#my ideal version of Tokyo could honestly stay pretty much the same as it is now
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One thing has been haunting me for a while now as I read Pet Shop of Horrors: Tokyo for the first time—what has Tetsu been eating??
I'm all for Count D getting less murderous. It seems like his experiences with Leon and Chris have made him want to help out at least some humans and nudge them in a better direction, rather than setting people up for karmic animal deaths as a matter of course. He's helping a little, rather than judging and condemning and scaring quite so often. Or at least he's relatively neutral toward people while he tries to mess around and help out the local animals. He still ends up setting people up for self-defeat sometimes, but Tokyo has featured way fewer stories with that angle. And that's a nice character beat! I wish we'd spend a little more time on his introspection in-manga, but I can see what the creator is going for with this direction.
However, there's still a totetsu in the pet shop. There's at least one "pet" that eats humans as the center of his diet, and there's very likely more than just the one. D specifically got Tetsu to come stay at the pet shop by offering him food! Even if he's gotten less gung-ho about killing people, the fact that we've seen him/his pets cause the deaths of hardly anyone at all feels almost like a plot hole. Is there a list of missing persons in Kabukicho lining Tetsu's stomach, and we just don't know because Lau Wu Fei doesn't ever suspect or get involved with that side of D?
I'm all for character development, but in my heart D isn't D unless he's feeding the occasional creep and/or asshole to his menagerie.
#like people have died in pet shop chapters. sure#he's friendly with creatures that do kill people. and sometimes he just sits back and lets them do their thing#but there hasn't been much in the way D straight up feeding people to his pets#what is Tetsu eating??#a murder-free lifestyle doesn't sound very sustainable when you're also trying to provide a good diet to a man-eating monster#my ideal version of Tokyo could honestly stay pretty much the same as it is now#but w a little more actual focus on D as a serious character w emotions like we got in the original#and like 5–10% more horror#not that much more!#but a little!#even if he's way less evil his shop is still inherently a bit freaky#but it rarely gets played that way anymore#pet shop of horrors#andie reads psoh#pet shop of horrors: tokyo
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Notes for The Vanishing Prince: Chapter Eight
Chapter Eight has been posted! I don’t have nearly as many notes this time. (Which is good, because it took me a lot less time to draft this post. XD;) Still, I did want to bring up a couple of things that I thought might be worth mentioning.
And as always, I updated the inspiration board for this fic over on Pinterest, so feel free to check out the new images if you feel like it/have access to Pinterest. (The most recently added images are at the top, so when you scroll down, you’re basically going backwards through the story.) And with that, onto the notes...
(Cut for the ramblings of a writer who overthinks everything, and also some very important notes about omurice, because I LOVED writing that part…)
Akashi and His Mom, Plus Heian Poetry
This is basically just a note to say that I really loved being able to write the scene with Akashi and his mom. <3 I think it’s the first scene of them together that I’ve posted online…? (Though I’ve written lots of scenes where Akashi talks about his mother, or has a very brief memory of her.) I wrote something short about them for Mother’s Day years ago, but I never finished it, sadly. So it felt nice to finally be able to include a glimpse of how I see their interactions.
Also, the part about Japanese poetry is indeed a thing! A lot of the Heian-era poetry in Japan revolves around themes of courtly love, and because of how courting worked in that time period, they often feature various forms of pining-for-your-lover-from-a-distance. So like Akashi says, there was a folk belief that if you were missing your lover enough, you would appear in each other’s dreams, so that you could at least be together in the dream world. Like this site about the poet Ono-no-Komachi explains, “the intensity of one's feelings for one's lover could induce him to appear in one's dream or could cause one to appear in his dreams.” I always thought that was a fascinating concept. (Also the idea that Akashi would be studying those poems at six years old is just really funny to me? But anyway. //laughs)
Akashi’s Issues, Poor Guy
I don’t want to go into too much detail here, but I thought it might be worth mentioning… One of the things I really wanted to explore in this fic (and the series as a whole) is the reality that working on mental health problems can be a very difficult and often nonlinear process. While it’s not the only plot line of the story—and I definitely don’t claim to have done a great job with it by any means, though I try my best!—I felt like it was important to take the time to show how a person’s struggles with mental illness don’t just get solved overnight. Akashi has been fighting a lot of the same problems throughout the series, because these kinds of emotional hang-ups and coping mechanisms aren’t easy to change.
To be honest, it felt somewhat counterintuitive to me as a writer, because back when I was trying to publish original stories, there was this idea that you weren’t supposed to write characters “brooding” for too long or repeat the same issues/mistakes over and over. Basically, the characters needed to show growth quickly, and passages that could be seen as repetitive should probably be cut, because they weren’t “progressing the story.” While I can understand that idea in a writing sense, I tend to feel like it’s not a very fair representation of what it’s like to struggle with mental health. (Which also applies to a lot of other kinds of personal issues/growth as well, honestly. Change is just hard in general.)
So I’m definitely trying to walk a balance between not writing the same scenes over and over, while also showing Akashi’s struggles as an ongoing journey for him. The latter was really important to me, both as a writer, and as someone who’s had cycles and setbacks with my own mental health stuff.
Bokushi Is Still Kind of an Asshole, Lol
On kind of a similar note… I have no idea how Bokushi comes across as a character at this point in the story? //laughs But if anyone finds him to be kind of a jerk, I will say that’s an intentional choice, at least. Ideally, I wanted him to be likable but still flawed, and I do find him hilarious personally, but… Hopefully it’s obvious that I don’t think he’s a perfect person, by any means. XD;
I think I’ve said before that I really want to use this storyline as a chance to explore my view of his character—and the why/how of how his personality differs from Oreshi—in as much detail as possible. Hopefully it ends up coming across as nuanced in the long run… But if nothing else, I hope it’s at least fairly interesting to read! Because I do find him extremely interesting as a character.
Omurice!
So here’s my major cultural note for the chapter… I’m guessing a lot of people are already aware of the fact that Furihata’s favorite food in canon is omurice, since it tends to pop up in AkaFuri fics a lot. For anyone who’s not familiar with the dish, omurice (a borrowed compound word for “rice omelet”) is a Western-inspired Japanese dish that’s extremely popular as a comfort food. (This type of Western-inspired cuisine is generally called yoshoku. Which I think I also mentioned in Storming the Castle, but… it’s been awhile? //laughs)
So basically, omurice consists of pan-fried rice that’s usually seasoned with either ketchup (often considered the more homey/classic version) or demi-glace sauce (more often seen in restaurants). Like in a lot of fried rice recipes, vegetables and meat are added to the rice, and then the whole thing is served beneath a super-fluffy egg omelet. It typically looks like this, or this. I’ve made it before, and enjoyed it way more than I expected. So while I was writing this chapter, I couldn’t resist preparing one of my own (for research purposes of course, lol):
I’m not a good cook, to put it mildly, but I was proud that this one came out a little better than the last time I tried it. XD
To me, the coolest thing about watching someone prepare omurice is the part where they plate the omelet... This can be done a few different ways, and some take more skill than others. (I totally cheat, by making a single-layer omelet and just setting it on top of the rice as best I can. XD) The most difficult way (and the way Furihata does it in the fic!) is to layer the omelet on top of itself while you’re cooking it, so that it becomes a kind of pouch that you can slice open over the rice. There’s a great animation of this process over on my Pinterest board, and I also really recommend two videos on Youtube if you’d like to see more… This clip features an amazing chef from the most famous omurice restaurant in Kyoto, and this one is an iconic scene from Tampopo, a classic Japanese film. To learn more about the context of those clips, and about omurice in general, I also recommend this really fun article about it.
The thing I find the most interesting about omurice is that it’s such a popular comfort food, so it’s often associated with home and family life. That’s why in The Fast Train to Kyoto, I was inspired to have Furihata’s mom make him omurice when he’s having a bad day. At the same time, though, the dish can also have a bit of a “lovey dovey” connotation to it? Like how in this survey it was one of the top foods that Japanese guys said they would like their girlfriends to make for them. (Hence the trope of decorating the omelet with a ketchup heart, as Bokushi mentions, in his extremely Bokushi way. //laughs)
For all these reasons, I tend to think of omurice as the perfect favorite food for a character like Furihata. It definitely inspired how I write about him, especially when it comes to things like his family life as well as his romantic side. <3
So How About All Those Storming the Castle References Huh
This is just a quick note to say that if anyone happened to be confused by some of the references in this chapter, a lot of them were referring back to events from Part Two of Storming the Castle. (Like the first time Furihata saw Akashi’s dad, the huge portrait of Akashi and his parents in the ballroom, the butsudan altar, the secret passage with the stairs, the ghost, etc, etc… Also the character of Ginhara, since he’s the butler who runs the mansion in Tokyo.)
I tend to be pretty indecisive about exactly how much detail I should use to explain something that happened earlier in the series… Since I know some people might not have read the earlier fics, and at the same time, I don’t want to be too repetitive for those who have? In any case, if anything was confusing/unclear, it was probably a callback to that story. (Oh, and there was also a callback to The Fast Train to Kyoto, about when Akashi and Furihata talked about becoming friends!)
Well, that’s it from me this time around. Thank you so much for reading, as always. As I mentioned in more detail over on Ao3, I really hope everyone is staying safe where possible, and supporting each other in this difficult time. I will do my best to get the next chapter posted very soon. <3
#the vanishing prince#kat writes fanfic#long post#text post#akafuri#I'm so glad I was finally able to share all those omurice notes lol#and also share the omurice cooking scene!!#I never thought that Furi would end up preparing a rice omelet for Bokushi haha#and I was just really amused by his utter disdain for the ketchup lol#definitely inspired by all my friends who were like why would you fry rice with ketchup and I'm like IT'S BETTER THAN YOU'D THINK IT'D BE#anyway#this was also a tough chapter to edit because it was SO LONG#and I felt bad for Oreshi#and these boys have complicated feelings#but I hope it was enjoyable to read because I did have fun writing it <3#kat writes about basketball dorks
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Persona 5 Royal review – both better and worse than the original • Eurogamer.net
It’s a great intro: protagonist Joker darting along the casino roof, quick like a shadow. Making fast work of a handful of enemies while leaving others in the dust, his black coat swishing behind him. The excited voices of his team mates over the intercom as he’s almost reached his goal, but then! Curse your sudden but inevitable betrayal! He’s surrounded!
Persona 5 Royal review
Developer: Atlus/P Studio
Publisher: Atlus/Sega
Platform: Reviewed on PS4
Availability: Out now on PS4
The first sequence of Persona 5 Royal acts as foreshadowing and tutorial all wrapped up in one, showing you everything you will regularly be doing in each dungeon you crawl through – jumping between platforms and squeezing through ducts to find a way forward, hiding away from enemies or ambushing them when they’re not looking. Most importantly, in round-based combat you unleash Persona, manifestations of parts of Joker’s psyche who can use different elemental attacks, healing spells and stat buffs. Persona 5 Royal also adds a grappling hook to your arsenal, which you’ll mostly use to find shortcuts and additional treasure.
Joker and his friends, regular students at Shujin Academy in Tokyo, one day stumble into the Metaverse, a parallel reality that manifests Palaces where people live out their worst desires. There’s also Mementos, a sprawling maze of randomly generated dungeons. The group of high schoolers enter these palaces to steal people’s treasures, causing them to let go of harmful desires and confess their crimes.
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Persona 5 Royal brands itself as the definitive version of the game, and introduces an extensive list of improvements – if you’ve played Persona 5 before, you’ll definitely notice how P-Studio worked to fix a few common gripes. New items help in combat, such as talismans that buff several stats at once, more food and drink that replenishes SP and many new accessories, among them rings you can put on your team members so they can use spells they normally don’t have access to.
You can form bonds with two new characters, first-year gymnast Kasumi Yoshizawa and school counsellor Takuto Maruki. Scenes with both are sprinkled in throughout the main story, while an all-new storyline after the main game focuses completely on them. New bonds mean there’s new Persona to catch and new abilities to gain from becoming friends, too.
Speaking of abilities – Persona 5 Royal introduces a really cool new special attack that unlocks as the story progresses. Called Showtime, it’s a powerful attack that unlocks when an enemy is almost finished or you’re really struggling. Two friends in your group will pair off and start a short, eye-popping sequence that briefly takes you elsewhere. They’re really difficult to describe if you haven’t seen them – Haru and Makoto for example start a WWE Smackdown double attack, and Ryuji and Yusuke start a saloon shootout when the enemy rudely interrupts Yusuke feeding Ryuji some ginger-laden donburi. It’ll all make some kind of distant sense when you see it, I promise.
The improvements aren’t all combat-focused, either. Thanks to a wealth of additional options, you’ll find it easier to raise your social stats, and if you time things right it will now only take you a single playthrough to max out every confidant. To justify adding even more content to an already meaty game, the palaces are now shorter, mostly because the layout of each has been streamlined to include fewer rooms, and some puzzles have also been shortened. Notably, you can now collect Will Seeds in each dungeon, manifestations of a palace ruler’s driving feeling. If you collect three seeds and take them to Jose, a small boy who hangs out in Mementos, you gain a powerful, otherwise inaccessible ability.
Gymnast Kasumi appears sporadically throughout the main game, to experience her full story you have to finish that first.
There’s more stuff, but the important question is, does it make Persona 5, an already universally lauded game, any better? Honestly, and I’m making my best Robert DeNiro face while I say this: meh.
When I played the original Persona 5, a handful of things detracted from my overall immense enjoyment – the treatment of some of its characters, the difficulty, which to me felt pretty easy, and the length of the game. It wasn’t just the number of hours, which was colossal, but how long they could feel.
If you’re plugged into the discussion that surrounded Persona 5, you know that certain parts of its plot didn’t land that well: a storyline in which your friend Ann is supposed to pose as a nude model, and a bit where your characters meet a couple of gay men. Atlus West requested the latter be changed, but to me it’s an absolute non-change that while no longer suggesting the abduction of minors, still finds ample opportunity to stereotype gay men. Small mercies, I suppose.
The way Ann is treated is equally off-putting to me, but it’s just part of your standard grab bag of misogyny in Japanese games, so of course that would remain unchanged. Don’t get me wrong, I love Persona 5 a lot, and I recognise that the opportunity for change is limited if you don’t want to downright cut content, but Royal does nothing to fix its larger problem: you get to meet a group of characters that’s perfectly adorable in their own right, but it’s constantly suggested they would be nothing without you.
The Velvet Room now offers battles where you earn battles for particular efficiency.
Persona 5 Royal puts its own characters down – it’s frequently suggested that Ann is a bit of dumb blonde, Yusuke is just weird, Makoto is too uptight, but you’re here to change their lives. P5R adds instances of queer-baiting to the mix, not letting you date your male team members, but putting you in intimate situations with them all the same. Persona 5 and Persona 5 Royal take the power fantasy to whole new levels, making sure to call the protagonist, and by extension the player, awe-inspiring, a hero, a leader, whenever the opportunity presents itself. I find the idea of being near-infallible pretty tiring.
This leads me to the combat. I’m confident in telling you to start Royal on Hard if you’ve played Persona 5 before. Royal also comes with two modes that lock you into your chosen difficulty, Safe and Merciless. You now have so many additional abilities and items that I think the standard game is way too easy, and can feel like going through the motions. Boss fights have been retooled with new segments to fit the narrative better, but the balance feels off – overall I enjoyed the fights, but I had trouble with some that had never bothered me before, while others seemed too easy given how far into the game I was.
The last point on my list however, is perhaps one of the most common complaints about Persona 5. I’m pretty happy how on normal difficulty there’s never been a reason to mindlessly grind, even though in essence that’s what Mementos is for. Grinding isn’t what turns Persona 5 Royal into a game of over 100 hours – it’s how characters review and re-review even the most basic information ad nauseum. It’s how you might not want to spend the next four hours driving around in Mementos, but you have to, since it’s a plot requirement. It’s how the game heavily cheats you by suggesting not once, not twice but three times that this is definitely the last battle and the world will be saved any minute now.
The additions here make all of that worse. Absolutely no one I’ve ever talked to said “you know what Persona 5 needs? Another palace. And I also really want to spend more time in Mementos”, yet that’s exactly what you get. To make the plot additions work at all, it needs a massive leap of faith that undermines pretty much everything you’ve done until this point, and it’s so frustrating. After a truly epic finale, another villain simply takes the place of the last. It’s the same principle that often makes movie sequels so grating – the victory you’ve just had was for nothing. For a game that frequently tells you the exact opposite, to stay true to your ideals and keep fighting even when others think it’s pointless, this is especially disheartening.
You use the grappling hook seldomly but to great effect. Wheee!
Without wanting to spoil anything, the new villain does have interesting motives, but they’re the sole upside of a storyline that asks you twice to have the same conversation six times in a row, and that gives you a palace where you fight three new enemies over and over, one of them several consecutive times. The way it is, the new story content feels a bit tacked on, despite giving you the option to keep working on your Social Stats and links – it feels like a DLC. This is an additional month of in-game time, relating to something that’s only alluded to in bits and pieces throughout the main game. It might be fun if you come back to Persona 5 after several months, but put at the end of the main storyline like that, it just makes you wait for it to be over.
If you’ve never played Persona 5, thanks to much of the optimisation this is certainly a safe bet. But Persona 5 Royal doesn’t so much feel like a definitive edition and rather a game made for fans who get excited about collectibles like the Will Seeds or additional Persona, or who are thirsting for new interactions with characters like the twins, who were previously largely neglected. Sadly it doesn’t add enough to justify another playthrough.
from EnterGamingXP https://entergamingxp.com/2020/03/persona-5-royal-review-both-better-and-worse-than-the-original-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=persona-5-royal-review-both-better-and-worse-than-the-original-%25e2%2580%25a2-eurogamer-net
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