how to get SWAT Connor, because the person who gave me the notes trusts me to keep them private. However, I can share little tips with the hex editor:
The Tool will crash if you try to open it and load the data in the containers that you're messing around with in the hex editor.
Press ctrl + F for "find", where you can find a string or hex.
Press ctrl + G for "go to" an offset. Offsets aren't searched in "find".
Notepad is your best friend.
I can't share a step-by-step process on how to use HxD because frankly, I don't really know how to use it. I'm just following someone else's instructions.
If I start working on something that's my own method, I'll be sure to share tutorials. However, I'm simply not up to that stage yet. There's so much more to learn.
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Other things I've learned that's next on my agenda:
If the original model has another model loaded on top of it, the second model will conform to the skeleton of the original model. There is a model for Markus' backpack, and the backpack conforms to his skeleton which is why he can wear it. I think this might also be the case with Connor's tie, but I have to test that out.
"As far as I know [map swapping is] only achievable with hex editing. You need to open your game files with an editor, then find and swap out the bytes of those maps. You can start filtering out other codes unrelated to maps by typing the name of a map (for example Eden Club) into the hex editor's search function." - @kayla1507
If stuff is screwing up, delete the .mods file and verify your files (or copy, paste and replace the .d26 and .idx files with clean ones). With all my current efforts, I'm sure I can save my two files somewhere and just plug them in when I want SWAT Connor again.
It takes me hours of learning and doing stuff in order to make these entries. I'm tired. I pass my learnings onto you like a withered old man giving a young hero a magical sword. And I'm not even that good at modding--- I'm still learning through the blessings of the modding community lmao. But here, it's dangerous to mod alone, take this.
~ Trinity
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detroitbecomeonline · 2 years ago
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As a part of the Leo SBDP event, let's have a look at some Leo-themed modding and textures. People who aren't into modding DBH but are curious about what goes on behind the scenes, this is for you! If you have any modding curiosities or questions, please read my mod diary.
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Leo has 3 models which we can see in the game. They are, in order: LEO_DAY01 (beanie), LEO_NIGHT01 (blue shirt), and LEO_EXT01 (big coat "external").
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Each model had a string of code that the game reads in order to make him *exist*. Here they are! LEO_DAY01 associated data container: 00 00 00 1D 00 00 00 01 00 00 06 33 7D 40 C0 00 00 A8 E7 F9 00 93 C4 7E 00 00 00 0B LEO_NIGHT01 associated data container: 00 00 00 1D 00 00 00 01 00 00 05 FB 45 70 78 00 00 A5 55 0C 00 93 53 3E 00 00 00 0C LEO_EXT01 associated data container: 00 00 00 1D 00 00 00 01 00 00 1B 82 4F 14 D8 00 00 9E 9A EA 00 93 21 86 00 00 00 14
Leo seems to share certain textures between models. Let's have a closer look and break down what each model looks like in its separate textures!
LEO_DAY01 :
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I'm assuming this model has more textures because he has a beanie, and that beanie isn't shared between models.
LEO_NIGHT01 :
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For Leo's outfit in Broken, you can see his dark jacket named E646, but that's only the colour map.
LEO_EXT01 :
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The strange green maps in Leo's textures are called normal maps and they determine the light reflection without editing the geometry of the model. The colour maps are texture maps like Leo's face, teeth, and clothes. Leo seems to wear the same jeans in each model!
Here is a close-up of cool textures:
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For anyone wondering what his necklace(s) looks like, these are the converted .png textures close up!
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I hope you enjoyed this post! <3 What's your favourite Leo outfit?
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detroitbecomeonline · 2 years ago
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This doesn't quite depict it but he's still very skinny. Enjoy.
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detroitbecomeonline · 2 years ago
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DBH MODDING (4) - DOING SOME GROUNDWORK
Hello everyone and
Dear Diary
Here is my newest mod dairy entry! And here is my last one in case you missed it. As a warm welcome to this entry, here is a shot of tank!Connor that crashed my game:
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I did this by going into the model swapper > Show All dropdown to [Not yet identified] > find the tank > copy it onto Connor model 2 > apply > save mod > copy the .IDX into the DBH folder. I talk more in-depth about the process in my first entry.
It's 19/01/2023 and I'm chilling out, but my brain hurt for like 2 days after trying to figure out hexadecimal bull-crappery. I looked more into the two types of Connor outfits I wanted to make, one being SWAT Connor and the other being bougie Connor. SWAT Connor is more looking into code and bougie is more creative and editing textures. I want to focus on the SWAT mod for a little bit.
For SWAT Connor, I needed to locate Captain Allen's model data.
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Good ol' Captain Allen. N̸͐͂̅ő̵́̄͝w̸̑ g̵̉̐i̷͈͈̓̆̒͑v̶͋ë̶́̆ ̷͋m̶͚͋ë̸͑�� ̵̹̲̼̠͊y̵̓o̴̧͉͙͎̲̱͊͜ǔ̶͖͖̳͈r̵̊̾ u̵̺̇n̴̦̆̕if̶̊ǒ̷̀r̵̈́̊m̴̋̈.̷̈̓͘
I also want the PC200 uniform as shown below, but that's not a priority compared to the glorious SWAT swap I desperately want to do.
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I went into HxD and locate in the .DAT file Captain Allen's string. Here is a screenshot:
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I mean, like, I got THIS far but I have no idea where to go from here. I found him at least. Then I thought that if I download his container from the texture tool, then I can maybe open up his specific data in HxD???? Anyway, so I opened up .data_container and .catalogue. Then I gave up and watched this which didn't help with what I wanted to achieve lol, but it gave me better insight into what I was messing with. I think I have to find which part of the data_containers/catalogues affect the uniform and somehow implement it into the Connor model? Like, which parts of the code do I copy and paste? Idk how coding works
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You will not BELIEVE what I was told! To see all the QD files, I had to download a thing. Thanks so much @jamdbh! Here is the tutorial link and the link to the website. In response to my last mod diary entry: I'm SO glad I'm not going to work this shit out by myself sdkldsjdf.
Crying tears of joy over the loaded thumbnails:
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Jamie explained a few things to me, including:
SWAT outfit Connor is not stable and not widely available.
Something something backpack and skeletons.
"Just when anyone gets a backpack that conforms to their skeleton or if there's some other model loaded on top of the first one like for Markus's stratford speech, he morphs into his android form" - Jamie
It's possible for certain scenes (Capitol Park and Spare Parts), but nothing else.
At this point I'm like wtf is a skeleton, so I glanced over this article.
However, I found videos of the SWAT uniform on Hank and Connor in Partners, so there must be something I can do to make it happen??? I don't know. Something something dragonbane0 (the dbh mod king himself)?
After hanging out for a while, someone approached me saying that they have their personal notes on how to achieve the SWAT Connor model. I promised not to share these notes around, so unfortunately I can't link/upload it. However, I will leave you with this:
Join modding communities and Discord servers!
Learn what you can from people with experience!
Read tutorials and learn any terminology you don't understand!
Be kind and try your best!
Don't expect to get everything right in the first go.
And don't panic if you screw up!
That last one is @ me because I can't edit QD files still, even after loading up stuff. I think I have to start that process again since I stupidly moved my detroit folder lmaoooooooo
Next time, hopefully, I will have SWAT Connor for you to stare at and maybe other texture-orientated notes. Hope this helps!
~ Trinity
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detroitbecomeonline · 2 years ago
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DBH MODDING (8) - NEW INFORMATION & SWAT CONNOR COMPLETION
Hello everyone and
Dear Diary
What a clusterfuck my last mod diary entry was, but like, in the best way possible since I learned a lot of stuff. Have a fully-complete SWAT Connor to celebrate! Here is a small photo shoot and another small photo shoot.
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Here are some corrections and add-ons from my last entry:
SWAT Connor is in fact not something I have to keep private! I thought it was, but here is the full public step-by-step process to achieve SWAT Connor. I would've typed it out myself, but these instructions are from the source: Jamie. Can't get any better than that!
Kayla gave me a little more info about going into outfits and map swapping. Once I get into doing that, I'll definitely write out instructions.
In the comments you'll see a discussion about the DBH modding community. In reference to that, if you discover something or create something, please share it! I personally want to consume your content lol
It's 31/01/2023 and this is my third day posting in a row. (3X KILL STREAK). For measure of progress, I want to reference something I said in my first mod diary entry:
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"I can't find info like this elsewhere. I have to figure everything out myself." Not the case anymore! As I get to know modders, they give me info and support! At the start, it all felt distant and information buried, but it's about looking in the right place and asking the right questions. "If anyone has any information or extra points, PLEASE say something lol." Still the case! If you know something I don't, please correct me! Reblog, reply, private message, ask, I don't mind.
If you need extra help from Jamie's tutorial on how to make SWAT Connor, here are some of my personal notes:
Connor's jacket is 00 00 08 B5 00 00 00 01 00 00 6D 84 (The string you need to find) and then the next 4 bytes you can replace with 99 99 99 99.
Originally, I used the browser model swapper to swap Connor (2) to Markus (Capitol Park). This means you don't have to do Jamie's first step. Additionally, I also swapped their walking animations.
To change Markus' backpack into Captain Allen, I searched for the backpack container (0D 9C 02 E1 08 00 00 1C C0 C7 00 13 17 2B 00 00 00 10) in my hex editor. Then, I copied Captain Allen's DATA_CONTAINER (18 B0 F8 00 00 B5 60 3F 00 A8 D8 EC 00 00 00 0B) from the data list (Steam version). On the hex editor, I highlight the backpack which should already be highlighted, but don't include the first two bytes which are 0D 9C. So only highlight 02 E1 08 00 00 1C C0 C7 00 13 17 2B 00 00 00 10. Press ctrl + R to bring up the replace option and the highlighted part should already be added, but double-check that at the start of the ID, the "0D 9C" isn't included. If it is included, delete it. Click on the textbox underneath and paste Captain Allen's ID into it. Click replace and save the file. File > Save. The backpack will be replaced with Captain Allen.
Basically, all these instructions boil down to this:
Make Markus with a backpack into Connor.
The backpack is like a shell around Markus, so if you put a model of a character in the same slot as Markus' backpack, it will shell around Markus.
The "base" character is who you put in Markus' shoes.
The backpack or "shell" is another layer which can be used for outfits or other model parts.
Make backpack into Captain Allen.
Make the textures of Captain Allen's face invisible so that you can see Connor.
Make Connor's outfit invisible so it doesn't clip through the SWAT armour.
Save your file.
Win.
This has unlocked unlimited wizardry for me, kids. Hope this helps!
~ Trinity
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detroitbecomeonline · 2 years ago
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Not expecting a reply, just wanted to drop by and say THANK YOU SO MUCH!
I started doing a little modding around in January, mainly trying to google and learn stuff only to find out that info and the modding community of DBH is scarce. I’m a very shy person, so starting to talk with other modders didn’t (and still doesn’t) seem like an option. Not to mention not knowing how to approach them ans where.
I used all the little info I found and got as far as to learn how to do hex swaps on the dbh demo (since the online model swapoer doesn’t work on it). Also found tutorials for textures but didn’t go for it yet. Now that I finally have the full game I’m better able to do more stuff.
Thanks to your activeness, more info has become easily available. Of course I have to thank the whole modding community as well, but I personally feel like it wasn’t until you came along that the info started to surface.
So thank you again and keep doing what you do. I love to follow your modding diary and I’m excited to learn from your learnings!!
I started modding at the start of the year too! I'm so glad you're finding my mod diary entries helpful.
I really want DBH modding information to be much more public, so that's why I started my diary! Unfortunately, a lot of people keep things private when they're not supposed to/are told not to share it. I somehow got caught up in that (which you will see in one of my previous entries) even though it's like, the opposite of what I want to achieve.
I can't take credit for "figuring out" the mods though. People have figured these out long before I got here, and those people are linked in my previous entries. <3
I would love to learn a programming language so I can reverse engineer the game and get codes that way rather than asking fellow modders, but learning that feels so out of my grasp since I like, you know, have work to do. Grass to touch. It's time that I wish I had!
Unfortunately, (and this is NOT to cause drama) my main source of info/mentor has blocked me on Tumblr because she misunderstood a post I created (classic Twitter-style misunderstanding lol)(and no hate to her at all! I am unable to talk to her privately anywhere to reconcile and clarify. So, I'm locked in a learning stalemate at the moment), so the entries will be significantly slower.
You are absolutely welcome to DM me if you get stuck with something. I only know as much as people tell me, so if you figure anything out, please let me know! I'd love to learn anything from anywhere and put it in an entry for more people to find.
I hope your modding journey is easy! It's tough for me because I have no idea what I'm doing and finding stuff is so, so hard. So I hope you're having fun and getting the results you want. I'm so glad you're using my regurgitated info lmao <3
DATE: 01/03/2023
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detroitbecomeonline · 2 years ago
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DBH MODDING (6) - TOOL PROBLEM SOLVING
Hello everyone and
Dear Diary
Here is another mod diary entry because I don't know how to stop myself. It's 29/01/2023 and I took a little break from modding since my brain was about to snap in half like a crab leg. In case you missed it, here is my last entry. To see all my entries, go here.
I was working a lot on my DBH fan comic (Zeno) and I ran into a few modding problems along the way, which resulted in me putting off my learning progress. (It also delayed the release of the next part of Zeno, but I digress.)
In the latest block for Zeno, I have introduced Connor's new look as seen below. (These are some bonus shots, so enjoy hehe, please don't save and post this elsewhere, it's a treat just for you:)
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If you would like to edit your own designs for Connor, you can get up to all sorts of things. Keep reading to see my first tie edit. :)
I started with editing Connor's tie, and this was my first test:
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I gave him stars... Because he's a star. <3 I won't go into how to edit Connor's suit, because it's actually all the same stuff as what I talked about in my last entry.
Here's how to make shapes on GIMP.
The following text-based information was provided by Jamie in order to help me out of the crashing pit I threw myself into. Thank you SO much.
I was having trouble with my Tool that kept bugging out and crashing. I LEARNED THAT I HAD TO GO INTO THE GAME FILES AND DELETE THE .MODS FILE EVERY TIME. I can't believe this LMAOOO
However, if you run into any problems like your game crashing when you try to load it up (that isn't helped by deleting the .mods file), it's most likely because you have extracted a QD file, made it into a DDS, imported it, but not edited any other QD files that it's attached to.
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There's a byte in every container for each texture entry that tells the game whether or not it's going to be QD format or DDS. Aaron's Detroit Tool always adds textures in DDS format and gets around that by changing the byte in the container to tell the game to read it as DDS instead of QD. Therefore, the container is successfully loaded because that specific byte in the container has been updated. However, if you go to load another container that tries to access that texture, that byte is unmodified, so it goes to read the (now DDS) texture file as if it were still a QD file and that results in a crash.
If you mod any QD texture in a container, you must also mod those textures in other containers that share that same texture. Attempting to load a container that shares the same texture that hasn't been modified will crash the game.
After my time in the modding community, I've learned a few of the big names and leading modders, so here is a list of who I have found.
LeonX - Basically the Kamski of the modding community who got everyone started - YouTube
Otis_Inf - The free cam legend - Twitter - Patreon
Speclizer - The first map swaps - YouTube
dragonbane0 - The King himself, basically Markus - YouTube - Twitter
aaron1a12 - He made the texture Tool - Twitter
vrtuellereality - Basically rA9 because everyone's seen her work but where the hell is she? - At least used to have Twitter and Instagram? Very popular accreditation on Pinterest/Instagram
Reicito - As seen in the model swapper credits
Kayla1507 (@kayla1507) - Tumblr - YouTube
Jamie (jamsied, @jamdbh) - My biggest help - Tumblr - YouTube - Twitter
Ami (@connorinabeanie) - Tumblr
I hope your modding adventures are going well! Next on my agenda is SWAT Connor, which you all know I'm absolutely feral to do.
~ Trinity
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detroitbecomeonline · 2 years ago
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DBH MODDING (9) - MISTAKES WITH MAP SWAPS & MORE TEXTURES
Hello everyone and
Dear Diary
Welcome to this mod diary! In case you missed it, here is my last entry. I had a long break from modding because I went on a road trip with my fiancé. It's currently 24/02/23 and I was hesitant to get back into modding because it takes a LOT of brain power, but in the wise words of Bryan Dechart: "Just care less."
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Unfortunately in this entry, I don't have a lot of info to share, but I have some crap that may be useful!
I'll organise my mod diaries a little more so that they're easier to comprehend. I will now keep a list of links at the end of my mod diaries so that they're easy to access.
TOPIC ONE: Map swaps.
I wanted to get into map swaps, so the learning began. Just to recap what Kayla (the legend herself) told me:
"Map swapping is only achievable with hex editing."
"Find and swap out the bytes of those maps."
"In HxD you can simply filter maps/models by name."
"[Filter] out other codes unrelated to maps by typing the name of a map (for example Eden Club) into the hex editor’s search function."
"Outfit swaps work similar to swapping maps with HxD."
BigFile.dat contains some outfits and handbags.
(This is all paraphrased.)
At the start, I immediately tested searching "Eden Club" in the .dat file.
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Yup, it works. If you search "Partners", nothing comes up, but I remembered something I stumbled upon in my adventures. It's saves and checkpoints, and in there had what I believe are the original names for the saves and therefore the maps. The list for this is on the left, and on the right is the list for map variations due to character choices (including the directory at the top):
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My goal is to swap the Hostage map over with A New Home.
(.dat) Hostage - 48 6F 73 74 61 67 65 (.dat) Todd house - 54 6F 64 64 20 68 6F 75 73 65
I thought these would be the data containers for the maps, but they are not. Maybe I needed to make multiple data containers from the Detroit Tool invisible? I asked Kayla for more details and learned that mucking around with maps requires only the hex editor. Here is the Ask.
I started to look into reverse engineering. I included some extra links at the end of the entry. Here is a YouTube video I skipped through to start my research.
So I tested a swap in the .dat file and obviously, it did not work. I need the codes. I cannot get the codes without reverse engineering. I am not up to the stage of learning reverse engineering. I don't even know a programming language. (Not that I don't plan to learn, of course.)
In the end, I express my difficulty to the modding community, and dragonbane0 said it was okay for Jamie to release the codes! We're just waiting for a write-up for the instructions (which she may post herself, I actually don't know). So hopefully next entry there will be the instructions or a link to the instructions.
TOPIC 2: Textures and texture maps.
Remember these pics from my second mod diary entry?
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The "RGB" maps as I nicknamed them are actually called specular maps. It indeed has to do with the shininess of the material. Usually, a specmap is black and white. Any game can store texture data however they want, and in DBH's case, the logic reads the "RGB" specmaps because that's how the channel data gets stored.
My next move with a different texture map was to do with the roughness of Upgraded Connor's jeans. I want to make them look relatively smooth like work slacks.
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I got stuck because the image format was in DX10 and I can't export DX10 from GIMP.
I proceeded to download some plugins that I thought would fix my problem. They didn't, but this is generally helpful anyway. How to install plugins.Plugin download landing page.
I asked modders about it, and Auguris said that the Tool will accept DX1 format. So I was like ok ok ok
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NEVER MIND. LMAO. Somehow it doesn't read the image properly. There would be ways to get around it, but right now I don't care enough to try. Low on the list of priorities.
Anyway, so after checking out the normal map stuff on GIMP, I realised (yes, I'm an idiot) that I could edit and import any normal map. So I tried editing the material on the back of the RK900's jacket, and I made it smooth. Basically, you can edit normal maps exactly like any other colour map, it just translates the data differently.
If anyone has any questions about anything in this entry, feel free to contact me and I'll include answers in my next one. <3
~ Trinity
Summary:
Map swapping is only achievable with hex editing by finding and swapping out the bytes of those maps.
The red-green-blue maps are called specular maps.
The Tool will take the DX1 image format in place of a DX10, but it will be broken.
Links in this entry:
YouTube video: 'How to reverse engineer your favourite game'
Map swap ask answer from Kayla
gimp-dds download landing page
YouTube video: How to install Gimp2 8, DDS Plugin, and the Normal Map Plugin
Bonus stuff I found:
YouTube video: 'Download and Install GIMP Resynthesizer Plugin for Windows 2022'
The Cutting Room Floor (mod info for other games)
Ghidra download landing page
P.S. I'm wishy-washy when it comes to tagging people in my posts, so if you see your name and want to be tagged please let me know... Because I think all my tagging would be super annoying lol
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detroitbecomeonline · 2 years ago
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DBH MODDING (1) - HOW I MADE JUICY
Hi everyone :) I'm going to start a lil mod diary because I'm trying my best to learn how to do stuff with like, 0 prior understanding. I'm writing everything I find out because frankly, I can't find info like this elsewhere. I have to figure everything out myself. If you're like me, and have no experience or knowledge in manual modding what-so-ever, I hope this series of entries will help you! If anyone has any information or extra points, PLEASE say something lol. If I'm wrong, I'm begging you to correct me!!!
It's currently 30/12/2022 and for the last 3 days, I've been looking at modstuffs for Detroit: Become Human. I started with the browser model swapper and successfully located the game file it needs. For me, I downloaded DBH through Steam, so I go the HDD (where I keep my Steam stuff) > steamapps > common > Detroit Become Human > and the file will be in the list of BigFiles. HOWEVER I made a new folder just on my HDD called "Original BigFile_PC idx" and copied and pasted the original file into there so if anything breaks, I can just plug my original back in.
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That's how I can get shots like this, because I swapped Connor's game model for North's:
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I have been hanging out in a DBH modding server, and they're talking words my uneducated ass can hardly understand. But what I have picked up is this:
Mokit is like, movement capture? Like how Bryan explained that the little dots on his face capture the actors movement. And there are a bunch of cameras and stuff. idk here's a YouTube vid. So anyway these movements are saved in files and you can switch mokits with characters.
Pretty sure points on mokits are labelled or something, because in the model swapper, an elbow is an elbow, whether you're North or Sumo.
And so also in the model swapper, you can switch out these files. I have no idea how to do this manually. I haven't experimented with the mokit swaps yet anyway.
After that, I downloaded the Custom Texture Tool (also found in More Tools) and yesterday I cracked it open. Here's what it looks like upon opening:
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I locate my game through HDD > steam > steamapps > common > Detroit Become Human. Then this all comes up on the left:
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And I'm like dang. I have no idea what any of this does, but what's really cool is that I can see which files are attributed to which BigFile (which I previously couldn't open). Immediately I go for the catalogue, because SURELY that's where the textures live. It looks like this when I open up the Catalogue tab.
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I chilled out and browsed the files for a bit before searching for Connor. I really liked how these files are named just because of story structure and specific scenes. It makes so much sense, thank you CONNOR_INTO2.
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So rn I can't view a lot of files and I didn't quite understand why, but after a quick Google, it's because you need a specific program to grab em. But anyway, you see that black-red-green-blue square in the third row fifth column in the screenshot? I was like oh man. I know what THIS is for. I export the DDS file (I save the image) and it opens up in PAINT DOT NET. so im like ok ok i'll do it. I gotta.
Using Common Sense, I swatch the red and the green and I keep the text in the parameters of where the old text was so that it goes on Connor's uniform in the right spot. I have no idea what the red and green colours mean. After that, I save it as a separate file in another folder on my HDD. Here is a comparison of the before and after:
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I don't know why they have to be upside down, but yep. + Sorry, it's unfortunate I can't upload the Juicy texture to this post. Must be to do with the DDS file format or whatever.
Anyway, this was the result:
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crying
So I'm like okay, I understand this a little. I want to colour other stuff. After a whole bunch of dicking around with files (and I will not document my painful process), I watch a video on texture maps. My mind BLEW because:
I could identify the normal maps (purple ones).
I understand now that roughness maps will be the maps that make uniform textures shine or not. (I don't know which ones are roughness maps yet).
A few more things:
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This is Connor's uniform jacket and this is his belt, but they're completely different texture maps. I have no idea what the red and green mean. Maybe it's to communicate to the roughness maps what to apply? (Shiny belt buckle vs leather strap.) And for Connor's jacket, here is where I can change the colour and look, but it won't change the fabric texture and actual shape. Anyway, so I'm going to download a 3D model program to see if that gives me a better understanding of things.
I'll update you soon!
~ Trinity
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detroitbecomeonline · 2 years ago
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DBH MODDING (3) - CONNOR OUTFIT BEGINNINGS
Hello everyone and
Dear Diary
It's time for another mod diary entry and I'm losing my mind. Welcome to chewtoy central, next stop insanity. You can find my last entry here where I talk a bit about general textures.
It’s 14/01/23 and I’m going feral, BUT I'm pleased to announce that I made progress on the things I was stuck on last time! I'm going feral because there's someone out there who knows how to make Connor into a SWAT officer and I desperately want that in my life, but it looks like I have to figure this shit out by myself. Anyway, I:
Fixed the bug in Russian Roulette by starting a new playthrough.
Can edit and import DDS files I was struggling with.
Downloaded GIMP instead of Blender to edit those DDS files.
Have a modded beanie Connor snooping through Hank's wardrobe as a celebration for getting past that bug:
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I downloaded GIMP 2.0 because I stupidly deleted it from my PC like a month ago. I don't have Photoshop, so I'm going to use GIMP to edit the DDS files I was talking about last time I wrote.
I followed this tutorial which I linked in my last entry. I did my recolour and exported it which looks like the image below. If you're having trouble with GIMP, read this forum post. It sorted out my issue! In the end, I had pink-android-markers Kara!
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Anyway, so... Then I wanted to immediately mess around with Connor's uniform. I have a design in mind, which I started working on below:
I wanted the Juicy font (Old London) to be on the back, so I downloaded the Old London font.
I didn't know how to add it, so I read this and followed the instructions there.
I got to work with editing the crap out of the image.
At first, I edited it so it was nice and even and looked like this:
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But that made the end result look kind of funny? Like the blue was screwing things up in the "thiri-yum" part? Idk
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My goal is to make a ridiculous bougie outfit for Connor. I just started with what I understood.
Another goal is to give Connor a SWAT suit. For the SWAT thing, I made a little progress in understanding what I have to do (as seen below).
Here are some videos I watched to expand my brain so I can use HxD (Hex editor) and further understand texture maps:
Number Systems Introduction Using a Hex Editor How to Hex Edit Games Texture Maps Explained
I figured out that in the Detroit Texture Tool, a container is not just a set of code, but a whole few sets of code! I'm not sure if I'm 100% correct, but here is a snip shot from the Tool:
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(I want to remind you that I have ZERO prior experience with any of this lmfao) Also, in the Tool if you see the QD files, they're all like, a blue Quantic Dream logo? Apparently they're not supposed to look like that. I'm missing a program to be able to see them I think? And here is Captain Allen's uniform I found! I desperately want to put Connor in it!!! Have some texture maps I barely understand:
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I'll update you more on my sassy Connor outfit and SWAT Connor as soon as I figure out stuff. Thanks for reading and I hope these entries help!
~ Trinity
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detroitbecomeonline · 2 years ago
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DBH MODDING (5) - EDITING QD/.TGA FILES
Hello everyone and
Dear Diary
Here is another mod diary entry! Last entry, I mentioned how I can't edit the QD files because when I convert them from their original format to .tga, they're blank.
It's 20/01/2023 and I am hungry, tired, and keen to learn more. Since I worked a lot to understand what to do for the SWAT uniform last time, let's focus on textures this time. I read that apparently Connor's uniform jacket doesn't accept colour very well, so yeET let's begin.
So I solved the QD to .tga problem! I was actually a dumbass! Here is a helpful tutorial if you open your .tga images in GIMP and they look transparent. For more general information, I watched this, and this. Also, here is another link to Jamie's YouTube tutorial. Make sure to turn on CCs!
Side quest: Remember how I didn't know what the RGB maps from my second mod diary were? Well I still don't know but I feel like there's a connection there somewhere lol
I'll take you through, set-by-step, how to edit a QD file! I got stuck a couple of times, so I wanted to make everything super clear. Make sure to watch Jamie's tutorial first!
Just a reminder: My game is the Steam version. I had an issue with my game crashing because I dicked around with file .d26 and to solve it I just verified my files. Here is how to do that. Make sure to backup all of your game files before beginning.
Open up the Detroit Tool and Enable Editing.
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2. Locate Connor's face! And extract the file.
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3. It looks like this, but after following Jamie's tutorial, it looked like this for me.
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4. It converts the (white) QD file into a .tga file (the one with the GIMP logo on it) so we can edit it in GIMP. Open that bad boy up.
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5. Go to the channel tab which I've circled.
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Here, you'll see the different channels, including the Alpha channel. He Whomst Tricked Me. I thought my files were blank or something, but really, it was this hoe. If you unselect the Alpha channel's visibility, everything will look like this:
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But that's not how we want to leave it. Put that visibility back on.
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6. See the channels? I click on Red, Green, and Blue to unselect them. The Alpha channel is dark now instead of all of them.
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Any editing I do will only be on that channel.
7. Let's fill this layer in white. If you don't have quick access to the bucket fill tool, go to Tools (at the top) > Paint Tools > Bucket Fill.
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And then we bloop it white:
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WOAH. MAGIC! Make sure to reselect the Red, Green, and Blue channels. Then we can move onto painting.
8. Now if we go back to the Layers tab, we can draw on the texture. I'm going to give him a blue nose.
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Now, because we are going to save this as a .DDS file, we have to flip it vertically. Flip it by going to Tools > Transform Tools > Flip > and then drag up/down to flip it in that direction.
9. Time to export. File > Export As... > Select File Type (By Extension) > scroll down to find dds > Compression > BC1 (Just like the file details in the Tool labelled Image Format) > Save > All visible layers > then Export it. (I also recommend saving the original texture as a DDS too so you can just plug in the DDS and the game will look normal.)
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10. Time to import the blue-nosed Connor. Locate your file, and then upload it!
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11. And finally, test the game out to see if it loaded correctly!
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Connor the blue-nosed reindeer
I hope this was helpful! If anyone creates anything lit please tag me or message me because I want to consume your content lmao
See you next time!
~ Trinity
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detroitbecomeonline · 2 years ago
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TAG NAVIGATION 1
Return to BLOG CONTENT NAVIGATION.
Things I’ve made
#mine (everything ever)
#becomeonlineanalysis (essays and other points)
#myenvgallery (environment screenshots)
#mygallerymenus (screenshot menus)
#becomeonlinemodgallery (mod screenshots)
#mydbhart
#mydbhcomics
#mydbhfics
#mydbhmemes
#mydbhmods
#mydbhrenders (#render set: [name])
#mydbhplaylists
#mydbhbrain (thought dumps)
#mydbhpolls
#mymoddiary
#myrenderdiary
Extras/Details
Androids Don't Feel Pain (short dad-hank son-connor fic with ao3 link included)
Encryption (long combined storyline au fic. this is a link to ao3)
#encryption fic (an inspiration and update feed)
#dbh zeno (my fan comic)
YouTube channel (i play so much dbh)
#rare pairs week feed (for rare pairs week)
#hunger games simulator (includes others' posts)
#irl (posts straight from real life (wow))
My interactions
#ianswer
#iask
#irespond
#self rb (consider this a junk folder, mostly dbh)
#junkfeed (my actual junk folder)
DBH related
#iresponddbh
#mysrsresponses
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detroitbecomeonline · 2 years ago
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Thanks for the info! You're an inspiration Kayla 🥺
MODDING DBH (7) - SWAT CONNOR PROGRESS
Hello everyone and
Dear Diary
Welcome to another mod diary! If you missed it, here is my previous one. It's 30/01/2023 and I whispered to my computer screen, "Oh my McFuck, I figured it out."
Behold my progress:
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I'm absolutely feral over this.
But this is unclean because I still have to edit the code more since you can still see Connor's suit and things. Please don't save these pics! Better ones will come! I'm so excited to do a full photoshoot with him when he's ready!
I can't believe that a month ago, I could hardly imagine wading through screens like this:
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---And now I'm actually having a go. I'm so proud of myself. (This is a random screenshot with random highlighted text, so don't waste time scouring it for meaning lol)
Oh by the way, I know what a container is now! Scratch what I said in my third entry. A container is literally just a Tupperware container of data/information. Like information for SWATCAPTAIN_01. Or CONNOR_INT02. The 'model' names are the containers.
Unfortunately, I can't share the instructions about how to get SWAT Connor, because the person who gave me the notes trusts me to keep them private. However, I can share little tips with the hex editor:
The Tool will crash if you try to open it and load the data in the containers that you're messing around with in the hex editor.
Press ctrl + F for "find", where you can find a string or hex.
Press ctrl + G for "go to" an offset. Offsets aren't searched in "find".
Notepad is your best friend.
I can't share a step-by-step process on how to use HxD because frankly, I don't really know how to use it. I'm just following someone else's instructions.
If I start working on something that's my own method, I'll be sure to share tutorials. However, I'm simply not up to that stage yet. There's so much more to learn.
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Other things I've learned that's next on my agenda:
If the original model has another model loaded on top of it, the second model will conform to the skeleton of the original model. There is a model for Markus' backpack, and the backpack conforms to his skeleton which is why he can wear it. I think this might also be the case with Connor's tie, but I have to test that out.
"As far as I know [map swapping is] only achievable with hex editing. You need to open your game files with an editor, then find and swap out the bytes of those maps. You can start filtering out other codes unrelated to maps by typing the name of a map (for example Eden Club) into the hex editor's search function." - @kayla1507
If stuff is screwing up, delete the .mods file and verify your files (or copy, paste and replace the .d26 and .idx files with clean ones). With all my current efforts, I'm sure I can save my two files somewhere and just plug them in when I want SWAT Connor again.
It takes me hours of learning and doing stuff in order to make these entries. I'm tired. I pass my learnings onto you like a withered old man giving a young hero a magical sword. And I'm not even that good at modding--- I'm still learning through the blessings of the modding community lmao. But here, it's dangerous to mod alone, take this.
~ Trinity
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detroitbecomeonline · 2 years ago
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I'm SO GLAD I'm/you're able to share this. I honestly didn't know this was public information and I'm really happy it is! (I thought I was doing the right thing by not leaking information, but it was already public 💀) Thank you so much Jamie for writing all these instructions. I'll make sure to link this in my next entry!
MODDING DBH (7) - SWAT CONNOR PROGRESS
Hello everyone and
Dear Diary
Welcome to another mod diary! If you missed it, here is my previous one. It’s 30/01/2023 and I whispered to my computer screen, “Oh my McFuck, I figured it out.”
Behold my progress:
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I’m absolutely feral over this.
But this is unclean because I still have to edit the code more since you can still see Connor’s suit and things. Please don’t save these pics! Better ones will come! I’m so excited to do a full photoshoot with him when he’s ready!
I can’t believe that a month ago, I could hardly imagine wading through screens like this:
Keep reading
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