#my brain tells me to ruin this isolate run away but i wont. i dont want to keep destroying my life as an act of “self preservation”
Explore tagged Tumblr posts
zarovich · 4 months ago
Text
cant sleep, too distracted thinking about him and how hes so beautiful. i dont mind losing sleep if hes on my mind
6 notes · View notes
omgdicks1 · 7 years ago
Text
Shitty samus returns review
i feel obligated to talk about how there hasnt been a new metroid game in 6 years, partly because its sad and i wanted more metroid, but mostly because every review ive seen started like this. 6 years is like 4 zeldas, 6 marios, 2 pokemons and 2 failed attempts at college. Yes technically metroid prime : chibi space marines + soccer came out in that time but if you couldnt tell by the (totally accurate title) that shit doesnt count. the world needed samus genociding aliens and promising strip teases if you do it fast enough. why not just do that by remaking the second worst metroid game(return of samus) with all the fixins of super, fusion, and zero mission. so yeah they did that something something transition story After defeating space pirates, destroying mother brain and the metroids in the first game, samus is on the galactic federations speed dial for anytime they fuck something up. This time, they find the metroid homeworld of SR388 and decide to go there without samus. 5 minutes later everyone is dead and they want samus to kill everything left on the planet. yay genocide. the story is basicly a setup to show off and kill a bunch of new metroid evolutions. its a pretty straightfoward story for a pretty straightfoward metroid game. they even got some beautiful artwork to show off these plot points as well as some chozo backstory. its some good shit. gameplay samus returns has built apon the tried and true formula of runing around, shooting aliens, and collecting shit that makes it easier to run around and shoot aliens. expect lots of caverns, hidden power ups bombable walls etc. if youve played a 2d metriod game super or after you have a pretty good idea what youre getting into. that being said there is enough new stuff here too to keep shit interesting. you have all the standard beams, missiles and bombs as well as the screw attack, morphball, spiderball, and grapple beam. the only thing missing is the shinespark, the lack of which makes back tracking a bit more tedious. most of the weapons function exactly the same althought the ice beam doesnt stack on the other beams which is kind of annoying / the grapple beam and powerbombs can pull off some new tricks. tbh im a spoiled brat and i wont be happy with the grapple beam until it has the same versatility as smash bros. as for new shit, you got a melee counter to deflect rush down enemies and set up for a quick kill or just push away critters that get to close. you have the 360 aim which makes it way easier to shoot down enemies at the cost of being locked into a standstill or jumping in place. and you got the aeion abilities that all deplete from a meter you can increase buy collecting upgrades. these abilities let you slow down time, shoot rapid fire, have a lightning armor that negates damage as well as increase the range of your mellee counter, and the scan pulse which can fill out chunks of your map and help find secrets. These new abilities are all really well implemented into the game, especially the 360 aim and the counter, i found myself using those very consistantly. they arent withought faults, the button used for the 360 takes up any space that could be used for a free running diagonal aim, something that is incredibly usefull but still doable by holding diagonal on the controll stick. the melee counter doesnt do any damage by itself which is kind of dissapointing to my fantasy of samus punching her foes to death. regardless the mechanic is still really fun even if i wish it was more damaging and could be used while running. the aeion abilities are great even if i only really used the rapid fire and slowmo when i was required. im too paranoid about running out of meter to ever use them outside of necesity or experimenting on how to kill a boss the fastest way possible. youll have plenty of time to experiment because you fight each form of metroid anywhere between 1 and 12 times. the metroids are fun, the melee counter quick time events and fighting the them in different arenas help keep shit interesting but at the end of the day youre still fighting some of these guys 10+ times. the 3 non metroid bosses are fun too, except maybe diggernaught, beating him was a little too criptic/trial and error -y. id say the bosses in this game are overall significantly harder than most of the other 2d games and im split on how to feel about it. on the one hand i like a challenge but on the other im an unstopable intergalctic genociding bounty hunter so i dont want to die 3 times on a digger robot FUCK YOU DIGGERNAUGHT. but yeah anyway i think the map is a little 2 linear for my taste. its set up in isolated levels with very little intersecting paths and almost no backtracking. for me it makes it feel less like a complete world and more like a series of stages seperated by elevators. it's a left over design from the original game that isnt exactly my cup of tea but also doesnt ruin the experience by any means. at least there are teleporters to make end game collecting easier. presentation i dont like the graphics in this game. all the edges are blocky but not really in a stylized way and the screan always seems blurry like there is to much light coming from the environment for the camera to get a crisp view. even the artwork has this overly lense flare thing going on. to be clear, the graphics in no way inhibit the gameplay. i think they get in way of the atmosphere of the game. for me id say about 50 percent of the metroid experience comes from the imursion and atmosphere that the games have. shit like big ass slugs, krysal caverns, waterfall and statues in the background go a long way to help in this department for SR but it feels like for every area there is with a great background or soundtrack there is another area with little to no soundtrack and the only background is blue or brown rocks. thats not to say this hasnt been the case in other metroid games but many of those had you spend more time running through each respective area. for me this familiarity with each area made each game feel like its own world. i remember traveling through talon IV swampy service because it was interesting, i did it a lot, and the music was great. i remember pendara drifts and norfair and kraid for all the same reasons, the seamed like part of a world. samus returns is a big circle of sometimes pretty caves and ruins connected by elevators . combine that with the less than stellar graphics (id take sprites any day) and you have a rather underwelming planet, at least on the whole. it probably doesnt help that i spent most of my time looking at the touch screen map instead of the actual game. i guess i could always just pause the game and and plan out my route on the map like i used to but meh. something i will praise about the presentation are the added cutscenes and semi quick time events. if you counter a certain bosses youll get a cutscene where you mash the missile button and beat the shit out of the bosses in spectacular ways. you fling some around by their tails, ride using there horns and all sorts of other crazy shit. these all give make samus seem as baddass as ever and really show off how strong she is. it might just be my favorite new feature in the game. i only recall 2 new/ remixed songs from metroid 2, the rest are recycled from other famous metroid games. whats there is great but id always love more. conclusion gameplay wise this might be the most refined and excessable entry in the series, at least in terms of being user friendly. controls are tight, responsive, customizable and the touch screen makes flippin through shit a breaze. the touch screen map combine with the aeion map pulse make exploring easier than ever(i haved mixed feeling but i also dont have to use it so whatever). the bosses are challenging and rarely unfair. the overall presentation is passable but not stellar. the map is pretty linear which could turn off some but does streamline the experience. overall i really enjoyed this game for what it was, as much as i harped on about things that i think have been done better in other entries in the series. i guess for a rating uh, i think i like it better than fusion but not as much as zero mission or super. lemme know if you guys want more ramblings in the future
0 notes