#mourning carver even when hes alive. then meeting for a ''second'' time when he returns.
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grimwarden · 1 month ago
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wayward son
i am you line always affects me.
feynriel says he's never met another mage before. that's incredibly isolating. later he also sends a letter to hawke saying they're the only person he trusts. it reminds me of anders asking hawke if don't all mages deserve the same freedom they (and presumably bethany) had.
carver: so what now? we go tell his mother, "your boy's alive but he hates you?" - this reminds me of separation with grey warden carver after he's infected.
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dukereviewsmovies · 4 years ago
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Duke Reviews: Pinocchio
Hello, I'm Andrew Leduc And Welcome To Duke Reviews, Where We're Continuing Our Look At Disney...
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Where Today We Look At Walt Disney's Second Animated Feature, Pinocchio...
This Film Is About An Old Wood-Carver Named Geppetto Who Carves A Wooden Puppet Named Pinocchio Who Is Brought To Life By A Blue Fairy Who Informs Him That In Order To Become A Real Boy, He Must Prove Himself To Be Brave, Truthful And Unselfish...
Will Pinocchio Succeed In His Quest?
Let's Find Out As We Watch Pinocchio...
We Open With When You Wish Upon A Star As The Credits Roll, Eventually Ending We See Jiminy Cricket Finishing Up The Song As He Sits On A Bookshelf...
And Honestly, Who Doesn't Like This Song?
It's Basically One Of The Top 2 Songs You Immediately Think Of When You Hear The Word "Disney" (With The Other Being A Dream Is A Wish Your Heart Makes From Cinderella)...
However, Lately It's Been Brought Into Question By People Who Believe It Promotes Laziness And A Lying Belief That Everything Will Be Okay If You Believe Hard Enough, But I Honestly Think That People Like That Never Had A Childhood Or Has Never Thought Like A Child In Their Adult Lives...
Also I'd Be Crazy To Not Point Out That As Jiminy Is Singing The Last Words Of When You Wish Upon A Star, You Should Also Notice That The 2 Books Alongside The Pinocchio Book Are Peter Pan And Alice In Wonderland, 2 Other Stories That Would Later Become Disney Animated Movies...
Introducing Himself, Jiminy Acknowledges That Many May Not Believe That A Wish Can Come True, Which Leads Him To Tell Us The Story Of Pinocchio As He Gets Off The Bookshelf To Open The Book...
Saying That One Night, Jiminy's Travels Through A Quaint Little Village Where He Took Up Shelter In The Workshop Of A Wood-Carver Named Geppetto, Who Carved Dozens Of Toys, Clocks, Music Boxes And Puppets...
Hearing Geppetto Enter With His Cat, Figaro, Jiminy Hides As He Works On A Marionette After Greeting His Goldfish, Cleo. Painting A Face On The Marionette, He Names Him Pinocchio And Tests Him Out By Walking Him Around The Workshop While Playing Music...
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And While It's Really Not A Song, I Actually Enjoy This Scene And The Marionette's Interactions With Figaro And Cleo Are Pretty Cute...
With The Clocks Indicating It's 9 O'Clock (In A Scene Which Shows Some Of The Elaborate Clocks In The Workshop (Some Interesting, Others Slightly Offensive) Geppetto And Figaro Get Ready For Bed...
But Before Going To Sleep, Geppetto Wishes Upon The Wishing Star That Pinocchio Would Become A Real Boy, With The Star Growing Brighter And Closer To The Workshop, It Eventually Arrives And Transforms Into The Blue Fairy, Who Grants Geppetto His Wish And Brings Pinocchio To Life...
However, The Fairy Informs Pinocchio That The Task Of Granting The Rest Of Geppetto's Wish Is On His Hands, Saying That He Must Prove Himself Brave, Truthful And Unselfish In Order To Become A Real Boy And Also Know The Difference Between Right And Wrong...
But Unable To Know It As...
Well, One Of The Complaints People Have In This Movie Is That Pinocchio Is A Little Dumb And Yes, Even I'll Admit He Is A Little Dumb But It's A Naive Type Of Dumb So I'll Let It Go..
Anyway, Unable To Know, Jiminy Tries To Explain To Pinocchio The Idea Of A Conscience Which Leads The Blue Fairy To Ask Jiminy To Become Pinocchio's Conscience. Agreeing To, The Blue Fairy Dubs Him As So, Before Taking Off...
Though Unsuccessful At First, Jiminy Tries To Explain The Concept Of Right And Wrong And Tells Pinocchio That He Wants To Do Right, Which Leads Into Our Next Song, Give A Little Whistle...
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But As Pinocchio Joins In, He Wakes Up Geppetto, Figaro And Cleo Who Discover That Pinocchio Is Alive And That If He's Brave, True And Unselfish He'll Be A Real Boy, Which Leads Geppetto To Celebrate With His Music Boxes...
Tell You The Truth, I've Always Wondered What Geppetto's Neighbors Thought About All The Music Boxes Playing At 3Am At Night?
But When Pinocchio Sets Finger On Fire, The Party's Over And They Go To Bed...
The Next Day, The Village Is Alive With Boys And Girls Going To School, With Pinocchio Going With Them..
Seriously, If Can Ask How Did Geppetto Enroll Pinocchio In School After Only Having Him For One Night?...
But As He Goes To School, He "Befriends" A Cat Named Gideon And A Fox Named Honest John Who Tells Him That He Is Just The Type To Become An Actor Which Leads Into Our Next Song...
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And I Honestly Like The Tune As It's Very Catchy...
Late On His First Day, Jiminy Tells Pinocchio Not To Listen To Honest John, But Pinocchio Ignores Him And Goes Off With Honest John And Gideon While Jiminy Follows...
Taking Pinocchio To Stromboli's Caravan, He Buys The Puppet Off Of Honest John And Makes Him His Star Attraction That Night As Jiminy Watches From The Audience As Our Next Song Starts...
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And What Can I Say About This Song Except That It's A Great Song, In Fact It's So Good Even Ultron Likes It...
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Becoming A Smash Hit, Jiminy Realizes That Maybe He Was Wrong And Decides To Let Pinocchio Go On Without Him...
Meanwhile At Geppetto's Shop, He Worries About His Wooden Boy And Goes Off To Look For Him While In Stromboli's Caravan After The Show, He Congratulates Pinocchio On A Successful Show...
But Wanting To Go Home To His Father, Stromboli Throws Pinocchio In A Cage And Declares That He Will Stay In There As They Tour The World And When Pinocchio Gets Too Old He'll Chop Him Into Firewood...
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Calling Out To Jiminy For Help, He Eventually Shows When He Goes To Say Goodbye To Pinocchio. Attempting To Get Him Out Of The Cage Proves Impossible As It's An Old Lock And He Can't Unlock It...
Feeling Sorry For Themselves By Crying, Their Worries Grow Bigger When The Blue Fairy Shows Up...
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(End At 1:39)
Freeing Them And Returning Pinocchio's Nose To Normal, They Sneak Out Stromboli's Van Before Heading For Home...
Celebrating At Red Lobster...
May As Well Call It That As It's Called The Red Lobster Inn...
Honest John And Gideon Meet With A Coachman Who Will Give Them A Huge Bag Of Money If They Bring Him Stupid Little Boys For Him To Take To Pleasure Island, Though Honest John Is Worried About Getting Caught At First, He Eventually Accepts...
Running Into Pinocchio, Who Is On His Way Home, Honest John And Gideon Pretend To Be Doctors Who State That He's Allergic...
Allergic To What?!?
They Don't Really Say But Either Way They Say That He Needs A Vacation And Must Go To Pleasure Island To Get Better Which Leads Jiminy To Go After Him...
Once On Board The Coachman's Coach, Pinocchio Meets A Boy Named Lampwick...
Who I Honestly Love...
Seriously I Love His Character Design So Much I Wanted To Meet Lampwick At The Park And Take A Picture With Him...
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And I Knew He Was In The Parks As For A Time They Had Him And Pinocchio In The Main Street Electrical Parade...
However, Every Time We Went He Was Never Out And Eventually He Became One Of The Characters That Was Taken Out Of The Park And It Made Me Sad As I Knew I Would Never Get That Picture...
And Ever Since It Has Been My One Disneyland Childhood Regret...
But Enough With Childhood Regrets, Let's Move On..
As I Was Saying...
Pinocchio Meets A Boy Named Lampwick, Who That Pleasure Island Is A Swell Joint Where Boys Can Run Without Fear Of Reprimand From Authority Figures And Everything Is Free...
Reaching Pleasure Island By Boat, The Boys Go Off And Enjoy Themselves While The Coachman Orders His Men To Lock The Doors Trapping The Boys In...
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Search The Now Empty Fairground For Pinocchio, Jiminy Eventually Finds Him With Lampwick In The Pool Hall. Telling Pinocchio That He Has To Go Home, Lampwick Hits The Cricket With A Pool Ball That Goes Down With The Other Pool Balls...
Laughing At Jiminy, He Quits Again As Pinocchio's Conscience But When He Discovers That All The Boys That Arrived On The Island Have Transformed Into Donkeys, Jiminy Races Back To The Pool Hall To Save Pinocchio...
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(Start At 1:00)
Arriving Just In Time To Get Pinocchio Off The Island, They Swim For The Shore So They Can They Can Return Home. But When They Do Return Home, Geppetto's Workshop Is Empty With Geppetto, Figaro And Cleo Gone...
But Through A Message From The Blue Fairy They Discover That Geppetto Went Looking For Pinocchio Only To Be Swallowed By A Whale Named Monstro. Deciding To Go Save His Father, He Ties His New Tail To A Rock And They Dive Into The Ocean To Go Looking For Monstro...
Well, If You're Looking For Whales I Think I Know A Fish That Can Speak Whale...
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But Dory Aside, They Eventually Find Monstro Who Eats Them Along With A Bunch Of Fish Which Geppetto Tries To Catch From Inside Of Monstro. Managing To Catch Pinocchio Father And Son Are Reunited...
But Despite Being Happy To See His Son, Geppetto Tells Pinocchio That There Is No Way To Get Out Of The Whale But Luckily Pinocchio Comes With An Idea To Gather Everything That's Wood And Burn It So Monstro Will Start Sneezing,..
Doing Just That, They Board A Small Boat That Geppetto Made As Monstro Sneezes Them Out, Furious Over Losing His Food, Monstro Chases After Them And Destroys Their Boat But Grabbing His Father, Pinocchio Paddles For A Hole In The Cliffs, Getting Through As Monstro Crashes Into It...
With Geppetto Coming To, Him And Jiminy Discover Pinocchio Face Down In A Puddle, Dead After Saving His Father...
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Ah! Let's Hold The Darth Vader No's For Now...
Returning To His Workshop, Geppetto, Figaro And Cleo Mourn The Death Of Pinocchio, However, Proving Himself To Be Brave, Truthful, And Unselfish Pinocchio Is Returned To Life And Becomes A Real Boy...
So While Geppetto Celebrates His Wish Coming True, Jiminy Goes Out To The Window Ledge....
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And That's Pinocchio And I Honestly Love It...
The Story Is Great, I Love The Characters And While There's No Real Bad Guy (I Guess Since Honest John, Gideon And Stromboli Are In The Parks At Times You Could Classify Them As The Bad Guys But Still) I Absolutely Enjoy It...
However Looking Back At It Now And Watching The Nostalgia Critic's Disneycember Review Of It I Do Have Some Questions Some I Asked During The Review Others But This One I Seriously Agree With The Nostalgia Critic On Is What Happened To The Boys On Pleasure Island Did They Just Stay There Forever? Or Did Pinocchio Rat Out The Coachman's Operation?
Either Way I Feel Something Should Have Happened...
But Still It's A Good Film And I Say See It...
Be Sure To Stop Check Out Duke Reviews Xtra As This Week We Are Back Doing Drew Carey In Geppetto Till Then, This Is Duke, Signing Off...
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daughter-of-the-prophet · 5 years ago
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Areida Hawke
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Race: Human 
Gender: Female 
Class: Rogue
Title: Champion of Kirkwall 
Family: - Aristide Amell (maternal grandfather) 
              - Bethann Walker (maternal grandmother) 
              - Malcolm Hawke (father) 
              - Leandra Amell (mother) 
              - Bethany Hawke (sister) 
              - Carver Hawke (brother) 
              - Gamlen Amell (maternal uncle) 
              - Mara Hartling (aunt) 
              - Charade Amell (maternal cousin) 
              - Fausten Amell (maternal great-uncle) 
              - Damion Amell (maternal first cousin once removed)
              - Revka Amell (maternal first cousin once removed)
              - Four unnamed second cousins through Revka 
              - Anders (husband)
              - Karl Hawke (son)
              - Malcom Hawke II (son)
              - Leandra Hawke (daughter) 
Voice: Jo Wyatt  
Appearances: - Dragon Age II 
                        - Dragon Age Legends 
                        - Dragon Age: Inquisition 
                        - Heroes of Dragon Age
Areida Hawke (born 9:06 Dragon), commonly known as The Champion of Kirkwall, is the main protagonist of Dragon Age II. She is the daughter and eldest child of Malcom Hawke and Leandra Amell, and the older sister of Bethany and Carver Hawke.
Background
Areida was born in 9:06 Dragon to Malcom Hawke, an apostate, and Leandra Amell, a noblewoman from Kirkwall who ran away to elope with Malcom after discovering she was pregnant with Areida, an action that caused her maternal grandparents to disown her mother. At the age of five, Areida was given two younger siblings. A brother named Carver and a sister named Bethany. Areida loved her younger siblings and was very protective of them, even while they were still in her mother’s womb. After her siblings were born, wanting to protect her beloved family, Areida began to practice dual dagger combat fighting. 
When Areida was fourteen-years-old, her family settled on the outskirts of Lothering after being on the run from Templars for several years. Due to her sister, Bethany, being a mage, her father spent a lot more time with her sister than he did with either her or Carver, a fact that Areida didn’t mind at all, understanding that Bethany needed to be trained in using her magic properly.
When Areida was twenty-one, her father became ill and passed away, leaving her as the head of the Hawke household. Three years later, Areida and her brother, Carver, enlisted in King Cailan’s army and took part in the battle of Ostagar. When Loghain Mac Tir betrayed Cailan and left the battlefield with his army, therefore leaving the King and the rest of the army to die, Areida and Carver managed to survive and escape back to Lothering in order to retrieve their mother and sister.
Involvement
Dragon Age II
Around the year 9:30 Dragon, the Fifth Blight has just begun and, following their victory at Ostagar, the darkspawn fell upon the village of Lothering. The Hawke family was among the last to escape alive. Hawke's mother Leandra suggests that they flee to Kirkwall, where her younger brother Gamlen holds the Amell estate. On the road they stumble into Aveline and her templar husband, Wesley, also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracts the darkspawn taint and Areida’s brother, Carver, is slain by an ogre. Surrounded by darkspawn and on the verge of death, they are rescued by an attacking high dragon. The dragon turns out to be Flemeth, the Witch of the Wilds. Flemeth offers them safe passage to Gwaren in exchange for a favor. Areida had no choice but to agree.
Areida, her mother Leandra, sister Bethany, and Aveline board a ship to Kirkwall but find that the city is filled with an influx of Ferelden immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe the Hawke family and Aveline into the city, but only if Areida and Bethany agree to work off a tremendous debt as indentured servants. Areida had no choice but to agree to be under the smuggler, Athenril’s employment.
One year later, Areida has managed to work off the debt but still lacks the funds needed to properly care for the entire family. Areida then meets a dwarf named Varric, who persuades her to become a business partner in his and his brother, Bartrand's Deep Roads Expedition. Needing a map of the Deep Roads for the Expedition, Areida, Varric, Bethany, Aveline head locate an apostate and grey warden named Anders in Darktown. While trying to make enough money to invest in the expedition, Areida meets and befriends Merrill, A Dalish elven mage who is First to her clan's Keeper, Isabela, A free-spirited pirate captain and smuggler, shipwrecked and stranded in Kirkwall, and Fenris, an escaped elven slave from the Tevinter Imperium, infused with lyrium tattoos by his former master.
In time, Areida was able to make enough to invest in the expedition. Though Bartrand betrayed both Areida, Varric, Anders, and Fenris during the expedition, the treasures found within the Deep Roads brings Areida both fame and fortune. When she returns home however, she finds Templars taking Bethany away to the circle, having discovered her magical abilities. Areida tries to stop them but Bethany tells her to stand down and goes with the Templars quietly. Areida comforts her heartbroken mother as they witness Bethany being taken away. 
Two years later, Areida, Varric, Anders, and Bethany enter a secret Warden prison in the Vimmark Mountains searching for a sect of the Carta who are after "the blood of the Hawke". After investigating the deranged Carta members, the group discovers that the Carta sought to bring either Areida or Bethany's blood to a creature called Corypheus in order to wake him from slumber. After getting to the bowels of the prison Areida chooses to side with the grey warden, Larius who believes Corypheus should be destroyed over the grey warden, Janeka who wants to control Corypheus. Once she releases Corypheus from his prison by using her blood, Areida and her friends destroy him. The Seekers of Truth attempt to investigate some time later, but the prison has been destroyed and they are turned away by Grey Wardens.
A year later, Areida's status in Kirkwall has improved substantially since she assumed her role as scion of the aggrandized Amell family. She has also developed feelings for Anders and started a romantic relationship with him. Areida is asked by the templar Emeric to investigate the mystery of the missing women in Kirkwall. While investigating the murders, Areida's mother, Leandra, is abducted by the white-lily serial killer while on her way to visit Gamlen. Following the killer's trail, Areida finds that Leandra has been murdered and pieced together with parts of other women. Her killer and the instigator of all the serial killings is a blood mage named Quentin. Keeping Leandra alive with his magic, Quentin aspires to recreate the image of his dead wife. Areida battles Quentin and his demon and undead forces. After Quentin dies, Leandra also dies. Her last words were telling Areida how proud she is of her. Areida mourns the loss of her mother while being comforted by friends.
Tensions between the Qunari (who have been stranded in Kirkwall for several years and refuses to leave without their missing relic) and the city's denizens have also been escalating. Areida is asked by Viscount Dumar to intervene with Qunari affairs several times during their stay in Kirkwall but the discord reaches a boiling point when Aveline, now captain of the guard, enlists Areida's aid in trying to arrest some criminal elves who have been granted religious sanctuary in the Qunari Compound. The Arishok, who had to endure a series of provocations from Kirkwall's anti-Qunari sect, takes a final offense to the attempted arrest of his new converts and counterattacks; marshaling his forces to conquer the city and convert it to the Qun. Areida was able to rally the templars and Circle mages and fight back the Qunari. They reach the Viscount's Keep where Areida defeats the Arishok in single combat. Having saved the city, Areida is crowned the new Champion of Kirkwall. 
Two years afterwards, Areida joins a mysterious elf assassin named Tallis, in infiltrating the Chateau Haine and stealing a precious relic. Areida, Tallis, Anders, and Fenris take part in a traditional Orlesian Wyvern hunt. After which they fail an attempt at stealing the relic and are captured. Tallis then reveals the truth about the relic, The Heart of the Many. After escaping, Areida chooses to help Tallis pursue the relic which leads to a fight with Tal-Vashoth and Grand Duke Prosper de Montfort which ends in Prosper de Montfort's death. Though his death at Areida's hands would have normally warranted retribution from Orlais, Prosper's dealings with the Tal-Vashoth against the Qunari, if revealed, would have embroiled Orlais in an impolitic scandal. Areida then lets Tallis leave with the true prize. At some point after returning to the Hawke Estate, Areida writes a journal passage regarding her relationship with Tallis and whether they'll meet again.
Another year later. Knight-Commander Meredith has taken stewardship of the city at the request of the Chantry, but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher and much more cruel. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the Mage Underground have been becoming more frequent but have steadily declined to the point of almost utter annihilation due to Meredith's harsh tactics. First Enchanter Orsino accuses Meredith of being a tyrant and urges the citizens of Kirkwall to revolt against her. The citizens of Kirkwall look to Areida to keep the peace between the Templars and the Circle. Meanwhile, Areida is also requested to protect the city from maleficarum apostates. After Bethany is kidnapped by insurgents, Areida becomes embroiled in a conflict with rebel mage-templar conspirators seeking to overthrow Meredith.
Things reach a boiling point when Anders blows up the Kirkwall Chantry in order to remove the chance of peaceful compromise. Meredith immediately orders the Rite of Annulment and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter Orsino pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chantry. Knowing that the mages had nothing to do with the Chantry explosion, Areida chose to support First Enchanter Orsino and the other mages.
The final battle ends in the Gallows. Desperate to defeat the knight commander's forces, Orsino uses Blood Magic to become a harvester. Meredith, driven insane and paranoid by her Red Lyrium forged sword, also becomes an enemy. Both are eventually defeated by Areida to restore the peace. After the battle, Areida and her friends escape Kirkwall before templar reinforcements arrive. Areida's name became a rallying cry for oppressed mages everywhere. 
On the Run 
Fearing that Divine Justinia V was planning an Exalted March on Kirkwall, Areida and her companions left Kirkwall to spare its denizens and also to divide the Divine's forces should she send them to hunt for them. Areida went on the run with Anders, living under the name Marian and cutting her hair a little bit to avoid being recognized. A month after they left Kirkwall, Areida discovered that she was pregnant with her’s and Anders child, the baby having been conceived a week before Anders blew up the Chantry. Several months later, she gave birth to son named Karl, named after Anders’ friend and former lover who was mercy killed by Anders after being made tranquil. Two years afterwards, she became pregnant again and gave birth to another son named Malcom, named after her father.
Dragon Age: Inquisition
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Eventually Areida contacted Stroud to help with the investigation into Red Lyrium. Stroud however was concerned about corruption in the Grey Warden ranks and went into hiding. Areida was later contacted by Varric Tethras who introduced her to Inquisitor Rosabelle Trevelyan. After answering the Rosabelle's questions about Corypheus and how he may be related to missing Grey Wardens, Areida and Rosabelle rendezvous with Stroud in a smuggler's cave in Crestwood to see what his investigation uncovered.
Stroud explains that he was investigating if Corypheus could have survived fatal wounds just like an Archdemon can. Yet in the middle of his investigation, every Grey Warden in Orlais began to hear the Calling which he believes is being elicited by Corypheus. Believing that their end is near, Warden-Commander Clarel planned on using a blood magic ritual that would end all Blights before they all perished. Stroud was branded a traitor for protesting Clarel's plan and went into hiding. Stroud, Areida, and Rosabelle scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation.
At the tower, the party witnesses Grey Warden mages sacrificing their fellow Wardens to summon demons. They are being led by Lord Livius Erimond, a Venatori Magister who convinced Clarel to use his blood magic techniques to raise a demon army to invade the Deep Roads and kill the Old Gods before they wake. The demon binding rituals Erimond taught the Grey Warden mages, however, has the side effect of enslaving them to Corypheus, who will use them to conquer Thedas. Erimond escapes to Adamant Fortress while the party confronts the enslaved Wardens of the tower.
Areida and Stroud join the Inquisition as they lay siege to Adamant Fortress. They confront Erimond and Clarel about the truth of the demon binding ritual and attempt to sway the Wardens against Erimond. When Erimond summons Corypheus' dragon to deal with the Inquisition, Clarel has a change of heart and betrays Erimond. The dragon attacks and a massive battle ensues after which, the Inquisition pursues Clarel. Clarel inflicts her wrath on Erimond but is killed by the dragon he has summoned. Clarel's last act is casting a spell that subdues the dragon, but its crash causes the ground beneath them to crumble, resulting in the party falling off the ramparts. Rosabelle uses her mark to open a rift to transport the party to the Fade.
The party finds a spirit posing as Divine Justinia V who briefs them that they are in the realm of a Nightmare demon and that Rosabelle must recover the memories it took from her. As Rosabelle recovers these memories, she remembers how the mortal Divine was bound by Grey Wardens and sacrificed to power an orb -- an orb which Rosabelle picked up and which gave her the mark, and how the spirit in the Divine's form was the one who led Rosabelle out of the Fade after the creation of the Breach. Once Areida realizes that the Grey Wardens had a hand in sacrificing the Divine to further Corypheus' schemes, Areida becomes incensed and accuses the Grey Wardens of being out of control and needing to be checked. Stroud is defensive about the accusation, and argues that the Wardens were most likely mind controlled by Corypheus and that Areida herself has caused much chaos by causing the mage rebellion which Areida retorts that she did so to protect innocent mages.
The spirit leads the party to a rift but the Nightmare is preventing their escape. The spirit sacrifices itself to weaken the Nightmare, and the party defeats the Aspect of the Nightmare blocking their escape. The party reaches the rift but either Areida or Stroud must stay behind to distract the Nightmare for the party to leave. Areida wants to sacrifice herself to atone for freeing Corypheus but Stroud takes the sacrifice instead to atone for all the harm the Grey Wardens have done. After the party escapes from the fade, Areida travels to Weisshaupt to brief the Grey Wardens on what has transpired. 
Trespasser
In 9:44 Dragon, Varric mentions that Weisshaupt has apparently deteriorated into 'the special kind of mess that only happens when Areida shows up'. A year before the Exalted Council, Areida became pregnant again and gave birth to a daughter she and Anders named Leandra, named after her mother. The epilogue states that some time later, Areida, Anders, and their children returned to Kirkwall and that Areida is helping Varric rebuild Kirkwall's damaged infrastructure.
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