#my fire is from wysteria and moved to cyclops lane later on
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rb and tell me in the tags what world you hc your wizard(s) to be from since ik a lot of people don’t follow the canon that says they’re from earth
#wizard101#wizzy fandom#wizzy101#ill go first. my death main’s family was from dragonspyre before a wizard city relocation#my myth is from marleybone (dad from mirage mom from the o’leary gang)#my fire is from wysteria and moved to cyclops lane later on#my ice is from karamelle but her family is Uber rich and travels the spiral for a living#and my storm im still deciding. but maybe polaris#khrysalis.txt
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Jasmine Nightflame’s Backstory
Jasmine Nightflame originally came from Avalon. Raised by the foxes Mariota and Caera, Jasmine grew up thinking that lesbian couples were the norm. She was in for a huge shock when she came to Wizard City and met her first heterosexual couple. But that comes later. Dubbed originally Aanor, Jasmine chose her first and last name at the age of 8. When she was 8, Jasmine was told that in two years time, she’d be sent to Wizard City. Instead of keeping her Avalonian name (the name her mothers gave her), Jasmine decided to dub herself after two things. Jasmine (the flowering bush that grew above the trellis in her backyard) and Nightflame, her room was lit at night by her very own flame. Of course, the Night part of her taken name would turn out to be disturbingly apt.
The reason Jasmine was sent away from a loving home at age 10? Easy. You see, Mariota was a more Balance inclined fox, worshipping her own goddess of Adrestia. She excelled at keeping the peace in her home, giving Jasmine a happy, if rowdy, childhood. Caera took after a more myth based magic style. Allowing minions to appear and help her child in whatever Jasmine so desired. But of course, as happy as she was (and as great parents as Mariota and Caera were), Jasmine was a pyromancer by nature. Even at the tender age of 5, she was accidentally starting fires on an almost monthly basis. After 3 years of dealing with fireproofing an entire cottage, the two agreed that it would be best for all of them if Jasmine took a tutelage in Wizard City to master her natural talents.
When she turned 10, Jasmine was sent away to a (thankfully fireproof) dorm. Since her mothers were (in comparison to Wizard City prices) very well off, Jasmine could dip down into the Shopping District. There she bonded with a fire breathing dragon named Max, (which made her roommates glad that the dorm was fireproof), and showed him off to her friends: Calamity Drakebringer (a lovely necromancer from Wysteria), Rowan Mythhunter (a Marlybonian conjurer), and Calamity Legendwhisper (a Krokotopian Theurgist).
When she began her formal (as formal as Wizard City provides) schooling under Dalia Falmea, Jasmine grew to have better control of her powers. The second she could, Jasmine learned her secondary school of Life under the teachings of Moolinda Wu (dead set on keeping her teammates alive from a fear of hurting others). Slowly, she began to climb the ranks, finishing up with Wizard City as a whole. Firecat Alley was difficult and frustrating for her, but she shouldered through it with the help of Calamity^2 and Rown. Helping out Rowan with Cyclops Lane, the four became fast friends and adventuring partners.
Krokotopia was the beginning of the beginning of the end for our lovely Pyromancer. On the more harmless side, Jasmine was a fanatic when it came to decorating her new castle with the loot she...pillaged from the pyramids. But the bad thing? With Krokotopia, came the Krokonomicon and all of its necromantic secrets. Now Jasmine’s a fire wizard (with a life secondary to keep her teammates alive), so she'd be the last expected person to get into necromancy (even with the fact that one of the Calamity’s is a necromancer). But during a solo dungeon (one her friends couldn't follow her in), she found a book. A book that allowed her to learn her first necromancy spell: Deer Knight. This was the first step onto a downward slope of learning necromancy (much to the chagrin of Drakebringer).
Grizzleheim came next, learning the runestones and their meanings. Defeating Grendels and Spiders and learning the Bigger Picture. It only fueled her fear of death, of what comes after, and whether or not someone is pulling her strings. She never liked Grandmother Raven, never enjoyed how she was made to obey a raven who wouldn’t move. Fighting bosses and almost dying over and over again. It brought her face to face with death over and over. Jasmine visited the Hall of the Ice Forge, looking up at the frozen giant, and she realized something: she would last forever no matter the cost. She made a small circle of runes behind her house, a circle for preparation.
Marylebone came after, and it was boring. All except for one part: electricity. Watching the inanimate golems walk around and even talk, not to mention Dr. Katzenstein's attempt to create life from dead body parts. But that was too storm-centered (not one of her strong suits, she’s too brash), and the only reason she enjoyed the world was meeting Rowan’s parents. A rather nice couple, if vaguely disapproving of the Necromantic Calamity and the darker leaning Jasmine.
Mooshu was unremarkable, for the most part. None of her friends came from this world, but it did gift her a perfect house for her pets to live. Of course, there were the spirits. Buried and then unburied and Jasmine realized how finicky death is. Such a simple thing to ruin and unearth. She made another promise to herself, for her body (if she ever did die) to be burned (what comes from fire must return to fire) and her ashes scattered. She wasn't going to risk losing herself to a necromancer who needed a body.
Dragonspyre solidified her ideals. The ghosts (tormented) tried to warn her away, but the crystals (trapping energies trapping memories) were her goal. So she gained them. Gained a sash of crystals (different sizes but multiplying and growing like a belt), and there was where she put animus. Trapping minor (level 5 and below) enemies into smaller crystals, and boss energies in main crystals, Jasmine’s new sash had all the lights of the Aurora Borealis. Animus became almost an obsession of hers.
Celestia brought mainly two new revelations: astral schools and Morganthe. But not all of the schools did Jasmine enjoy; moon spells bored her, star spells never lasted long enough for her plans (once quick tempered and rash, now terrifyingly strategic, she gets the job done fast, leaving her teammates staring at her in muted horror). But sun spells? She learned the damage ones, the accuracy ones, but never bothered with the healing ones. Healing comes second to dealing the most damage. With more damage, the battle ends sooner and the sooner she can get more animus.
But of course, I did mention two developments that were happened to her. The most damaging one was named Morganthe. Jasmine first realized something was wrong when Morganthe showed up and she found herself agreeing with the spider queen. This led to her shutting herself away in the bowels of her Balance house, and it was a chaotic house afterwards. You see, Jasmine (throughout her trails through the Spiral) was a collector of pets, and put them in separate rooms according to what school they belonged to. And let's just say all seven rooms of her underground Balance house (her mother was a Balance leaning woman, and she chose this house because the statue of Lady Justice reminded Jaz of Caera and home), were fucked up in response to Jasmine's emotions.
Ruled by her emotions, that's the best way to define Jasmine post learning Deer Knight. So when she realized she was slowly turning to the dark side, her house reacted in kind. The life room began to grow vines, coiling up and choking everything that wasn't the pets. The ice room was in a constant state of blizzard and frostbite. The death room stunk like a freshly robbed grave and made her sick to even enter. The storm was a monsoon and the myth room blinked in and out of existence. The fire room was an inferno. The only room left safe? Balance. There Jasmine stayed, whispering reverent prayers in the tongue of her mothers in front of Lady Judgement to save her. But of course, as she feared, no one answered.
From Celestia (and the freak out that was caused there), things went in a slow (almost unnoticeable until it was too late) downward spiral. Wysteria (though it was the home of Calamity) only served to fuel her competitiveness, anger at the stuck up Pigwick students and the cheating natures there. Tower of the Helephant made her vicious, prepared to do anything to defeat her enemies. There was very few undead enemies there, which was good. Jasmine didn’t think she could deal with the idea of her inevitable mortality so soon after realizing she was now working against her school.
Zafaria taught her the ways of political power, how to say just the right things to get people on your side. She had to play safe there though, after all Merle was watching her closer after rumors of what Morganthe had told her spread. Jasmine successfully got him off of her back, after all she did rescue an entire field trip worth of students, that was certainly heroic of her. But really, after seeing the skeletal body of an old king shake itself back to life, Jasmine thought again on what will happen when she dies. ...If she dies.
Avalon...hurt. Her mothers were alive, of course I'm a dyke I don't kill my lesbians, and they still loved her. But there was a darkness that her Balance mother and her Storm mom could see, and it worried them. But they welcomed their daughter back into their home with open arms, and just had to pray to their goddess that she would turn out alright. Avalon hurt in another way as well, in the backstory of Morganthe and what exactly she did to gain her power. The tangled crown of roses put upon King Artorius’s head made her decide on buying a life house.
In the basement of the lifehouse, Jasmine created her shrine. A tapestry of the Spider Queen flanked by swords, with an obsidian chest placed down in front of it. Grinding and fighting for hours upon hours upon days, Jasmine eventually siphoned enough animus from Lord Nightshade to trade his spirit inside of her house. Now he and his Field Guard minion guard her chest.
Azteca taught her consequences. Taught her how fragile a world could be and how it could end. Of course, there was also more Morganthe. More honey soaked lies that Jasmine was eager to believe. It was lucky she wasn't doing the dungeons alone, as her traveling companions pulled her back from the brink time and time again. (Jasmine feared the solo dungeon that would tip the scales). Or did she anticipate it eagerly? It’s been too long for her to remember or care to try to.
Aquila gave her pride, she defeated gods themselves and did it over and over again just for the fun of it. Her traveling companions worry about the gleam in her orange eyes as she struck down Hades himself. She struck down countless gods, uncaring about how ruthless she had become. As she donned the gear of the gods, her hands came ablaze with blue fire, and she burned her handprint into the throne of Hades himself. A marker for all those who follow in her footsteps to defeat the gods.
Khrysalis...changed her. She learned shadow magic. She learned how to take advantage of what drove Morganthe to the cliff's edge and she took the bull by the horns. Her eyes gleamed and her freckles turned stark white against her dark skin. Shadows (blacker than the natural tone of her skin) curled around her arms and legs and torso like the shadow of a light source that wasn't there. And there...she defeated Morganthe, and she became Morganthe. And she no longer cared.
#my oc#Jasmine Nightflame#wizzy fandom#wizzy101#w101#wizard101#Mariota nightflame#Caera nightflame#Calamity Drakebringer#Rowan Mythhunter#Calamity Legendwhisper
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