#mourn watcher Myrna
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bossuary · 7 months ago
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possible Myrna and Audric????
bonus skellingtom:
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vaguely-concerned · 3 months ago
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a collection of early game ingellvar moments that made me go '...oh. oh rook LOVES loves the grand necropolis huh' with devastating force in my first playthough (+ one bonus lucanis being -- perhaps not quite convinced because his delivery makes me so happy and I made this for me. every day I'm so incredibly glad you're here even if you maybe aren't so much yet lucanis)
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feeshies · 5 months ago
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Myrna, my goth girlfriend. Might add more to this later, but it's a school night so uhh
Stream The Monad of Creation by Mournful Congregation
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cowboydeers · 4 months ago
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Mourn Watch Rook pretending like they’re fine but meanwhile they’re so homesick for the Grand Necropolis. The Mourn Watch was their whole life up until they stopped the undead civil war from rising and they had no choice but to leave. The rooms in the Lighthouse are never cold enough or quiet enough in that eerily, sometimes creepy, way.
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starlightarchery · 5 days ago
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↪  new chapter is up!
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ch. 2 - blighted by imperfect form
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SUMMARY :
Every time he blinks he’s somewhere new. Blink. They’re at the gate of the Necropolis. One of the guards takes one look at him and lifts a stone to his lips, uttering a quick relay. ‘Incoming’ and ‘stabbed’ are the only words he makes out through the daze. Blink. They’re walking down a wide hallway. A skeleton walks past him and up the stairs they just came from and Ruskin doesn’t even have the energy to find that strange. Blink. They’re standing in a room that smells sharp. There’s a woman fussing over him, hands flitting here and there and occasionally testing his response with a light touch. Her tone changes depending on how he responds. 
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rimbaudthursday · 2 months ago
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the funniest part of making more then 1 mourn watch rook is thinking about how the watchers react to a sudden wave of crypt babies
you're telling me the corpses found some baby in the crypts and a few years later there's another one??? does the necropolis spawn babies now??? why does this keep happening????
Lady Myrna you're not gonna believe this but there's a kid down here. No not Ingellvar there's another one. No i don't know where they keep coming from like seriously who keeps dumping babies down here?? The dead are a little concerned that they keep finding these kids
Myrna i think its a qunari? how in the makers sweaty ballsack did a qunari baby get down here?????????? Myrna i need to quit i can't keep doing this
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ch4nticle · 3 months ago
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thinking about how you don’t expect pride to be miriam’s thing and then you watch the way she wields her magic or how she walks around the necropolis and it’s like oh. perhaps she is someone’s narrative mirror after all
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svartalfhild · 5 months ago
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Thinking about how Ingellvar!Rook being in a relationship with Emmrich looks to the rest of the Mourn Watch.
One of the most high ranking and respected Mourn Watchers goes on sabbatical to apparently help save the world?? And he comes back with motherfucking Ingellvar??? Y'know, that crypt orphan Watcher who took one for the team so hard that they had to be sent out of the fucking country to keep the nobles from getting nasty???? And apparently they're back at it again with the taking one for the team schtick, because they're the one spearheading the saving the world thing????? And people call them Rook now??????
But amidst all that, the real kicker is that Volkarin and Ingellvar are obviously fucking. And possibly 10 seconds away from getting married. The amount of Not Giving A Shit What The Nobility Think coming off of Volkarin for this is staggering. The brass balls on that man. And what a comeback for Ingellvar. Left in big trouble, returned on the arm of The Hot Professor. No one is doing it like them.
I like to think that Myrna is proud of them both in different ways, Emmrich for letting himself make such a connection and Rook for choosing an excellent partner. Vorgoth is offering their wishes of ABUNDANT EXULTATION or some shit.
Meanwhile, the rest of the order is either losing their shit in various ways or just straight up confused. Either way, these two have got to be the talk of the Necropolis.
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tarnishedtwill · 4 months ago
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Nevarran Locations & Landmarks
Nevarra City– This is the capital of Nevarra. Home to the Grand Necropolis among other things. This is also primarily where most festivals and balls are held, as well as where the Palace of King Markus is located. Nevarra City is also home to the  residence of the Anaxas house, and location of the Duchess Games. [Though the current ruler of Cumberland hails from this family: Duke Sandral Anaxas.] It is also home to the Castrum Draconis as well as the Minanter River which carves through it.
Castrum Draconis– Vast Botanical Gardens with hundreds of statues depicting Royalty and Heroes of legend [Powerful Generals, Dragon Hunters etc.] Along the roadways leading up to the Castrum are stately columns of black marble amidst which statues of Kings & Queens of Nevarras past are on prominent display. In Autumn there is a festival held [ see Ancestral Pageant in my Nevarran Culture Post] where many great families hire performers to recreate famous moments in the statues lives by lantern light. Often draping the statues themselves with their house colors. Notably the Pentaghasts and Van Markhams tend to compete for the best show each year.
Blackthorne Manor– The estate was gifted to a family who then took on it’s name by Queen Vanneska the Fourth. [codex: ‘A Tale of the Blackthornes’] Twenty Generations have walked its halls, [meaning if a generation is estimated at 25-30 years, I would potentially date both the manner and Vanneska to 500-600 years ago, placing somewhere around 3:50 Towers to 4:50 Black.] That said, the codex this is from is annotated by Emmrich stating this must have been written in better days– that no one knows what horrible fate befell the Blackthornes. Noting rumors of suspicious deaths, untended crypts and salacious affairs. [This means that my date estimates could be to young and the manor could be even older.] At some point since its abandonment, it became the base for the Necromancer Johanna Hezenkoss.
Grand Necropolis– A large mausoleum sometimes said to be at the heart of Nevarra city while other sources say it's on the outskirts of the city. This is the main base of operation for all Mortalitasi, including the Mourn Watch. There are open-air gardens, crypts, and mausolieums. The structure is as large as a city in its own right, some royal burials being described as palaces of their own. [Lead concept artist Matt Rhodes remarked while designing the structure that, at least in early concepts, his inspiration was an inverted Tower of Babel. The Mortalitassi, instead of seeking knowledge from the stars, they seek it from their dead.] It is also of note that the geography of the Necropolis shifts quite a bit. Chambers are known to shift and change sporadically. [Note the Memorial Gardens being lost until Rook discovers they had moved to the Vault of the Beloved & also the lack of panic over the Basalt Hypogeum at first because it was thought they moved within the Necropolis, not that they were stolen.] Though Emmrich does say during the 'Walking the Graves' questline that it is unlikely for a section to move while people are inside of it, impling it's more common for less traversed chambers to shift. Unless I am mistaken it appears the cause of this is shift is largely unknown, if not gently implied that it's something to disuade tomb raiding. [I cannot remember which dialogue it is said in, I will search, but I am pretty sure looting deterents are mentioned at one point.] While some areas like the gardens are open to the public for days of mourning, many of the lower wings are heavily restricted even among the order.
Basalt Hypogeum– A vast section of the Necropolis that was stolen and transported to Blackthorne Manor to facilitate Johanna Hezenkoss’ experiments. Many Watchers were curious of its disappearance as it was sudden, though the Necropolis does tend to shift often. Myrna noted it was a ‘matter of strange obliquity’. Once Johanna is defeated Myrna notes a great magic will be required to attempt to transport and restore the wing to its place in the Necopolis. Design wise we know this is one of the more impressive and old sactums within the Necropolis, the basalt being shipped from Rivain in 4:57 Black. We also know the name of the Stonemason who crafted its impressive halls: Othmar Gerdebrand.
Cascades– One of the ‘Lost Watcher’s Wings’
Chamber of the Unforged– This is a hexagonal chamber with several small treasure caches on each spoke. Notably this is where Rook faces the Formless One when it possessed the body of a taxidermied high dragon. It is considered one of the ‘Lost Watcher’s Wings’. The hallway leading to this chamber seems to hold several important memorials, as statues, paintings and gated off rooms of gold and urns line each side. [Knowing that the Tanhausen family commissioned the high dragon to be taxidermied it could possibly be a wing for their quite prominent family. However we do know that the ‘last’ crypt of the Tanhausen’s is in the Memorial Gardens.]
Charnel Bridge– Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about undead. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Charnel Pyramid– A section of the Necropolis that is ‘disagreeably cursed.’ [Codex entry: From Myrna, on Rediscovering the Gardens] Myrna recommended that the Pyramid should go through a lustration before the next Equinox. [Lustration: a policy that removes public officials or beings from positions of power associated with a repressive regime; this makes me wonder if it is similar to the situation with undead during the War of Banners.] The area surrounding the pyramid must also be quite sizeable as it was debated to be used as a backup location for public days of mourning in the event the location of the Memorial Gardens was not rediscovered in time.
Cobalt Ossuary– A resting place for skulls within the Necropolis. This is the location of the spiritual disturbance in the short story ‘A Flame Eternal’ in which a skull began to hiss and scream from it’s niche. [We know that some royal families and high nobility have full Palaces as their resting places. I would assume an Ossuary with skulls in niches more than likely is for lower nobility, or even commoners if they are able to be inturned in the necropolis, based oh how unextravagant in sound in comparison. But this is just a guess.]
Crescent Fane– Another chamber of burial, described vaguely as having sunken black walls, with bowls of silver flames [I am not sure if this is a descriptor for veilfire or something else entirely.] around each coffin. [‘A Flame Eternal’] The only known person interred here is a woman named Mathilde, whose husband’s skull became restless until they were once again joined together. [Fane, also means a temple or shrine, so it is possible this is a temporary resting place for the recently dead, maybe to prepare them or just until they are moved to a more final resting place, as Emmrich mentions Mathilde passed ‘in her sleep, last midnight.’]
Hollow Belfry– This seems to be a common area, or main spoke. Several hallways branch off into the other chambers of the Necropolis. The center has a lowered portion where Myrna and Vorgoth tend to be stationed, alerting watchers to hauntings & providing the guild market. It also has an upper atrium. Above the chamber sets a massive bell called the Sunken Star. It is responsible for keeping malign spirits from entering certain chambers of the Necropolis (but probably not 100% of them). A ritual is need to ring the bell, so more than likely it happens intermittently through the year as the wards weaken. The direct quote when pertaining to the Sunken Star’s ability: “…in fact any malicious spirit that hears the tolling of the bell will be banished back into the Fade.”
The Memorial Gardens– This is where public days of mourning are held, while we don’t know it’s original location we do know that this chamber went missing before appearing at the vault of the Beloved [Which, in my opinion is in some way the Necropolis foreshadowing Emmrich & Rook getting together (conditional) since this seems to be Emmrich’s favourite spot to wander, and well Vault of the Beloved… anyways I digress.] The Garden is a cemetery that spralls outward amongst an array of flowers and statues.  This includes the Tableau of the Dead, created from real skeletons in 7:20 Storm. As well as the large statuary monument ‘Love in Life and Death’ which displays two skeletons kissing among other posed figures, overgrown with a flower called shrouds kiss. This is a statue dedicated to the enduring passion of those bound by love. We know that the Rites of Rememberance can be performed by Watchers here as well as a meditative puzzle involving the cleansing bells. In addition to that, the only known/named people to be buried here are Rupert & Elannora Volkarin [Emmrich’s parents], and  the last tomb of the Tanhanhausen line. 
The Path of Glory– Just off to the Side of the Memorial gardens. It holds rooms featuring boardgames, grave mist, and such along with it’s skeletons.
The Path of Sighs– One of the ‘Lost Watcher’s Wings’.
Shrouded Halls– One of the ‘Lost Watcher’s Wings’.
Spectral Court– One of the ‘Lost Watcher’s Wings’.
Unspoken Valley- Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about Spirits. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Upper Mortuary- in banter with Neve, Emmrich mentions he left several of his books in his apartment at the Necropolis. When questioned if most Mourn Watchers live on the Necropolis grounds, he simply replies that the ‘Upper Mortuary is quite pleasant.’ this to me signifies that he is not the only one, and/or this could be one of many more residential areas within the Necropolis. I would assume if this is an area for high up faculty, students and trainees may be housed elsewhere.
Vault of the Beloved– One of the ‘Lost Watcher’s Wings’. This is the new resting place of the Memorial Gardens.
Weeping Vale– We simply do not know much about what the Weeping Vale is, but dialogue between Emmrich and Rook (conditional to Mourn Watch) tells us that recently there was a problem solved by the Mourn Watch to stop wandering cenotaphs from appearing. [A cenotaph is a memorial or monument to someone whose body is buried elsewhere. This is typically done to honor those who died in war, but not always.]
Flora of the Necropolis– I cannot find much on plants related to Nevarra specifically, but some are mentioned directly, or visually matched from past games: Variegated Weeping Widower, Shrouds Kiss, Blue Creepvine, Moon Blossom, Embrium* [A flower that is similar in apperance and color except for the ember at the center is found in some of the vases] & unknown willows capable of making their own noises [Codex: New Fauna].
Hunter Fell– A small city west of the capital. This is where King Caspar Pentaghast is from, as well as the location of the tea house that Charter calls a meeting of spies to discuss the movements and motivations of Solas. [Tevinter Nights: The Dread Wolf Take You] The only other thing to really note is that when Tylus Van Markham seized the throne from King Nestor Pentaghast [5:37 Exhalted], several surviving Pentaghasts fled to Hunter Fell. Eventually in 9:42 Dragon, the Inquisiton was called in to investigate Duke Tythas Pentaghst, ruler of Hunter Fell. He commanded a network of spies and warriors called the ‘Five Belles of Hunter Fell’ suspected of being tied to the Venatori.
Cumberland– One of the largest cities in Thedas, it sits South of Nevarra city, where the Imperial highway forks and portside to the Waking Sea. Not only does it function as a major trading port but also as a seat of immense knowledge. Home to the College of Magi, which is thought to bear the brightest mages and scholars throughout Thedas. It is also where many tournaments of combat, and archery are held. The current ruler is Duke Sandral Anaxas.
Diamond Lass– in the ‘Dragon’s Den’ district of Cumberland, this is a luxury inn. Drinks are said to be served with crystal goblets alongside runes said to keep the beverage cold.
‘Dragon’s Den’– This is a walled off sector of town, adjacent to the more wealthy quarters of the city. It functions as a Dwarven trading hub and due to his most of the buildings are described to have distinctly Dwarven Architecture.
Forsythia Estate– This is the ancestral residence of the noble house Forsythia.
College of Magi– The college of Magi sits at the center of the city the Sun Dome’s golden exterior and massive spires making the city itself seem gilded and brilliant.  The palace itself was gifted to the Chantry by  a Nevarran Duchess. Keeping with the Nevvarran tradition of statues, the College of Magi is no different, the entryway featuring busts of ever Grand Enchanter from the last 600 years since this is the place from which they are chosen by a council of First Enchanters. The College of Magi is thought to bear the brightest mages and scholars throughout Thedas, some of which then move on to recruitment with the Mortalitasi.
Additional notes about historical events at the College of Magi [& some Dorian and Ashur lore]: In 9:38 following the Kirkwall Rebellion, the Chantry disbands meetings of the College of Enchanters [Based on context and what I am able to find, it seems the College of Enchaters is the name of the council of First Enchanters.], as well as any unsanctioned mage gatherings. This meant the dissolving of mage fraternities. This is also around the time that former Warden Fiona is elevated to the position of Grand Enchanter. [Wynne blames this as the reason the conclave was disbanded.] Grand Enchanter Fiona was quick to begin campaigning for independence, leading a vote among the College of Enchanters to secede from the Chantry entirely. Though the vote did not pass, the existence of the vote was enough for the Templar order to call for the dissolution of the College of Enchanters. More political unrest insues leading to Divine Justinia II calling for a meeting of the College of Enchanters, now disbanded, to the White Spire instead of their traditional seat in Cumberland. This lead to Grand Enchanter Fiona once again pleading for secession, causing High Seeker Lambert to declare the College of Enchanters treasonous. After a daring rescue of some of the enchanters, Fiona once again led a vote on succession in Cumberland. This time since too few first enchanters remained, some having died in capture, the fraternities casted their votes. This lead  ultimately to the dissolution of the circles and the movement towards mage freedom. The factions mentioned above include:
Aequitarians– This is the most dominant of the fraternities in the College of Magi. Their ideology is moderate, and thus popular. It is that mages must use their abilities ethically, and responsibly within society regardless of Chantry law. They believe mages have the power to help people, and should be doing so. Historically leaders of this group include Wynne & Rhys.
Isolationists– While less popular, this smaller faction simply believes mages should separate from the Chantry, and society as a whole. Creating their own systems and culture without any scrutiny towards the practice of magic or danger towards those without.
Libertarians– This group desires the Circle to become self governed and separate rom the chantry. While on the surface the Libertarians seek to do this peacefully, a subgroup of resolutionists within the faction have no issue usng violent means to achieve this. This group has been led historically by Fiona & Adrian.
Loyalists– As the name implies this group is the most devout, following the word of the Chantry. They are often viewed negatively by other mages for being apologists to the oppression faced by mages.
Lucrosians– the smallest fraternity amongst the College of Magi, these mages simply align themselves with the priority of gaining wealth, and political influence over any social cause.
In Veilguard we receive a conversation between Dorian Pavus and Ashur [who may or may not be Divine Aequitas II] in which Dorian comments, ‘Speaking of brash rebels, remember Cumberland? Spring of ‘38?’ to which Ashur replies ‘I wish I didn’t.’ This has had me so curious as to why they were present, were they part of the fraternities that helped vote against the circles since fraternities voted in the place of first enchanters? Or were they simply there as support to keep templars from intervening the College of Enchanters meeting. Either way. Super interesting additional lore on Dorian & Ashur. We know Dorian was part of the Lucerni [a faction dedicated to redeeming and restoring Tevinter] but that is a group exclusive to the Magistirium and not one of the fraternities of the College of Magi. In fact it is more than likely closer tied to the Shadow Dragons. [If you want a less summarized version of 9:38 Dragon, most of the information comes from Dragon Age: Asunder.]
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Thank you all for the kind words on my first lore post. In this next section I tried to break down several key locations. If there are ones you'd like to see that I did not explore please let me know! If there is anything I missed or got incorrect, I am open to corrections! Additionally I would love any additional descriptions or information about the sections of the Necropolis, information is scarce, so any additional notes are welcomed. For more posts on this topic, they will be marked on my page under the tag Nevarran lore.
I hope for this to be a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete.
Update Edits: More insight on the shifting chambers of the Necropolis, and additional lore on the Basalt Hypogeum. Info on the Sunken Star.
Thank you guys for the feedback <3
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dalishious · 10 months ago
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Dragon Age: The Veilguard’s Familiar Faces and Factions
The trailer for Dragon Age: The Veilguard has dropped, and I couldn’t be more excited. It’s like a new breath of life has entered my lungs!
Within the trailer, we now have confirmation of who our seven companions are going to be, and among them are a few familiar faces from the book Dragon Age: Tevinter Nights. We also have some name-droppings of a couple factions featured in the same book and the comics, Dragon Age: The Missing. So, here is what knowledge is established about these faces sand factions.
Neve Gallus & The Shadow Dragons
Neve Gallus was first introduced in the Tevinter Nights story, “The Streets of Minrathous”. She comes off as a no-nonsense and a little intense kind of person. Neve is a Tevinter mage who works as a private investigator. For example, if someone wants some detective work done but doesn’t want the public to know, they would hire Neve. On occasion, she’s even been hired by the templars, who act like just regular cops in Tevinter – and yes, that includes their corruption and primary goal of simply protecting the elite – but Neve prefers to work alone because of that corruption, and has a personal grudge against the order for taking bribes to cover up crimes.
Neve has a prosthetic leg below the knee, made of dwarven-crafted metal.
In The Missing, Neve says she is friends with the Shadow Dragons. In the article shared by EA, as of The Veilguard, she is officially a member. The Shadow Dragons are a group of concerned Tevinter citizens who help those in need. This includes supporting escaped slaves, for example.
Emmrich Volkahrin
Emmrich Volkahrin was first introduced in the Tevinter Nights story, “Down Among the Dead Men”. He is a necromancer from Nevarra, and therefore naturally a member of the Mortalitasi – specifically, a professor in the Mourn Watch. The Watchers serve as elite guardians of the Grand Necropolis. Emmrich is on the eccentric side, personality-wise, but kindly and informal.
Emmrich has a skeleton assistant name of Manfred, who helps him with different office tasks. He also has friends in Myrna, a fellow Watcher, and Audric, a dead guardsmen who looks after the library.
Lucanis Dellamorte
Lucanis Dellamorte was first introduced in the Tevinter Nights story, “The Wigmaker Job”. He is the favourite grandson of Caterina Dellamorte, First Talon (leader) of the Antivan Crows. As such, he was raised from birth to be the perfect assassin in a ruthless and torturous environment, knowing only cruelty from his family. This has led to him feeling less like a person and more like a living weapon – and he is treated like one by everyone who knows of him. He has “the Demon” as a nickname.
I know a few people are curious about the “mage killer” title in the trailer. Rest assured that Lucanis specifically kills evil blood mages. In his own words: “If someone wants to pay me top coin to kill a bunch of racist blood mages—who have it coming—I’m not going to complain.”
Where his cousin Illario has a “silver tongue” as Lucanis puts it, he himself is a lot blunter. His reputation of a killer is spotless, except for one small problem: He has a heart under all that black leather.
Lucanis and Illario get along quite well, except for the fact that Lucanis is destined to be the next First Talon, after Caterina dies. Illario wants the job far more than Lucanis, but Lucanis isn’t sure he’s capable of making a decision for himself that goes against the wishes of the Crows.
The Veil Jumpers
The Veil Jumpers were first introduced in The Missing #3. They are a group made up of primarily Dalish elves, though also inclusive of other folks of any walks of life willing to help, working to try and control the new threats within Arlathan Forest. The forest has become a ground of chaotic magic, with the Veil so thin that time and place is jumbled together. Thus, the Veil Jumpers move in and out of the spots that bleed into one another.
The Veil Jumpers do have a headquarters called “The Sanctum”, but we know nothing else about it.
The Lords of Fortune
Despite the Lords of Fortune being mentioned in more than one Tevinter Nights story, as well as the show Dragon Age: Absolution, we don’t know a lot about them. The only concrete information provided is that they are a loose group of people who collect trinkets and glory. They come out of Rivain. They typically wear a lot of their collected trinkets like badges of honour. That’s really all there is, so I can’t wait to learn more.
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thelibrarian1895 · 4 months ago
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For your consideration
Lucanis proposes to a Mourn Watch Rook, Caterina even gave him the opal ring for the proposal since someone who killed one of the elven gods could be arguably acceptable for her grandson.
Probably
Then it's time to plan the wedding and I would like to offer the idea that Caterina and Teia who, upon learning that Rook has no living parents and was, in fact, found in a crypt in the Necropolis by the undead, might come to the conclusion that since there are no other parental figures involved, they will have full control over the wedding planning as they are grandmother of the groom and groom's basically sister with some input from Rook and Lucanis of course.
Except no
Vorgoth appears in the room that Caterina has dedicated to wedding planning. Vorgoth is there to make sure that the Nevarran and Mourn Watch traditions are also respected. Plus this is their little crypt baby who's all grown up and getting married! Myrna comes in shortly afterwards, it takes her a little longer to travel than it does Vorgoth and now Teia has the bride's basically sister to debate with.
Debates over whether or not skeletons should be ushers or not, picking over every name on the guest list, debates about the size of the guest list, arguing over the location of the wedding (Vorgoth: THE MEMORIAL GARDENS ARE VERY POPULAR FOR SUCH OCCASIONS Myrna: It would be particularly romantic as Emmerich reported Rook would like their remains to be used in the garden after their death Caterina: No, the Dellamortes have been married in the Treviso chantry gardens for generations Teia: will the Chantry be finished cleaning up all the leftover Ventaori things in time? Caterina: I was unaware that we were dealing with any time constraints (Teia changes the subject while they debate whether or not to confess that she suspects Rook might be pregnant and thus they might want to have the wedding quickly since while having a baby first isn't a bad thing, it would make the fitting of wedding outfits difficult (Rook is not pregnant, Rook is throwing up and sickly at the moment because they're trying to develop immunity to common poisons)) catering, discovering that Nevarrans also arrange for the couples' funeral while they're putting together the wedding, determining if one of the couple will be wearing a dress, figuring out who is going to make the outfits for the wedding party (Manfred, who made their own Watcher uniform, is unaware of the careful negotiations and has already measured both Rook and Lucanis and has started to sew a very traditional Watcher wedding outfit that was in style about 2,000 years ago that Manfred thinks it cool/pretty, Manfred started this as soon as Spite told them that Spite, Rook, and Lucanis were officially a thing because I 100% believe that Spite and Manfred gossip with one another and Lucanis figures better Manfred than Spite walking around while Lucanis is asleep and spilling everything to everyone in the Lighthouse, Rook and Lucanis will wear the outfits Manfred makes for the reception), figuring out who is going to be in the wedding party (lots of debating about whether Illario is going to be part of things or not), determining who is going to be walked down the aisle (Rook), determining who is going to walk the person down the aisle (Vorgoth, this is why I say Rook is walked down the aisle), flowers, decorations in general, location for the reception, music, living arrangements in the aftermath of the wedding, conferring about wedding presents so none of them get the couple a duplicate of something, determining who is going to officiate, figuring out who will paint the wedding portraits, whether or not it would be appropriate for any contract to be fulfilled during the wedding (Teia: Unless you refuse to allow guests to bring plus ones, at least one Crow is going to bring a target to the wedding and finish the contract after the vows, it happens every time) what would happen to anyone who might die of "natural causes" during the wedding, wedding favors, Mourn Watch avoiding/ignoring the Crows probing about King Marcus, designing the wedding invitations, scheduling health check ups, seating arrangements, if Antiva or Nevarra have any tradition of dowries or bride prices then Vorgoth and Caterina discuss how that works out, determining where the couple will go for their honeymoon, and of course, determining which side of the family will pay for what and setting a budget, neither side is going to let the other get away with "I pay for it so I decide" though neither side would honestly because while they all have specific visions for their loved one's wedding, they really do want the couple to be happy with how things end up
It's quite possibly the most fun Caterina has had in decades and she and Vorgoth will either best friends or they'll be mortal enemies in the aftermath.
When everything is done, Teia and Myrna will absolutely be exchanging letters in the aftermath and meet up once a month for brunch/gossip that they can't tell anyone in their own organizations.
In the meantime, Lucanis and Rook are debating if they'd survive eloping (they decide no) and Rook is getting Viago to coach them through building up an immunity to common poisons as well as poisons commonly used by the Crows which is not the same thing (resulting in Teia's misunderstanding) and how to best put the fear of Rook into the Crow houses most likely to cause problems/target them as spouse of the First Talon
Edit: No matter what the wedding planning group decides, all the wisps from the Lighthouse are going to be there at the wedding if only because I adore the mental image of the wisps floating around the ceremony. I think it would be pretty.
Edit: One of the wedding colors is absolutely purple
Edit: Manfred measured Lucanis for his Watcher wedding gear while Lucanis was asleep and Spite was in control and further fittings happen in the same fashion so Lucanis is actually unaware of the Watcher wedding gear until much later, Spite gets him to change into it for the reception. Rook didn't know why Manfred wanted to measure them but was willing to indulge Manfred because Rook finds Manfred adorable and is later delighted by the Watcher wedding gear and was quite pleased during the fittings
Edit: Manfred as the flower skeleton/spirit, Assan as the ring bearer, I love the mental image of Assan with a little bowtie
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vaguely-concerned · 1 month ago
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the only thing that brings me more joy than emmrich being SO endearingly peevishly unimpressed with ingellvar pulling watcher 101 platitudes on him as a 'get out of emotional vulnerability free' card is rook's utter cheerful lack of repentance or pretence about doing it
#ask a deep personal question get a deflective answer I'm not quite sure what you expected here; the rye ingellvar story#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#oc: Ellaryen Ingellvar#emmrich volkarin#rook's ability to say 'lmao no. mortifying ordeal of being known not on the schedule today I'm afraid' in the friendliest#and most interpersonally slippery manner possible... legendary. they tell people 'piss off (no offense)' in such a plethora#of unapologetic yet also weirdly hard to spot and non-confrontational ways.#sort of a 'sorry about that no hard feelings you didn't do anything there's just something deeply wrong with me' energy lol#save me rye rye save me etc. I just need my brain to. not today. I need to. not. so fill it up with gazing upon blorbo#also I have so many feelings/thoughts about the running theme of mourn watchers seemingly having a culture#of quoting pieces they clearly expect to be familiar to both parties as a way of making their points#and creating connection. rook and myrna in the first conversation if you say the necropolis is still their home.#emmrich will slip into poetry sometimes to elaborate on/emphasize something he's expressing in normal conversation#rook does this thing and clearly holds on to the language of the rituals even if you make them more pragmatic#about the role of watcher in general. it's just very extremely cool that these guys have a clear in-universe literary identity#and tradition haha
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feeshies · 5 months ago
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myrna myrna myrna
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senior-mourn-watcher · 2 months ago
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Can I just point out that Emmrich is a fking nerd?
I bet half the crap he does and says on the romance path is because he read it worked in a book.
When he is in control of the outcome, he is secure, uses pretty words, and confidently goes about trying to dazzle the fk out of Rook. I mean look at that smooth mtherfker.
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And then Rook makes him constantly break that act by blowing his dang mind. He's got to process and reorient himself to find more words again. I'm convinced this is what actually attracted him to Rook, tbh. The fact this person can just swoop in and knock the words straight out of his mouth. He must be used to giving it, not getting it. Dammit Rook.
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And you know the romance scene? I imagine this man went to the Necropolis to get his fellow Mourn Watchers on board with the plan to retake Minrathous, which doesn't take long at all because Myrna and Vorgoth are already of mind to join, so now he has all this extra time. So he finds a secluded spot, cleans it up, places the same flower (Shroud's Kiss) around the sarcophagus (you can see them!), then goes back to grab Rook and bring them straight there to "check for anything left over from the curse Solas left on Rook." Convenient excuse.
I bet he got that idea from a romance novel, too.
Mortal Emmrich is like "Darling, we are doing this before I lose my chance with you again," but the man is so nervous he still makes poor Rook make the first move anyway. Silly.
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Lich Emmrich is more like "fk this is just a glamour... What now? How does one kiss a skull?? I DONT HAVE ORGANS!! Rook, help! I have angst! Oh- right reminding me for the upteenth time that you're into it, you little weirdo. Idk how this will work but fk it we ball."
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Poor Rook. No matter if they are experienced or not they still gotta take the reins.
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thelesbianoffrontiers · 5 months ago
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Myrna and Vorgoth character descriptions (from here)
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MYRNA
AGERANGE: 25
CHARACTERDESCRIPTION: Myrna is a necromancer from Nevarra. Utterly precise diction, calm demeanor. Crisp, polite, and intimidatingly competent. Myrna often speaks in declaratives, and absently drops archaic or obscure words at least once a conversation. She's not unfriendly, however, and firmly on the side of those doing good.
Myrna is part of the Mourn Watch, an elite group of necromancers who run Nevarra's sacred repository of the dead: the Grand Necropolis. They also protect people from occult dangers, a duty she takes seriously.
VORGOTH
CHARACTERDESCRIPTION: Vorgoth is deep-voiced, solemn, and imposing. They're a member of the Mourn Watch, an elite group of necromancers from the kingdom of Nevarra. But what Vorgoth is exactly—their species, age, gender, whether or not they're alive—is a mystery, shrouded and masked in a cloak. Vorgoth clearly has supernatural powers, however. Even their voice has an otherworldly echo.
Vorgoth doesn't speak much, and only in short sentences. As one of the Mourn Watch, they help guard Nevarra's sacred burial complex, the Grand Necropolis. Like all Watchers, Vorgoth is also sworn to stop occult threats to this world, and takes this duty seriously.
NOTE: Vorgoth is masculine in appearance (tall, broad) and voice, but their pronouns are "they/them". Vorgoth does not use they/them because they are non-binary (as opposed to our more typical non-binary characters); they use them because they're a total unknown (and may be a pluralistic entity; in the rare instance Vorgoth refers to themselves, they use "we" not "I".)
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galedekarios · 7 months ago
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down among the dead men
i finally finished reading sylvia feketekuty's short story in tevinter nights. sylvia feketekuty is also emmrich's writer in dragon age: the veilguard.
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i wanted to compile what we learn about emmrich in sylvia's short story.
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emmrich likes tea
"What happened then?" the older mage tilted a pot of tea encouragingly toward Audric.
his study is described in detail
Audric shook his head--he didn't feel like tea, particularly--while his eyes soaked in the room. He'd never been in a necromancer's study before. Ornately decorated skulls hung from hooks in the high, dark ceiling. One wall was made up of shelves with books and tiny labeled drawers. The other was fronted by tables full of bubbling flasks, scales, alembics, and tortured-looking glass. A smartly attired servant ground away with a pestle and mortar.
"Excellent question!" Emmrich swirled the tea in his mug, looking entirely too cheerful, Audric thought, for a man framed by so many racks of skulls.
the description of his study in down among the dead men is very, very reminiscent of his room in the lighthouse that bioware revealed a few days ago:
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emmrich may have recreated the comforts of his study in nevarra within the lighthouse.
emmrich lets manfred mix tinctures
"Please, don't mind Manfred." The older mage refilled his own cup. "He'll finish mixing that tincture before you know it." Manfred, a clean-boned skeleton, held up a bowl. Audric read something helpful in the cant of its skull. The younger mage looked critical. "It needs half a cup more elfroot." The corpse pulled out one of the drawers on the side of the room, took out a withered root, and shook it inquiringly. "The royal elfroot, please." Manfred moaned and fumbled at more drawers.
emmrich compliments manfred's successes and is proud of him
"Yes! That's the one." The older mage beamed. "Very good indeed, Manfred!"
emmrich's appearance is described as well by audric
Audric dragged his gaze to the older Watcher across from him, with his silvered hair, tidy mustache, and long face full of concern. His expression reminded Audric of the Chantry scholars when they'd caught him reading by candlelight in the library. The good brothers and sisters had kindly tried to dissuade Audric from living in pages for so long he couldn't think straight in the morning.
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i think they a phenomenal job bringing emmrich to life (no pun intended).
emmrich is quite informal, cares about putting someone else at ease, he treats audric as he would a living person, never forcing him to arrive at a conclusion or pressuring him
"Is there anything else you can recall about Lord Karn's funeral?" the mage asked gently. "No? I think... not much, sir. Another guard, she, well... Dellah even had to peel him off me, sir." The necromancer waved a hand. "Emmrich will do, please."
macabre sense of humour
"It's... sorry, it's a blur of screams, sir." "Some of it your own, I'd bet," the necromancer joked, but looked so sympathetic Audric relaxed by a degree.
he is indeed a professor/very scholarly
"Myra picked up the curved rib bone. One end was jagged from where Audric's boot had connected with Karn's rib cage. She handed it to Emmrich. "Excellent. Emmrich? This is your remit." "I'll have it ready before sunset." He sighed. "It would be faster if we'd managed to replace the librarian by now. The students have naturally left the books a mess."
this all fits so well with the blurb we were given about him not so long:
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"Emmrich is as serious about his duty to protect innocents from the occult as he is about his studies and his interest in the mysteries of the fade."
don't leave the books in disorder, please.
emmrich is renowned to be good at what he does by other mourn watchers
"Myrna seemed content to leave things there, and took something out of a velvet purse. A rib bone. "Emmrich's prepared your trophy for us. His cathexis is very reliable." Audric felt the ground tilt downslope. "Madam?" "His magic." She tapped the rib bone. "This will now guide us to where Lord Karn's fled. Emmrich would join us, but he's been called to other matters."
i had to look up what cathexis means exactly and it's defined as follows:
In psychoanalysis, cathexis (or emotional investment) is defined as the process of allocation of mental or emotional energy to a person, object, or idea. [...] Cathexis comes to us by way of New Latin from the Greek word kathexis, meaning "holding."
myrna uses a skeleton to send a message to emmrich, presumably he might employ similar methods of communication if available
"Good." Myrna sent a mote of light into a nook in the wall. A moment later, a skeleton fell out, hissing and snapping. Myrna snagged it with a collar of green fire, tugged it like a leash. "Does that... hurt it?" Audric asked, more sympathetic to the shambling thing than he'd been a minute ago. "The sensations differ. With some of the dead, one must exert direct control." The skeleton subsided, making a strange whine. "A message," the Mourn Watcher told it. "Find Professor Emmrich Volkahrin. Tell him after some last business in the Winged Halls, we'll be joining him above without delay."
this description reminded me a bit of the brief glimpses we got of emmrich in the very first companion trailer:
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emmrich appreciates punctuality & holding oneself to prior commitments
"You heard my message to Emmrich." She crooked a finger, gesturing to Audric. "We'll be expected. It won't be difficult to return from here. Audric looked around. "I can... I'm allowed to come back with you?" "Of course. Myrna lifted her skirts and stepped over a chunk of stone from the fight. "Emmrich will be put out if we don't show up for tea."
emmrich is incredibly kind when dealing with spirits and undead, no matter their rank or standing in life
"They were back in Emmrich's den. Audric had been astonished to see familiar tomes in a neat stack on the necromaner's desk. "Those... are those...?" "Yours, yes. From your home." Emmrich shook his head. "Forgive the liberty, guardsman. After you and Myrna left for the Necropolis, I had to search for a reason you might have returned so unexpectedly." "I believe we found it," Mysrna said, from where she was overseeing Emmrich's manservant transfer the contents of a bubbling beaker into a bowl. Emmrich handed the top book to Audric. It was a gazetteer of Nevarra City, stamped with a crowned skull surrounded by flowers. Audric flipped it open and read the blocky inscription. To our Son with Love. May you be Blessed in your Studied with the Chantry. "All this effort... for me? I'm just a guardsman, sir." Am? Was? Audric pushed doubt aside and held the gazetteer to his chest. He existed, knew what he loved, and that he had been loved, and that seemed enough in the moment. "The great leveler has no favourites." Emmrich smiled. "Neither does the Mourn Watch."
i found this reaction to myrna and audric quite interesting, and i'm not completely sure what to make of it yet:
"You are faced with a choice," Myrna said, coming over. "You have confronted your killer, and recognised your driving passion. You may rest now, guardsman." "Or?" "Or you may work under the auspices of a Watcher," Myrna said. "Under a modicum of magical control. To avoid anomie, the bond must be given freely." "To you, madam?" "If it's satisfactory." The guardsman ducked his head, and because that felt inadequate, knelt on a knee and held out a hand. Myrna, smiling slightly, took it. Emmrich coughed, looking away. "Please, let the poor fellow up. What position were you thinking?" "I thought it was obvious." Audric felt a slow excitement as he heard Myrna say: "We have a great need for someone to take charge of the library."
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overall, i really liked this short story.
i loved how audric wasn't aware that he is, in fact, dead and has died a while ago. i loved how both emmrich and myrna didn't correct his assumption, but led him to the realisation. i love all the little insights we got into emmrich as a character, but also nevarra's culture, necromancy and the mourn watch.
it's definitely one of the best in the book. 🖤
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