#multi level parking system
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We are leading manufacturers of multi-level car parking system in India for optimizing commercial and residential parking efficiency.
Multi-level car parking (MLCP) systems in India have become increasingly essential in urban areas where space is at a premium. As cities continue to grow, the demand for efficient parking solutions has surged. Companies like E-Star have been instrumental in developing and deploying these systems.
Multi-Level Car Parking (MLCP) in India
Urban areas in India face significant challenges with traffic congestion and limited parking spaces. Multi-level car parking systems help address these issues by utilizing vertical space, thus accommodating more vehicles within a smaller footprint.
#multi level car parking#car parking system manufactures in india#multi level car parking system manufactures india#multi level parking system#Tower parking#stacker parking#puzzle parking
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Shaping Tomorrow with Klaus Multiparking’s Car Parking Systems
As a result of rapid advancements in smart city initiatives, the nation’s unstructured parking industry is changing dramatically. These programs prioritize improving urban areas holistically as well as road infrastructure, opening the door to more methodical, effective, and sustainable solutions.
In the movement toward smarter cities, parking management — an often overlooked but crucial aspect of urban planning — has become a focus point. Reducing urban traffic, making the best use of available land, and improving mobility all depend on smart parking systems. Klaus Multiparking has responded to this demand by launching a variety of cutting-edge automated parking systems that are revolutionizing the way cities handle the storage of automobiles.
Klaus Multiparking’s smart parking systems employ cutting-edge technology to streamline the car parking system. By using a fraction of the space needed by traditional parking facilities, these systems enable precise car parking and retrieval. Whether they are placed in mixed-use developments, business centers, or residential complexes, these systems are a very sustainable option because they save time and energy in addition to space.
By optimizing space utilization, enhancing operational efficiency, and aligning with the principles of sustainability, Klaus Multiparking is playing a pivotal role in transforming the urban car parking landscape. Our automated systems put the comfort and flexibility of our users first. The increasing desire for contemporary, hassle-free parking experiences is met by these systems, which combine cutting-edge technology with elegant design.
Types of Automatic Parking Systems At Klaus Multiparking, we offer three broad categories of advanced parking solutions tailored to meet diverse needs:
Stack Parking System The best option for doubling or tripling the amount of parking space available is the stack parking system. These parking systems are a great option for smaller projects like independent homes because they can be made to fit automobiles both above and below ground. We provide a variety of stack parking options to further maximize your space and guarantee the ideal match for your needs.
Puzzle Parking System Designed for maximum flexibility, the puzzle parking system is a game-changer for larger projects. Just like a puzzle, the mobile parking spaces can move both horizontally and vertically, significantly increasing parking capacity. Puzzle parking is ideal for projects where maximizing space utilization is a priority.
Fully Automatic Parking Systems If you are looking for a seamless, high-tech parking experience, our fully automatic car parking systems are unmatched. These cutting-edge systems can be installed above ground, underground, or in a combination of both. Using advanced technology, cars are stacked into compact spaces and retrieved effortlessly via a lift at the touch of a button.
Benefits that Go the Extra Mile Klaus Multiparking offers more than automatic parking systems. We are committed to delivering a comprehensive service experience designed for user reliability and convenience. The automated parking systems go beyond just functionality-they are engineered to ensure long-term efficiency, durability, and ease of use with:
Integrated E-Charging Solutions With the E-Charging add-on kit that comes with our automatic parking systems, users can charge their electric cars while they’re parked.
Space for Green Initiatives Our solutions free up space for other environmentally friendly projects, like adding more trees or putting mini-solar plants, which improve urban landscapes and the environment.
German Engineering Excellence Thanks to cutting-edge German engineering, Klaus Multiparking stands out for having a remarkably short downtime. Our Workshop on Wheels (WoW) van and extensive maintenance packages guarantee prompt and effective fixes in the unlikely event of a problem, reducing downtime.
Smart Parking for Smarter Cities Cities are growing and changing, and the problems of space scarcity require creative solutions. Klaus Multiparking’s cutting-edge automatic and mechanical parking systems take on these issues head-on. These technologies provide a user-friendly experience that makes parking and retrieval hassle-free in addition to optimizing space utilization. Klaus Multiparking is not just redefining parking, it is shaping a smarter, more sustainable urban future.
For More Information Click On : https://www.klausindia.com/
#stack parking#puzzle parking#car parking system#mechanical car parking#multi level car parking#parking solution#automatic parking#puzzle parking system#stack parking system#multiparking
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Innovative Parking Solutions by WOHR Parking
WOHR Parking delivers innovative parking systems through WOHR Parking Systems Pvt Ltd, offering reliable, space-efficient solutions for modern infrastructure. Learn More:
#wohr parking systems pvt ltd#wohr parklift#multi-level car park#smart car parking system#wohr parking system
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Revolutionize Parking with Indoor Slot Availability Displays
Leverage cutting-edge technology from Parkomax to manage parking effectively. Our Indoor Parking Slot Availability Display delivers precise slot data, enhancing user convenience and optimizing facility management.
#Indoor parking slot availability#Parking slot display system#Indoor parking guidance solutions#Real-time parking slot updates#Smart parking slot management#Parking slot availability display#Indoor parking guidance system#Digital parking slot display#Parking slot availability software#Efficient indoor parking solutions#Real-time updates for indoor parking slots#Best parking guidance systems for indoor spaces#How to manage indoor parking slot availability#Digital displays for parking slot availability#Parking slot availability display for multi-level parking
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Looking for a reliable and efficient solution to optimize your Multilevel car parking space? Look no further! Mekarkparking is your trusted Multilevel Car Parking Manufacturer, offering top-quality car lift systems designed to maximize parking space while ensuring the safety of your vehicles.
Our services offered: Two Pole Parking, Four Pole Parking, Shuttle System Parking
🌐Visit - For More Details: https://www.mekarkparking.com/
✨You can find anything here! Dial right away!
📱 Contact: +91 7338816164
📧 MailID : [email protected]
📍 Location: No.15, First Floor, 62nd street, Ashok Nagar, Chennai-600083
#Multi Level Car Parking Manufacturer#Multilevel Car Parking System#Multilevel Car Parking Solution#Multi Level Car Parking System India
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Multilevel Car Parking System Manufacturers in India
Expert Parking is one of the leading multilevel car parking system manufacturers in India. We are the dream team that builds, installs and maintains car parking systems at best price.
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Hello, My name is Yalia! I'm an fanfic writer that has many interests!
My Favorite interests includes:
Fandoms
----------------
TV SHOWS AND MOVIES
Fate Series (Anime Mainly)
Scream (1 and 2 Only)
Psycho Pass (Watched Season 1 and 2)
Jujutsu Kaisen (Finished the Anime, Pausing on the Manga)
Smiling Friends (Watched All of It)
Hazbin Hotel (Watched All of It)
South Park (Watched A Lot of Episodes)
DANDADAN (Just Started Watching but Also holding on the Manga)
Blue Lock (On Hold)
Chainsaw Man (On Hold)
Soul Eater (Watched All of It)
Akame Ga Kill! (On Hold)
Fire Force (On Hold)
Wind Breaker (On Hold Indefinitely)
Blood Blockade Battlefront (On Hold)
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GAMES
Super Smash Bros Ultimate
Wuthering Waves
Fate/Grand Order
Cookie Run: Kingdom
Melty Blood: Actress Again Currect Code
Melty Blood: Type Lumina
Tsukihime (Original)
BlazBlue (Watching Playthroughs)
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MANGA/MANHWA
Bungo Stray Dogs (Currently Reading)
Bungo Stray Dogs: BEAST (Currently On Hold)
Kara no Kyoukai (Garden of Sinners) (Currently Reading)
Jujutsu Kaisen (Finished the Anime, but Reading the Manga)
DANDADAN (Currently holding on the Manga but Watching the Anime)
Ijimeru Yabai Yatsu (Venus puts fur on me) (On Hold)
Wind Breaker (Currently Reading)
Solo Leveling (On Hold)
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MUSIC
System of a Down
Korn
Deftones
Rage Against the Machine
L'Arc en Ciel
Uverworld
Flow
Queen Bee
King Gnu
Fall Out Boy
Union Square Garden
Granrodeo
LiSA
Man with a Mission
PornoGraffiti
Dir en Gray
Blue Encount
Aimer
ASCA
Tatsuya Kitani
Gorillaz
Sid
SPYAIR
Asian Kung-fu Generation
Nico Touches the Walls
The Peggies
Burnout Syndromes
Eve
Official Hige Dandism
Zutomayo
Luck Life
Screen MODE
Aqua Timez
Panic at the Disco!
RWBY's Music
Konomi Suzuki
Sawano Hiroyuki
Bump of Chicken
Who-ya Extended
Disturbed
Five New Old
Abingdon Boys School
Static-X
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While I write works on AO3, I'll also do request for one shots, headcanons and drabbles on Tumblr and will also cross-post to AO3.
Rules are that if you are racist, homophobic, transphobic, nazis, and other disgusting crap, DO NOT INTERACT WITH MY BLOG.
Also, I'm someone who doesn't care about politics, so don't talk to me about that.
I'll write in Tumblr most of the time but will talk about my fics and general stuff with my followers on this account.
Since I'm also a minor, I won't be writing nor talking NSFW as I don't feel comfortable to write or talk about it. With romantic ships, most I'll have them do is stuff that is non sexual.
This is also a Multi-shipper and LGBTQ+ friendly blog and you can talk to me about your favorite ships.
My pronouns are She/Her.
Link to My AO3 Account: https://archiveofourown.org/users/Cooder80025
Link to My Character AI Account: https://character.ai/profile/LaiRic2006
Discord Server:
StrayMoonBlood Server: https://discord.gg/47pTmEK3
Other then that, for rules for my request (Which You Can Place In The Ask Box):
Requests: 1 (25 is the Limit)
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Can Write:
Character x Reader
Character x Character
Character x OC
Crossover Ships
Polynamorus Pairings
Fluff
Hurt/Comfort
Angst
AUs
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Won't Write:
Sexual Content (Don't Know How To Write That)
Incest
Kinks
Explicit Non Cons
Explicit Dub Cons
Underage (Only Write It For Romantic (Only For Darker Stories) or Platonic)
Characters That Aren't in the Request List
---------------------------------------------------------
Masterlist: Here
----------------------------------------------------------
Fandoms That You Can Request:
Nasuverse (FSN, FGO, MB, GOS)
Scream (1 & 2 Only)
Bungo Stray Dogs (Original and BEAST)
Psycho Pass (Season 1 Only)
Jujutsu Kaisen
Smiling Friends
South Park
Persona (2: EP & IS, 3, 4, 5 (Royal and Strikers))
Diabolik Lovers
Solo Leveling
Wuthering Waves
Ijimeru Yabai Yatsu (Venus Put Fur On Me)
Chainsaw Man
Soul Eater
Akame Ga Kill!
Fire Force
DANDADAN
Wind Breaker
Blood Blockade Battlefront
Cookie Run: Kingdom
Code Geass: Lelouch of the Rebellion
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Characters That You Can Request:
NASUVERSE
Fate (FSN & FGO):
Rin Tohsaka
Kirei Kotomine
Gilgamesh (Archer)
Shirou Emiya
Saber (Artoria Pendragon)
Archer (EMIYA)
Lancer (Cu Chulainn)
Illyasviel von Einzbern
Berserker (Hercules)
Sakura Matou
Rider (Medusa)
Romani Archaman
Ritsuka Fujimaru (Male & Female)
Melty Blood/Tsukihime:
Nrvnqsr Chaos
Shiki Tohno
Akiha Tohno
Hisui
Kohaku
Ciel
Arcueid Brunestud (Red Arcueid)
Miyako Arima
Sion Eltnam Atlasia (Sion TATARI)
Night of Wallachia
Michael Roa Valdamjong
Kouma Kishima
Vlov Arkhangel
Neco Arc (Platonic Only)
Neco Arc Chaos (Platonic Only)
Kara no Kyoukai (Garden of Sinners):
Shiki Ryougi
Mikiya Kokutou
Azaka Kokutou
Touko Aozaki
Fujino Asagami
MORE TO COME
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My F/GO Servants List (Which You Can Also Request From):
Mash Kyrielight (Shielder)
Artoria Pendragon (Saber)
Sasaki Kojiro (Assassin)
Cu Chulainn (Caster)
Asterios (Berserker)
Kiyohime (Berserker)
Darius III (Berserker)
Hektor (Lancer)
Phantom of the Opera (Assassin)
Mephistopheles (Caster)
Arash (Archer)
Leonidas I (Lancer)
Musashibou Benkei (Lancer)
Robin Hood (Archer)
Elisabeth Báthory (Lancer)
Wolfgang Amadeus Mozart (Caster)
Charles-Henri Sanson (Assassin)
Mata Hair (Assassin)
Charles Babbage (Caster)
Henry Jekyll & Hyde (Assassin)
Gilgamesh (Child) (Archer)
Hassan of the Hundred Personas (Assassin)
Tawara Touta (Archer)
William Tell (Archer)
Charlotte Corday (Assassin)
Salome (Berserker)
Jason (Saber)
Edward Teach/Blackbeard (Rider)
EMIYA (Archer)
Hercules (Berserker)
Bartholomew Roberts (Rider)
Xu Fu (Alter Ego)
Mandricardo (Rider)
Florence Nightingale (Berserker)
Cu Chulainn (Lancer)
Medusa (Rider)
MORE TO COME
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SCREAM
Sidney Prescott
Randy Meeks
Billy Loomis
Stu Macher
Tatum Riley
Mickey Altieri
Cotton Weary
Hallie McDaniel
Gale Weathers
Dewey Riley
CHARACTER LIST COMPLETE
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BUNGO STRAY DOGS (Original and BEAST)
Armed Detective Agency:
Osamu Dazai
Atsushi Nakajima
Kunikida Doppo
Katai Tayama
Ranpo Edogawa
Akiko Yosano
Kenji Miyazawa (Platonic Only)
Kyoka Izumi (Platonic Only)
Junichiro Tanizaki
Yukichi Fukuzawa
Port Mafia:
Ryūnosuke Akutagawa
Gin Akutagawa
Chuuya Nakahara
Mori Ougai
Elise (Platonic Only)
Michizo Tachihara
Ichiyō Higuchi
Ryūrō Hirotsu
Kouyou Ozaki
The Guild:
Francis Scott Key Fitzgerald
Lucy Maud Montgomery
Howard Phillips Lovecraft (H.P. Lovecraft)
John Steinbeck
Edgar Allen Poe
Decay of the Angel:
Fyodor Dostoevsky
Nikolai Gogol
Sigma
Bram Stoker
The Hunting Dogs:
Ouchi Fukuchi
Saigiku Jouno
Tetchou Suehiro
Teruko Ookura
Others:
Aya Koda (Platonic Only)
Karma (Platonic Only)
Ango Sakuguchi
Mushitaro Ougai
Sakunosuke Oda (Odasaku)
Natsume Soseki (Mii-chan)
Beast Version:
Armed Detective Agency:
Sakunosuke Oda (Odasaku)
Kunikida Doppo
Junichiro Tanizaki
Ryūnosuke Akutagawa
Ranpo Edogawa
Akiko Yosano
Kenji Miyazawa
Yukichi Fukuzawa
Port Mafia:
Osamu Dazai
Atsushi Nakajima
Kyoka Izumi
Chuuya Nakahara
MORE TO COME
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PSYCHO PASS
Akane Tsunemori
Shinya Kogami
Nobuchika Ginoza
Yayoi Kunizuka
Shion Karanomori
Tomomi Masaoka
Shuusei Kagari
Shougo Makishima
Joji Saiga
MORE TO COME
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JUJUTSU KAISEN
Sorcerers:
Yuji Itadori
Nobara Kugisaki
Megumi Fushiguro
Maki Zenin
Satoru Gojo
Suguru Geto
Kento Nanami
Aoi Todo
Natural Curses:
Mahito
Jogo
Hanami
Incarnated Sorcerers:
Choso
Ryomen Sukuna
Kenjaku
Others:
Toji Fushiguro
Culling Game Players:
Hajime Kashimo
Hiromi Higurama
Kinji Hakari
Kirara Hoshi
MORE TO COME
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SMILING FRIENDS
Pim Pimling
Charlie Dompler
Mr. Boss
Allan Red (Alan)
Glep
CHARACTER LIST COMPLETE
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SOUTH PARK
Stan Marsh
Eric Cartman
Kenny McCormick
Kyle Broflovski
Wendy Testaburger
Leopold "Butters" Stotch
Tolkien Black
MORE TO COME
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Persona Series
Persona 2 (Eternal Punishment and Innocent Sin)
Maya Amano
Tatsuya Suou
Katsuya Suou
Lisa Sliverman
Eikichi Mishina
Jun Kurosu
Persona 3
Minato Arisato
Minako Arisato
Yukari Takeba
Junpei Iori
Mitsuru Kirijo
Akihiko Sanada
Fuuka Yamagishi
Aigis
Koromaru (Platonic Only)
Ken Amanda (Platonic Only)
Shinjiro Aragaki
Persona 4
Yu Narukami
Nanako Dojima (Platonic Only)
Ryotaro Dojima
Tohru Adachi
Chie Satonaka
Yosuke Hanamura
Naoto Shirogane
Kanji Tatsumi
Yukiko Amagi
Rise Kujikawa
Teddy
Persona 5 (Royal and Strikers)
Ren Amaniya
Morgana
Ryuji Sakamoto
Ann Takamaki
Makoto Nijima
Haru Okumura
Yusuka Kitagawa
Futaba Sakura
Goro Akechi
Sumire Yoshizawa
Zenkichi Hasegawa
Takuto Maruki
CHARACTER LIST COMPLETE
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SOLO LEVELING
Sung Jinwoo
Baek Yoonho
Cha Hae-In
Choi Jong-In
Go Gunhee
Yoo Jinho
MORE TO COME
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WUTHERING WAVES
Rover
Scar
Calcharo
Chixia
Sanhua
Baizhi
Yinlin
Yangyang
Mortefi
MORE TO COME
----------------------------------------------------------
Ijimeru Yabai Yatsu (Venus Put Fur On Me)
Nakajima Tatsuya
Hana Shirosaki
Saki Aoyama
Kouta Tanaka
Midorida Natsuya
Yuusuke Katou
CHARACTER LIST COMPLETE
----------------------------------------------------------
CHAINSAW MAN
Denji
Power
Aki Hayakawa
Makima
MORE TO COME
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SOUL EATER
Meisters and Weapons:
Maka Albarn
Soul Evans
Death the Kid
Liz Thompson
Patty Thompson
Tsubaki Nakatsukasa
Black Star
Kilik Rung
Crona Gorgon
Death Scythes:
Dr. Franken Stein
Marie Mjolnir
Lord Death
Justin Law
Others:
Medusa Gorgon
Arachne Gorgon
Free
Eruka Frog
Excalibur (Platonic Only)
Mifune
Giriko
Joe Buttataki
MORE TO COME
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AKAME GA KILL!
Night Raid:
Najenda
Tatsumi
Akame
Mine
Bulat
Lubbock
Leone
Sheele
Susanoo
Chelsea
The Jaegers:
Esdeath
Bols
Wave
Run
Kurome
Seryu Ubiquitous
MORE TO COME
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FIRE FORCE
Company 1:
Shinra Kusakabe
Iris
Akitaru Obi
Maki Oze
Takehisa Hinawa
Company 5:
Hibana
Company 1:
Rekka Hoshimiya
Karim Flam
Leonard Burns
Tamaki Kotatsu
Company 7:
Benimaru Shinmon
Others:
Joker
MORE TO COME
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DANDADAN
Momo Ayase
Ken Takakura (Okarun)
Seiko Ayase
Aira Shiratori
Turbo Granny (Platonic Only)
Jiji Enjoji
MORE TO COME
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WIND BREAKER
Bofurin:
Haruka Sakura
Nirei Akihiko
Suo Hayato
Kyotaro Sugishita
Toma Hiiragi
Hajime Umemiya
Shisho
Shishitoren:
Jo Togame
MORE TO COME
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BLOOD BLOCKADE BATTLEFRONT
Libra:
Leonardo Watch
Chain Sumeragi
Zapp Renfro
Klaus Von Reinherz
Femt
Gilbert F. Altstein
Stephen A. Starphase
MORE TO COME
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COOKIE RUN: KINGDOM
GingerBrave
Wizard Cookie
Strawberry Cookie
Chili Pepper Cookie
Custard Cookie III
Schwarzwälder
Mystic Flour Cookie
Clover Cookie
Adventurer Cookie
Dark Cacao Cookie
Muscule Cookie
White Lily Cookie
Burnt Cheese Cookie
MORE TO COME
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BLAZBLUE
Ragna the Bloodedge
Noel Vermillion
Jin Kusaragi
Tager
Rachel Alucard
MORE TO COME
#fate stay night#fate grand order#scream franchise#bungo stray dogs#bungou gay dogs#psycho pass#jujutsu kaisen#smiling friends#south park#persona series#hazbin hotel#diabolik lovers#super smash bros#solo leveling#wuthering waves#dandadan#tsukihime#melty blood#kara no kyoukai#ijimeru yabai yatsu#blue lock#chainsaw man#soul eater#akame ga kill#fire force#wind breaker#blood blockade battlefront#cookie run#blazblue
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Alright, I have been thinking about spaceships!!
Basic premise, we don't have light speed tech so it's all within the solar system. Moons and some planets are terraformed, there are space stations, so on. I haven't designed anything with fake gravity, so the ships would need to handle gravity and zero grav in space. That's mostly fixtures though, the structure is fairly unchanged I reckon, cos it does all still need to work in gravity. Because of that, the engines are taking up a bit of space. And i've tried to leave some dead space in the ship cos i'm sure i'll come up with more scientific necessities, like I'm already thinking about constantly having to create fuel to burn to leave orbit.
Other thing, this ship has to work in three ways. One, space flight/leaving orbit stuff. Two, can park on solid ground and has a functional trade door. Three, has some way of fishing while hovering over the open ocean. That's why every ship has a "fishing" zone for the fishing part of things. They're all at the bottom of the ship, obvs.
Also, you'll probably get this from my writing the pros and cons, but this is for a romance that just happens to be set in space lol
First of all, the UFO
Basic UFO design premise. One big wide disc, on one level.
Pros: I can fuck around with the design on the one level pretty freely, and don't need to commit to shit For example, storage and rooms should def swap cos rooms can have windows then. This can have whole areas the pov character doesn't go to very easily. Open plan means secrets and privacy are harder to have, encourages drama.
Cons: The design doesn't make sense against like air drag and leaving orbit. It' so not aerodynamic. Maybe it takes off at a 90 degree angle, so like every room has a take off chair fitted to the wall cos it's gonna flip to its side. Okay, that's kinda fun, this shouldn't be in the con line anymore but whatever. It's a good example that all cons can be overcome x
Second, let's look at the Slice
Pros: Small and intimate. There's less rooms so everyones sharing a room with another shift, which gives everyone a unique friendship with one person on another shift schedule. Can't hang out in your room, so gotta see other people, encourage interaction. Tbf, I can make that happen in the other designs if I decide it's too cool to skip
Cons: also not aerodynamic. Very good in space or staying in gravity. Maybe it has another way it sorta collapses in to leave orbit, like the angle bit on the hangy downy slides up to be more like an arrow head. Yeah alright, there' another con that's become a cool pro. Actual con! Not having your own room lessens how easy it is to have sex. Although i guess the shifts undo that, cos you wouldn't want to risk waking the person who's got the room rn. Could be a fun pro as secret sex is much harder to do. Ugh
The Ball
Pros: Hysterical. Quite a bit of space. Confusing layout gives you nooks and crannies to bump into someone in a sexual tension way. Aerodynamic enough i guess? Fucking wild looking, it's just a big ol ball. I could redesign this a bit to be like a luxury yacht that's been refitted to be a fishing boat, which'd add some fun world building stuff. And some crazy down time options
Cons: This feels the most disjointed to me really. And it would be so damned hard to build. Oh, the multi level idea, which i kinda forget when drawing, is that 1B would be accessible through floor holes in the 2C corridors. They probably dont line up cos I forgot about it. Actually, they kinda nearly do. Cool.
Here's a poll so you can choose lol. I'll do another poll in reblogs with some of the features so you can suggest what you think is the most important feature, if you really want to have a say! I love feedback and brainstorming, so please, bring your heart <3
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tmnt prompts you say….. :3 how about some 2k12 leo and mikey cos i just adore the way u write their dynamic ✨✨
x
Honeycutt isn’t always easy to understand. He’s very enthusiastic and demonstrative, and surprisingly expressive given that the only parts of his face he can emote with are the digital lenses of his eyes, but there are times when his mind works in mysterious ways that baffle even Donatello, who understands their android guardian best.
Sometimes, like today, Honeycutt watches Leo and his siblings file onto the bridge in the light of artificial morning and he tilts his head and studies them for a long moment without speaking.
Then he claps his hands together and brightly says something like, “Good morning my friends! I have great news! Our ship needs immediate, serious, time-critical repairs!”
“What?” Leo, Donnie and April blurt at the same time, at the same volume.
“Doc, that’s not good news,” Casey adds, looking vaguely seasick. His claustrophobia hasn’t exactly gotten better out in the vacuum of empty space. “Are we—do you—we should get you a thesaurus.”
“April and I just ran a system check two cycles ago and everything was fine,” Donnie says, and he’s already bringing data up on that holo-gauntlet that’s been permanently attached to his arm since the second the Professor gifted it to him. “The bulkhead shields have degraded a little but—”
“Forget all of that,” Honeycutt says, waving his hands through the holographic screen until it fizzes out. Donnie looks extremely offended. “The point is, we’ll have to stop at the nearest repair station. Lucky for us, there’s one only a parsec away! We’ll use the warp drive and be there in no time. And we might as well see the sights while we’re there. Let’s make a day of it! Chop, chop!”
Leo’s siblings scurry to their stations, all but sulky Donnie, who has to be propelled there by the implacable Professor’s deceptively strong noodle arms.
“Where are we going, Professor?” Mikey calls out. He didn’t sleep well the night before, Leo can tell. There’s a shadow of something pressed over him, like the footprint of a bad dream. He didn’t bring any sunshine onto the bridge with him.
Raphael, sitting in the console beside Mikey, gives him a sidelong look that validates the little wriggling fish of concern swimming around in the back of Leo’s mind.
Honeycutt’s head twists on the column of his synthetic neck to face Leo’s littlest brother and his eyes smile at Mikey kindly. It’s that kindness more than anything that makes Leo continue to trust him. It reminds him of Splinter, in a way that manages not to be painful.
“We’re going to visit an old friend of mine,” Honeycutt explains cheerfully. “We may as well make the most of our sticky situation, don’t you think? Now off we go!”
They don’t land at a repair station. They land outside of what looks like the gates of a giant theme park, if Leo absolutely had to guess. Honeycutt must have called ahead, because the guards are expecting them, and not in the usual unfortunate way guards tend to expect the fugitoid. They smile and salute Leo’s family in greeting and escort them inside.
Apparently this place is called the Battle Nexus and it’s amazing. It’s a planet-wide arena made up of all kinds of different levels and terrains, for the purpose of a multi-cultural exchange of battle tactics and training. The master who oversees the whole thing is a wizened warrior referred to as the Daimyo, who turns out to be an old friend of the Professor’s.
The Daimyo was happy to usher Leo and his siblings into the competition—the kid-friendly version of the competition, anyway. Honeycutt very firmly steered the six of them toward their own age bracket, far, far away from anything even remotely grudge-match-shaped.
Raph looked a little forlornly at the blood-stained brawling pit they were marched past, but he and Casey both quickly fell in with a group of rowdy aliens around their size. Donnie wasn’t remotely interested in anything until a group of medics on stand-by caught his attention with the tricorders they were holding, and then he was hounding them within an inch of their lives. Leo watched after him anxiously, but the medics seemed reluctantly charmed by his purple-banded brother, and humored his barrage of questions. Mikey was still with Honeycutt and the Daimyo, chatting at the old master like they’d known each other for years, probably securing yet another life-long ally for his family in that easy, off-handed way he always made friends.
“Leo, come on,” April said, tugging on his arm. Her eyes were sharp and eager, glinting with that competitive edge that shined as brightly as Raph’s did at times. “They’re doing archery over that way, let’s go!”
So—it’s fun. And it only takes Leo most of an hour, if that, to realize that their ship is more than likely just fine, and it was actually very kind of Honeycutt to bring them here. It makes him feel warm and cared-for, like when he was much younger, and the shiny responsibility of leadership was still a distant dream.
And then a certain sixth sense pings in the back of his mind, drawing his attention from the archery targets and across the meadow to where Donnie looks like he’s one second away from causing a diplomatic incident, his face a thundercloud of pure, distilled rage. He’s shouting something at a group of humanoid aliens standing around in a scattered formation, and his body is tense and still the way it is when he’s literally about to pounce on a Footbot and tear it to pieces with his bare hands. Mikey is standing just behind him, tucked out of sight.
“Oh, boy,” April says from Leo’s shoulder, and then they shove their bows into the hands of the people closest to them and cross the field at ninja speed.
“—worth a hundred of you,” they get there in time to hear Donnie bite out. “So you can take your stupid game and shove it right up your—”
“Donatello,” Leo says, stunned more than scolding. Did he and Raph switch bodies somehow? Leo’s not ready to deal with that today.
But no, Donnie whirls to face him with that particular brand of wounded frustration in his bright red eyes, a look that Leo is familiar with. It’s a look that says ‘why are these people so stupid and why is it my problem?’ and it only ever precedes Donnie losing his absolute shit in a very big way.
Raph falls in next to Leo, grim-faced and groaning, “Nooo. God, what did they do, Don?”
“We’re not staying here,” Donnie announces in lieu of an actual answer. “We’re leaving.”
“What?” Casey asks blankly.
His confusion is completely fair, and shared three ways between Leo, April and Raph. The Nexus is amazing and they’d all collectively been having a blast like five minutes ago. Leo glances from Donnie’s face into Mikey’s, hoping he might find a cue there—Donnie and Mikey are inseparable on a good day, like two pieces of a matching set, and Mikey understands him effortlessly—but Mikey’s expression draws him up short.
He’s not even looking at any of them. He’s looking down, half-hiding behind Donnie’s arm, quiet and impassive in a way that spells hurt. It reminds Leo of those days immediately after Dimension X, when Mikey snuck around the lair like it was full of dangers, when he kept looking at his siblings like he was trying to find cruelty where there wasn’t any. Sometimes Dimension X still creeps up on them like that. It’s never, ever a good sign when it does.
Alarm bells start going off in Leo’s head. They’ve been there since earlier that morning, since Mikey came up to the bridge and didn’t bring any sunshine with him, but now they’re loud.
“Dude, we literally just got here,” Raph is saying. He doesn’t sound confrontational, just honestly bewildered, but Donnie’s mouth twists like Raph just tried picking a fight with him.
“Fine, do what you want,” he snaps. “Have fun with these idiots.”
He grabs Mikey’s hand and starts to march off with him, back in the direction of the ship. Clearly he’s ready to get himself and Mikey the hell out of here, with or without the rest of them. Leo finally kicks himself into action.
“Hey,” he says, circling around to stand in their way. He puts a hand on each of their shoulders and says, “Talk to me.”
“They’re being mean to him, Leo,” Donnie says, too loud, boiling over. “We’re not staying here.”
It almost doesn’t make sense at first. It wouldn’t be the first time Donnie’s started talking in a foreign language just to trip his brothers up. Leo thinks maybe that’s what’s happening right now, and a glance around at the rest of his siblings only further substantiates the idea, because they all look as baffled as he feels.
“Mean to who?” April says, brow furrowed. “Mikey?”
“But that’s the dumbest shit I ever heard,” Casey blurts incredulously.
And the thing is, Leo thinks, it really is the dumbest shit he’s ever heard. Mikey is genuinely the most likable person in the universe. The really irritating side of him is a sibling-exclusive, a baby brother perk that these complete strangers would definitely not have had a chance to experience in less than three hours of his company.
He grew up navigating the tempers and pitfalls of three extreme, explosive personalities, courtesy of his big brothers, so he’s capable of getting along with just about anyone. He can smooth over any uncomfortable, tense situation with a smile. He rolls with the punches. Just being around him is a breath of fresh air.
So what the fuck?
“What the fuck?” Raph says out loud, hands tightening around the handles of his sai.
The aliens—juveniles of their species, since they’re in the same age bracket as Leo and his brothers, taller and broader than the turtles, but with a soft, round-eyed quality that they’ve yet to grow out of that gives their youth away—look markedly uncomfortable about this whole thing. They’re shuffling and avoiding direct eye-contact.
One of them says, “We didn’t mean anything by it. It’s tradition.”
“What, like hazing?” April asks coldly. The atmosphere around her is starting to prickle, like the build-up of energy before a big storm.
“It’s only because he’s—” The word they use doesn’t translate directly. The universal translator they’re each equipped with does its best, spitting out young/inexperienced/stupid as the closest interpretation, and all of Mikey’s siblings go stiff with fury.
Mikey isn’t looking at any of them. He’s got that vacant look on his face that he learned to wear after months alone in a hostile alien world, seemingly abandoned by his family, with no one to count on and no rescue coming. He had a bad night, and now he’s having a bad day, and it’s the last thing he deserves.
Leo can’t afford this. Anything that threatens to draw his siblings away from the fold is a threat to Leo’s entire world, and he’ll neutralize that threat no matter what interplanetary consequences spring up as a result.
It would be easy. It wouldn’t help a single thing.
So instead he glances at Donnie, inclining his head an inch to the left. Donnie is nearly blind with anger, but he still trusts Leo—it warms Leo to the very bottom of his soul that the trust wins. He’s reluctant to let go of Mikey’s hand, but he lets it go, and that’s what finally brings Mikey to look up.
And then Leo pounces.
Mikey makes a startled yelping noise, driven to the ground by the weight of his eldest brother, but it quickly morphs into laughter as they go rolling shell over shell across the warm grass. It’s like being transported back into the dojo where they learned to practice ninja—muscle-memory, the way Mikey twists out from underneath him and flips over Leo’s head, landing nimbly and then diving into a forward roll to avoid his next swipe and giggling the entire time.
To them, it’s play, in its purest form. They were learning how to jump and tumble when other babies their age were still mastering the crawl. Mikey comes alive when he’s on the move, more than any other time, and now his blue eyes are brighter than they’ve been all day.
Leo draws him into a tight kumite bout, and each micro-sequence between the two of them is clean and precise, and each blow would be potentially lethal if it landed. That crowd of kids—the ones who hurt Donatello by hurting Michelangelo—have gone tellingly quiet. Leo splits his attention from Mikey long enough to take in their wide eyes and slack mouths, and thinks, Good.
He can feel pride and satisfaction radiating from their siblings as he proves to this entire level of the Nexus that his baby brother is every bit the deadly assassin their father taught him to be. He can feel nothing but joy from Mikey as he’s swept up in the familiar motions, the fun, fast-paced back-and-forth.
And then Raph barrels in, and Mikey squeaks in combination terror-excitement. The others aren’t far behind.
It becomes less about something to prove, and more about the joy of the conversation. The call and response. All of them whirling around each other in a flurry of precious Hamato clan techniques, bright-eyed and dangerous and alive.
Alive, despite everything. Together.
Leo doesn’t need any stupid Battle Nexus to tell him he and his siblings are champions. He knows that already. They survived the end of the world, and the end of their world, and they’re still here.
The Daimyo finds them sprawled on the grass, breathless and vivified and poking fun at each other. The bullies have made themselves scarce, and the thundercloud on Donnie’s face has cleared into blue skies, and Mikey is laying with his head pillowed comfortably on Raph’s outstretched arm, sweet and content and unburdened for now.
“My, my,” the Daimyo says, warm and impressed, “what a skilled group of warriors you are. I will have to give this planet of yours a visit someday soon if these are the types of people who live there.”
“We’re not typical earthlings,” Leo admits. “And it’s, um—Earth isn’t exactly—”
“Just let us know when you’re ready to swing by,” Mikey pipes up. “We’ll roll out the welcome mat.”
We’ll be there, is what he means, rolling his head to look over at Leo with a smile. We’ll all be there. We’ll do what we came here to do and then we’ll get to go home.
“Yeah,” Leo says, feeling a little choked up. “Yes. You should see it, Daimyo-dono. It’s definitely worth the trip.”
Honeycutt comes over and settles down on the ground with the rest of them, flopping back in the dirt and starfishing his limbs in solidarity.
“Ahh, it’s so unfortunate that we were set back a day by those repairs,” the Professor says. “But I’m glad that you children made the best of it! Your spirits give me strength, you know.”
Leo can’t help but smile at him. His whole entire world is clustered around him, bickering and throwing clumps of dirt at each other. Mikey is laughing, his own brand of sunlight putting the twin suns in the sky above them to shame. They’re so far away from where they belong it’s a joke, but somehow, right at this second, it doesn’t feel that way.
“Thanks,” Leo says. It falls comically short. “Thank you.”
#teenage mutant ninja turtles#tmnt 2012#tmnt 2k12#hamato leonardo#hamato michelangelo#hamato donatello#fugitoid#hero bros#b team#my writing#tmnt fic#prompt#anonymous#yeah this one got away from me. i miss the space arc a lot for someone who was rly happy when it was finally over
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"Multilevel car parking: The future of urban mobility, offering space-saving solutions in the heart of the city."
#parking#multi level car parking#car parking system manufactures in india#multi level car parking system manufactures india#multi level parking system#Tower parking#stacker parking#puzzle parking#hydraulic car parking system#automated storage retrieval system#car elevator
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Innovation in (vertical) Motion – Exploring Multilevel Car Parking Solutions
Every blog we present to you starts with us talking about the parking problem. But such is the scale of the issue, and it is only getting worse with the growing number of cars and not enough space to park them all.
Frustrated by the lack of a dedicated space, most owners park their cars haphazardly on roads. This creates some problems, though – both for car owners and other road users. Unruly parking increases the risk of damage to your vehicle, and it can cause traffic jams and unnecessary havoc for cars that are in motion.
However, there is a very compelling solution to this issue: a mechanical or automated parking system. Designed to maximise space, these advanced parking systems stack cars vertically. This means there is more on-ground space, and because the cars are parked in dedicated slots, it also ensures their safety. These are just a few benefits such parking systems offer.
Klaus Multiparking offers a host of car parking systems When considering an automatic parking system, it is important to choose a reputed brand. Klaus Multiparking is at the forefront of automated parking systems and brings a rich legacy of German engineering and peerless quality. We offer multiple parking systems, most of which can be customised to meet the unique needs of your space. Our mechanical parking systems are safe, reliable and easy-to-use. Broadly, we offer three types of parking systems: Stack Parking Systems
Stack parking systems are designed to optimise space by allowing vehicles to be parked one above the other. These systems can double or even triple parking capacity, making them ideal for areas with limited horizontal space. The robust design ensures that vehicles weighing up to 2.5 tonnes can be safely stored. This innovative solution is particularly beneficial for residential complexes and commercial buildings in urban areas.
Puzzle Car Parking Systems
The puzzle car parking system takes efficiency to another level by integrating both vertical and horizontal movement. This allows for quick and easy access to parked vehicles while maximising space usage. The customizable design of these systems means they can be tailored to fit various project requirements, whether for high-rise buildings, malls, or public parking facilities. Additionally, the quiet operation of these systems enhances the user experience, making them suitable for residential environments.
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Klaus Multiparking's fully automated parking systems are at the top of parking innovation. These advanced systems utilise cutting-edge technology to automatically park and retrieve vehicles at the touch of a button. With maximum security and space optimization, these systems can be installed in various configurations—above ground, below ground, or hybrid—making them adaptable to any urban landscape. The convenience of automatic retrieval allows users to seamlessly integrate parking into their daily routines. What is more to Klaus Multiparking?
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#multilevel car parking#car parking systems#automated car parking system#car parking manufacturer#multi level car park#multi storey car park#smart car parking systems#puzzle car parking system
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Mark Farina Halloween 2015 Live Set
This is a 3-hour audio recording of Mark Farina Halloween 2015 live set recorded in Orange County, California, on October 31, 2015.
Mark F'ing Farina. Easily in the top 5 deep house dj's. Probably in the top three. Maybe in the top 2?
Come on. I've never heard someone deliver such deep funk so consistently. Every. Single. Time.
So this is an interesting recording. It's not from my archive of classic rave recordings, nor something recorded recently. This is the audio counterpart to a live video stream I did all the way back in 2015.
Today, post Covid, the mention of live streaming elicits not even a yawn, we are so desensitized to it by now. For obvious reasons, the real streaming revolution happened 2019-2021. So I consider it a little feather in my cap that Rave Tapes was running good-sounding, multi-cam streams long before the trend took off.
The event? A cozy Halloween party hosted by Swerve Underground, the monthly event hosted by producer/dj Wally Callerio of Dufflebag Recordings and partner/dj 1st Nature. Wally has been a respected producer for years and had the right connections to pull some amazing names down to their Orange County venue, an hour south of Los Angeles. Names like Dereck Carter, Doc Martin, and other titans of the deep house movement.
So when the opportunity came up to do a live video stream of their Halloween party, taking place in a cool bohemian art space, with special guest Mark Farina? Pfft. It was the chance I had been waiting for, lol!
So, miraculously, the whole thing went off almost without a hitch. I say almost because I believe power was cut to the decks at one point. But considering it was a 2+ hour set, we forgot about it almost instantly after power was restored. Otherwise, the internet connection was good, my gear held up. It happened. In fact, here's the video evidence:
youtube
So this is the audio to that. While the audio in the YouTube version sounds unbelievably clean, this sounds even better. I finally went back and properly mixed the four audio channels, left-right stereo pair from the dj decks, then left-right stereo pair from the room mic.
It sounds absolutely pristine, if I do say so myself. I had to decide how loud to keep the mic levels vs the feed from the dj mixer. I think I am happy with these levels but I might change my mind and update the file at some point.
The content? Well, it's good ol' reliable Mark Farina. Of course every dj has a "look" and Farina certainly has his trademark glasses and scruffy chin. But man, when you see that familiar visage behind the decks and hear the funky bass line over the system, you know you have nothing to worry about. You know you're in for a good time.
Last time I saw Farina was EDC 2022 Bionic Jungle stage. It was very late Sat night. Actually very early morning Sunday about 4 am. Still dark and trippy.
Saturday. Hump day. People are grinding in more ways than one. And Mark is closing out little Bionic Jungle. I don't mean little in a condescending way. Actually, the inconspicuousness of the stage is what made it so great. It was def an intimate space and you could get right up close to your favorite deep house dj's. My only issue that night was that it wasn't going to yield a complete Rave Tapes recording. Yes, I recorded while I danced there. But knew I was arriving late because of another set, and I knew I was leaving early because I don't like getting stuck in parking. While there may have been an hour of material, the other issue was there was a nasty buzzing coming from some vibrating stage rigging.
So that's probably why I'm mentioning EDC here, because it's a good opportunity to discuss it since there will never be a Rave Tapes recording from that night to link it to.
I guess my point is, be it at Swerve Halloween 2015, EDC 2022, or the other times I've heard Farina play, Farina always, ALWAYS, delivers a top shelf performance.
While I'm always eager to bring these live sets to you for the sake of your listening pleasure, truth be told, I get excited when posting these because in most cases it's the first time I get to have easy SoundCloud access to the mixes, too.
And with this one, I'm over-the-moon thrilled for completely selfish reasons ;)
Nevertheless, please enjoy!
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I feel like New York City is a hotspot for pocket dimensions. Granted, it already feels like a whole other dimension on its own; but there are so many places within it that, if you’re there long enough, make you feel like you’re elsewhere. I’ve compiled a few I believe count.
1. Central Park and Central Park Zoo. The sounds of cars and the urban jungle are but a faint memory. You don’t need to rush down every street or else be mugged or trampled; you can rest, take your time, feed birds and pet dogs.
2. The Metropolitan Museum of Art. Located on the boundary between NYC and Central Park (I guess making it a pocket dimension within a pocket dimension), it’s basically void of sound apart from footsteps and the occasional sighs of awe. Full by beautiful artwork and sculpture with minimal windows (most of which are either translucent or show Central Park views only). There are whole multi-level buildings within this building. It’s utterly gargantuan and impossible to navigate without a map.
3. The Al Hirschfeld Theater. The current home of Moulin Rouge (and my blog’s banner). The city fades away as you step into a world bathed in red. Not the red of bloodshed, but the red of glamour and decadence, of passion and desire. The soothing synth-pop of the pre-show is so otherworldly. If you’re ever in New York City I can’t recommend it enough.
4. The NYC subway system (I never said the pocket dimensions had to be pleasant places or offer respite from the city). Replaces the hustle-and-bustle of up above with the completely different hustle-and-bustle of down below. The infinite black voids staring you down penetrated only by the routine gaze of subway train headlights gives it an eerie feeling. Also, to add more evidence to my argument, half the DNA found in the subway matches no known organism. It only makes sense that an otherworldly place has an otherworldly biosphere. Grand Central Station is also a pocket dimension within a pocket dimension in this regard.
5. The 9/11 Memorial. It’s almost peaceful, with all other noise drowned out (literally) by the massive waterfall fountains where the Twin Towers once stood. The thousands of names painstakingly carved into the stone of victims of that day, and a bronze mural for the first responders on the fire department building across the street. All the trees look and are arranged the same; the only exception is a single pear tree that survived the falling towers and was able to be nursed back to health. It still blooms today.
Will continue to update this list as I find more pocket dimensions in the city, and please feel free to add your own finds!
#nyc#nyc subway is terrifying#nyclife#nyc subway#central park#moulin rouge#al hirschfeld#the metropolitan museum of art#pocket dimensions#another dimension
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like at this point the only thing elite has going over SC is that it has a simulated galaxy with billions of star systems to go to (this is a negative in many aspects) and that it runs more stable, though i havent had an actual game crash or play ruining bug in SC in ages.
star citizen currently has a single star system unlike elite which has thousands of "populated" systems. but where SC has a single, fully fleshed out system with multiple, detailed landing zones, hundred of unique locations on all the planet and moons, tailor made missions and pvp events and every planet, moon, asteroid and space station being able to be landed on, elite has thousand empty stars. you can land on a planet (if you buy the dlc) but its just that. an empty rock. sometimes there is a copy pasted base you can do one of two things at, but you cant even go inside those. at best the planets are just background skyboxes. the space stations arent multi leveled structures you can go around and shop in, its a place to park and take off. and they all look the same everywhere. SC has some repetitive station designs but at least you can explore them.
few, well designed and rich systems > copy pasting the same shit 400 billion times for the sake of amount
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