#my main issue is that sometimes it just Steams in there instead of getting a nice sear
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Ranch Story's PC Review for Rune Factory: Guardians of Azuma
Hello everyone! Welcome to Ranch Story’s review for the Steam release of Rune Factory: Guardians of Azuma! Here we will go through the graphical settings, how the game runs on the devices I ran the game on (including the Steam Deck), My personal thoughts about the game, and finally a list of Steam features that are included for this release!
Graphical Settings
The graphical settings to the Steam release of Guardians of Azuma are extremely customizable, and I was very surprised to see the Super Resolution and Frame Generation options. I have not seen those options on previous pc versions of previous Rune Factory or Story of Season games!
Specifically, the bottom half of the Graphical Settings menu are the settings that are changed depending on what Graphical preset you use.
High Preset
* This was captured with a machine using a NVIDIA GPU. AMD GPU users will have FSR instead of DLSS.
Medium Preset
Low Preset
While playing on the medium preset on the Steam Deck, I noticed some detail pop-in specifically with the LOD of 3D models. When I was testing on other devices, I noticed it was specifically happening with the Medium and Low presets.
I found out that it was the Mesh Quality setting and turning that from medium to high disables the pop-in if that bothers you, but that may cause performance issues depending on your hardware, but for me the performance decline was not too noticeable! I will go into more detail in a later section but this game is very optimized!
Devices
Desktop: CPU: AMD Ryzen 7-Series 3700X
GPU: NVIDIA GeForce RTX 3060
Memory: 16 GB
Operating System: Windows 10 Home
I decided that I wanted to see this game in the best possible way I could. So I used my main machine. I am very glad I did because I was amazed at everything shown! Everything impressed me; from the textures, 3D models, and even how smooth and snappy the animations were. These are amazing features in general, but it even furthered the gaming experience seeing it all come together at max graphics with no visibly noticeable slowdowns!
Steam Deck:
Model: LED 512 GB
Operating System: SteamOS
I was very happy when I tried out Guardians of Azuma on my Steam Deck. I chose to keep the settings on the default Medium and the game is just as pretty as it was on my desktop. I had no issues with Proton running this game, and there was nothing special I had to do to get the game to run. One thing I did have some issues with was during some demanding cutscenes, the game’s framerate would drop noticeably lower, but it does not happen for all cutscenes, and honestly on a handheld computer I expect these things to happen, other than the demanding cutscenes, the frame rate stays around 50~60 fps. Personally, I would not notice if I didn't have the fps overlay on while playing! Another thing I would like to say is that the battery while playing lasts 1:30~2:00 hours with the fps uncapped and/or capped at 60 fps, using the in game settings to cap at 30 fps or setting the frame limit to 40 fps using SteamOS’s performance settings. I ended up being very happy with how Steam Deck ran the game on medium plus the convenience of laying down while playing means that for the majority of my playthrough I ended up playing mostly on the Steam Deck.
Laptop:
CPU: AMD Ryzen 7-Series 3750
GPU: NVIDIA GeForce GTX 1650
Memory: 8 GB
Operating System: Windows 10
I went back and forth on trying Guardians of Azuma on my laptop, but ended up trying it out for a bit and was pleasantly surprised? The laptop is slightly below the minimum requirements with the “GeForce GTX 1650 SUPER” being the minimum requirement for GPU but it was such a small difference that I might as well try it out! I noticed boot up and post load would get really laggy and models would take a second to pop up, but once things loaded the game was mostly smooth at a 40-50 but sometimes when the character was still and nothing really going on at 60 FPS. The performance was almost the same when unplugged, which I couldn't really say the same for some games previously.
General Thoughts
Alright alright, enough with the technical for now!

I could go on and on about it for quite a bit of time, but there is so much more to the game than how it runs and it deserves to be spoken about too! It’s a spin-off from the mainline Rune Factory titles, and honestly as someone who grew up with only playing Frontier and Tides of Destiny before getting into the numbered titles, it feels faithful to its preceding spin-offs. I am so happy this is the case. Spin-offs are wonderful, and I really love it when they experiment with new concepts and try new things but in such a familiar way. Farming is a bit different and can even be a bit more hands off with the town management sim part of the game, but also its bare mechanics are very familiar where you do not have to learn a whole new system just to make sure your plants grow. Another thing I really love about Guardians of Azuma is the cast of characters.
To put it straight to the point, I love how human they are. (Even the non-humans) They all have things that they love and hate, things that they are scared of, and their own personal things they have to go through. And this all affects how the social interaction choices work too, you have to think “would they actually like this topic” or “is this a place they would enjoy visiting” and each interaction could be positive or negative, depending on the character.
And if I may get a little technical again to tie things off here, I really really love that no matter which device I ran this game off of, it worked. Of course there will be limits and you should probably pay attention to the minimum requirements, but the game itself runs rock solid and the settings allow you to tweak things if you would like things to be more easy to run on your hardware. I feel like it's very important that games are able to run natively on all sorts of hardware old and new, weak or powerful in the current era of very expensive hardware, and I am glad that Marvelous thought about this when developing the game.
Fun Steam Stuff
The Steam release of Rune Factory includes various classic Steam features like
Cloud Saves
Controller Support
81 Achievements (Holy Moly 👀)
7 Badges
15 Trading Cards
Final Thoughts
Rune Factory: Guardians of Azuma has been a very pleasant and fun adventure, and the Steam release has been such a great experience that I can recommend with all my heart. Even with all of the unique features, I feel like with this title Rune Factory is returning to its roots and everything feels like such a nice change of pace but yet so familiar. It was my pleasure to be able to make this review, and I am excited to see what the future holds.
#story of seasons#rune factory#guardians of azuma#rf goa#rf: goa#goa#rune factory: guardians of azuma#review#PC#Steam#Steamdeck#steam deck
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also share your names with me I'm curious :3
down below is a heartfelt sob story about my favorite hard drive and also reason why I did the poll
For the longest time I only had one external drive containing everything. It was an old 256GB drive that I just named "BACKUP".
When I got my SSD I took out the old hard drive and used that as my main backup source. Because it had more storage I named it "BACKUP EXTENDED".
That drive got corrupted when I was in rehab because some guy named Kevin borrowed it for movies and used in a micro usb phone cable instead of the real one that was right on top of the drive.
So BACKUP EXTENDED was no more. A few months later I tried some usb partitioning tools (GParted my beloved) because I had some computer issues and thought I try to revive that old drive again and it fucking worked. From that day on my backup drive was known as "THE UNDEAD" (I've also been a huge Hollywood Undead fan at that time).
That name stuck with me, even after I accidentally formatted the whole drive when installing Arch, It persisted through each repartitioning session.
When I fucked up my partitioning table so hard it took several tries of fiddling to get the drive to work again, I renamed my trusty old drive to UNDEAD REVIVED because, well, I had to revive it again. Is it really undead at this point? Or is a revived thing alive again. What is a revived zombie, really? Maybe that's something for another poll...
A few weeks ago I got a few terabytes of storage for cheap and the biggest drive I got right now is 3TB. It's my new backup drive and I called it "UNDEAD EXTENDED",
But I've reached a point where having only one partition for everything isn't enough anymore. I have a macbook for work which can't write to NTFS partitions, so I had to create an exFAT for shared storage. That doesn't allow me to symlink things though, and I still need to have a Windows backup that I can just attach to any PC and boot from it, so I also need an NTFS drive. But Windows does things to the NTFS drive so that sometimes I have to sudo mount the partition which is really annoying and kinda sucks. I only use Linux on my main machine and just want to keep some of its files somewhere without other systems interacting with it at all so now I also have a ext4 partition for system backup and some games.
So, my trusty UNDEAD* hard drive that I lovingly kept and revived and extended and revived again, which stores everything that I own and love and need is now cut up into pieces and none of the partitions feel like the drive that it once was that makes me sad.
I grew very attached to that hard drive and to that name but even when the physical drive is still next to me it feels like I've outgrown it. I've had my Undead drive when I was at my lowest and it was a part of my digital life up until now. I've had iterations of it for almost half of my life. If that thing could talk, it would scream.
So, how did I name my partitions instead now?
I've named my exFAT partition "CYBERSLUT" the way it plugs into any computer and gets manhandled by it, it made me smile when I made the tough decision to retire the undead naming scheme.
My NTFS drive is called "WHYDOS" because I always ask myself why I still keep up with Windows sometimes, and I just recreated my ext4 partition that I named "PLAYGROUND", because it's only used for Wine bottles and some steam games so far, so they don't take up most of my limited SSD space.
#Is this how it feels like to outgrow your marriage?#getting sentimental over a fucking hard drive#where in the body is the soul located?
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This is the first time for me getting so obsessed with my oc it’s almost scary. But hey, I did say I’d make a somewhat of a ref sheet, even if I can hardly consider it one. It’s your choice to get to know my sweet baby or not, though you can read the text below to get some music recommendations at the end.
(and just a lil’ doodle of Roulette wishing to be friends with 808)

Roulette (or just Ru)
Height - 162
Age - 24

A no-nonsense type of woman at first glance, Roulette is an HR Assistant at Vandelay Tech, starting her job at least 3 months after the the ending of the main game. A walking dichotomy of a person, you can never guess what she is currently thinking or might blurt out, so you might say there’s never a dull moment with her.
Despite her outwardly cold and standoffish appearance (and sometimes even attitude), Roulette is actually a pretty friendly and deeply caring person, willing to help most folks in need. She usually remains polite with her colleagues, and even jokes around with some of them. Despite “hating” her job (it’s complicated), she tries to take it seriously, and keep a positive attitude in most situations.
Outside of work, Roulette is more… quirky, bordering on being a weirdo even by her friends’s standards. They have to sometimes keep a good eye on her just so that she wouldn’t do anything brash or crazy, especially when bored. Rather candid and open-minded, most people feel at ease with her, and can sense that they won’t face that big of a judgement while discussing what’s troubling their minds. That openness to most things though might be fuelled by her insatiable curiosity.
Even with her rather amiable and upbeat demeanour, she is a introverted individual who almost always seeks to isolate herself from the outside world, escaping into her fantasies where she doesn’t have to worry about her existence and personal problems. Unfortunately for Roulette, her consciousness doesn’t let her off easy, manifesting a sort of tulpa-esque being that only she can see. That is literally herself.
(might as well call it a shadow now that I think about it)
Some facts and tidbits✨
Can forge signatures pretty well, and picked that skill up from her last job (nothing really illegal; can’t forge super simple signatures, Chai’s included)
Doesn’t really have a specific fashion style. She doesn’t like being restricted in any way when it comes to her choices, so she prefers wearing anything she deems fitting for her
Which is almost everything.
Prefers it when people use her nickname instead of full name, for a reason that might seem a bit surprising. To her, using a nickname helps set some sort of imaginary wall between her and other people, making Ru feel just a bit more comfortable. With that, only people that are close to her can use her full first name without her getting annoyed or angry
But most people can’t even read/pronounce it so-
It’s even worse with her last name
On the topic of names, she likes giving out nicknames to both friends and random people (and it helps since she’s often bad at remembering names)
Likes clever words-play, puns included (loves them because they are funnily stupid)
Has anger issues stemming from her past, but she’s trying to work on that (and is not always successful on that front)
Tries to let off some steam through fighting games and her hobbies (which, apparently there are a good few of them)
Master baker and master bai-
No, literally. Makes bomb banana bread and other treats
Has chromesthesia, but doesn’t even realise it
Picks at her skin/hair/lashes, bites her lips when feeling anxious or frustrated (🫵 coded?)
Her hair bun and locks are constantly inconsistent (and not because I don’t know how to draw them one way, she’s just like that)
A sensitive baby as a whole, though you won’t be able to pick up on that easily
Sometimes knows too much. Take that as you will.
(didn’t know what theme song to give her when she’s all “chill“, but Ladytron’s “Ghosts“ and NIN’s “Discipline“ kinda fit her.
(Though you can probably listen to “With Teeth“ and understand her current mood and feelings better)
(might draw Chai next just to see how he looks under my pen)
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Dev Log June 27
The Steam Sale launched yesterday, and I've been seeing a fair number of complaints about the deals not being that good any more. Which, from snooping around it seems a lot of the AAA stuff didn't really go down all that much. The smaller studio stuff though is where it's at. Current personal recommendations if you want something just a little bit off the beaten path are Have a Nice Death, Blasphemous, Dungeon Defenders, Overcooked, Vividlope, Anton Blast, and Demon Turf (okay, some of those are only like 25% off, but come on - they're like $20 to begin with at most. That's like 2 cheeseburgers at this point or half the price of a skin in something like LoL. Throw 'em a bone.) Enough using the company blog as my personal soapbox- back to dev stuff. We're currently knee-deep in adding Campaign mode, which is a bunch of little challenges back-to-back kind of WarioWare style picked randomly from the assortment of base stages with modifiers applied. Which, initial testing is proving to be quite popular. I knew we should have waited to ship with this mode, but the external pressure to have something out there was a bit too great. At least I was able to stave off having to stick out a demo and the other platforms until it was ready, so here's hoping we'll still be able to turn it around. However, we had to do a bit of iterating on the concept after we found that the entire choose-your-path thing really wasn't adding anything to the experience. Most people wouldn't be able to look at a stage name and go "oh, I know I have trouble on this one, I will need more time", so the risk-reward was kind of falling flat. Instead, we pivoted a bit, and now the challenges can't be modified but we have these coins that show up in levels instead. Most are slightly out of the way or in sub-optimal paths, so you're trading time on the fly. The number of coins that show up increases as you get farther, so more opportunities to test your greed. So far so good. Another weird issue is that, even thought the different objects were made to be able to handle multiple balls, the stages themselves weren't made with modifiers in mind. Which, I think makes it more fun. But it does mean that you have to be extra careful with which modifier gets added where. Two balls have a hard time making it through a lot of corridors. So, we shrunk them down a bit. However, that currently reduces their weight, and as such they go farther when shot from cannons. Which is a bit of a problem as they can get shot so fast in certain stages that they puncture walls and pop the bubble (which is a mechanic most people won't even hit normally). And this is actually part of the reason why we're still missing 2 sets of stages from Main Course mode - the gimmick was supposed to be shrinking/growing the ball when you hit certain fields, and some of those stages rely on the weight change. It would be very inconsistent if the Campaign Mode modifier shrinking didn't have the weight change, but the one in the regular course did. I can divulge this here due to the limited audience and this being more of an informal journal type thing rather than any kind of official announcement, but what it's looking like is that the initial version of the campaign with probably 3 sets of stages labeled as a side "Challenge Mode" will be released in the themed update sometime next week (not sure if it'll be Monday or we'll do it Friday specifically because it's the 4th and there's a couple little extras it'd be neat to sneak in). In the next couple of weeks, I want to get the total count up to at least 7 or so different sets, and then we'll be promoting this mode up to be the "main" mode of the game. Multiplayer VS gets added using it, free demo gets made, other platforms get published, mod kit gets released, badda bind, badda boom - I'll finally feel okay with charging money for this thing. Maybe even before the end of the summer. Who knows - I'm a pretty fast developer, all things considered.
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There's an au that gets played around with in my mind that I haven't quite figured out how it would work. Where what if both Suguru and Satoru defected together and founded the cult. The main issue being, it's been made super clear that if Satoru wanted to get rid of all non sorcerers he could do it with no problem, so if he defected back then why hasn't he and why isn't the story crazy different with them having already won.
The only answer I've come up with is it being because of Gill. Yes, the boys decided they were gonna turn evil, but they also want their gf to be evil along with them. They know that if they full steam ahead murder every nonsorcerer that she'd hate both of them forever and there'd be no convincing her to ever see their pov, but they think that if they sort of, yknow, ease her into the idea then she'll come around sometime. So this means Gill basically takes over Satoru's role as the strongest sorcerer of the modern age, Satoru earning the new nickname of the strongest curse user of the modern age matching Suguru's worst curse user in history title, and is the first year jujustu tech instructor. And so Gill is this pillar amongst jujutsu society all the while longing for the two people she fell in love with who she feels like she absolutely failed. Said evil cult leaders, however, regularly show up at her door like two needy cats like "heyyy, wanna join our cult yet 👉👈🥺" just waiting for her to be convinced. They just miss her sososo much and want her to become part of their cult, screaming crying throwing up wanting their gf to join them. They'd treat her like a goddess and she wouldn't have to deal with the higher ups and they'd shower her in their love, really there's no reason not to join! To which she replies... the murders are a pretty great reason not to.
And at some point I think they attempt the night parade of a hundred demons but this time Gill turns it into her fighting them because she plants herself in their way and so they're forced to fight her even though they tried to orchestrate things so they could pull it off without her getting in the way. And she gets hurt pretty bad by mistake and they have this crash out like, part if the reason they turned evil was to make a better society for her but their goals have brought them to hurt her instead. Idk where I'm going with this but yeah.
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part 2!
sticky business: the other game of my wife's that i played on my wife's deck! you run a sticker business in this one. the concept and the vibe of this is really cute, i love the sticker element options (though most of my favorites were from the pride update ksdfhksjdfs) i love that you can buy different paper to wrap the orders and also put in extra gifts! just generally such a lovely time just making stickers, putting them on sheets, printing them, packing them up, mailing them....i love that everything needs time so you need to structure your day or you will miss orders, it just feels really immersive. also the characters and stories are rly sweet and queer, though keeping track of active quests is really difficult because your progress isn't really marked anywhere and you can miss out on new developments for a long time. sometimes also there just aren't developments for an age kjdsfhskdfsd
été: i have been waiting for this one to come out for a long time and it kept its promises to me: you're just a painter staying in montreal for the summer finding inspiration around town. it did have some performance issues and bugs, but from what i saw they got worked on quickly. the characters you meet and their questlines were really interesting and diverse, and i love the stamp system and the gratification that comes from painting your surroundings (this is how you discover the stamps you build your art from), especially when you can afford a big burst! towards the end it started to drag because the main questline requires you to make more and more art without a given theme, but i did also avoid continuing in favor of exploration, so it might have been on me. don't do that skjfhsdfs
coral island: oh man this was my biggest disappointment i think, which is really sad considering it was my first game on my own steam deck. i love farming sims and i loved the concept of this one (farming sim in a different environment! a different culture! different festivals! different mechanisms!) but i do not think they embraced those differences at all and instead tried to streamline it as much as possible. we have a whole new exploration area with the ocean but we still need to have 100+ mine levels plus a late game endless dungeon? and what do you mean there's still snow in winter!!! that makes no sense! and the grindiness of it all drove me crazy. every bit of story is locked behind soooo much grinding it's unbelievable. be it 25 mine levels or several ocean areas or 100+ levels of the late game dungeon or several town ranks (that are impossible to level easily). also yes, the cast is diverse, but it feels very performative at times, and i honestly would have much preferred a smaller cast for some depth and more than one (1) romance line. same with how i really, really would have wanted the game to lead with what makes it unique and embrace it, dropping the "farming sim staples" in favor of that. not pushing all the most interesting content to late game. i ended up not finishing the story of this one for obvious reasons
leaving lyndow: eastshade is one of my favorite games so i enjoyed playing this prequel because it brought me back to eastshade during a different time and it was cool to see how things were then and how they changed until the start of eastshade, the game. and then going back and getting the references. it didn't do much more for me, but if you're an eastshade fan you will probably like it. it's only like 30 mins worth of content though, so best gotten on a sale.
book of hours: wowie this is one of my new all time favorite games. you're a librarian in this one, returning to the abandoned hush house and trying to restore it and catalogue the books. for the longest time i had no idea what my end goal truly was but i didn't mind, time really passes quickly as you're trying to unlock rooms and cataloguing books and reading books and learning skills and so on. this game is so pretty and vibey in an unsettling way, it's the only game i've played from this universe so i missed a lot of the lore, but what i did grasp from reading book summaries and descriptions was super interesting (though absolutely fucking wild). i enjoyed the card mechanics with memories and weather boosting certain aspects and the skills you slowly amass, upgrade and commit to certain parts of your soul and the way you need to pass checks to read the books. i enjoyed gambling with that and sometimes being lucky and sometimes failing and getting every disease aksjhkajhsja also the endings were banger. i love this game. i already started a second playthrough and i got so many new books and events, there truly is so much replayability in there. i will keep enjoying it and i'm looking forward to the next release!
saltsea chronicles: post apocalyptic little sailing game! this one has a whole bunch of branches (both for routes you take and for team composition) which i thought was cool. i enjoyed the art style and the characters, especially the main characters and their struggles all felt very real to me. also a fan of the diversity regarding gender/sexuality and the way it's handled in the universe. all the choices and management of squad issues can get overwhelming, but it felt realistic and didn't really hinder my enjoyment. overall cool universe with interesting lore. i enjoyed the main storyline, though it did get a lot heavier than what i was prepared for. however it did handle those heavy topics with a lot of care. i liked the open ending too, though i've seen people complain about that. truly heartbreaking to see die gute fabrik go. they were making great games.
no longer home: a surreal little game about transitional periods in your life where you don't really know where you're going. i really enjoyed this one and related a lot to it, though that might also be because it follows the two main characters as they leave their shared apartment/time behind and move towards a long distance relationship and as an ldr girlie i felt that ksjfhkajshfa either way i really enjoyed the game, the whole thing is quite disorienting and inconclusive but honestly to me that felt intentional considering the themes of it. i do know this game was not that well received so maybe i just am being too kind to it. but anyway, i liked it, and the ending rly hit me in the feels.
skyrim: honestly just here since i wanted an even number of games. picked this back up on my own deck and was delighted to see the improvement in quality! i was super happy to finally enjoy it again after the especially bugged experience i had on the switch. 10/10 will pick up again soon.
elsinore: i love a good time loop game, and this definitely was one. i'm not familiar with the original hamlet so i can't say anything about how accurate it is or how much it respects the source material, but i enjoyed this version of it- or versions, since there are a whole bunch of endings, one more tragic than the other. there's always a lot happening, many leads to follow up on and many events, but the game has a bunch of systems to make it easier to stay on top of things, plus you can always rewind/speed through the loop if you miss something. and if something goes wrong, usually you can use the rest of the loop to figure out a bunch of other shit. i loved the diverse cast, too, the main character of this is a mixed bisexual woman and there are a bunch of other lesbian, bi, and gay characters and even a genderfluid characters. plus a whole bunch of different ethnicities. also, let's not forget about the tragic time loop yaoi........i'm always weak for the tragic time loop yaoi.......then again, everything is tragic in this game. and i like that, too, i like that there isn't any ending that truly feels satisfying, it's a good kind of sadness you feel when you finish the game. however i am force uncloseting hamlet. go and be happy good sir
pentiment: oOF i truly had a streak of bangers. this game absolutely wrecked me. the first act was interesting, the second unsettling, and the third absolutely heartwrenching. this game so clearly was made with love, as a german i usually am very suspicious of games featuring germany but this one didn't make me cringe at all. i loved the very accurate medieval art style complete with shittily drawn cats (that you can pet!). i loved the bits of history and the portrayal of the struggles people were facing. i loved the main character(s), flawed as they may be. maybe exactly because of the flaws. i loved how unsatisfying the choices feel and how much you miss (i'm going to replay it soon, making some other choices). i especially loved the meal scenes ksjdfhskdhskd they looked soooo yummy. and it was so cool to see the town change with every time skip, though not necessarily for the better. the whole last half hour of this absolutely killed me. i could not recommend this game enough
little kitty big city: great palate cleanser after the heartbreak that was pentiment. just a little kitty trying to make its way back home and meeting a bunch of other wacky animals around town on the way. the cat content was sublime, you can hunt birds, meow, nap, clean yourself, steal fish, be petted by random people on the street, you can make them stumble, you're scared of water, dogs and cucumbers, and just all the noises and animations of the main character were delightful. also there's 40+ stupid hats for you to collect and wear!!! what more do you want!!! honestly this game was far too short to me. i would have really expected it to be longer, especially considering the price. also got stuck quite badly early on because you're so restricted at first. definitely pick this one up on a sale!
birds organized neatly: as an enjoyer of cats and dogs organized neatly, i already kind of knew what to expect, and this one delivered, too. the levels are all quite doable (though i haven't played the final chapter), the birds are funky and their descriptions funny and relatable, the music and sound design is great (so many chirps!). just another great little puzzle game at a low price (even lower if you already have the others!)
#my games#gaming year in review#another fucking wall of text#this later part of the year was definitely more stacked#book of hours and pentiment ended up being in my all time favorite games list#i really truly recommend everyone check them out should anyone come across this
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I recently discovered your account through Pixvi. I'm afraid to ask this question, but here goes. I hope not taken the wrong way. I genuinely like your ship art. I gotta wonder how old Brendan is, like, based on your headcanon wise? Forgive me. It's dumb to ask. (If that's the case, I tend to do the same with another Pokemon ship.) If you don't feel comfortable saying it, I completely understand. If you don't want to respond on post, I completely understand; I simply can on DM. Post a chocolate cake picture to let me know.
I've actually already answered this here. I like to hc him as an older teen. I try to reflect that in my art, but I tend to draw Brendan really cute, which probably makes him look younger to most people.
This should go without saying, but I am very much against adults trying to date 16 year olds in real life. However, in fiction, it's fair game. If fictional age gaps involving a teenager make you uncomfortable, that's valid. You're welcome to ignore my headcanons or unfollow/block me.
I just think it's an interesting dynamic to explore in fiction. And I'm actually feeling a bit chatty rn, so for anyone who's interested, I'm gonna expand a little bit on why I find this dynamic interesting under the cut.
For starters, I was a teenager once, and I definitely fantasized about how cool it would be to date someone older. Surely I wasn't the only teenager with fantasies like that, right? Of course, even as a teenager, I knew not to try to make that fantasy a reality.
I was a pretty smart and mature kid, but maybe a little too much. I matured way faster than I probably should have, and as a result, I was always very careful and never took any risks or did any of the stupid things that people usually associate with teens. I was safe (aka boring). I think sometimes I feel like I missed out on the true teenage experience by being too safe. And while that's probably for the best, it's nice to be able to still explore those scenarios through fiction by putting Brendan (or any other fictional character) in Situations.
The other main reason I like making Brendan a teen and sticking him in a relationship with an older man is because it kinda just makes sense given the setting of the source material. In the Pokemon world, it's perfectly normal for kids and teens to leave home and go on potentially dangerous adventures across the region. They can also become gym leaders and champions. I think it makes sense to imagine that kids in the Pokemon world are treated with a lot more respect and agency than in our reality. So it makes sense that the general population in the Pokemon world wouldn't really see any issues with young trainers getting into relationships with older ones. If these young trainers can command a team of up to six incredibly powerful magical creatures in battle, then why would it be weird for them to make out with an older cooltrainer behind the pokemart?
Whether or not this is a good or a bad thing is debatable. My point is that it's interesting to think about what the societal norms surrounding relationships with age gaps would look like in this setting. Also, I think it's funny to imagine Brendan's mom internally cheering "FUCK YEAH!" when she finds out that Brendan is dating the richest man in Hoenn instead of some loser collector or hex maniac that he found on a random route.
I could probably ramble about this more, but I think I've run out of steam for now. Anon, I'm so sorry for rambling, you didn't ask for any of this lol. But thank you for the ask!
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19th's Steam Next Fest Impressions Day 6
Day 0/Day 1/Day 2/Day 3/Day 4/Day 5
Touhou Gensou Mahjong
This game is... not an entry-level game. or at least it isn't right now. The tutorial and the single-player adventure mode meant to ease players in isn't in the demo. further, a lot of stuff has been left untranslated. Both in terms of "instead of calling it 'a win', it's called 'agari,'" and in terms of "the entire hand list is still entirely in kanji." So whatever is left is for severe mahjong heads.
And what is there for severe mahjong heads is interesting.
Every character has their own cheat skill, and most do match up with characters. Cirno freezes your hand, so you can only draw and discard. Sanae gets wind tiles free at the start of a round. Reimu can just shield up and say, "You can't take or win off my tiles for 3 turns." Add each table having different universal rules as well, and there's a lot of variations in play.
The game had net play, but I wasn't able to test it.
On Your Tail
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Classical Cozy Mystery. You're a detective who has suffered a traffic accident while crossing through a beautiful seaside italian town. While waiting for your vespa to be repaired, you get embroiled in a series of crimes caused by a mysterious masked thief.
The main mechanic for mystery solving is your chronolens, a magnifying glass that shows what an area looked like in the near past. Spot differences between past and present to get clue cards. Once you have all the clues, you need to arrange them in order to recreate the crime.
The main issue with this is that it's easy to guess your way to a correct answer without understanding anything, but it was a tutorial case, so I assume later ones will have more to chew on.
Aside from solving mysteries, you explore the town and interact with inhabitants, sometimes doing minigames with them. Apparently, there's going to be some relationship meter/social link system, but the demo didn't show it off.
I like that knocking on random doors actually gives you conversations with characters that have names and profile pictures. It's looking like it'll be a really expansive cast. This game has real promise.
Caravan SandWitch
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An open world exploration game. You play as a girl named Sauge who returns from living offworld on the incredibly creatively named "Space City" to her birth planet of Caligo, because she got a distress signal from her missing sister.
The gameplay loop in the demo is mostly exploring the surroundings for machine components, parkouring over the landscape and doing a couple simple quests.
Setting is the star here. The planet seems to have been extensively strip mined for resources by "The Consortium," but they've either been ousted or abandoned the place, while those who remain are trying to build a self sufficient society and repair the ecosystem.
The thing is, unlike a lot of solarpunk games, they are pretty straightforward that the entire arrangement... kinda sucks? better than living under the thumb of a megacorp, but things are barely holding together. And its repeatedly stated that you aren't the only one who has split looking for actual work.
Since the demo is so short its mostly a tone piece, and the tone is... familiar yet melancholic.
Also there are funny little frog guys.
If the primary thing you are looking for in a game is interesting exploration, it seems worth keeping an eye on.
Moon Mystery
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I start the demo. Our protagonist is on what seems to be mars. He looks up to the sky and says:
"The Black Hole is getting closer! I gotta run!"
There is, in fact, a large black hole in the sky. I do not think this is a problem we can run from, but run we do, as debris is dragged into the sky.
I then come across enemy robots that the game prompts me to shoot in a combat tutorial. But I have no health bar nor take damage, so I just walk up and shoot at point blank range.
This continues until he jumps in a portal, and then he wakes up in his bed. It was a dream. And I just think, "Oh, that's why it was stupid."
Anyways the real story is that you are on a moon research mission, your two other companions got really sick after encountering The Mysterious Crystals, and you've lost contact with earth for a week. After seeing a calender that reminds him of his awful son's birthday, he decides "I'll go to the old abandoned base that my friend got deathly sick at to see if there's a way to connect to earth"
After a short drive on a space buggy where I don't get to the base, it fades out, and I'm cut to a later level.
It's a farther farther future space station, no moon in sight, and the goddamn dream robots are back.
I shoot through them and find a star wars ass spaceship that our protag says he trained on, and then I'm introduced to horrible ship combat.
Then the game crashed on me.
Bo: Path of the Teal Lotus.
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The Hollow Knight influence is strong with this one, and not just because it's a metroidvania where you play as a little guy with murder in his heart.
It's because of the pogo. They've turned that dynamic into the core of its combat.
Not only does hitting an enemy in midair allow you to air stall/propell yourself upward if you're aiming down, but each time you do an air hit, you reset all your air actions: double jumps, air dashes, more slashes, etc. The game incentivizes playing The Floor is Lava with an air combo meter. Filling it up allows you to launch a powered up version of your projectile that I never used because pogoing was so fun.
Of course, the main balancing factor to all these air actions now is that you can no longer pogo off spikes.
The main problem with the game isn't a problem with the game itself but just its release window. In a vacuum it's fine but.
Nine Sols is right there.
(Not that the Japanese mythology theming in Bo and the Taoist theming in Nine Sols is interchangeable, just that they're both combat centric metroidvanias. And Nine Sols has a parry.)
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More small ones because that seems to be what I'm doing a lot of again lately after some long stuff that I needed a break from.
Graceful Explosion Machine is surprisingly polished and well balanced for something I got on a whim and had never heard of before. It does a good job incentivizing you to play strategically and use each of your different types of weapons, all of which feel useful in different situations. The balance between the default weapon overheating if used too much, the more powerful weapons running out of energy if you use them too much, needing to stay up close to enemies to recharge your weapons, and the cooldown on the double dash being just long enough that you have to ration it feels well thought out and probably took a lot of playtesting to get right. My only complaints are that usually the tiny easiest enemies in the game are the ones that hit me because I can't see them through all the effects happening on screen and that the later levels are causing me pretty significant physical pain to play. I'm about 3/4 of the way through and still having fun, but we'll see if I just need a break or to give up entirely before I hurt myself like with Kid Icarus: Uprising.
Otoko Cross: Pretty Boys Mahjong Solitaire is...ok just hear me out on this one. I used to have a friend who would randomly gift me bad games on Steam because they knew I'd play them anyway and then complain about them. One of those, several years ago, was Pretty Girls Mahjong Solitaire, which was actually surprisingly well put together compared to what I expected, even if the horny on main aspects of it were very silly. Sometimes I just get nostalgic for people being like "hey this looks terrible and was 99 cents, have fun" I guess? Anyway it's actually decently made for what it is (and extremely unforgivingly difficult unless you set it to easy mode), and if it were a little less horny some of the costumes would be pretty cute instead of like 70% of them being too ridiculous for me to take seriously. Then again, I'm aroace, so what do I know?
Meet Her There is one of those things where I'm not even sure how I ended up with it, but thank you past me for finding it somehow, apparently. It's a very short VN (like I think I finished it in maybe 15 minutes and saw all the alternate stuff in another 15) originally made for a game jam. It has the color palette of a Virtual Boy game, which really highlights how awful the cheap TV I'm using as a monitor is, but it works well with the art style and music to set the dark tone of it. Speaking of which, do not ignore the content warnings on this one for suicidal themes if that's an issue for you. I feel like it handled what it was going for pretty well, even though like some other stuff I've mentioned recently the writing is a little stiff/awkward. It didn't bother me as much here as it did in some of those others. Also it's very funny how when I looked at the user reviews for it on Steam afterward almost none of them mentioned or seemed to even have picked up on some stuff that was really obvious to me, like right away I was like "oh this is FULL of gender".
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oh man, you into dmc too?! you even did a shit ton of achievements too. i'm looking forward to see if you have any mpreg/omegaverse head-cannons about the series. i always thought maybe dante should get pregnant with twins lol.
my favorite games in the series are dmc1 and dmc3 (dmc4 is okay i like nero but it's flawed in some areas gameplay-wise). i'm a huge fan of dmc, and i just get easily obsessed with these dysfunctional idiots lol. although the sparda bloodline isn't the most dysfunctional and fucked up family i've been obsessed with, that title rightfully belongs to the original dysfunctional family that i've been in love with since my childhood the Mishima clan from Tekken (Jin is one of my first ever crushes lol).
Oh yeah! I even named my cat after Dante (he's orange). Got into it initially around 2014 or 2015? It was sometime after the reboot was out, but not too long before 4 SE released.
I saw a review of the reboot (which included some footage of DMC1) and was like. Oh yeah. That series looks cool. I'd probably like that. Found the HD collection for PS3 at my local GameStop for like ten bucks and tore through all three games (yes, even 2) in like a week. Probably snagged the reboot on a Steam sale for cheap shortly after. Sadly dropped off after that until about a month ago when I finally got back around to 4 and played 5 for the first time (currently replaying 3 and 2, gotta get around to 1 soon). That's probably why it hasn't come up before now (I was intentionally avoiding the fandom for years because I didn't want spoilers for DMC5)
I'd say my rank order goes DMC3 = DMC5 > DMC1 > DMC4 = DmC and then DMC2 is in hell. Love 3 and 5 because I think they have the strongest gameplay and the strongest storytelling. DMC1 is just a good time. DMC4 is very fun and Nero is a silly lil guy, but the lack of development time really shows. Reboot is really solid as a game, though since I've played it so much I do wonder if there might have been some development issues as well. I think if they'd just decided to make it a spinoff (and rename the main characters) instead of a reboot then it wouldn't have gotten half the hate it wound up getting. I'm replaying 2 now just to see if it's more redeemable than I remember, but it deserves every bit of shit I gave it ten years ago lol. Though I will say I never bothered with Lucia's campaign before, and she's much more bearable to play compared to Dante. Wish they'd bring her back for an actually good entry
Dante and Vergil's dysfunctional AF relationship is definitely the biggest draw for me too! I've been talking people's ears off about it for like a month straight now. The moment that broke me and made me like Vergil is the bit at the end of DMC3 where he does that little smile after Dante reminds him of how they used to yell "jackpot!" all the time. What a dumbass, pretending like he doesn't love his little bro (then why do you say jackpot when you combo in 5 hmm hmmm HMMM!?)
I could probably keep going but I will restrain myself (for now)
As for omegaverse ideas, I haven't really developed that many of my own. I think all the Sparda boys should be omegas tho. But if one must be an alpha I think it's Vergil, just because I think it would be very amusing if part of his complex was due to not wanting his omega twin to be stronger than him (and then getting his shit kicked in by his omega son at the end of 5). We could get into some good toxic masculinity (alphalinity?) territory there. And uhhhh Kyrie should get Nero pregnant. That's basically as far as I've gotten on my own
I have been reading a LOT of fanfic though and people do come up with some interesting stuff I'd probably use. Like blood drinking being an explicit part of the dynamic/ritual of mating/pregnancy process, the hardcore possessiveness, and power hierarchy stuff. Good shit
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i beat BIT.TRIP Runner & BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
even reading those titles makes me winded, let alone all this running
so I've been into indie games since the 3ds. this, cave story, and riskys revenge were foundational games for me to discover. the thing is, this is the only one of those I never beat. yeah, I beat ballos but not... whatever the final boss of this is. if I remember right, I got frustrated at needing to repeat a really long stage because I kept missing one gold (on replay, I can tell you it was before the gauntlet)
revisiting it, it's hard to say that young me was wrong? the stages are designed around being musical, right. it has a shallow and improvisational tone to it, and I feel like the foundation was built on better by future not-rhythm games like geometry dash and harmoknight. the stages here are a bit repetitive, and I recognise the stylistic importance of emulating a looping chorus, but it still feels kinda lame having a level that feels like playing a much shorter level 3 times in a row.
the controls are a bit strange in my opinion too. the steam release tells you to use a controller, but I think that feels worse than kbm. space is jump, and every other action maps really cleanly to the arrow keys. on the controller it gets more spread out... down is still duck, but you can't hit left to kick. you've gotta hit y or... right trigger? since you hit up to spring and A to jump, everything feels weirdly split up. this is a bit of a nitpick, since there's always the keyboard, it just kinda stuck with me.
another minor issue I had was the art style. it's hard to tell what's in the foreground and what's in the background sometimes. it's fine with stationary obsticales, but with stuff like fireballs and blockable beats it's really easy to not register them. the scrolling is what gets me, especially with the obstacles are the same coloured voxels as the backgrounds. at least its tolerable in this one, spoilers
the game wasn't bad, mind you. none of this ruined my enjoyment. first of all, the foundation is solid, y'know? it's a fun little musical autorunner. it's too short for any of the issues to really matter that much anyway, which sounds a bit backhanded, but I appreciate a game that knows it's length. im not sure how easily I'd recommend it to someone, but I didn't have a bad time. if you've got a low spec laptop and need something to kill time on a train ride, it's kinda perfect.
oh yeah, perfection! I like how this game handles collection and death. the game uses gold to show the best way to handle things and reward good reaction time. like, the gold above the springy enemies shows you that bouncing on them is better than trying to jump over them, and the gold paths above springs are missable if you're just holding up, showing you that it's a good habit to try and time things more specifically. it's a great way to bolster player skills and reward good gameplay.
deaths too! indie games in the 10s were great with respecting the players mistakes. it's already bad enough that you didn't win, you don't need to introduce a punishment. to use psychological terms, death in a video game is arguably a negative punishment because the player loses their progress, in addition of not receiving the expected reward of success. additional punishments, like inventory loss, make it really easy to alienate the player with a perceived disproportionate reaction.
(as an aside, there are exceptions. this assumes a linear path that death prevents the player from advancing through, so Minecraft uses inventory loss well because resource collection replaces linear traversal as the players main goal)
but this game uses this in a pretty interesting way. when you die, you watch commander video fly back to the start instead of just respawning. this emphasizes to the player that they have a lot to redo, which turns a negative punishment (which is the removal of something, like keeping a kid from watching tv for a week) into a positive punishment (by introducing a punishment, such as writing lines) by making a show of what the player has to repeat. in my opinion, this transformative approach to punishing mistakes is a great way to avoid making the player feel like punishment isn't disproportionate while making sure death is still a big deal. it's balanced really well!
runner2 is pretty much just the same game, so everything i said applies here too. the only thing is that i think everything that was added to iterate on the previous game ends up exacerbating my problems with the gameplay
there's still no sense of rhythm. in an actual rhythm game, like rhythm heaven, if you know enough about music then you can effectively predict where a song's gonna go and anticipate the proper input. the way the bgm builds up to each buhbum-bum-bum in rhythm rally is a great example of this, where the music builds up to the input the same way every time so it gives your brain a clue to prepare for it. since the backing track and the musical sfx are designed to be interchangeable, where you can swap level tracks and it still works, the entire game ends up being ractive instead of predictive.
this is bad for a rhythm game, but at least manageable in the first game. runner2 does a lot to help that be just incongruent enough to ruin your fun. runner1 starts with more of a chiptune tracks that builds to a more instrumental track throughout the level, but runner2's default is already hi-fi, which makes things feel so samey already. another way this hurts is that foreground and background objects are less distinct, since theyre modeled in the same artstyle, especially considering the parallax scrolling makes the travel at the same speed. the backgrounds are distracting in general too, theres always some weird shit begging to be looked at instead of the threats.
there's also a lot of forced replayability. theres a mechanic where if you wanna unlock extra characters/costumes, you need to play though most of a world, and then unlock a side level that activates key powerups, and then backtrack to previous levels and play them again to take alternate routes. maybe its just cuz i was bit.tripped out by the end of this marathon, but im not willing to do that all again. it sucks because this and the side levels you unlock (with alternate routes that also make you replay the level, cmon guys) make up like 30% of the game. and thats not even getting into shit like those game cartridges.
remember how i said the first game was well balanced with showing you the level you completed when you die? well now its unbalanced by how sick youre gonna be of every level once you play all of them a second time, and thats assuming you never died. by the end, missing gold just made me sigh and think "fuck it, i dont care anymore, i just wanna be done" which never happened with runner1. i guess the lesson here is that you shouldnt make your side content feel like a chore. you dont get to play fun new optional levels, you have to replay old levels if you want 100%.
commandgirlvideo is a baddie though so sequel wins

no but seriously. the sequel is just a longer and more repetitive version of runner1. its just bloated with extra levels and forced repetition if you want 100%, but skipping that makes it feel too short.
im not playing runner3, it seems ever more visually noisy and i do not fuck with those camera angles
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I saw enemies where there were none. The way Kay responded to me when I made a post during the protests that infuriated her. Pointing out the video where an old white man was knocked over by a line of marching riot police was from what I saw, to be expected. Ideally yes, they should've moved him out of the way instead of shoving him to the ground as a show of force.
And some other points people brought up is "does it matter that the person knocked over was white or not?" or "it's the same protest." right. I noticed that it was gaining more traction than the videos of police brutality where they were firing into crowds at black people and I felt those videos should've been taking more interest because they show exactly what this protest is about. But the white guy that got knocked over walking straight into a line of marching police by himself was getting more views, likely because the view counts were from non-minorities and it affected them which in turn made them more concerned than everything else. Defunding the police and supporting black lives matter are similar causes, but one appeals to a wider audience. And that was what I thought.
So Kay's angry reaction was unexpected to say the least. And her responses were one sided and she clearly wasn't in the mood to listen to anything I had to say. And this struck a nerve. A nerve that I couldn't turn off. So during our move to utah, I expressed this anger constantly with images and reposts, at first just to be edgy I suppose, but it grew into a constant feeling that I couldn't turn off. And I felt like I was being mislabeled. Like I was taking the fall for a crime I didn't commit. All because Kay wouldn't listen to me. She was content in her own first impression judgments of what I said that she would not listen. And that deeply affected me. I saw enemies in my timeline.
Every little thing I read that was meant to be general I took personally, and during the protests angry posts were a dime a dozen. The entire internet was on fire and I was not in a mental or emotional state to handle it. Every little thing that either could be taken personally or was meant for someone else I would get offended by. There were so many posts that directed hate at someone, and sometime I'd get mad at them even when they weren't even remotely pointed at me. The fact that someone wouldn't know whether I was their enemy or not is why. The fact that people knew nothing about me but my username is why. So I felt judged constantly. I felt like everybody was on a witch hunt for something. And I had a few things (the "content' I'm into) that some people would be concerned about and had 0 tolerance no matter how far it goes.
So I expressed constant aggressiveness towards my followers in response. My counterplay was premature aggressiveness. So no matter what people learn about me I would already be ahead of the game. And I tried so hard to be upfront about all the worst parts about me even before we started to interact. So anyone who would turn hostile because of it would get it over with and fuck off. I was on the warpath against my own timeline and it all started because of Kay, what would've been in most circumstances a simple argument I should've just been able to get over and move on.
And so comes you. Who eventually turned into the main focus of my rants. The sea of hostile posts on my timeline was vicious enough I started blocking people one by one that I couldn't mentally handle anymore. And I stopped at you mainly because you were a mutual who would be on late at night like I was a lot. And recognized as a fellow furry who was mutuals during back when me and Red played overwatch. I of course didn't think you were a console player. I didn't normally run into the issue of someone having console over pc for a game since Kitsunary was the person I normally played with. I assumed everyone got games on steam.
I made that mistake when I got dbd. So I had to get the game again on Playstation since I didn't know it could crossplay. But I didn't have a tv yet to even play the playstation on, and Kitsunary leant her old ps4 to me back when we moved to San Jose, which was the last place we were at before Utah for a year or two. I didn't use the ps4 during the entire time we were there because we had no place to hook it up to. The addition of my computer desktop to the room we stayed in took up all the outlets in addition to the google home stuff that was there, and there was nowhere to put the tv plug, which I would've used to play. And it was a small room where our futon took up the entire walkable floor save the short walkway in front of the door and my desk as well. So there was nowhere to put the ps4 either save the mattress or carpet which also made it not viable.
And the main reason is that I heavily prefer my pc over the console in most cases. I have easy access to discord and the twitter browser, and have the comfort of typing with a keyboard. So it's easier for me, especially when typing my thoughts on twitter was so chronic. I wanted to be able to post easily while playing. I didn't have a laptop to make that easier. Steam games are better for me cause I still have the choice of using a controller regardless of if I'm on console or not. The only time console is better is for exclusives and standard hardware that reduces the occurence of compatibility issues and crashes. And graphical issues if any would at least be the same across devices, and developers design around that. I'm also just used to alt tabbing a lot.
The ps4 I got from Kitsunary was the one she had for a good long while, before she replaced it with a different edition ps4. So it had seen a good deal of use before I got it. And when I finally decided to try it, trying to play a disc game on it failed, with wierd clicking noises as it tried to load the disc. I didn't know at the time I could just buy games digitally on it. I'd done it with the switch but not the ps4.
I was hopeful when we got the tv that I could get it to work, but things didn't turn out the way I'd hoped. But I suppose at this point that's already been cleared up and it's a non-issue now. Though a non-issue that may have stopped everything else that happened.
And that is why I'm really happy I got into vrchat. I no longer have to worry about just being text on a screen. People can hear me, hear my background noise, etc., and all those doubts that may have generated distrust against me back then disappear, even when I'm a rando. And such situations will never happen to me again. I can't be friends with someone who doesn't trust me or won't even give it a chance. I won't allow anyone to ever treat me the same way you once treated me. Especially with Red being a mortal voice instead of an account with a lock symbol on it on twitter. People understand he very much exists and still exists so people would be discouraged heavily from trying anything if it came down to it.
When I'm angry I make angry posts on tumblr or twitter or something, or I'll type angrily on stepmania or a similar game. When Red's angry, he will find a way to turn that anger into action and he doesn't pull his punches. He is a respectable responsible tact-minded being almost to a fault, moreso than most people you'll meet. But he makes it a point not to piss him off, and nothing pisses him off more than someone actively inflicting harm on me.
I've said a lot of things. Out of confusion. Out of passive aggressive disbelief that people would act as ambiguous as you did for that long. Out of desperation because of my heart. Out of anger because of the Kay thing leaving a lasting wound under my skin. Or out of not knowing what to do with my feelings whether or not you were for me or not. Out of fear wondering if the path I was taking would lead me to losing Red. But nothing I did deserved what I was dealt.
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A (relatively) short TapXR wearable keyboard review
TL;DR: An unusual but handy and kinda fun keyboard currently (as of late 2023) let down by a rushed winter holiday release and issues carried over from earlier models, but updates are coming to fix issues and add features.
The keyboards put out by Tap Systems (Tap from now on) are always hard to explain in a short review. They are keyboards without keys, instead using finger taps to indicate letters, numbers, symbols, and punctuation. If you like quirky, unusual keyboards and are willing to put up with some of the issues, this may be a fun and handy one to use.

(Pictured: The TapXR in top and side view - the black part is the sensor)
In order to keep this review from being even longer than it already is, I’m going to try to summarize the salient points, and maybe write a much longer review later.
The TapXR is the third of the Tap Bluetooth keyboards, following the Tap Strap in 2016 and the Tap Strap 2 in 2018. Earlier models resembled rings attached together with cords and worn at the base of the fingers; the TapXR uses an entirely different form factor. (This is not my first Tap keyboard as I own a Tap Strap.)
Comes with: My box came with both large and small wristbands, the sensor, a charging cradle, a quick start guide, a reference card outlining most of the Tap Alphabet, and a 20% off on an extra wristband.
Why I like this keyboard: I just love weird and unusual keyboards. In addition, it’s small, very portable, and easy to activate. During my work day, I often use it with my phone to write quick notes for things I need to do or look up later, and after work, I switch it to my Steam Deck to type in text, make notes, and do other things that benefit from keyboard input when I'm playing games. In addition, if I want to, I can configure a custom keyboard for frequently-used key presses.
Compatibility: Anything that can take input from a Bluetooth keyboard. Tap has a video guide on how to enable input on the Apple Watch.
Form factor: The TapXR is a small sensor attached to a stiff, rubbery-feeling band that is worn around the wrist/arm - on the underside of the wrist/arm when using the keyboard and on the top of the wrist when not. I wish that Tap had made a medium band as the large is definitely too large but the small sometimes feels a bit tight on my wrist. That being said, I've worn it all day with no issues.
How the keyboard works: The sensor module uses a camera along with other sensors to detect finger and hand movement. Letters, symbols, punctuation, and symbols are formed by tapping one or more fingers on a (preferably hard) surface in what Tap calls the Tap Alphabet.
Turning on and off: Very easy. The keyboard turns on when you extend the sensor from the band and turns off when retracted. I suggest keeping the keyboard off unless needed.
Battery: Currently, I can get about 1-3 hours of power, but I find the keyboard recharges fairly quickly in its charging cradle (which uses a USB-C connection; you may wish to connect it to a USB-A to USB-C connector if you don’t have a ready way to plug into USB-C). Hopefully future firmware updates will up this battery life to the promised 10 hours.
Learning the keyboard: Takes some time due to the specialized nature of how this keyboard works. Expect to put several hours into practice before being able to form the muscle memory needed to type without constantly checking a reference, and even more to type at a decent speed. Unfortunately, the usual training apps (TapGenius and TapAcademy) have not been updated to work with the TapXR; reports on various forums indicate that the community has only been able to get the apps working sporadically with the new keyboard. The main app (TapManager) has some basic tutorials; I find the basic tutorial easy to follow but had trouble with the more advanced one despite being fairly familiar (though rusty) with the Tap Alphabet.
Accuracy: Sometimes, the sensor does not detect the finger positions correctly, causing the wrong set of finger taps to be read and therefore the wrong character to be output. (This being said, I generally find the keyboard more accurate than the Tap Strap, especially on softer surfaces.) As a left-handed person, I think the sensor sometimes misinterprets the camera input and tries to interpret my typing as if I was right-handed, which also causes incorrect character output. Typing on a harder surface provides more accuracy than a softer surface, though I’ve actually been able to type pretty accurately on my couch. Hopefully some of the accuracy issues I and others are currently seeing will be fixed - or at least mitigated - in a later firmware update.
Speed: Most people after a lot of training can type up to 30wpm, with the speed record at slightly over 60wpm. I’m currently typing (after a week of trying to both remember the Tap Alphabet after being rusty and trying to remember my fingers needed to be visible to the camera) at about 10-14wpm. Some of this is the accuracy issues mentioned above, some of it is because of the way that the Tap Alphabet is set up.
Mouse: I did not get a chance to test this feature as it was not available as of the writing of this review. It is supposed to come in an update in early 2024.
Configuration: During setup, you’re prompted to download TapManager for either iOS or Android. TapManager is used to push firmware updates and settings, add custom keyboards (your own or someone else’s), and as noted above, provides a minimal set of tutorials on how to wear the TapXR and how to do basic tapping/typing. It does not need to be open to use the keyboard.
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Monster High #1
Jumping right in, I adore the way this story gives us insight into the Stein families lives. The story essentially starts with Frankie's birth, and its such a sweet and tender moment, and pretty much sets up the entire story.
Rather than being the actual daughter of Frankenstein's monster, Frankie is his granddaughter. Her parents are Viktor and Viveka. I've always really liked this idea, that there's a whole lineage of Franken-monsters. We get an in depth look at how they work, how Frankie has to keep herself charged, steam her stitches so they don't get to stiff, how she doesn't actually need to eat. Overall Frankie is pretty great in this story. She's pretty 1 to 1 with how she is in the movies and webisodes, with an extra added dose of determination as she makes it her mission to make the world better for the monster community. My absolute favorite thing about her is that she's a Lady Gaga stan. I love the cleverness of making her a Little Monster. The bit criticism I'd throw towards her is her taste in dudes (aside from DJ Hyde. Very Frankie-coded to have 2 crushes), and the fact that she did pretty egregiously kiss another girls boyfriend. (Which is a common occurrence in this book) But the girl, Bekka-- we'll get more into her later-- sucks, so it's kinda hard not to root for Frankie.
As for our other main, Melody Carver...not really a fan of her tbh! She's kinda lame, and gives off Bella Swan vibes a little bit. Bland while also coming across as holier-than-thou. To give a rough summary of her deal , she was born the ugly, asthmatic, black sheep of her gorgeous ultra-rich family. That is until her plastic surgeon father gifts her a nose job under the guise of it being to help her breathe better. It doesn't and instead gives her major imposter syndrome and makes her somewhat obsessed with how shallow other people can be. After almost dying from an asthma attack the family moves to Oregon for Melody's sake, and pretty immediately her entire life starts to revolve around Jackson Jekyll. He's okay in this story... still nerdy, not as wimpy as he is in the MH main canon, and to spice things up he's an artist this time around.
Reading this again, I really began to wonder why Melody was made the other main. Maybe I just personally find her hard to relate to, I don't find her to be a particularly compelling character. The best thing about her is her older sister Candace, she's really fun. Her romance with Jackson is tumultuous to say the least. In part due to his transformation into DJ Hyde, something he isn't aware of, but something his mom, as well as the rest of the monster community are. DJ is also aware of his identity as the great grandson of Dr. Jekyll and Mr.Hyde, but knows nothing about Jackson. (In this version the change comes from his fathers side. His dad also struggled with the personality changes, to the point where he died due to the madness)
This actually goes into an issue I have with the MH media all around when it comes to the two of them. I feel like sometimes Holt/DJ are treated as though he deserves to exist less than Jackson does. Despite saying that she's DJ's mom as well, Ms.J does everything in her power to prevent Jackson from turning into him, and outright states that he can't be trusted. He's never at any point portrayed as dangerous, so that really rubbed me the wrong way. (Okay. He does sneak into Frankie's room while she's unconscious, but it ends up being a kinda cute moment) Also the trigger for the change in this story is sweat/overheating.
As for our other favorite ghouls...eh. Like I said you can tell a lot by how Cleo is written. Lisi Harrison is an expert at writing petty rich mean girls, and wrote Cleo as such. Her intro scene is a lot. She's extremely petty and over the top, and immediately crosses a line. I suppose it was to assert dominance, and it is interesting that she's able to hold her rule over the school despite being a RAD. In that sense its somewhat satisfying. Still, its uncomfortable. And her and Deuce are NOT loyal to each other. She made out with Jackson to make him turn into DJ and ditch Melody, then Melody gives her a taste of her own medicine and makes out with Deuce as revenge, which he enjoys more than I think he should. He then later goes to a dance with Melody as his date without consulting Cleo, after assuring her that there was nothing going on between them. Its weird and messy as hell. Other than that though, Cleo's okay. I love how she interacts wit her friends. She may not be loyal to her boyfriend, but she is loyal to her girls.
The other girls don't get as much time to shine, but they were cute. Lagoona and Draculaura in particular have some really cute and funny moments together. I really like Lagoona's personality in particular, she's witty and sassy, and just generally fun.
Unsurprisingly, I take issue with how Clawdeen was portrayed. She's in the same intro scene as Cleo, and essentially acts as her aggressive guard dog. On top of that, absolutely nothing can go right for her. Reminds me of her School's Out diary, which is just a series of unfortunate events. She's the only character who's skin tone is never described, at most we're told she resembles Shakira and has curly auburn hair.
And of course this book is chock full of outdated references. Some are more forgiving than others, some have aged horrifically (Jackson's mom is described as wearing "Woody Allen" glasses...YIKES) Honestly at this point nearly all the references made are incomprehensible to non-millennials. As a geriatric gen z-er I had to look a lot of them up. They're easy enough to ignore though.
The outfits are described in a lot of detail, which I appreciate. I've seen others criticize this, saying that they sound like advertisements, but I always thought that was dumb way to look at it. It's Monster High, its all about fashion. Granted a lot of it is outdated fashion, but that was bound to happen. Brand names will be thrown in here and there, but its mostly as a way to show that a character is wealthy.
The scene towards the end where Frankie gets her head ripped off at the dance made my heart beat fast. Its such a horrifying scene, and the consequences of it are heavy. It really makes you feel the stakes that Frankie is working against, and the affects of her failing.
I think that's about everything I have to say about the first book. Like I said, I gotta lotta love for it despite its issues. I love Frankie now more than I did when I first read them, so reading it again I really got to appreciate her character more. On the opposite side I found Melody more insufferable than I remember. The two finally interact at the very end where they team up to help liberate monsters from hiding.
I've given my thoughts on the Ghoulfriends series, and then Once Bitten Twice, Dead, so I figure it's time to go back to my roots and give my in depth thoughts about the original Monster High novels by Lisi Harrison!
I do wanna get my biases across though: these books were my first introduction to the franchise, and on top of that, I was already a fan of Lisi Harrison's writing as well. Needless to say I've always been a huge defender of these books, even though I acknowledge that they could be a lot better.
They have the issues...a lot of issues if I'm being honest. You can tell they were written in the late 2000s and are very much a product of their time, which is why some grace needs to be given when reading them.
That being said though, I think this series gives us such an interesting take on the gen 1 lore that makes them worth reading. Given that the first book was published the year the franchise came out, a month before we even got our first movie, Lisi Harrison did a pretty great job with what she had and managed to turn out a really interesting story (for the first two books that is...we'll get there)
Gonna add a read more in case y'all wanna avoid spoilers.
To give a rough summary of how the story differs, unlike the other media in which monsters live separately from normies, in these books monsters live amongst them, in hiding, keeping their true identities secret. Each character has their own way of hiding their monster traits, Frankie for example is forced to wear heavy stage makeup to hide her green skin, and wear clothes that hide her neck bolts and stitches. (some liberties were taken. Lagoona for example isn't blue, but still has scales and webbed fingers that she hides with gloves and lots of moisturizer. Clawdeen is relatively human looking, however she grows a tuft of fur around her neck that she combats with waxing. On top of that a lot of them use "normie names")
As for the lore, back in the day, monsters and humans lived amongst each other in harmony, but that all changed when the monster horror movies were released in the 1930s. Portrayed as being violent and murderous, monsters were run out of their homes by fearful normies, most of them making their way to Salem Oregon (by mistake...they were supposed to go to Salem Massachusetts to find a safe haven with the witches from the Salem Witch Trials) They built a neighborhood for them all to reside in called Radcliffe Way. The Monster community refers to themselves as RADs, or Regular Attribute Dodgers, and they occasionally hold underground (literally underground) meetings for the community to check in, ran by the only normie amongst, them, that being Mrs. J, Jackson Jekyll's mom.
Frankie is of course our lead ghoul, as well as a normie girl named Melody Carver. I'll get more into them a little later.
I'm gonna leave this initial post here, and talk about each book individually in the reblogs as I finish them.
#monster high novels#monster high lisi harrison#the next book gives extra attention to cleo and im excited to read her chapters with fresh eyes#oh i didn't even mention ghoulia...not that theres a whole lot to say#she got a singular chapter where she's trying to get tickets to a zombie themed nerd con thats about it#I should've gotten into bekka more as she presents herself as the main villain at the end#but its maybe better saved for the next book
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I’d like to preface this post by saying that I love Stardew Valley. It’s a comfort game, and I have over 500 hours logged on Steam. That being said, as a disabled person, it sometimes makes me very, very upset. Why? Because of the casual ableism in how it treats George Mullner.
George Mullner is a character in Stardew Valley who uses a wheelchair. He’s an older man, and generally pretty grumpy. He spends most of his time inside his house, watching television. With how the other villagers treat him, I don’t blame him. George later reveals in his six heart cutscene that he uses a wheelchair due to an injury working in the old mines, not because of his age.
So what’s the big deal? There’s a disabled character in the game, isn’t that a good thing? Yes, but. The way that other characters treat George, the only disabled person in the game, is where the trouble comes in.
In Harvey’s two heart cutscene, you walk into George’s house, and accidentally interrupt a house call by the doctor. He is telling George to make some “lifestyle changes,” telling him to reduce sodium and do some moderate exercise with his arms. (George’s sprite indicates that he self propels his wheelchair, which requires a lot of upper body strength. He’s already getting exercise through that.) George responds to Harvey, saying that he knows his own body, and doesn’t appreciate being told what to do with it. Harvey replies that he is a doctor, and spent 8 years in school, and thus he knows what’s best for George. They then notice the player, and George requests your second opinion. Your options are:
A) Tell George to follow Harvey’s advice. This option gets you +40 friendship points with Harvey, and is marked green on the Wiki. It’s obviously the choice the game wants you to make. Harvey reiterates that he is only trying to help, and George capitulates.
B) Say that George does know his own body. This option gets you -40 friendship points with Harvey. Harvey sighs, and threatens to tell George’s wife on him. George begrudgingly capitulates, and Harvey lectures you for sending his patient mixed messages.
What’s so bad about this? For one, doctors don’t always know best, especially when it comes to their disabled patients. If I had just listened to the first doctor I talked to about my disability, instead of self advocating and getting another, my degenerative condition would have gone undiagnosed and untreated for much longer. Potentially years. As a disabled person myself, I believe George when he says he knows his own body, because I know how wrong doctors can be.
The other main issue with this cutscene is how infantilized George is. He’s a grown man in his own doctor’s appointment, even if he is making a mistake in not listening to Harvey, he’s a grown man, and entitled to his own choices. But Harvey threatens to tattle to George’s wife about it. He’s treating George like a child, unable to make his own decisions, who has to be “managed” by his more abled partner.
The second ableist cutscene is Penny’s two heart cutscene, and in my opinion, this one is much worse. In it, George is checking his mailbox. He tries to reach a letter wedged in the back, and has some difficulty. He asks himself how he is going to reach it. Penny sees him, and comes over. She grabs his wheelchair and pushes him out of the way, grabbing the letter for him. George gets upset at Penny for treating him like he’s helpless. At this point the player comes on screen, and Penny asks if you were watching. The player has three options:
A) Say that no, you were just walking by. This has no effect on friendship.
B) Tell her she did a kind thing. Penny thanks you. This option gives you +50 friendship points, and is marked in green on the Wiki. It is the choice the game wants you to make.
C) Tell Penny she should have asked George before trying to help. Penny then apologizes to George, but you lose 50 friendship points with her. This is obviously not what the game wants you to do.
Regardless of what option you take, George apologizes to Penny for snapping at her. Penny asks the player what they think about growing old.
What’s bad about this scene? Well, for starters, by moving George’s wheelchair without consent, Penny commits assault. But George is framed as being unreasonable, because he’s upset that he was physically assaulted. Penny is a great character, and I love her, but in this cutscene she is both legally and morally in the wrong. And while the game does technically give you the option to call her out for it, it’s barely there, and strongly discouraged by gameplay. The real kicker is that this is the new dialogue for this interaction, as changed by the 1.4 update, *in an attempt to make it less ableist.*
Lastly, in George’s six heart event, he expresses quite a bit of internalized ableism. He says he wishes he could get up from “this infernal chair.” He tells the story of how thirty years ago, he was injured in a coal mining accident. There is no option for player interaction.
This cutscene is one that is somewhat more nuanced for me. It is true that some people hate that they’re disabled or need a wheelchair, especially in older generations. Internalized ableism is a real and terrible thing. The issue with it is that George is a fictional character, as written by a real person, who as far as I know is abled. And this is the problem. When a disabled character is written as having internalized ableism by an abled creator, that’s not internalized ableism, that’s just plain ableism. Why is it that almost every disabled character hates themselves or their disability? Why are they always unhappy?
Why does Stardew Valley have these scenes, and this ableism? Is it somehow important to the plot, or the characters? I don’t think so. And for me, and other disabled people playing the game as a form of escapism, or because the Valley is supposed to be a better place, It’s simply a jarring reminder that the real world hates us.
#stardew valley#George Mullner#penny stardew valley#penny#Harvey#harvey stardew valley#george stardew valley#ableism#internalized ableism#actually disabled#actuallydisabled#the wiki doesnt even mention penny moving his chair but it does happen in the game#it didnt fit in the post proper but i did want to mention it
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Sidekick /// Dabi x f!Reader x Shigaraki (18+)
Summary: During a rescue gone wrong, a rookie sidekick catches the attention of two villains.
A/N: Thanks for 1k followers!! This is the fic that made me create a smut blog/lowkey inspired this. imho this might be the spiciest thing I’ve ever written 😳 also wanted to call out @kazooli because this is highkey inspired by her lol thanks queen
Tags/warnings: quirk kink, reader’s quirk makes other quirks stronger, noncon, threesome, lots of foreplay, outdoor sex, mild overstimulation, degradation, mild violence, threats, chronological/temporal inaccuracies, fucking long
You can hardly be blamed for not recognizing them. It’s only been three weeks since you debuted as a pro, and you’re not even really a hero. You’re a sidekick, and apparently you’re not important enough to have been briefed on the major villains you need to look out for. You’re just…doing your duty. Rescuing civilians indiscriminately. Stupid, naive little sidekick. It’s not your fault that the lives you just saved belong to the two most notorious villains around.
Still, Shigaraki can’t wait to see the look on your face when you find out.
///
The disaster you ‘rescue’ them from—the League’s bar crashing down, the result of a small-time villain’s poisonous gas quirk—isn’t even a disaster. It’s a minor annoyance, sure, but Shigaraki and Dabi would have been fine without you…even though both of them missed Kurogiri’s warp gate and ended up trapped under a wooden beam in the wreckage of the building… Okay, it’s more than a minor annoyance. Shigaraki hacks violently as the cloud of foul-smelling steam and powdered debris enters his lungs. The poisonous quirk doesn’t seem to be having the same acid-burn effects on his body as it did on the building, but he can’t assume it’s harmless.
Father… Shigaraki took Father off his face to drink at the bar earlier before the gas hit, and now in the confusion the severed hand is either buried underneath the rubble that used to be the League’s main base or somewhere else out of view. “Father? Father!” Shigaraki calls out, attempting to shift under the crushing weight of the beam.
“Shut up,” Dabi says from somewhere to Shigaraki’s left. “Kurogiri took it in one of the portals, I saw it.” He looks worse than Shigaraki feels—something hit him in the face as the bar collapsed, and a few of the staples (piercings? stitches? whatever) on his right cheek are torn open and bleeding.
“Are you lying to me?”
Dabi sneers and rolls his eyes. “Let’s just get out of here.” His palms glow blue and Shigaraki follows suit, letting four fingers sit on the wood that’s pinning both of them to the ground. It’s too heavy to lift, so they’re going to have to get rid of it…a task that seems significantly more difficult when it becomes clear that neither of them are positioned at the right angle to touch it.
Shigaraki tries to wrest his arm out enough for his thumb to touch the wood, but it’s impossible. Beside him, Dabi’s having the same issue. “Shit, I can’t reach—“
“Is someone there?” Confident, clear, and oddly robotic, your voice cuts through the din of gurgling water from cracked pipes and police sirens like a lit flare in the darkness. Shigaraki tenses and halts his attempts to get free from the beam, and a second later Dabi mimics him.
“I heard voices.” The same unfamiliar voice rings out through the half-light, now accompanied by a body—your body, taking a series of awkward jumps down the piles of rubble to land in front of the two of them. The outfit you’re wearing is ridiculous: a pair of metal boots that clang against the cement wherever you step, matching braces on your arms, and a space-age chrome motorcycle helmet to top it all off.
A hero. Shigaraki’s lip curls in disgust as your head turns his way.
You scan the scene quickly, eyes resting on the two men trapped in front of you for a moment before you turn back to the opening in the wreckage. “Found two civilians!” you call out to the rescue workers just in case they’re within earshot, although it’s unlikely.
Dabi snickers under his breath. Civilians? Even in the chaos, you should’ve known the second you saw them who you’re looking at. Are you faking ignorance? Got something up your sleeve? It’s either that, or you genuinely don’t recognize them. Priceless.
You kneel down in front of the fallen beam and give a half-hearted attempt to pick it up. It doesn’t budge. No surprises there—if it were light enough for you to lift by yourself, the two men held down by it would have no problem getting out with their combined strength. You’re going to have to use your support gear to get it off them.
But first—you search for a memory of your rescue training. Reassure the victims. They’re probably panicking.
“It’ll be okay,” you tell them, your voice coming out mechanical and distorted from the helmet you’re wearing. “You’re going to be okay. I’m here to save you.”
This time, Dabi has to bite his lip to keep from laughing out loud. Ah, yes…they’re so lucky that there’s a do-gooder little hero around to rescue them, because they’d be helpless otherwise. The laugh is still audible, though, and Shigaraki shoots him a glare.
You raise an eyebrow at their expressions. Did he just laugh? Well…you’ve heard that people sometimes have inappropriate reactions in times of crisis. The dark-haired man seems more badly hurt, so you creep toward him first, careful not to disturb any of the debris and trigger an avalanche reaction. “I’m going to check your injuries now,” you tell him, and your gloved hand brushes away a sweep of spiky hair to examine the sizable red bump growing on his forehead.
Ouch…there’s no way that doesn’t hurt, but the man’s not letting any of the pain show on his face. Instead, he looks disinterested at best, and at worst? You almost get the feeling that he’s eyeing you up under your hero costume. Not that you can blame him. Damn this skin-tight bodysuit—it leaves basically nothing to the imagination.
“Does it hurt a lot?” you ask him. “I don’t think this is too serious, but they’ll look you over for a concussion when I get you to first aid.”
Dabi shrugs and you frown. Is the non-verbal response because of the ripped stitches in his face? Is it too painful to talk? Or could there be brain damage? Or maybe he’s just a man of few words or something…?
“Can you get on with it? Pick up the fucking beam already,” Shigaraki hisses.
Startled, you pull your hand away from the other man’s forehead. That ungrateful little…nope, nope, don’t get annoyed, he’s just in shock. “O-Of course, sorry. Just gotta make sure it’s okay to move.”
Luckily, the beam doesn’t look like it’s supporting anything else that’ll fall if you pick it up. You crouch down next to one end and steady your feet against the cement, lifting up with all your strength while activating the effects of the support items you’re wearing. When you feel the metal on your arm braces grow warm, you remind yourself again to thank the developer of your costume. You may not be a fan of the way-too-tight bodysuit that clings to everything, but the strength-enhancing armor that you wear on your arms and legs more than makes up for it.
A second later, you hold back a grin. It’s moving! You try to ignore the unpleasant screech of metal against stone as the beam slowly lifts into the air. As soon as the men get out from under it, you pant and let it crash back into the ground. “You guys okay?”
“Mm…yes,” Dabi replies, running a hand over the torn piercings in his cheek. “Got any more gas masks for the poison mist?”
“Don’t worry! The Commission is familiar with the villain who created it, and the gas isn’t harmful to anything living. Only buildings. It’s a troublesome quirk, but we’ve got it under control.”
“Then what’s with the helmet?”
He can hear the hesitation in your reply, even distorted and tinny through the metal speakers. “Uh…I, well…”
Now that you’re getting a good look at them, the two scarred faces in front of you seem weirdly intense, considering you’ve just saved them from a collapsed building. The dark-haired man’s eyes are…very, very blue next to the burned-looking skin underneath, and the other man’s greyish-blue hair isn’t quite long enough to obscure a pair of red irises that are scrutinizing your face with obvious hostility.
You give a nervous shake of your head to clear it. “Um, the helmet is…it’s dangerous if I take it off. I should get you guys back to the rescue area, I need to meet up with my hero…” Without thinking, you take a step back and then one more, not knowing exactly why you’re backing away when you’re supposed to be escorting them. “I’ll just lead the way?”
With your third step back, though, you bump into something hard. What was that? Your head jerks around but before you can identify what it is that stopped your retreat, you feel the faint sensation of something tapping lightly on the back of your helmet.
And then…it just…crumbles.
What just happened?
You cough and shake your head, squeezing your eyes shut against the sudden onslaught of dust. A breeze whips through your hair, sending a chill through you in more ways than one. How? No one pulled the helmet off; you would’ve felt it if they had. More dust sticks to your face, and you rub your eyes so you can open them.
Behind you, Shigaraki waits with outstretched fingers an inch away from your neck. If he had to explain the decision to decay your helmet strategically, he could—you’re a hero, a potential threat, and he wants to know what you’re hiding under that outfit just in case you figure out who they are and decide to turn on them.
But really? He didn’t think about it that much. It was an impulse reaction to you walking away from them; a tantrum. Child-like.
Once your stunned face is exposed, Dabi has to wonder what you were even trying to hide. You’re…surprisingly ordinary. Young-looking—a rookie, fresh from hero school graduations a few weeks ago maybe? Large, expressive eyes, lips parted in shock, but nothing particularly interesting. Shigaraki cocks his head to the side to study your face too, and both of them are so focused on your appearance that it takes a moment for them to notice the feeling.
Well, feeling isn’t really the right word, but there isn’t a word for the way your quirk works. Dabi’s eyes widen when it reaches him and behind you, Shigaraki stiffens. You notice.
There’s an involuntary quiver in your voice as you break the silence. “Y-You guys must have strong quirks if you can feel it just from that.”
Dabi sucks in a breath. So this is your quirk? It’s different…he’s never felt anything like it, not that he’s exactly sure what it is. There’s some kind of energy in the air around you that he’s breathing in, a feeling like taking a shot of espresso after days of sleep deprivation.
No, it’s stronger than that. The head rush after doing a line of cocaine would be a better metaphor.
Either way, he’s awake—more awake than he can remember feeling in a long time. Heat rises to the surfaces of his palms unbidden, his quirk appearing without him calling it. “What is this?”
“…It’s called Boost,” you say, licking your lips as a dry wave of heat radiates out from the man in front of you. “I can strengthen other people’s quirks. That’s why it’s dangerous—if the villain finds us—“
“It must have been hard to get through hero school with a quirk like that,” says a raspy voice from behind you.
What—? Your head twists around. When did he—
Shigaraki grips your shoulder with three fingers, holding just tightly enough to keep you from stumbling forward and away from him. His pinky and ring finger hover an inch over your costume, careful not to disintegrate the fabric he’s touching—although with the power sparking through his veins at the moment, it almost feels like three fingers would be enough.
“…Doesn’t really seem like the kind of quirk a hero has.” His voice, soft and pondering (a weird contrast to the harsh architecture of his facial features you’d seen earlier), feels very close to your ear. Something soft tickles your cheek. His hair?
A voice (an instinct?) deep inside of you is telling you to run. You ignore it. This is normal, right? It’s not uncommon for civilians who’ve just suffered a traumatic villain attack to have questions, even if those questions seem irrelevant to the situation at hand. You have to answer, even if your gut is churning. “I’m not really a hero. Not yet. For now, I’m a sidekick to one of the pros—and speaking of which, I really need to find—“
“But how does it work?” Dabi doesn’t notice himself making a conscious decision to step forward, but he does anyway and being closer to you feels right. He can see the trepidation on your face as he gets close enough to reach out and touch you, but you can’t really ask him to stay back, can you? Not when your quirk feels this good?
“I—“ Is it unreasonable that you think you’re being trapped right now? They’re just a couple of civilians, right? The question itself is common enough. People often wonder how you can be a hero. It’s a concern you’ve had to address dozens of times over the years. “Well, I work with rescue operations, especially with other heroes who have healing-type quirks. I can also assist in combat in some situations.”
“In combat? If you’re with a hero and a villain, you’ll enhance both quirks. Seems counterintuitive,” Dabi says, half aware that his voice is getting lower.
“And you clearly don’t have physical abilities. Otherwise, you wouldn’t have…these.” Shigaraki taps three fingers on the metal brace on your right arm.
“The effects can be unpredictable. And I can increase the degree of the enhancement with physical contact.”
“Contact?”
“Yeah. The gloves of my costume come off. My quirk is way stronger when it’s skin-to-skin.” The words tumble out of your mouth before you can stop them.
You shouldn’t have said that.
Shigaraki’s ring finger and pinky, which were hovering over the arm brace, come down to rest on the cold metal. The effect is instant: no crumbling, no slow decay—it’s there, and then it’s dust. His quirk in action, boosted by yours.
“What—What are you doing? What did you just do?” You try to pull away from him, but he holds you tight by your collar. His other hand comes up to grip your chin, and in one long sloppy stroke, he licks you from your neck up to your jawline.
You shudder. So does Shigaraki.
“It’s my quirk,” he tells you slowly. His breath is steamy warm on the cold, wet trail of saliva painting your throat. “Decay. Have you heard of it?”
You flinch away from his hand and your back falls against his chest. Of course you’ve heard of the Decay quirk. You might be a rookie, but even civilians know about the young, impetuous head of the League of Villains. Jesus, how had you not recognized him earlier? White hair, red eyes…you should have known. You should have left him under that beam. “Shigaraki…Tomura.”
“So you’re not completely clueless. Do you know me, then?” Dabi asks. He would think he’s the more noticeable of the two (the burn scars usually identify him), but you just stare up at him with the same deer-in-the-headlights look as before. Smirking, he lights a blue fire in his palm and it jumps up toward your face—not just the small spark he intended, but a bright, high flame. “Maybe this will help you remember.”
“The Forest of Beasts incident. You’re the one who started that fire,” you whisper. You’ve seen the TV coverage of the attack on UA’s training camp, the abduction of that teenage student, the forest lit up blue from wildfire. No wonder his skin looks burned.
“Dabi,” he corrects you.
Breath is coming out of your mouth in shallow puffs. Are you hyperventilating? Is this what hyperventilating feels like? You’re definitely panicking. They’re so close to you, caging you in between them. The smoke from the blue fire is uncomfortably hot over the exposed skin of your face, and Shigaraki’s lethal hands are still touching you. If they want to kill you—and why wouldn’t they?—you’re fucked.
The flame goes out and Dabi’s hands come down to squeeze your wrists. His palms are hot like he was holding them in front of a lit stove. It’s not painful, but it’s a threat.
“I’ll fight,” you say.
Your voice is trembling, and Shigaraki likes it. The effects of your quirk, the way he felt when he licked your face… And you’re afraid. He can see it in your shoulders, the quivering of your torso pressed into him. It’s nice. He wants to feel it more.
You’re struggling against their hold, and Dabi feels the urge to laugh. “You’ll fight…the two of us.”
“If you try to kill me, I’ll—“
Before you can finish your sentence, Shigaraki’s hands flit down to your metal support gear and disintegrate it. Shit. He’s fast, and you’re helpless.
Dabi releases your wrists and cups your face in a mockery of intimacy. His eyelids flutter closed as his skin meets yours… Fuck, he could get used to this. You smell so good, sweet and soft and clean, like fruity shampoo. What is that, watermelon?
Life must be difficult for you, hm… Everyone around you must want to touch you constantly. It seems like Shigaraki enjoyed licking you—maybe bodily fluids are an even stronger conductor of your quirk? Pushing easily past your resistance, Dabi forces your jaw upward and kisses you.
Oh…yesyesyes, just like that. Perfect. Dabi has to bite down a groan as his tongue enters your mouth. It’s ridiculous for someone else’s spit to taste this good, but he’s right—your quirk is amplified by the contact from the kiss.
After a moment he has to break it to regain focus and make sure he’s not burning you. You cringe away from him, your cheek brushing against Shigaraki’s neck, but Dabi tangles his hand in your hair to pull you back. He runs a finger against your closed lips, letting the pad of his fingertip heat up until your mouth drops open in response to the threat.
“What the hell are you doing?” Shigaraki asks, voice laced with revulsion. Privately, you agree. What’s going on? You were sure you were about to be either burned to a crisp or decayed into the equivalent.
Dabi laughs under his breath. “Try it. It feels crazy good.”
Curious now, Shigaraki wrenches your head around and tilts your jaw up to repeat Dabi’s action. When you refuse to open your mouth, he taps your jaw warningly and a hiss of fear escapes you. Would he really kill you? He decayed your support gear so quickly—would it be the same for your body?
Well, what’s going to stop them?
You open your mouth.
Shigaraki’s lips are harsh and unsentimental against yours. His tongue sweeps over the inside of your mouth, invasive and brutal. He grips you forcefully, his face pushing you deeper into the strained hold with your head twisted toward his. You’ve never been kissed like this before. His spit—it’s in your mouth.
And Dabi’s hands are on your waist. “How do you get this thing off?” he murmurs, pinching the fabric of your bodysuit.
A surge of panicked adrenaline gives you the strength to pull back away from Shigaraki. “What? No, you can’t!”
“Are you going to stop us, little sidekick?” Dabi mocks. “I think I can burn it off without too much damage.”
“Let me.” Shigaraki takes hold of the cloth, careful so when it dissolves into dust his hand isn’t touching you, and within a second—a second—you’re left shivering in just your underwear and boots.
“Help!” The plea squeaks out and you hope blindly that there’s a hero close enough to hear you. But is there even anyone who can fight them? You certainly can’t. “Help me! Somebody!”
“Shut up.” Dabi sends up a tongue of flame from a fingertip and you shriek as the heat sears against you. “Oh, come on. You should feel lucky. Bad guys like us usually don’t hesitate to take heroes out.”
“I don’t— Please, I’m just a sidekick, I’m a rookie— What do you even want from me? Just let me go, I won’t tell anyone! Please let me go.”
“Well, I think I know what I want.” Dabi traces circles over the tender skin of your hips, playing with the elastic of your underwear. He meets Shigaraki’s eye over your shoulder. “I think he wants that too. Right?”
“Yeah, I want…I want to fuck her,” Shigaraki hums. This isn’t like him, but he can’t help himself. You’re different. Leaving you here and never feeling this stimulant again isn’t an option. He buries his face in the juncture of your neck and shoulder, bites down on the soft skin there, and sucks.
You whimper, half from his answer and half from the sensation of his chapped lips on your neck. “Why are you doing this?”
“Don’t take this the wrong way, but…you smell like something I want to eat. Especially this.” Dabi kneels down in front of you and hitches one of your legs up over his shoulder so you feel his hot breath washing over your clothed pussy.
You whine and attempt to wriggle back away from him, but Dabi’s grip on your thigh holds firm. His other hand brushes against the fabric of your panties to rub up against your slit and another surge of panic jumps up your throat. You can’t let him do this.
You kick your foot against his back, desperately attempting to make contact using the heel of the high boot that’s the only piece of outerwear still left on your body. It hits him awkwardly and he growls. “Damn it. Can’t you keep her busy?”
“Ahh…” Shigaraki ceases his oral assault on your neck and scratches a fingernail against one of the bright red marks marring your skin. He feels almost dizzy from the way your quirk is affecting him. Behind him, the broken expanse of wall digging into his back is the only thing keeping his focus. “Behave, sidekick.”
Before you can respond to the mocking title, Shigaraki’s face is against yours and his tongue is in your mouth again. Rough fingertips work up under the band of your sports bra and pushes it up over your tits. You screw your eyes shut at the sudden feeling of cold air on your nipples, and you know without looking that they’re standing up. Shigaraki gropes you thoughtlessly, keeping one finger lifted off of your skin, and you gasp on his tongue.
“That’s better.” Dabi’s mouth returns to brush against your panties. To be honest, eating you out isn’t the first thing on his mind. What he wants—what he really wants—is to shove you up against the wall and fuck into you and find out what your quirk feels like when you’re wrapped around his cock. But you’re probably not wet enough for that, and it’s not like Shigaraki is going to do anything to take care of you. Dabi would be surprised if the other man’s ever eaten pussy before in his life.
Besides…you smell good. It’s not even just the feeling of your quirk exciting him. The rich, feminine scent of your pussy is inches away from him, and Dabi is dying to make you cum in his mouth.
A moan curls up from deep in your throat as Dabi caresses the lips of your pussy through your underwear. You don’t bother protesting—at this point, it’s unlikely that any plea you could muster would stop them. Your earlier begging didn’t do much besides spur them on, but you still cry out as softly as you can when an unnaturally warm fingertip slips under the cloth of your panties to dip into your slit.
“Oh? You’re wetter than I expected. Are you enjoying this?”
Your frantic denial falls on deaf ears. Shigaraki rasps out a laugh and bites down on your neck again. He’s supposed to be keeping you still, but he can’t help enjoying the way your almost-naked body feels as you press yourself back into his chest, trying to force some space between yourself and Dabi.
Your squirming is no problem for Dabi, though—you’re so soft and vulnerable and the velvety skin of your inner thigh looks so delicious… He nuzzles against the area of bare skin and latches on to it, sucking until he’s sure you’re going to have a mark in a few minutes. The thought of leaving hickeys on you like a teenager is sickeningly nostalgic. You’re probably going to try to forget this when they’re done, aren’t you? But you won’t be able to, not when you’re covered in love bites and bruises. You’re going to be marked up for weeks.
Fuck, he’s hard.
Too impatient to bother taking off your panties, Dabi just pushes them aside to gain access to your damp cunt. His fingers feel hot—too hot, almost unbearably hot; you feel like you could melt into a puddle and your pussy is certainly slick enough as he pets your clit and slides one finger in, then two… You whimper and shake your head, silently denying what’s happening to you. The intrusion is uncomfortable, but Dabi’s fingers quickly find that rough patch inside of you that makes you want to beg like an animal. You hate it, but it feels good.
“She’s so tight,” Dabi says with something like awe in his voice. You can hear Shigaraki panting behind your back.
“Get on with it,” Shigaraki says.
“Don’t tell me what to do.”
For a second you just feel Dabi’s humid breath against your dripping cunt before he closes the space between the two of you and his tongue slides onto you, laving over your cunt to come to a rest on your clit. A sound you’ve never heard yourself make before forces its way out of your mouth as Dabi eats you out in earnest, rubbing his tongue against your clit in a stuttering rhythm that gives you no time to catch your breath.
Oh my god. Oh my god. Your head rolls back onto Shigaraki’s shoulder. You feel like crying for a million reasons at once. Maybe you’re already crying—the sounds you’re making are almost like sobs. You want him to stop. You never want him to stop. Your hands twitch as you fight the impulse to fist them in the villain’s hair and pin him down between your thighs.
“Fuck, oh fuck, no stop please stop, ah…!” The stream of gibberish coming out of your mouth crescendoes into a real sob as you feel your climax coming. No—you can’t—you can’t cum here, in this broken-down bar, on the tongue of a villain, but it doesn’t matter that you can’t, because you’re going to cum anyway.
“Please don’t, please let me go—“ You writhe uncontrollably as the desire to cum sweeps over you, but Dabi just curls one arm around your thigh and pulls his face away so he can push his fingers back in, angling his palm to grind roughly over your clit. The harsh, rough texture after the warm wet softness of his tongue is enough to push you over the edge and you cry out your orgasm, your pussy clenching onto Dabi’s fingers as he works them in and out of you.
Unable to support yourself, you crumple like paper, and only the two villains you’re sandwiched between keep you upright.
“Fucking finally,” Shigaraki growls, and he pushes you down so your knees scrape painfully into the rubble. Your earlier resistance was cute, but so is your dazed compliance as he pulls your hips up to meet his.
“You’re going first?” Dabi asks incredulously. After he did all that work getting you off? No way.
“You can use her mouth,” Shigaraki tells him. His cock is straining against his pants and he groans as he releases it and rubs it over your panties. He could decay them, but…they’re cute. Pale pink, peach-pink, except for the wet spot over your cunt. Precum is already dribbling out of his cock as he pulls your panties to the side and lines it up with your pussy. Jesus-fucking-christ, you’re wet, sopping and slimy. Doesn’t that mean you’re begging to get filled up? Shigaraki hears himself sigh as he slides the head of his cock up and down your slit so it’ll be wet enough to go in.
You’re still out of it, dizzy from your orgasm and the tension of the situation, but you snap back to your senses with the feeling of something hard pushed up to your entrance. “Wait!” you yelp for what feels like the hundredth time. The gravel scattered over the wreckage where you’ve been forced onto your hands and knees digs painfully into your flesh as you pull away from Shigaraki, but he holds fast to your hips with pinkies raised.
“Uh-uh,” Dabi admonishes with a grin, as if he’s reprimanding a dog for not coming when called. He settles himself in front of your front and kneels again. Your hair is mussed but still silky soft and he takes a moment to enjoy the way the strands slip over his skin before he tangles his fingers close to your scalp and yanks your head in his direction, forcing your cheek to chafe against the crotch of his pants. It’s not difficult to tell what the the thick bulge is through the fabric, and you try to flinch away only to be caught again and immobilized.
“You’re going to take care of us,” Dabi tells you. “Like I took care of you. Okay?”
No, it’s not okay, it’s absolutely not okay, and you would say so if you didn’t see Dabi’s expression darken at your obvious denial and feel a wave of acrid heat coming from his hand in your hair. The smell is worse than the feeling, honestly—you’ve had enough run-ins with hair curlers and flat irons to recognize the smell of hair when it’s three seconds away from burning. “Okay! Okay,” you answer, panicked, voice muffled by the fabric of Dabi’s pants.
“Good girl,” he purrs, and the heat fades.
“I’m not waiting any longer,” Shigaraki says from behind you.
“Then don’t.”
You whine, too scared to try to get away again or even plead with them to let you go, but it doesn’t matter. Shigaraki’s cock presses into your pussy, and there’s nothing you can do to stop him as he slides into you, inch by inch, torturously slow. Is there anything to bite down on? You need to do something, anything to distract from the pain of Shigaraki’s cock stretching you out. He’s big, impossibly big.
Eyes squeezed shut, you bite your lip until you can taste copper and scrabble around blindly until your hand finds loose fabric to grip. It’s something of Dabi’s, probably the coat he’s wearing if you remember correctly, but your brain isn’t exactly working right at the moment—
“You were right…shit, she’s…she’s so fucking tight.” Shigaraki’s voice is low and labored with the effort of not thrusting into you all at once. “Feels like…she’s trying to push me out…”
Fuck it, he thinks. Would it really be so bad if he did push all the way into you in one stroke? It’s better to just get it over with, isn’t it? Yeah…you’d probably prefer him to do it quickly. And besides, he can’t wait another second to feel you all the way up to the base of his cock.
Your strangled whimper is drowned out by his satisfied groan as he shoves the rest of the way into you in a single sudden thrust. The pain knocks the breath out of you in a gasp, and your eyes fly open as you clutch Dabi’s coat like a lifeline.
“It hurts—!”
“Yeah…yeah, I bet it does,” Shigaraki pants, holding your hips steady as he thrusts in and out of you. The bored nonchalance of earlier is gone, replaced by a feral intensity as his cock carves its way through your pussy. If you didn’t know better, you’d think there’s something affectionate in his voice.
For Shigaraki’s part, he can hardly think of anything aside from the soft, hot, wet cunt wrapped over his dick. It’s taking every vestige of concentration he has left to make sure he’s holding a single finger on each hand away from your skin. It’s pure bliss. Your body was made to be fucked like this. He wants to live inside your pussy, he wants to do this every day, every minute. Fucking you raw is the best he’s felt in months…years. And it doesn’t hurt that your quirk is still working on him, still sending pleasurable shocks of energy that make him feel simultaneously like he could keep you pinned down for hours and like he could cum any second.
“Oh, she’s crying,” Dabi says, tilting your chin up so he can look into your eyes. You flinch and try to jerk your head away, but his hand is still holding you by your hair and he’s so much stronger than you are. They both are, even without using their quirks. “Look at me.”
You comply, more by reflex than any real desire to obey. It’s pretty striking to Dabi how cute you look as Shigaraki pounds into you so fast and deep you can hardly catch your breath. Your eyes are glittering with unshed tears, your tits bounce with every thrust, and you’re still holding onto Dabi’s coat like your life depends on it. It’s almost like you’re pulling him closer. Adorable.
“She can…take it,” Shigaraki responds breathily between thrusts. “Such a good whore, taking my big cock in her tight little pussy…”
The backhanded compliment jars you and you feel hot tears spill over your cheeks. “I’m—not—a—whore,” you manage to say, each word punctuated with Shigaraki’s skin slapping against yours.
“Really?” Shigaraki’s pace slows and he leans closer to you so he can reach an arm around and swirl two fingers against your clit. You mewl like a kitten at the unexpected stimulation and he laughs rudely. “Feels so good…can’t believe the heroes don’t want to fuck you like this all the time…”
You shake your head desperately and bury your face in Dabi’s chest, barely noticing him stroking your hair and then reaching down to unzip his pants.
“No, no, I bet that’s what you do as a sidekick, right?” Shigaraki’s thrusts are back to frenzied jerks, and he rubs over your clit just as roughly. “Spread your legs for your hero…you’d make a great personal cocksleeve. Or maybe they rotate you around so every pro hero gets a turn…?”
“No, I don’t! No! Ah— ahnnn…” The denials pierce the air uselessly as the villain’s cock fills you up again and again. You’re not a whore, you’re not…even if it’s getting harder and harder to ignore the growing pressure of Shigaraki teasing your clit in time with his cock rubbing against your sweet spot. It still hurts—he’s so big, bigger than anyone you’ve ever had sex with before, but there’s no way you’re going to admit to yourself that it’s starting to feel good.
“…Is my cock better than All Might’s?” Shigaraki’s words are cut off by his own grunt of pleasure as your cunt twitches around him.
“Shut the fuck up,” Dabi cuts in. “I’m sick of hearing a guy’s voice moaning. I’m going to get soft.”
Past the point of comprehending the situation, you look up at him gratefully, only to reel back in shock as Dabi frees his own cock from his pants and it brushes against your cheek. Trying to pull away from him is more instinct than rational thought, but he holds you just as easily as before and forces two fingers into your mouth. You tense, ready to bite down, (and hopefully take a few knuckles off) but he sees it coming and suddenly your mouth is horribly burning hot.
“You’re going to suck my cock now,” says Dabi conversationally, extinguishing the flame almost as soon as he started it. It’s not so bad—probably more like a coffee burn than anything else—but you’re coughing and spitting anyway. “Say yes.”
“…Yes,” you whisper, voice barely intelligible.
“Good little sidekick. And you’re going to be very careful. You’re not going to use teeth.”
You nod, unable to mount a defense with Shigaraki mercilessly fucking you from behind.
“I want to hear you say it.”
“Y-Yes!” you squeal as Shigaraki finds a particularly sensitive spot inside you.
“Good.” Dabi drags your head down to hover over his cock and massages your jaw until it falls open. “Suck.”
One of his hands falls to your shoulder to try to stabilize you, but you can’t help feeling the threat in the motion. You quickly duck down and attempt to ignore the heady smell of sweat and precum as you trace your tongue up the underside of his dick. He’s big too, maybe thicker than Shigaraki, and you hate yourself for feeling lucky that it’s not this cock inside your pussy right now.
The stunt Dabi pulled burning your mouth made you salivate, and you let drool coat your tongue as you lick around the head. But it’s not working—you rock forward every time Shigaraki stuffs his dick back in your aching pussy, and Dabi’s cock smears over your mouth haphazardly.
“I said suck. Not lick.” Suddenly (although you don’t know why you keep expecting some kind of warning before these villains find a new way to violate you), Dabi grabs the back of your head and shoves his cock into your mouth. Your throat constricts involuntarily as the thick head triggers your gag reflex, and all three of you shiver in unison.
“Do…do that again,” Shigaraki says, voice strained. “She tightens up…when you do that.”
Dabi smirks and thrusts into you again, relishing the warm, humid cavern of your throat around his cock along with the pure swell of energy from your quirk enhancing his. His rhythm matches Shigaraki’s and his cock hits the back of your throat with every rapid pump, making you gag and clench like you’re trying to milk the cum out of him. What a perfect little slut… He can see from Shigaraki’s sloppy movements that you’re squeezing around his cock every time too.
The feeling of having one villain cock buried in your pussy while another ravages your throat is unthinkable, even more so with Shigaraki’s fingers on your clit coaxing out an earth-shaking orgasm. But you’d almost be able to forget what’s happening—god knows you’re delirious with sensation, barely able to keep track of who’s doing what to you—if not for the sound. The wet slap of Shigaraki’s hips against your ass, the horrible squelching from your (dripping wet, even if you don’t want to admit it) pussy as his cock pistons in and out of you, your choked moans and gagging noises, and above it all, the unrestrained voices of the villains fucking into you.
You feel like a fuck toy, a sex doll, used without mercy by the two most evil people you can think of…and you’re about to cum.
Your voice is getting louder by the second, and the pulsing of your cunt around Shigaraki’s cock is telling him exactly how close you are. He curls his body over yours to get a better angle to rub your clit, enjoying your high-pitched whine in response. “Yeah…that’s right…good girl. Cum on my cock…like a good little sidekick.”
You keen and goosebumps rise on your skin as Shigaraki licks at the sheen of sweat on your back. He feels your climax almost as soon as you do… If your scream wasn’t stifled by Dabi’s dick in your mouth, everyone within a one-mile radius would know you were getting fucked silly, yeah? The walls of your pussy clamp down on Shigaraki’s cock, your body begging for his cum, and he grips your ass to make sure you can’t get away as he comes to his own orgasm inside of you.
Fuck… Shigaraki could die right now and be happy. He keeps stroking your clit, knowing it’s cruel, knowing you’ll be overstimulated and sensitive and that it’ll hurt to keep touching you like this after you already came, and not caring because every time the tips of his fingers push that little magic button, you shiver and squeeze him like you’re trying to milk him dry.
Shigaraki gives a few last thrusts, pushing his cum deeper into your body, fucking it into you so you’ll be dripping white for hours, and then finally pulls out. The slurping sound your cunt makes as his cock leaves your pussy is obscene. So is the cloudy trail of mixed white and clear fluid that connects your pussy and the head of his cock until he pulls it away. He loves it.
Knowing that Shigaraki came—inside you, no less, the inconsiderate bastard—Dabi grips the back of your head and tugs you down to deepthroat him. Your walls twitch involuntarily and Dabi groans, letting himself shoot his load down your throat. “Yes…yeah…yeah…just like that. Swallow.”
You don’t swallow. You don’t do anything but gag on his cum and gasp as he thrusts into you. Dabi pulls you off of him, annoyed and ready to threaten you into submission again…until your head lolls to the side and he can see that your eyes are closed.
“Shit, she passed out.”
“…What? Are you kidding?”
Dabi slaps your face lightly. You wince in your sleep but don’t wake up. “Nope. Must’ve been when she came the second time.”
“Is she…” Shigaraki trails off, not sure how to end the question. ‘Okay’ isn’t exactly right.
“She’s breathing, if that’s what you’re asking.”
The two of them wait for a moment, but you don’t move. When he catches his breath, Shigaraki wipes off his dick and pulls up his pants. Dabi does the same. Without them holding you, you flop down into the fetal position on the broken concrete. “What now?” Shigaraki asks.
Dabi wipes the sweat from his forehead. “You tell me, leader. I’m surprised Kurogiri hasn’t opened another warp gate to get you back. Guessing you don’t have your phone either?”
“…We can go to Giran’s place to meet up. They’re probably waiting for us there,” Shigaraki says, scratching at his neck.
“Do you have cab fare?”
“I don’t have my wallet on me. You?”
“Not enough for a cab. We’ll have to take the train. You can owe me.”
Shigaraki looks down at you. You make a pitiful scene, naked except for your boots, sports bra, and cum-soaked panties. Your neck is bruised red and purple, and you’re shaking, shivering in the cool air now that the sun has sunk further toward the horizon and you’re not being touched. “Are we going to leave her here?”
“What, you want to bring her on the train with us? You don’t think that’s gonna look suspicious?”
“Well…” Their eyes meet and Shigaraki knows Dabi’s thinking the same thing he is. You have a lot of potential as an asset. They haven’t even had the chance to see how your quirk boosting works in combat, but Shigaraki almost wants to pick a fight just to give it a try.
And fighting power aside, Shigaraki isn’t a fan of the possibility that he’ll never get to fuck you again.
“Yeah, I know. But she’s a pro hero’s sidekick. She can’t be too hard to find.” Dabi shrugs off his coat and crouches next to you. You’re limp enough that he has no trouble lifting you into his lap and guiding your arms through the sleeves of his coat. Once you’re wrapped in the black fabric, he does up the buttons, combs through your hair with his fingers, wipes the mixed cum and spittle off your chin, and admires his handiwork. Sure, anyone looking closely at you will know at least a little about what happened—you’re still sweating in the cold, you have that undeniable ‘just got fucked’ look all over you, and the smell of sex is overpowering. But at least you won’t have to walk back to the rescue tent in your filthy underwear.
In your sleep, you nuzzle into Dabi’s chest, reaching blindly toward the source of warmth. He grins and strokes the back of your neck, soothing warm fingers over the bruised skin there and enjoying his last opportunity to touch you and feel your quirk working…for now, at least. “You know, I wonder why villains don’t get sidekicks. Seems a little unfair, right?”
Shigaraki’s sneer matches Dabi’s as he bends down to run his fingernails over your cheek, almost hard enough to hurt. “I was just thinking the same thing.”
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