#my totally legit nintendo 3ds must have glitched
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Here is Dusknoir's quest in English :) !!
(He triggers a Monster House)
Connected!
how come even in the super mystery dungeon subquests you see celebi and dusknoir with a happy sprite but grovyle is constantly neutral. chunsoft why can't we ever see him being happy.
(also yes the dusknoir one is in spanish cause i havent saved a good quality version of his english quest)
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The Master of Blasting
Months ago, once I realized my Retron had a save-state feature, something got into me. I realized I could go back to old retro games and actually finish them. Sure, I played 100s of games in the 8 & 16-bit eras, but I’ve never been that good at anything with a steep difficulty. Most games of the late-80s, early 90s were punishingly tough and typically, without cheat codes I never got to see the end of them.
After playing through all the old Donkey Kong Country games and Sonic the Hedgehog 1, I turned my eye towards a peculiar series I had only dabbled in before, Blaster Master. With the release of Blaster Master Zero on Switch, I was extra interested in diving into the well-regarded B-tier NES original.
With a little research, I found that a total of 8 Blaster Master games have been released...that’s when the classic Sergio completist kicked in. I convinced myself that I shouldn’t play the new Switch games until I’ve completed all of the retro titles. When I began my journey I didn’t realize it would be such a headache. Here’s my run-through of all the Blaster Master Games.
1988 - Blaster Master (NES)
Ah, the original. This little game has a charm to it that most games of the late 80′s don’t have. It was clearly inspired by Nintendo published games like Metroid and Zelda. Blaster Master’s key gimmick is the ability to play as the armored tank Sophia the 3rd or as an on-foot character named Jason, the pilot of the tank. As needed, Jason jumps out of the tank and enters human-sized doors.
Blaster Master is a 2D platformer, but once Jason enters a door, the game switches to an overhead perspective for navigation through maze-like dungeons. None of the mazes are particularly hard to solve, but all of the game’s bosses are found in these dungeons. As a kid, having a game that completely switched perspectives was rad. I never owned it as a child, but I vividly remember my time with it through rentals and such.
This first game is super hard and I found myself using known glitches to get past the game’s harder boss sequences. In true Metroidvania-style, there’s heavy backtracking throughout Blaster Master and if you don’t know where you’re going getting to the next level can be quite annoying. Having played the whole game, I can finally say that despite a super strong first impression, Blaster Master isn’t that great.
It's WAY too hard and by the halfway point the luster had worn off the unique gameplay. For some reason, this is the point where I decided to dive headfirst into the rest of the Blaster Master games. I’m a glutton for punishment I guess.
1991 - Blaster Master Boy (Game Boy)
Prior to playing the original, I had no idea there were so many titles in this series. I definitely didn’t know there were multiple portable entries. Blaster Master Boy is less a Blaster Master game and more a Bomberman game. Technically its a sequel to the Bomberman spin-off Robo-Warrior. A quick trip over to Youtube can confirm that the gameplay and music are lifted directly from Robo-Warrior. To add even more confusion, in Japan, Robo-Warrior was called Bomber-King, Blaster Master Boy was Bomber-King Scenario 2 and it wasn’t even published by the same company.
Because of this weirdness, I didn’t spend too much time with Blaster Master Boy. It also didn’t help that there isn’t a decently priced copy anywhere on the internet.
1993 - Blaster Master 2 (Genesis)
Five years after the original, Blaster Master returned to the console market with Blaster Master 2. It was a Sega Genesis exclusive and the only title in the series released in the 16-bit era. Playing this immediately after the original really made it quite hard. The controls aren’t as precise and the difficultly level is somehow ratcheted up. Blaster Master 2 is a more straight forward platformer without the backtracking of a traditional Metroidvania.
Unlike the first game, when you enter the human sections of the game, you don’t start a top-down sequence. Instead, the pilot levels are 2D platform shooter areas. All of these seem half-baked, clunky and compared to the game’s contemporaries, quite sad. Fortunately, top-down gameplay wasn’t completely abandoned, before the end of each level there’s an odd top-down sequence, where you pilot Sophia. This mechanic never returns in future games, but taking the rest of the game into consideration, it really isn’t terrible.
Unfortunately, there’s not much good to say about Blaster Master 2, It hits most of the design notes that the first one hits but the entire experience feels like it was made by a completely different team. Funny enough, after saying that, I looked it up and Blaster Master 2 was, in fact, made by a completely different team. Ha!
The game’s only saving grace is its vivid color pallet and solid sprite design. Like the first game, the music solid, but unless you’re taking a trip through the whole series like me, Blaster Master 2 can be skipped.
2000 - Blaster Master: Enemy Below (Game Boy Color)
It took Sunsoft awhile to get around to the Blaster Master series again, but in 2000 they came out swinging. Blaster Master: Enemy Below was released for Game Boy Color and of all the games on this list, it is the game that most resembles the original. Much of the art is designed to look nearly identical to the NES games’, even down to a nearly pixel-perfect recreation of the SOPHIA tank.
The top-down Jason segments return as does the extreme difficulty and fantastic soundtrack. It’s hard to really complain about the execution of this title. It was clearly an attempt at just trying to make the closest thing they could to the original and in many ways, it is a tighter and more consistent experience. Unfortunately, that’s also a strike against it. Enemy Below doesn’t bring anything new to the table. The bosses are basic re-hashes of the originals, the levels feel like a “lost levels” DLC pack and the game being portable doesn’t really encourage innovation.
I guess the coolest thing I can say about Enemy Below is that it's still available for purchase. On the 3DS Virtual Console, you can pick up Enemy Below for about $5. At that price, it’s easy to recommend, especially since it comes with built-in save-state functionality.
2001 - Blaster Master: Blasting Again (Playstation)
Also, released in 2000 (in Japan, 2001 in North America), is the weirdest game in the series to date, Blaster Master: Blasting Again. For those of you too young to remember, the Playstation/N64 era of video games was full of 2D series trying their hand at 3D games. Blasting Again is an egregious example of this frustrating industry trend. You still pilot a tank, with all the same features, like homing missiles, and hover, but you’re dropped into a fully realized 3D world with painfully bad anime cut-scenes.
The “Jason” sequences are still here, but they too are 3D and mundanely boring. Also, with this being an official sequel to the original, you play as Jason’s son Roddy, not Jason. Much of the music from earlier in the series is remixed, and rerecorded, so not all is lost in the odd one-off. Unfortunately, the antiquated tank controls and punishing difficulty makes Blasting Again hard to recommend. I was able to play it on PS3 with no issues, but the toggle switch for the digital and analog controls was initially hard to find.
I ended up sinking about 40 hours into finally beating this tragedy. I wasn’t able to use save states and despite it being objectively bad, I grew to love it’s janky and unfair presentation. As a whole, these games have really tested my ability to control my anger, but Blasting Again was the first one to truly get all the way under my skin.
2010 - Blaster Master: Overdrive (WiiWare)
Notice, I have yet to say any of these games are good, that’s because they aren’t. What they have is a charm to them that conjures the aura of the scrappy beginnings of gaming and the forced appreciation of only owning 4 games that had no checkpoints. Thus far, despite initial misgivings, I’ve enjoyed my time on this journey. Blaster Master: Overdrive is where that joy ended. The fun I was having with the series was taken out back, brutally beaten, and left to die in the town square as an example to anyone daring to play this absolute nightmare.
Overdrive starts innocently enough. It does it’s best to try and evoke the gameplay and tone of the original and for what it's worth the art style isn’t terrible. The Sophia and Jason gameplay loops are in-tact and even the gun-upgrades are more important than ever. Where Overdrive falls apart is its difficulty and embarrassing lack of control options.
I’m sure most of you are at least familiar with the Wii-Remote. With this being a Wii-Ware only game, it could only be played with the Wii-Remote. The real downside is that the developer either ran out of time or opted not to explore the myriad of control options the Wii offered. There’s no classic controller support, no Gamecube controller support, there’s not even a way to map buttons to a nun-chuck. You are stuck playing with the Wii-Remote turned sideways.
This wouldn’t be that big of a deal if they had found a better way to implement strafing into the controls. To strafe, the player must hold the B button. That’s the button underneath the Wii-Remote. In a world where the player is using the remote like an old-school NES controller, B button usage is a legit finger-bending-nightmare. Couple this broken control scheme with punishing difficulty and you have the perfect recipe for rage-quitting. I‘m not proud of my behavior during my time with this game and let’s just say I own 1 less Wii-Remote now.
The last thing I want to say about Overdrive is less about the game itself and more about its availability. The Wiiware marketplace is 100% closed, which means there’s no legit way to purchase this game, outside of buying someone’s Wii who had already bought it. This is an ominous foreshadowing of things to come. I would have paid for this game. Hell, I’m deep enough into this BM adventure I would have paid a premium to play this dumb game, but Nintendo’s shut-down of the Wii-Ware shop is a low-key attack on game preservation that us archivist, CANNOT forget. *steps off of soap-box*
2017 - Blaster Master Zero (Switch/Steam)
With the release of Blaster Master Zero, the series got the most attention it’s had since the original game. Most of that attention was because Zero was basically a launch game for the Switch. The best way to describe Zero is to say that it’s developer Inti’s attempt to take the Blaster Master formula and actually make a decent game. For the most part, they succeed. Oddly enough, almost 30 years later, Zero is the first legitimately good Blaster Master game.
Much like Enemy Below, Zero tries its hardest to evoke the look of the original NES game. Some refer to games like this as pixel art, others refer to it as lazy...I float somewhere in the middle on it. It was great playing a Blaster Master game with a proper controller where the mechanics actually work. However, it was frustrating seeing a game, based on a design aesthetic that hit its ceiling in the late 80s, try to beautify itself. Many attempts were made to make the design stand out, but it just kept hitting the ceiling established by its predecessors.
Alternately, by Inti making the game super-playable, the flaws of the older games stand out even more than before. Typically, good Metroidvania’s have an intuitive way of hinting at where you need to go next or a good way of telling you what access you’re new power-ups give you. Due to Zero’s obsession with evoking the original, that intuitive gameplay is replaced with a red box on the map screen. This turns the game into a “drive to red box, shoot things, drive to next red box and shoot more things, experience”, rather than the naturally explorative nature of other games in its genre. The anime story seemed unnecessary from the start, but I’m sure someone will enjoy it.
While playing Zero I honestly asked myself, “Is this game way easier than the older games, or can I finally control this little tank properly?” I’m sure the real answer is somewhere between those two extremes, but ultimately Zero was a blast, albeit WAY too easy. I’m really looking forward to seeing how the sequel improves upon this wonderful jumping-off point. However, I’m positive I’ll be disappointed that more wasn’t done to bring the series into the modern 2D-platforming space.
2019 - Blaster Master Zero 2 (Switch)
Zero 2 is very much a sequel to Zero. In true anime fashion, the story immediately gets super self-serious and consequently superfluous. I’m sure some players will love the dialog between protagonist Jason and all of the various anime-faced characters, but that’s not what I’m here for. Needless to say, the story gets involved in ways other Blaster Master games haven’t. That’s not a strike against it, it’s just a characteristic that may not actually matter.
All previous mechanics are intact here and new ones are introduced almost immediately. If Zero was truly the first good Blaster Master game, then the refinements introduced in Zero 2 make it...wait for it...THE BEST BLASTER MASTER GAME EVER MADE! It controls well, the levels are interestingly built, and where previous sequels in the series lacked innovation, Zero 2 is full of cool and weird, new stuff. The bosses are fresh and interesting, the Jason sequences have been enhanced with a brand new counter mechanic and the space travel segments add a level of depth not seen in previous games.
I hate that I’m being so positive about the game. It’s been so much fun talking shit about Blaster Master games. Unlike the previous game, developer Inti found a way to modernize the gameplay and still make a genuinely challenging experience. I had trouble with multiple bosses, but never did I feel like the game was unfair, or something was broken. Many of the additions to the story also benefited the gameplay. Something as simple as making the Frog from the original game the reason Jason can immediately leave dungeons serves both the story and gameplay.
This has been a long journey, and the real hero is Inti Creates. Hopefully, Zero and Zero 2 have done well. The work put in by Inti deserves praise. They have perfected a formula that’s been pending since 1988. Both titles are only $10 on the Switch shop, and at that price, you are basically stealing them. Anyone with a Switch has no reason not to pick at least one of them up and check it out.
As for the series itself...I have very mixed feelings. There are very few good Blaster Master games. It's a series that trades in loose nostalgia for a widely forgotten NES game. From that, a bunch of often half-hearted sequels were developed trying to capitalize on the little bit of cache the original game still has. I don’t regret my time with the series and I think more titles deserve the Blaster Master treatment, but subjectively, I wouldn’t recommend anyone pick up any games outside of the original and the 2 newest Switch titles.
#blaster master#blaster master zero#blaster master enemy below#blaster master blasting again#blaster master overdrive#blaster master 2#blaster master zero 2#blaster master boy
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Ready To Wear, Ready To Play
As previously noted, there’s been yet another change in direction for the Attract Mode blog… which I have dubbed Version 2.8 Final CE EX Λ Core Plus Alpha. BTW/FYI. But yeah, been posting on Twitter, a lot. So much so that you may have missed something, so here’s a recap!
Note: was originally going to cover everything tweeted throughout the month, but because there’s so much to cover (and February’s short)… am guessing bi-weekly might be the way to go. Am also going to present things mostly in order.
K, enough chatter: at the very top is another fine example of a Famicom being the ultimate in fashion accessory (via nintendu). And here we have, not designer threads but designer plastic (via gamefreaksnz)...
Speaking of plastic, Sega (or someone who got Sega’s blessing, or maybe not even) made Super Monkey Ball figures? Guess so (via magimacaque)...
I was under the belief that, if I truly wanted to make an impact with the relaunch of the Attract Mode Twitter, I couldn’t just post one single piece of Klonoa fan art, but two...
And I only have one example of Cuphead fan art, but it’s the one that counts (via jothelion)...
It was Kyle who helped kick the Attract Mode Twitter’s rebirth into high gear, with the reveal of his Nintendo Power covers. So to help replay the favor, I must insistent that everyone purchase the hard copy of RPG_Friends (which I first mentioned here)...
Nothing makes me happier than seeing such a dense assortment of Japanese game stuffs (via peazy86)...
... Yet that being said, I also believe less can be more, plus a nice breeze while playing Secret of Mana is... well... nice (via sixteen-bit.tumblr)
These gamer chairs perfectly embody Japanese sensibilities when it comes to furniture, plus are a total 180 to the junk they peddle in the US (via shmups)...
Time for another excellent toco toco vid, this one features your fave old school Capcom illustrator, and mine, Akiman…
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There's so much I love about this interview with the creator of Hong Kong 1997, whose goal was "to make the worst game possible”. Though this picture of the guy is near the top of my list...
I love these kooky kids, thinking they could possibly get away with stealing an entire Final Fight arcade cab (via videogamead)...
Yeah, I feel the same way kid (via tvgame)...
"This is Jesus. He lives inside my Neo Geo MVS cabinet. He was there when I got it. He is glorious." (via arcadephile)...
The pathos that is Sub Zero at the bat, in four modded screenshots(via lanceboyles)...
The pathos that is the Kachō interacting with kids, in just three YouTube screengrabs (via gaijira)...
And the pathos that is Splatoon 2, via two screengrabs and the piece of fan art that resulted (via lunaticobscurity)...
Though in addition to pathos, Splatoon is also filled to the brim with intensity (via thewaragainstgiygas)...
Welcome to VIOLENT CITY (via shmups)...
Also, STAY CHILL (via paperbeatsscissors)...
Not that any band in which music is performed via guitars hooked up to Famicoms is all that typical to being with, but this one is most definitely not typical (via miki800.com)...
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This "what the hell is going on exactly" illustration has motivated me to finally Wario Land a spin at long last (via it8bit)...
Remember Absolutely Rose Street, the Beverly Hills 90210 meets Degrassi meets Wayne’s World-esque show that was actually an infomercial for the Sega 32X in disguise that I wrote about a little whiles ago? Well here's ad for it (via oldgamemags)...
I'm a total sucker for old Japanese video game mags, primarily ones featuring models/statues on the cover (via miki800)...
Another cover to an old Japanese game rag, this one featuring the very first Metal Gear; I wonder if this slightly cutesy take helped to inspire the Metal Gear we meet in Snatcher (via mendelpalace)...
Here we have a page from an 11 page comic, done in a single sitting, for an event that celebrates various pairings of Solid Snake/Otacon, one that's called Snot Week for whatever reason (via millionfish)...
I want this woman to be my mom (via cyberfights)...
Am obsessed with this image of a man playing Xevious in the middle of a desert that's clearly fabricated and clearly from the 80s (via shmups)...
mendelpalace sez: "This picture gives me anxiety" and I feel exactly the same...
This is comparable to my own morning commute, except for the lack of floating cherry blossom petals and various other differences (via tightenupthe)...
Spring is almost here, which means it's time for a new wardrobe, which really means it's time to get new PaRappa attire (via miki800.com)...
If a glitched Nintendo logo when booting up a Game Boy looks fashionable to you, you're in luck (via gameandgraphics)...
Tho if a glitched Game Boy Advance start up is more your style (via corruptionasart)...
Has anyone received this Mega Drive/Genesis chiptune album on a cart (described as a "16-bit VMU") yet? (via catskullelectronics)
Ever wonder what a 3 part symphony, one performed via 5 different Nintendo DSs and 5 different copies of Electroplankton, sounds like? Well wonder no more (via mendelpalace)...
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And ever wonder what an Italian-based, US-born R&B, blues and disco singer (which is how Wikipedia describes Ronnie Jones) thought of video games in the year 1980? Again, wonder no more (via aestheticoftheday)...
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The new DDR, which will record your performance and also add snazzy video effects, is my early contender for GOTY 2018 (via @Sega_AM2)...
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I will never grow tired or bored of watching this run cycle, ever (via shmups)...
What appears to be a Nier motion study (via sixteen-bit)...
Sakura-ha (via rosscountertv)..
To commemorate the discontinuation of the Kinect sensor (via prostheticknowledge)...
Google Translate took the original Korean & translated it as: "Ittsumi! Maria", which @NotLikeFreddy re-translated as: "It's-a me, Mary-o"...
The medium of video games most certainly has many mountains to overcome yet, but there's little denying that we've made some progress nonetheless (via videofame)...
"I have to go now. My planet needs me.” (via sixteen-bit)...
Cuz it's been a while since I shared a gif from Sin & Punishment (via n64thstreet)...
The SNES & Genesis had cool accessories and all, yet I often wonder what it would have been like if 3D printers & Etsy were around back then...
Pretty much the cutest lil thing you'll see all day is this Genesis CDX hooked up to a 5″ Sony PVM (via decideweapons)...
“'Club Sega during the Snow' is a top-tier aesthetic, I think." (via pr0jectneedlemouse)
I love old VG sound team photos, especially when they double as old band photos, like Capcom's Alph Lyra here (via videogamesdensetsu)...
You all have no idea how happy I am to finally see a decent sized version of the flyer for Deadly Sport... again, no idea (via melvanainchains)...
Here's an illustration of Terry Bogard eating a hot dog (with the rest of his Fatal Fury posse chowing down as well)...
... Turns out, Terry's affinity for hot dogs is somewhat of a thing (via busterwolf)....
... Or, perhaps SNK as a whole are simply huge fans of hot dogs? (via meldowiseau)
I absolutely love this familiar, yet thoroughly refreshing take on Samus (via lady--peaches)...
And nothing new to report, as it pertains to @deimosremus's Metroid redesign, so am just going to continue staring at this some more...
Love Hultén is mostly known for their handheld creations, like the Pixel Vision, though I mostly dig their full-sized cabinet, the Kabin 1...
"Damn Tecmo never let Microsoft live that design down" (via sixteen-bit)...
Cuz I recently began replaying Breath of the Wild...got the Switch version for the gf on her birthday... some fan art (via it8bit)...
I've seen my fair share of comics with Sonic & Tails, but never one that addresses the debug mode from the original Genesis games (via vg-libary)...
Here we have two cats, from the game Jingle Cats, occupied with the fridge (via obscurevideogames)...
And here we have just one cat, from the Sailor Moon anime, occupied with an arcade game that I am unable to identify (via sailormoonreblogs)...
Can you believe the music video for @MissyElliott's Sock It 2 Me is over 20 years old? Crazy, I know...
Speaking of Mega Man, I guess I need to finally check out Mega Man Zero, cuz apparently X goes through some kind of religious conversion or something (via omnilunary)...
And here we have Cut Man, the one we all know (and love) from Mega Man meeting his Captain N doppelganger (via mewymarsher)...
I absolutely need this on a shirt or jacket (via @buzz_clik)...
It's always a thrill, seeing a fighting stick made out of tupperware in the wild for the very first time, isn't it? (via @silva_hime)
Yes. Fighting Layer is that game in which you jump off a folding chair to smash another one on the head of a gigantic falcon (via lordmo)...
Tonight’s episode: PINBALL ALCHEMIST (via tonights-episode)...
Here we have a Tumblr thread giving suggestions on how to access a seemingly inaccessible area of a hotel lobby; my fave, for perhaps obvious reasons, is the ring path/light speed dash combo from Sonic Adventure...
Am kinda hungry atm and feel like slicing & dicing some celery & onions, plus making some Julienne Fries; anyone got a copy of Sonic 2 handy? (via sonicthehedgeblog)
A. thanks to this fan art, I now know you can also play OutRun in Hokuto no Ken PS4! & B. great piece & all, but...still a shame that Alex Kidd is missing (via inspiredfatty)...
I've legit been staring at these rotating NES and SNES gifs all day long (via 3d-bear)...
These photos from the Dreamcast Mobile Assault Tour, circa the late 90s, right before the system's launch are very... and I mean VERY... 90s (via posthumanwanderings)...
"What will your next dream be?" (via 081594)
You know that UK/US reality show Undercover Boss, in which a billionaire CEO disguises himself as the new mailroom guy? Well there's apparently a version in Japan, with an episode starring the president of Taito (via @MMCafe_Prof)...
On Valentine's Day I came across a horror movies blog that presented various horror movie Valentines, including one for Jason Voorhees that references Friday The 13th for NES (via cameraviscera.com)...
Also, for Valentine's, my girlfriend made me pixelated chocolate; the pic does the blue hearts in particular zero justice, which look like plastic toys, but most assuredly are made of milk chocolate...
... And that’s it for now! The rest of February coming up in a few!
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