#my oc style is to make a character design a vibe/concept and then go uhhhh well that is all i know about them. thumbsup emoji
Explore tagged Tumblr posts
Text
my bbys (too tired to write this evening so I did more maintenance)
the only one with a decent actual profile is svern because he is the Owner of the Braincell. and I still know zilch about mysta
#my oc style is to make a character design a vibe/concept and then go uhhhh well that is all i know about them. thumbsup emoji#like frost has seniority over svern and he's still barebones. mysta is brand new so good luck having info for her before 3 years pass by#at least i like her design a lot that has to count for something#(i say this as if im not actively trying to figure out what is her deal; but it's still in bunch of random concepts nothing solid stage)#who opened the box (ooc)
4 notes
·
View notes
Text
Caerul Design Notes,
because I’ve actually put a lot of thought into creating Caerul’s aesthetic and I’m lowkey really proud of it. I won’t get into her actual character concept/personality/backstory/etc. since this got super long, but this is how/why I made the choices I did with regards to her name and visual design!
▶ Caerul’s color scheme started off way bluer (hence the name “Caerul,” from caeruleus/a/um - “blue”/“cerulean”/“azure”/“of the sky/sea” in Latin) and less saturated, but when I gave her a (dead) twin with a red theme, I wanted them to look more alike and made both of their hair purple (although I haven’t actually done more than sketch Roseus before... he’s got purple hair and red eyes). Purple’s my favorite color, and unnatural hair colors don’t seem to be uncommon in Orth, so why not, right? ¯\_(ツ)_/¯ The red elements in Caerul’s design are meant to represent her honoring Roseus!
All of the base colors I use when drawing Caerul! They all end up looking a bit darker once they’re shaded though.
▶ As well as shamelessly using one of my favorite Latin words (I’m a Classics major, okay ;;>~>), I also tried to pick a name that sounded similar to the ones that already exist in-universe. This was actually fairly tricky, since as far as I can tell the names in Made in Abyss have a WIDE variety of influences. Some of them seem passably Japanese-sounding (Riko, Jiruo, Kiyui, Nanachi) disclaimer I bring dishonor to my ancestors and know 0 Japanese so this is just about vibez, others seem Western-ish (Reg, Nat, Lyza, Prushka). Some are fairly whimsical (Shiggy, Maruruk, Mitty) while others are more mysterious and fantastic (Any of the White Whistles besides maybe Lyza). The only common thread I could really settle on was a general fantasy feeling to all of the names. I tried to capture that nebulous vibe with Caerul’s name, although with something so vague and subjective it’s pretty much impossible to say if I was entirely successful. I named her siblings afterward with other Latin color words and ended up with a RGB theme lol.
▸ By the way, “Caerul” is pronounced “KAI-rool.” It rhymes with “Hyrule.” The ae diphthong makes an “eye” sound in Latin #TheMoreYouKnow
▸ “Caducalae” is a portmanteau of “caducae alae,” literally “falling/doomed/futile wings” in Latin (again), playing off how pointless it is to be able to fly when the Curse of the Abyss is a thing. Originally, they weren’t supposed to work at all outside of the Abyss, but I decided that was boring for crossovers/other verses so I scrapped it. I’m not too happy with the name since it doesn’t fit the naming scheme of the canon relics (there is no precedent at all for gratuitous Latin in Made in Abyss, which is a good thing because it’s overused in fantasy, but Latin was the only thing I was good at in high school sooooo... ^^;), but I didn’t like any of my other ideas that much, either. “Wings of Futility” feels more canon, but it’s also kinda depressing :/
▶ I’ve mentioned before that Caerul’s build is based off of mine for art reference purposes (it’s convenient to just look in the mirror while making the pose I want =w=)b), but another reason she’s so short is that I didn’t have to make the caducalae quite as big since she’s smaller, so she can actually go indoors if she’s careful.
▶ Long hair isn’t super practical with mechanical wings with lots of bits for it to get caught in, but Caerul idolizes Lyza, so I left her hair as long as I could reasonably get away with.
▶ I heavily referenced the canon Made in Abyss character designs for Caerul’s clothing so she would fit into the world, but made some alterations to make everything more personal to her and accommodate for her wings. In general, I lightened everything up, since she takes a bunch of short, quick trips rather than lengthy expeditions. Her gloves, for instance, are loosely inspired by the ones we see many delvers wearing in the manga/anime, but are less heavy-duty and are convertible mittens/fingerless gloves for better dexterity with handling letters and such.
The best close up of the gloves I could find was actually a screenshot of the aftermath Reg & Riko’s orb piercer encounter, but I didn’t want to have to tag this for gore, so you get Lyza ^^; There’s a filter over Caerul here so you can see the glove better which is why she looks kinda washed out :/
▶ Her coat is heavily influenced by Jiruo’s, since he’s the only Moon Whistle we’ve seen in canon.
yeah, uhhhh, sorry to yoink your style my dude ^^;
▸ Caerul’s has a different color palette, a simpler lapel border, an extra set of outer pockets, and three separate panels in the back that button around her wings so she can put it on! I haven’t drawn it, but her shirt works similarly.
This is my favorite detail about her design tbh... it’s just really satisfying what a logical solution it is for some reason??? the original doodle is off rotting somewhere in my Modern European History notes, but I tried to recreate it just as sloppily here =w=)b
▶ Caerul’s corset isn’t just a painful fashion choice - it’s actually meant to be a(n admittedly heavily stylized) brace for her back against the weight of her wings.
▶ Since Caerul can’t wear a backpack with the wings, I had to get creative with storage options for her. In addition to an undetermined number of pockets on the inside of her coat, I gave her these two pouches on her thighs to carry more stuff.
I wonder how buff your quads could get carrying a significant amount of weight there...
▸ Messenger bags don’t seem super practical for delving, so I didn’t design a specific one for her to carry all the time, but Caerul does use them on occasion. Even with that, though, she still has far less carrying capacity than the average delver, which is a problem she has to deal with when carrying out her duties!
▶ The wings/caducalae were by far the most difficult part of designing Caerul, and it took several redesigns over 2+ years before I was finally happy with them. Their first design was deliberately far simpler in the interest of having to draw them a zillion times, but they ended up clunky and unwieldy looking:
chonky o~O
▸ The final design is MUCH more of a pain to draw (in fact, a lot of the time I cheat and just copy and paste them from drawings I’ve already done), but I think it looks much sleeker and more “functional”.
I also got better at making my diagrams look slightly more authentic ;0
▸ I knew I wanted jetpack-style thrusters to be a component of the wings to somewhat justify the shit I wanted Caerul to be able to pull with them (especially to eliminate the need for accounting for the damage landing suddenly could do to her ankles), but incorporating them proved to be one of the biggest problems of the design. At one point, they were going to have a whole separate attachment point on her back, but I finally just made them an offshoot of the first “joint,” as you can see in the final design.
A really messy intermediate caducalae sketch. The weird double pentagon shape was meant to be the part of the relic actually fused to Caerul’s back, but I scrapped that too when I scrapped the separate limbs for the thrusters.
▸ Speaking of the joints, they’re all balls so they can rotate all over and I don’t have to fuss too much about how they move. Likewise, the frame is metal, but I treat it like it’s kind of flexible, so Caerul can “flex” the wings open and closed. These wings are hard enough to draw period okay I’m giving myself every excuse to be inconsistent af on purpose.
▸ The caducalae have some “bonus” features that I’ve sketched out, but that Caerul hasn’t unlocked yet, and won’t for a while.
owo what’s this?
▸ For the wings, I think my biggest inspirations were some of the mechier Cardfight!! Vanguard dragon units (although I don’t remember which cards specifically) and the energy wings on the ninth-generation knightmares in Code Geass R2.
I’ve made a lot of OCs, and since I don’t like to use faceclaims, I’ve done a fair amount of character designing. I don’t think I’ve ever spent as much time or had as much fun with any of them as I have with Caerul, though! OCs aren’t always super well accepted in fandom roleplay, but the Made in Abyss community has been super welcoming and I’ve had a blast. Thanks for listening to me gush about Caerul if you got this far, and thank you to everyone who’s interacted with her!
The original sketch of Caerul from back in 2017. How far we’ve come :’D
#miscellaneous info#mun art#appearance#ooc#((no one cares lol))#((but I had fun putting all my thoughts down in writing ^^;))#((also! the full version of the new caerul art from the promo!))
5 notes
·
View notes